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authorJustin Clarke Casey2009-04-14 17:15:09 +0000
committerJustin Clarke Casey2009-04-14 17:15:09 +0000
commit1894157dd3608a15c3336efc2d58eee0de092610 (patch)
treecfecb8e2104d9a88e82670e27ecedbda0466fa88 /OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
parent* refactor: rename AssetCache.Initialize() to AssetCache.Reset() to avoid hav... (diff)
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* Explicitly start the asset server thread so that unit tests can run single rather than multi-threaded (which may be behind the occasional test freezes)
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/SQLAssetServer.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/SQLAssetServer.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
index 41a9561..227744d 100644
--- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
@@ -100,11 +100,6 @@ namespace OpenSim.Framework.Communications.Cache
100 } 100 }
101 } 101 }
102 102
103 public override void Close()
104 {
105 base.Close();
106 }
107
108 protected override AssetBase GetAsset(AssetRequest req) 103 protected override AssetBase GetAsset(AssetRequest req)
109 { 104 {
110 return m_assetProvider.FetchAsset(req.AssetID); 105 return m_assetProvider.FetchAsset(req.AssetID);