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authorlbsa712007-12-14 08:47:15 +0000
committerlbsa712007-12-14 08:47:15 +0000
commit0a4a5bbcef8df5447b39c11ba52b2434a2f60be0 (patch)
treee07b7388e83304b75bacca816a2e06242aa44f9e /OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
parent* Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST c... (diff)
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* ARequest changed name to AssetRequest and moved to own file.
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/SQLAssetServer.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/SQLAssetServer.cs37
1 files changed, 13 insertions, 24 deletions
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
index 9d08785..010581f 100644
--- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Framework.Communications.Cache
57 if (typeInterface != null) 57 if (typeInterface != null)
58 { 58 {
59 IAssetProvider plug = 59 IAssetProvider plug =
60 (IAssetProvider) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 60 (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
61 m_assetProviderPlugin = plug; 61 m_assetProviderPlugin = plug;
62 m_assetProviderPlugin.Initialise(); 62 m_assetProviderPlugin.Initialise();
63 63
@@ -65,12 +65,8 @@ namespace OpenSim.Framework.Communications.Cache
65 "Added " + m_assetProviderPlugin.Name + " " + 65 "Added " + m_assetProviderPlugin.Name + " " +
66 m_assetProviderPlugin.Version); 66 m_assetProviderPlugin.Version);
67 } 67 }
68
69 typeInterface = null;
70 } 68 }
71 } 69 }
72
73 pluginAssembly = null;
74 } 70 }
75 71
76 72
@@ -81,27 +77,20 @@ namespace OpenSim.Framework.Communications.Cache
81 m_assetProviderPlugin.CommitAssets(); 77 m_assetProviderPlugin.CommitAssets();
82 } 78 }
83 79
84 protected override void RunRequests() 80 protected override void ProcessRequest(AssetRequest req)
85 { 81 {
86 while (true) 82 AssetBase asset;
83 lock (syncLock)
87 { 84 {
88 ARequest req = _assetRequests.Dequeue(); 85 asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
89 86 }
90 //MainLog.Instance.Verbose("AssetStorage","Requesting asset: " + req.AssetID); 87 if (asset != null)
91 88 {
92 AssetBase asset = null; 89 _receiver.AssetReceived(asset, req.IsTexture);
93 lock (syncLock) 90 }
94 { 91 else
95 asset = m_assetProviderPlugin.FetchAsset(req.AssetID); 92 {
96 } 93 _receiver.AssetNotFound(req.AssetID);
97 if (asset != null)
98 {
99 _receiver.AssetReceived(asset, req.IsTexture);
100 }
101 else
102 {
103 _receiver.AssetNotFound(req.AssetID);
104 }
105 } 94 }
106 } 95 }
107 96