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authorTleiades Hax2007-10-13 07:26:21 +0000
committerTleiades Hax2007-10-13 07:26:21 +0000
commit1232eb1c587ffdc06c26a1c5b1b4fa5f22848754 (patch)
tree468fb8483a2cd03e472a6988ef60f1c8ff01c07e /OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
parentChange 3 UserServer login messages from writeline to MainLog to help diagnose... (diff)
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Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/SQLAssetServer.cs68
1 files changed, 34 insertions, 34 deletions
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
index a64d195..2a38307 100644
--- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
@@ -44,16 +44,16 @@ namespace OpenSim.Framework.Communications.Caches
44 private IAssetReceiver _receiver; 44 private IAssetReceiver _receiver;
45 private BlockingQueue<ARequest> _assetRequests; 45 private BlockingQueue<ARequest> _assetRequests;
46 private Thread _localAssetServerThread; 46 private Thread _localAssetServerThread;
47 protected IAssetProvider m_plugin; 47 protected IAssetProvider m_assetProviderPlugin;
48 private object syncLock = new object(); 48 private object syncLock = new object();
49 49
50 50
51 public SQLAssetServer() 51 public SQLAssetServer(string pluginName)
52 { 52 {
53 System.Console.WriteLine("Starting sqlite asset storage system"); 53 _assetRequests = new BlockingQueue<ARequest>();
54 _assetRequests = new BlockingQueue<ARequest>(); 54 AddPlugin(pluginName);
55 AddPlugin("OpenSim.Framework.Data.SQLite.dll"); 55
56 this.SetUpAssetDatabase(); 56 SetUpAssetDatabase();
57 57
58 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); 58 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
59 this._localAssetServerThread.IsBackground = true; 59 this._localAssetServerThread.IsBackground = true;
@@ -63,7 +63,7 @@ namespace OpenSim.Framework.Communications.Caches
63 63
64 public void AddPlugin(string FileName) 64 public void AddPlugin(string FileName)
65 { 65 {
66 //MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName); 66 MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
67 Assembly pluginAssembly = Assembly.LoadFrom(FileName); 67 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
68 68
69 foreach (Type pluginType in pluginAssembly.GetTypes()) 69 foreach (Type pluginType in pluginAssembly.GetTypes())
@@ -75,10 +75,10 @@ namespace OpenSim.Framework.Communications.Caches
75 if (typeInterface != null) 75 if (typeInterface != null)
76 { 76 {
77 IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 77 IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
78 m_plugin = plug; 78 m_assetProviderPlugin = plug;
79 m_plugin.Initialise("AssetStorage.db", ""); 79 m_assetProviderPlugin.Initialise();
80 80
81 //MainLog.Instance.Verbose("AssetStorage: Added IAssetProvider Interface"); 81 MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
82 } 82 }
83 83
84 typeInterface = null; 84 typeInterface = null;
@@ -105,8 +105,8 @@ namespace OpenSim.Framework.Communications.Caches
105 { 105 {
106 lock (syncLock) 106 lock (syncLock)
107 { 107 {
108 m_plugin.UpdateAsset(asset); 108 m_assetProviderPlugin.UpdateAsset(asset);
109 m_plugin.CommitAssets(); 109 m_assetProviderPlugin.CommitAssets();
110 } 110 }
111 } 111 }
112 112
@@ -114,8 +114,8 @@ namespace OpenSim.Framework.Communications.Caches
114 { 114 {
115 lock (syncLock) 115 lock (syncLock)
116 { 116 {
117 m_plugin.CreateAsset(asset); 117 m_assetProviderPlugin.CreateAsset(asset);
118 m_plugin.CommitAssets(); 118 m_assetProviderPlugin.CommitAssets();
119 } 119 }
120 } 120 }
121 121
@@ -125,7 +125,7 @@ namespace OpenSim.Framework.Communications.Caches
125 } 125 }
126 public void Close() 126 public void Close()
127 { 127 {
128 m_plugin.CommitAssets(); 128 m_assetProviderPlugin.CommitAssets();
129 } 129 }
130 130
131 private void RunRequests() 131 private void RunRequests()
@@ -140,7 +140,7 @@ namespace OpenSim.Framework.Communications.Caches
140 AssetBase asset = null; 140 AssetBase asset = null;
141 lock (syncLock) 141 lock (syncLock)
142 { 142 {
143 asset = m_plugin.FetchAsset(req.AssetID); 143 asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
144 } 144 }
145 if (asset != null) 145 if (asset != null)
146 { 146 {
@@ -163,67 +163,67 @@ namespace OpenSim.Framework.Communications.Caches
163 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); 163 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
164 Image.Name = "Bricks"; 164 Image.Name = "Bricks";
165 this.LoadAsset(Image, true, "bricks.jp2"); 165 this.LoadAsset(Image, true, "bricks.jp2");
166 m_plugin.CreateAsset(Image); 166 m_assetProviderPlugin.CreateAsset(Image);
167 167
168 Image = new AssetBase(); 168 Image = new AssetBase();
169 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); 169 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
170 Image.Name = "Plywood"; 170 Image.Name = "Plywood";
171 this.LoadAsset(Image, true, "plywood.jp2"); 171 this.LoadAsset(Image, true, "plywood.jp2");
172 m_plugin.CreateAsset(Image); 172 m_assetProviderPlugin.CreateAsset(Image);
173 173
174 Image = new AssetBase(); 174 Image = new AssetBase();
175 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); 175 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
176 Image.Name = "Rocks"; 176 Image.Name = "Rocks";
177 this.LoadAsset(Image, true, "rocks.jp2"); 177 this.LoadAsset(Image, true, "rocks.jp2");
178 m_plugin.CreateAsset(Image); 178 m_assetProviderPlugin.CreateAsset(Image);
179 179
180 Image = new AssetBase(); 180 Image = new AssetBase();
181 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); 181 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
182 Image.Name = "Granite"; 182 Image.Name = "Granite";
183 this.LoadAsset(Image, true, "granite.jp2"); 183 this.LoadAsset(Image, true, "granite.jp2");
184 m_plugin.CreateAsset(Image); 184 m_assetProviderPlugin.CreateAsset(Image);
185 185
186 Image = new AssetBase(); 186 Image = new AssetBase();
187 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); 187 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
188 Image.Name = "Hardwood"; 188 Image.Name = "Hardwood";
189 this.LoadAsset(Image, true, "hardwood.jp2"); 189 this.LoadAsset(Image, true, "hardwood.jp2");
190 m_plugin.CreateAsset(Image); 190 m_assetProviderPlugin.CreateAsset(Image);
191 191
192 Image = new AssetBase(); 192 Image = new AssetBase();
193 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); 193 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
194 Image.Name = "Prim Base Texture"; 194 Image.Name = "Prim Base Texture";
195 this.LoadAsset(Image, true, "plywood.jp2"); 195 this.LoadAsset(Image, true, "plywood.jp2");
196 m_plugin.CreateAsset(Image); 196 m_assetProviderPlugin.CreateAsset(Image);
197 197
198 Image = new AssetBase(); 198 Image = new AssetBase();
199 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); 199 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
200 Image.Name = "Map Base Texture"; 200 Image.Name = "Map Base Texture";
201 this.LoadAsset(Image, true, "map_base.jp2"); 201 this.LoadAsset(Image, true, "map_base.jp2");
202 m_plugin.CreateAsset(Image); 202 m_assetProviderPlugin.CreateAsset(Image);
203 203
204 Image = new AssetBase(); 204 Image = new AssetBase();
205 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); 205 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
206 Image.Name = "Map Texture"; 206 Image.Name = "Map Texture";
207 this.LoadAsset(Image, true, "map1.jp2"); 207 this.LoadAsset(Image, true, "map1.jp2");
208 m_plugin.CreateAsset(Image); 208 m_assetProviderPlugin.CreateAsset(Image);
209 209
210 Image = new AssetBase(); 210 Image = new AssetBase();
211 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010"); 211 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
212 Image.Name = "Female Body Texture"; 212 Image.Name = "Female Body Texture";
213 this.LoadAsset(Image, true, "femalebody.jp2"); 213 this.LoadAsset(Image, true, "femalebody.jp2");
214 m_plugin.CreateAsset(Image); 214 m_assetProviderPlugin.CreateAsset(Image);
215 215
216 Image = new AssetBase(); 216 Image = new AssetBase();
217 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011"); 217 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
218 Image.Name = "Female Bottom Texture"; 218 Image.Name = "Female Bottom Texture";
219 this.LoadAsset(Image, true, "femalebottom.jp2"); 219 this.LoadAsset(Image, true, "femalebottom.jp2");
220 m_plugin.CreateAsset(Image); 220 m_assetProviderPlugin.CreateAsset(Image);
221 221
222 Image = new AssetBase(); 222 Image = new AssetBase();
223 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012"); 223 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
224 Image.Name = "Female Face Texture"; 224 Image.Name = "Female Face Texture";
225 this.LoadAsset(Image, true, "femaleface.jp2"); 225 this.LoadAsset(Image, true, "femaleface.jp2");
226 m_plugin.CreateAsset(Image); 226 m_assetProviderPlugin.CreateAsset(Image);
227 227
228 Image = new AssetBase(); 228 Image = new AssetBase();
229 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); 229 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
@@ -231,7 +231,7 @@ namespace OpenSim.Framework.Communications.Caches
231 Image.Type = 13; 231 Image.Type = 13;
232 Image.InvType = 13; 232 Image.InvType = 13;
233 this.LoadAsset(Image, false, "base_skin.dat"); 233 this.LoadAsset(Image, false, "base_skin.dat");
234 m_plugin.CreateAsset(Image); 234 m_assetProviderPlugin.CreateAsset(Image);
235 235
236 Image = new AssetBase(); 236 Image = new AssetBase();
237 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); 237 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
@@ -239,7 +239,7 @@ namespace OpenSim.Framework.Communications.Caches
239 Image.Type = 13; 239 Image.Type = 13;
240 Image.InvType = 13; 240 Image.InvType = 13;
241 this.LoadAsset(Image, false, "base_shape.dat"); 241 this.LoadAsset(Image, false, "base_shape.dat");
242 m_plugin.CreateAsset(Image); 242 m_assetProviderPlugin.CreateAsset(Image);
243 243
244 Image = new AssetBase(); 244 Image = new AssetBase();
245 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110"); 245 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
@@ -247,7 +247,7 @@ namespace OpenSim.Framework.Communications.Caches
247 Image.Type = 5; 247 Image.Type = 5;
248 Image.InvType = 18; 248 Image.InvType = 18;
249 this.LoadAsset(Image, false, "newshirt.dat"); 249 this.LoadAsset(Image, false, "newshirt.dat");
250 m_plugin.CreateAsset(Image); 250 m_assetProviderPlugin.CreateAsset(Image);
251 251
252 Image = new AssetBase(); 252 Image = new AssetBase();
253 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120"); 253 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
@@ -255,7 +255,7 @@ namespace OpenSim.Framework.Communications.Caches
255 Image.Type = 5; 255 Image.Type = 5;
256 Image.InvType = 18; 256 Image.InvType = 18;
257 this.LoadAsset(Image, false, "newpants.dat"); 257 this.LoadAsset(Image, false, "newpants.dat");
258 m_plugin.CreateAsset(Image); 258 m_assetProviderPlugin.CreateAsset(Image);
259 259
260 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); 260 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
261 if (File.Exists(filePath)) 261 if (File.Exists(filePath))
@@ -264,7 +264,7 @@ namespace OpenSim.Framework.Communications.Caches
264 ReadAssetDetails(source); 264 ReadAssetDetails(source);
265 } 265 }
266 266
267 m_plugin.CommitAssets(); 267 m_assetProviderPlugin.CommitAssets();
268 } 268 }
269 269
270 protected void ReadAssetDetails(IConfigSource source) 270 protected void ReadAssetDetails(IConfigSource source)
@@ -282,7 +282,7 @@ namespace OpenSim.Framework.Communications.Caches
282 { 282 {
283 MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name); 283 MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name);
284 this.LoadAsset(newAsset, false, fileName); 284 this.LoadAsset(newAsset, false, fileName);
285 m_plugin.CreateAsset(newAsset); 285 m_assetProviderPlugin.CreateAsset(newAsset);
286 } 286 }
287 } 287 }
288 } 288 }