diff options
author | lbsa71 | 2007-10-30 09:05:31 +0000 |
---|---|---|
committer | lbsa71 | 2007-10-30 09:05:31 +0000 |
commit | 67e12b95ea7b68f4904a7484d77ecfd787d16d0c (patch) | |
tree | 20b00d24c8a7617017960432ec044852e3ad5fa9 /OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | |
parent | * Deleted .user file (diff) | |
download | opensim-SC_OLD-67e12b95ea7b68f4904a7484d77ecfd787d16d0c.zip opensim-SC_OLD-67e12b95ea7b68f4904a7484d77ecfd787d16d0c.tar.gz opensim-SC_OLD-67e12b95ea7b68f4904a7484d77ecfd787d16d0c.tar.bz2 opensim-SC_OLD-67e12b95ea7b68f4904a7484d77ecfd787d16d0c.tar.xz |
* Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | 82 |
1 files changed, 38 insertions, 44 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index 60f9b6b..765c42e 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | |||
@@ -26,12 +26,8 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | ||
30 | using System.IO; | 29 | using System.IO; |
31 | using System.Collections.Generic; | ||
32 | using System.Text; | ||
33 | using libsecondlife; | 30 | using libsecondlife; |
34 | using OpenSim.Framework; | ||
35 | using Nini.Config; | 31 | using Nini.Config; |
36 | 32 | ||
37 | namespace OpenSim.Framework.Communications.Cache | 33 | namespace OpenSim.Framework.Communications.Cache |
@@ -40,43 +36,42 @@ namespace OpenSim.Framework.Communications.Cache | |||
40 | /// Basically a hack to give us a Inventory library while we don't have a inventory server | 36 | /// Basically a hack to give us a Inventory library while we don't have a inventory server |
41 | /// once the server is fully implemented then should read the data from that | 37 | /// once the server is fully implemented then should read the data from that |
42 | /// </summary> | 38 | /// </summary> |
43 | public class LibraryRootFolder : Cache.InventoryFolderImpl | 39 | public class LibraryRootFolder : InventoryFolderImpl |
44 | { | 40 | { |
45 | private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); | 41 | private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); |
46 | private Cache.InventoryFolderImpl m_textureFolder; | 42 | private InventoryFolderImpl m_textureFolder; |
47 | 43 | ||
48 | public LibraryRootFolder() | 44 | public LibraryRootFolder() |
49 | { | 45 | { |
50 | this.agentID = libOwner; | 46 | agentID = libOwner; |
51 | this.folderID = new LLUUID("00000112-000f-0000-0000-000100bba000"); | 47 | folderID = new LLUUID("00000112-000f-0000-0000-000100bba000"); |
52 | this.name = "OpenSim Library"; | 48 | name = "OpenSim Library"; |
53 | this.parentID = LLUUID.Zero; | 49 | parentID = LLUUID.Zero; |
54 | this.type = (short)-1; | 50 | type = (short) -1; |
55 | this.version = (ushort)1; | 51 | version = (ushort) 1; |
56 | 52 | ||
57 | Cache.InventoryFolderImpl folderInfo = new InventoryFolderImpl(); | 53 | InventoryFolderImpl folderInfo = new InventoryFolderImpl(); |
58 | folderInfo.agentID = libOwner; | 54 | folderInfo.agentID = libOwner; |
59 | folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001"); | 55 | folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001"); |
60 | folderInfo.name = "Texture Library"; | 56 | folderInfo.name = "Texture Library"; |
61 | folderInfo.parentID = this.folderID; | 57 | folderInfo.parentID = folderID; |
62 | folderInfo.type = -1; | 58 | folderInfo.type = -1; |
63 | folderInfo.version = 1; | 59 | folderInfo.version = 1; |
64 | this.SubFolders.Add(folderInfo.folderID, folderInfo); | 60 | SubFolders.Add(folderInfo.folderID, folderInfo); |
65 | this.m_textureFolder = folderInfo; | 61 | m_textureFolder = folderInfo; |
66 | 62 | ||
67 | this.CreateLibraryItems(); | 63 | CreateLibraryItems(); |
68 | 64 | ||
69 | string filePath = Path.Combine(Util.configDir(), "OpenSimLibrary.xml"); | 65 | string filePath = Path.Combine(Util.configDir(), "OpenSimLibrary.xml"); |
70 | if (File.Exists(filePath)) | 66 | if (File.Exists(filePath)) |
71 | { | 67 | { |
72 | XmlConfigSource source = new XmlConfigSource(filePath); | 68 | XmlConfigSource source = new XmlConfigSource(filePath); |
73 | this.ReadItemsFromFile(source); | 69 | ReadItemsFromFile(source); |
74 | } | 70 | } |
75 | } | 71 | } |
76 | 72 | ||
77 | private void CreateLibraryItems() | 73 | private void CreateLibraryItems() |
78 | { | 74 | { |
79 | |||
80 | InventoryItemBase item = new InventoryItemBase(); | 75 | InventoryItemBase item = new InventoryItemBase(); |
81 | item.avatarID = libOwner; | 76 | item.avatarID = libOwner; |
82 | item.creatorsID = libOwner; | 77 | item.creatorsID = libOwner; |
@@ -90,7 +85,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
90 | item.inventoryEveryOnePermissions = 0x7FFFFFFF; | 85 | item.inventoryEveryOnePermissions = 0x7FFFFFFF; |
91 | item.inventoryCurrentPermissions = 0x7FFFFFFF; | 86 | item.inventoryCurrentPermissions = 0x7FFFFFFF; |
92 | item.inventoryNextPermissions = 0x7FFFFFFF; | 87 | item.inventoryNextPermissions = 0x7FFFFFFF; |
93 | this.m_textureFolder.Items.Add(item.inventoryID, item); | 88 | m_textureFolder.Items.Add(item.inventoryID, item); |
94 | 89 | ||
95 | item = new InventoryItemBase(); | 90 | item = new InventoryItemBase(); |
96 | item.avatarID = libOwner; | 91 | item.avatarID = libOwner; |
@@ -105,7 +100,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
105 | item.inventoryEveryOnePermissions = 0x7FFFFFFF; | 100 | item.inventoryEveryOnePermissions = 0x7FFFFFFF; |
106 | item.inventoryCurrentPermissions = 0x7FFFFFFF; | 101 | item.inventoryCurrentPermissions = 0x7FFFFFFF; |
107 | item.inventoryNextPermissions = 0x7FFFFFFF; | 102 | item.inventoryNextPermissions = 0x7FFFFFFF; |
108 | this.m_textureFolder.Items.Add(item.inventoryID, item); | 103 | m_textureFolder.Items.Add(item.inventoryID, item); |
109 | 104 | ||
110 | item = new InventoryItemBase(); | 105 | item = new InventoryItemBase(); |
111 | item.avatarID = libOwner; | 106 | item.avatarID = libOwner; |
@@ -120,7 +115,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
120 | item.inventoryEveryOnePermissions = 0x7FFFFFFF; | 115 | item.inventoryEveryOnePermissions = 0x7FFFFFFF; |
121 | item.inventoryCurrentPermissions = 0x7FFFFFFF; | 116 | item.inventoryCurrentPermissions = 0x7FFFFFFF; |
122 | item.inventoryNextPermissions = 0x7FFFFFFF; | 117 | item.inventoryNextPermissions = 0x7FFFFFFF; |
123 | this.m_textureFolder.Items.Add(item.inventoryID, item); | 118 | m_textureFolder.Items.Add(item.inventoryID, item); |
124 | 119 | ||
125 | item = new InventoryItemBase(); | 120 | item = new InventoryItemBase(); |
126 | item.avatarID = libOwner; | 121 | item.avatarID = libOwner; |
@@ -135,7 +130,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
135 | item.inventoryEveryOnePermissions = 0x7FFFFFFF; | 130 | item.inventoryEveryOnePermissions = 0x7FFFFFFF; |
136 | item.inventoryCurrentPermissions = 0x7FFFFFFF; | 131 | item.inventoryCurrentPermissions = 0x7FFFFFFF; |
137 | item.inventoryNextPermissions = 0x7FFFFFFF; | 132 | item.inventoryNextPermissions = 0x7FFFFFFF; |
138 | this.m_textureFolder.Items.Add(item.inventoryID, item); | 133 | m_textureFolder.Items.Add(item.inventoryID, item); |
139 | 134 | ||
140 | item = new InventoryItemBase(); | 135 | item = new InventoryItemBase(); |
141 | item.avatarID = libOwner; | 136 | item.avatarID = libOwner; |
@@ -150,7 +145,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
150 | item.inventoryEveryOnePermissions = 0x7FFFFFFF; | 145 | item.inventoryEveryOnePermissions = 0x7FFFFFFF; |
151 | item.inventoryCurrentPermissions = 0x7FFFFFFF; | 146 | item.inventoryCurrentPermissions = 0x7FFFFFFF; |
152 | item.inventoryNextPermissions = 0x7FFFFFFF; | 147 | item.inventoryNextPermissions = 0x7FFFFFFF; |
153 | this.m_textureFolder.Items.Add(item.inventoryID, item); | 148 | m_textureFolder.Items.Add(item.inventoryID, item); |
154 | 149 | ||
155 | item = new InventoryItemBase(); | 150 | item = new InventoryItemBase(); |
156 | item.avatarID = libOwner; | 151 | item.avatarID = libOwner; |
@@ -161,10 +156,10 @@ namespace OpenSim.Framework.Communications.Cache | |||
161 | item.inventoryName = "Default Shape"; | 156 | item.inventoryName = "Default Shape"; |
162 | item.assetType = 13; | 157 | item.assetType = 13; |
163 | item.invType = 18; | 158 | item.invType = 18; |
164 | item.parentFolderID = this.folderID; | 159 | item.parentFolderID = folderID; |
165 | item.inventoryCurrentPermissions = 0; | 160 | item.inventoryCurrentPermissions = 0; |
166 | item.inventoryNextPermissions = 0; | 161 | item.inventoryNextPermissions = 0; |
167 | this.Items.Add(item.inventoryID, item); | 162 | Items.Add(item.inventoryID, item); |
168 | 163 | ||
169 | item = new InventoryItemBase(); | 164 | item = new InventoryItemBase(); |
170 | item.avatarID = libOwner; | 165 | item.avatarID = libOwner; |
@@ -175,10 +170,10 @@ namespace OpenSim.Framework.Communications.Cache | |||
175 | item.inventoryName = "Default Skin"; | 170 | item.inventoryName = "Default Skin"; |
176 | item.assetType = 13; | 171 | item.assetType = 13; |
177 | item.invType = 18; | 172 | item.invType = 18; |
178 | item.parentFolderID = this.folderID; | 173 | item.parentFolderID = folderID; |
179 | item.inventoryCurrentPermissions = 0; | 174 | item.inventoryCurrentPermissions = 0; |
180 | item.inventoryNextPermissions = 0; | 175 | item.inventoryNextPermissions = 0; |
181 | this.Items.Add(item.inventoryID, item); | 176 | Items.Add(item.inventoryID, item); |
182 | 177 | ||
183 | item = new InventoryItemBase(); | 178 | item = new InventoryItemBase(); |
184 | item.avatarID = libOwner; | 179 | item.avatarID = libOwner; |
@@ -189,10 +184,10 @@ namespace OpenSim.Framework.Communications.Cache | |||
189 | item.inventoryName = "Default Shirt"; | 184 | item.inventoryName = "Default Shirt"; |
190 | item.assetType = 5; | 185 | item.assetType = 5; |
191 | item.invType = 18; | 186 | item.invType = 18; |
192 | item.parentFolderID = this.folderID; | 187 | item.parentFolderID = folderID; |
193 | item.inventoryCurrentPermissions = 0; | 188 | item.inventoryCurrentPermissions = 0; |
194 | item.inventoryNextPermissions = 0; | 189 | item.inventoryNextPermissions = 0; |
195 | this.Items.Add(item.inventoryID, item); | 190 | Items.Add(item.inventoryID, item); |
196 | 191 | ||
197 | item = new InventoryItemBase(); | 192 | item = new InventoryItemBase(); |
198 | item.avatarID = libOwner; | 193 | item.avatarID = libOwner; |
@@ -203,11 +198,10 @@ namespace OpenSim.Framework.Communications.Cache | |||
203 | item.inventoryName = "Default Pants"; | 198 | item.inventoryName = "Default Pants"; |
204 | item.assetType = 5; | 199 | item.assetType = 5; |
205 | item.invType = 18; | 200 | item.invType = 18; |
206 | item.parentFolderID = this.folderID; | 201 | item.parentFolderID = folderID; |
207 | item.inventoryCurrentPermissions = 0; | 202 | item.inventoryCurrentPermissions = 0; |
208 | item.inventoryNextPermissions = 0; | 203 | item.inventoryNextPermissions = 0; |
209 | this.Items.Add(item.inventoryID, item); | 204 | Items.Add(item.inventoryID, item); |
210 | |||
211 | } | 205 | } |
212 | 206 | ||
213 | private void ReadItemsFromFile(IConfigSource source) | 207 | private void ReadItemsFromFile(IConfigSource source) |
@@ -217,28 +211,28 @@ namespace OpenSim.Framework.Communications.Cache | |||
217 | InventoryItemBase item = new InventoryItemBase(); | 211 | InventoryItemBase item = new InventoryItemBase(); |
218 | item.avatarID = libOwner; | 212 | item.avatarID = libOwner; |
219 | item.creatorsID = libOwner; | 213 | item.creatorsID = libOwner; |
220 | item.inventoryID = new LLUUID(source.Configs[i].GetString("inventoryID", LLUUID.Random().ToStringHyphenated())); | 214 | item.inventoryID = |
215 | new LLUUID(source.Configs[i].GetString("inventoryID", LLUUID.Random().ToStringHyphenated())); | ||
221 | item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated())); | 216 | item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated())); |
222 | item.inventoryDescription = source.Configs[i].GetString("description", ""); | 217 | item.inventoryDescription = source.Configs[i].GetString("description", ""); |
223 | item.inventoryName = source.Configs[i].GetString("name", ""); | 218 | item.inventoryName = source.Configs[i].GetString("name", ""); |
224 | item.assetType = source.Configs[i].GetInt("assetType", 0); | 219 | item.assetType = source.Configs[i].GetInt("assetType", 0); |
225 | item.invType = source.Configs[i].GetInt("inventoryType", 0); | 220 | item.invType = source.Configs[i].GetInt("inventoryType", 0); |
226 | item.inventoryCurrentPermissions = (uint)source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF); | 221 | item.inventoryCurrentPermissions = (uint) source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF); |
227 | item.inventoryNextPermissions = (uint)source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF); | 222 | item.inventoryNextPermissions = (uint) source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF); |
228 | item.inventoryEveryOnePermissions = (uint)source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF); | 223 | item.inventoryEveryOnePermissions = (uint) source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF); |
229 | item.inventoryBasePermissions = (uint)source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF); | 224 | item.inventoryBasePermissions = (uint) source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF); |
230 | if (item.assetType == 0) | 225 | if (item.assetType == 0) |
231 | { | 226 | { |
232 | item.parentFolderID = this.m_textureFolder.folderID; | 227 | item.parentFolderID = m_textureFolder.folderID; |
233 | this.m_textureFolder.Items.Add(item.inventoryID, item); | 228 | m_textureFolder.Items.Add(item.inventoryID, item); |
234 | } | 229 | } |
235 | else | 230 | else |
236 | { | 231 | { |
237 | item.parentFolderID = this.folderID; | 232 | item.parentFolderID = folderID; |
238 | this.Items.Add(item.inventoryID, item); | 233 | Items.Add(item.inventoryID, item); |
239 | } | 234 | } |
240 | } | 235 | } |
241 | } | 236 | } |
242 | |||
243 | } | 237 | } |
244 | } \ No newline at end of file | 238 | } \ No newline at end of file |