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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs46
1 files changed, 23 insertions, 23 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
index 1ff6350..7e561b5 100644
--- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using System.Xml; 32using System.Xml;
33using libsecondlife; 33using OpenMetaverse;
34using log4net; 34using log4net;
35using Nini.Config; 35using Nini.Config;
36 36
@@ -44,29 +44,29 @@ namespace OpenSim.Framework.Communications.Cache
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); 47 private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
48 48
49 /// <summary> 49 /// <summary>
50 /// Holds the root library folder and all its descendents. This is really only used during inventory 50 /// Holds the root library folder and all its descendents. This is really only used during inventory
51 /// setup so that we don't have to repeatedly search the tree of library folders. 51 /// setup so that we don't have to repeatedly search the tree of library folders.
52 /// </summary> 52 /// </summary>
53 protected Dictionary<LLUUID, InventoryFolderImpl> libraryFolders 53 protected Dictionary<UUID, InventoryFolderImpl> libraryFolders
54 = new Dictionary<LLUUID, InventoryFolderImpl>(); 54 = new Dictionary<UUID, InventoryFolderImpl>();
55 55
56 public LibraryRootFolder() 56 public LibraryRootFolder()
57 { 57 {
58 m_log.Info("[LIBRARY INVENTORY]: Loading library inventory"); 58 m_log.Info("[LIBRARY INVENTORY]: Loading library inventory");
59 59
60 Owner = libOwner; 60 Owner = libOwner;
61 ID = new LLUUID("00000112-000f-0000-0000-000100bba000"); 61 ID = new UUID("00000112-000f-0000-0000-000100bba000");
62 Name = "OpenSim Library"; 62 Name = "OpenSim Library";
63 ParentID = LLUUID.Zero; 63 ParentID = UUID.Zero;
64 Type = (short) 8; 64 Type = (short) 8;
65 Version = (ushort) 1; 65 Version = (ushort) 1;
66 66
67 libraryFolders.Add(ID, this); 67 libraryFolders.Add(ID, this);
68 68
69 LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml")); 69 LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.Xml"));
70 70
71 // CreateLibraryItems(); 71 // CreateLibraryItems();
72 } 72 }
@@ -81,40 +81,40 @@ namespace OpenSim.Framework.Communications.Cache
81 //private void CreateLibraryItems() 81 //private void CreateLibraryItems()
82 //{ 82 //{
83 // InventoryItemBase item = 83 // InventoryItemBase item =
84 // CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), 84 // CreateItem(new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"),
85 // new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", 85 // new UUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape",
86 // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID); 86 // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
87 // item.inventoryCurrentPermissions = 0; 87 // item.inventoryCurrentPermissions = 0;
88 // item.inventoryNextPermissions = 0; 88 // item.inventoryNextPermissions = 0;
89 // Items.Add(item.inventoryID, item); 89 // Items.Add(item.inventoryID, item);
90 90
91 // item = 91 // item =
92 // CreateItem(new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"), 92 // CreateItem(new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"),
93 // new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin", 93 // new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin",
94 // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID); 94 // (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
95 // item.inventoryCurrentPermissions = 0; 95 // item.inventoryCurrentPermissions = 0;
96 // item.inventoryNextPermissions = 0; 96 // item.inventoryNextPermissions = 0;
97 // Items.Add(item.inventoryID, item); 97 // Items.Add(item.inventoryID, item);
98 98
99 // item = 99 // item =
100 // CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"), 100 // CreateItem(new UUID("77c41e39-38f9-f75a-0000-585989bf0000"),
101 // new LLUUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt", 101 // new UUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt",
102 // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID); 102 // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
103 // item.inventoryCurrentPermissions = 0; 103 // item.inventoryCurrentPermissions = 0;
104 // item.inventoryNextPermissions = 0; 104 // item.inventoryNextPermissions = 0;
105 // Items.Add(item.inventoryID, item); 105 // Items.Add(item.inventoryID, item);
106 106
107 // item = 107 // item =
108 // CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"), 108 // CreateItem(new UUID("77c41e39-38f9-f75a-0000-5859892f1111"),
109 // new LLUUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants", 109 // new UUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants",
110 // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID); 110 // (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
111 // item.inventoryCurrentPermissions = 0; 111 // item.inventoryCurrentPermissions = 0;
112 // item.inventoryNextPermissions = 0; 112 // item.inventoryNextPermissions = 0;
113 // Items.Add(item.inventoryID, item); 113 // Items.Add(item.inventoryID, item);
114 //} 114 //}
115 115
116 public InventoryItemBase CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description, 116 public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
117 int assetType, int invType, LLUUID parentFolderID) 117 int assetType, int invType, UUID parentFolderID)
118 { 118 {
119 InventoryItemBase item = new InventoryItemBase(); 119 InventoryItemBase item = new InventoryItemBase();
120 item.Owner = libOwner; 120 item.Owner = libOwner;
@@ -173,9 +173,9 @@ namespace OpenSim.Framework.Communications.Cache
173 { 173 {
174 InventoryFolderImpl folderInfo = new InventoryFolderImpl(); 174 InventoryFolderImpl folderInfo = new InventoryFolderImpl();
175 175
176 folderInfo.ID = new LLUUID(config.GetString("folderID", ID.ToString())); 176 folderInfo.ID = new UUID(config.GetString("folderID", ID.ToString()));
177 folderInfo.Name = config.GetString("name", "unknown"); 177 folderInfo.Name = config.GetString("name", "unknown");
178 folderInfo.ParentID = new LLUUID(config.GetString("parentFolderID", ID.ToString())); 178 folderInfo.ParentID = new UUID(config.GetString("parentFolderID", ID.ToString()));
179 folderInfo.Type = (short)config.GetInt("type", 8); 179 folderInfo.Type = (short)config.GetInt("type", 8);
180 180
181 folderInfo.Owner = libOwner; 181 folderInfo.Owner = libOwner;
@@ -207,9 +207,9 @@ namespace OpenSim.Framework.Communications.Cache
207 InventoryItemBase item = new InventoryItemBase(); 207 InventoryItemBase item = new InventoryItemBase();
208 item.Owner = libOwner; 208 item.Owner = libOwner;
209 item.Creator = libOwner; 209 item.Creator = libOwner;
210 item.ID = new LLUUID(config.GetString("inventoryID", ID.ToString())); 210 item.ID = new UUID(config.GetString("inventoryID", ID.ToString()));
211 item.AssetID = new LLUUID(config.GetString("assetID", item.ID.ToString())); 211 item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
212 item.Folder = new LLUUID(config.GetString("folderID", ID.ToString())); 212 item.Folder = new UUID(config.GetString("folderID", ID.ToString()));
213 item.Name = config.GetString("name", String.Empty); 213 item.Name = config.GetString("name", String.Empty);
214 item.Description = config.GetString("description", item.Name); 214 item.Description = config.GetString("description", item.Name);
215 item.InvType = config.GetInt("inventoryType", 0); 215 item.InvType = config.GetInt("inventoryType", 0);
@@ -270,7 +270,7 @@ namespace OpenSim.Framework.Communications.Cache
270 /// methods in the superclass 270 /// methods in the superclass
271 /// </summary> 271 /// </summary>
272 /// <returns></returns> 272 /// <returns></returns>
273 public Dictionary<LLUUID, InventoryFolderImpl> RequestSelfAndDescendentFolders() 273 public Dictionary<UUID, InventoryFolderImpl> RequestSelfAndDescendentFolders()
274 { 274 {
275 return libraryFolders; 275 return libraryFolders;
276 } 276 }