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authorMike Mazur2009-02-17 01:36:44 +0000
committerMike Mazur2009-02-17 01:36:44 +0000
commit76c0935ec744f2d230489398f879eb7f42b11d37 (patch)
treea68253554e3899f10b6c341db369ce4a029dfaa5 /OpenSim/Framework/Communications/Cache/FileAssetClient.cs
parentMajor change to how appearance is managed, including changes in login and use... (diff)
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- remove the Metadata property from AssetBase and return all previous
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/FileAssetClient.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/FileAssetClient.cs b/OpenSim/Framework/Communications/Cache/FileAssetClient.cs
index e6574a1..8d03f56 100644
--- a/OpenSim/Framework/Communications/Cache/FileAssetClient.cs
+++ b/OpenSim/Framework/Communications/Cache/FileAssetClient.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Framework.Communications.Cache
79 79
80 public override void StoreAsset(AssetBase asset) 80 public override void StoreAsset(AssetBase asset)
81 { 81 {
82 byte[] idBytes = asset.Metadata.FullID.Guid.ToByteArray(); 82 byte[] idBytes = asset.FullID.Guid.ToByteArray();
83 83
84 string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0] 84 string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
85 + Path.DirectorySeparatorChar + idBytes[1]; 85 + Path.DirectorySeparatorChar + idBytes[1];
@@ -90,7 +90,7 @@ namespace OpenSim.Framework.Communications.Cache
90 if (!Directory.Exists(cdir)) 90 if (!Directory.Exists(cdir))
91 Directory.CreateDirectory(cdir); 91 Directory.CreateDirectory(cdir);
92 92
93 FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.Metadata.FullID + ".xml", FileMode.Create); 93 FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.FullID + ".xml", FileMode.Create);
94 m_xs.Serialize(x, asset); 94 m_xs.Serialize(x, asset);
95 95
96 x.Flush(); 96 x.Flush();