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author | Justin Clarke Casey | 2009-02-04 18:56:12 +0000 |
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committer | Justin Clarke Casey | 2009-02-04 18:56:12 +0000 |
commit | a1da6057066b2dadfa96ddb2f64df83a0b246ee4 (patch) | |
tree | 33c308858320e78e8bccf0a1c5bf4355bd87411e /OpenSim/Framework/Communications/Cache/FileAssetClient.cs | |
parent | Update svn properties. (diff) | |
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* Introduce a new "default" option for asset_database in the [STORAGE] section
* This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode
* The other options can (local, grid, etc) can still be used explicitly as before
* Also change OpenSim.ini.example and the surrounding explanative text
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/FileAssetClient.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/FileAssetClient.cs b/OpenSim/Framework/Communications/Cache/FileAssetClient.cs index 8b8172e..9a60b53 100644 --- a/OpenSim/Framework/Communications/Cache/FileAssetClient.cs +++ b/OpenSim/Framework/Communications/Cache/FileAssetClient.cs | |||
@@ -43,6 +43,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
43 | } | 43 | } |
44 | m_dir = dir; | 44 | m_dir = dir; |
45 | } | 45 | } |
46 | |||
46 | public override void StoreAsset(AssetBase asset) | 47 | public override void StoreAsset(AssetBase asset) |
47 | { | 48 | { |
48 | byte[] idBytes = asset.Metadata.FullID.Guid.ToByteArray(); | 49 | byte[] idBytes = asset.Metadata.FullID.Guid.ToByteArray(); |