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authorMW2007-07-25 18:19:38 +0000
committerMW2007-07-25 18:19:38 +0000
commit2b42ea0a429c722bd7c5c67d3815c2ddc8399e78 (patch)
tree0a6338ff52efbdaadaa9a307bee618867460cfb6 /OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
parent* Terrain now uses the older slower method again until the fast version can b... (diff)
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Start of the OpenSim library , for now only contains a few textures.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/CachedUserInfo.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs188
1 files changed, 94 insertions, 94 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 2660df3..d850305 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -1,94 +1,94 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using System.IO; 32using System.IO;
33using libsecondlife; 33using libsecondlife;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36using OpenSim.Framework.Data; 36using OpenSim.Framework.Data;
37using OpenSim.Framework.Utilities; 37using OpenSim.Framework.Utilities;
38 38
39namespace OpenSim.Framework.Communications.Caches 39namespace OpenSim.Framework.Communications.Caches
40{ 40{
41 public class CachedUserInfo 41 public class CachedUserInfo
42 { 42 {
43 // Fields 43 // Fields
44 public InventoryFolder RootFolder; 44 public InventoryFolder RootFolder;
45 public UserProfileData UserProfile; 45 public UserProfileData UserProfile;
46 46
47 // Methods 47 // Methods
48 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) 48 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
49 { 49 {
50 if (userID == this.UserProfile.UUID) 50 if (userID == this.UserProfile.UUID)
51 { 51 {
52 if (this.RootFolder == null) 52 if (this.RootFolder == null)
53 { 53 {
54 if (folderInfo.parentID == LLUUID.Zero) 54 if (folderInfo.parentID == LLUUID.Zero)
55 { 55 {
56 this.RootFolder = folderInfo; 56 this.RootFolder = folderInfo;
57 } 57 }
58 } 58 }
59 else if (this.RootFolder.folderID == folderInfo.parentID) 59 else if (this.RootFolder.folderID == folderInfo.parentID)
60 { 60 {
61 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); 61 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
62 } 62 }
63 else 63 else
64 { 64 {
65 InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID); 65 InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID);
66 if (folder != null) 66 if (folder != null)
67 { 67 {
68 folder.SubFolders.Add(folderInfo.folderID, folderInfo); 68 folder.SubFolders.Add(folderInfo.folderID, folderInfo);
69 } 69 }
70 } 70 }
71 } 71 }
72 } 72 }
73 73
74 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) 74 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
75 { 75 {
76 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null)) 76 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
77 { 77 {
78 if (itemInfo.parentFolderID == this.RootFolder.folderID) 78 if (itemInfo.parentFolderID == this.RootFolder.folderID)
79 { 79 {
80 this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo); 80 this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
81 } 81 }
82 else 82 else
83 { 83 {
84 InventoryFolder folder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID); 84 InventoryFolder folder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
85 if (folder != null) 85 if (folder != null)
86 { 86 {
87 folder.Items.Add(itemInfo.inventoryID, itemInfo); 87 folder.Items.Add(itemInfo.inventoryID, itemInfo);
88 } 88 }
89 } 89 }
90 } 90 }
91 } 91 }
92 } 92 }
93} 93}
94 94