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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/CachedUserInfo.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs220
1 files changed, 110 insertions, 110 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 218fd5a..f40f078 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -36,55 +36,55 @@ using log4net;
36namespace OpenSim.Framework.Communications.Cache 36namespace OpenSim.Framework.Communications.Cache
37{ 37{
38 internal delegate void AddItemDelegate(InventoryItemBase itemInfo); 38 internal delegate void AddItemDelegate(InventoryItemBase itemInfo);
39 internal delegate void UpdateItemDelegate(InventoryItemBase itemInfo); 39 internal delegate void UpdateItemDelegate(InventoryItemBase itemInfo);
40 internal delegate void DeleteItemDelegate(LLUUID itemID); 40 internal delegate void DeleteItemDelegate(LLUUID itemID);
41 41
42 internal delegate void CreateFolderDelegate(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID); 42 internal delegate void CreateFolderDelegate(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID);
43 internal delegate void MoveFolderDelegate(LLUUID folderID, LLUUID parentID); 43 internal delegate void MoveFolderDelegate(LLUUID folderID, LLUUID parentID);
44 internal delegate void PurgeFolderDelegate(LLUUID folderID); 44 internal delegate void PurgeFolderDelegate(LLUUID folderID);
45 internal delegate void UpdateFolderDelegate(string name, LLUUID folderID, ushort type, LLUUID parentID); 45 internal delegate void UpdateFolderDelegate(string name, LLUUID folderID, ushort type, LLUUID parentID);
46 46
47 internal delegate void SendInventoryDescendentsDelegate( 47 internal delegate void SendInventoryDescendentsDelegate(
48 IClientAPI client, LLUUID folderID, bool fetchFolders, bool fetchItems); 48 IClientAPI client, LLUUID folderID, bool fetchFolders, bool fetchItems);
49 49
50 /// <summary> 50 /// <summary>
51 /// Stores user profile and inventory data received from backend services for a particular user. 51 /// Stores user profile and inventory data received from backend services for a particular user.
52 /// </summary> 52 /// </summary>
53 public class CachedUserInfo 53 public class CachedUserInfo
54 { 54 {
55 private static readonly ILog m_log 55 private static readonly ILog m_log
56 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 56 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
57 57
58 /// <summary> 58 /// <summary>
59 /// The comms manager holds references to services (user, grid, inventory, etc.) 59 /// The comms manager holds references to services (user, grid, inventory, etc.)
60 /// </summary> 60 /// </summary>
61 private readonly CommunicationsManager m_commsManager; 61 private readonly CommunicationsManager m_commsManager;
62 62
63 public UserProfileData UserProfile { get { return m_userProfile; } } 63 public UserProfileData UserProfile { get { return m_userProfile; } }
64 private readonly UserProfileData m_userProfile; 64 private readonly UserProfileData m_userProfile;
65 65
66 /// <summary> 66 /// <summary>
67 /// Has we received the user's inventory from the inventory service? 67 /// Has we received the user's inventory from the inventory service?
68 /// </summary> 68 /// </summary>
69 private bool m_hasInventory; 69 private bool m_hasInventory;
70 70
71 /// <summary> 71 /// <summary>
72 /// Inventory requests waiting for receipt of this user's inventory from the inventory service. 72 /// Inventory requests waiting for receipt of this user's inventory from the inventory service.
73 /// </summary> 73 /// </summary>
74 private readonly IList<IInventoryRequest> m_pendingRequests = new List<IInventoryRequest>(); 74 private readonly IList<IInventoryRequest> m_pendingRequests = new List<IInventoryRequest>();
75 75
76 /// <summary> 76 /// <summary>
77 /// Has this user info object yet received its inventory information from the invetnroy service? 77 /// Has this user info object yet received its inventory information from the invetnroy service?
78 /// </summary> 78 /// </summary>
79 public bool HasInventory { get { return m_hasInventory; } } 79 public bool HasInventory { get { return m_hasInventory; } }
80 80
81 private InventoryFolderImpl m_rootFolder; 81 private InventoryFolderImpl m_rootFolder;
82 public InventoryFolderImpl RootFolder { get { return m_rootFolder; } } 82 public InventoryFolderImpl RootFolder { get { return m_rootFolder; } }
83 83
84 /// <summary> 84 /// <summary>
85 /// FIXME: This could be contained within a local variable - it doesn't need to be a field 85 /// FIXME: This could be contained within a local variable - it doesn't need to be a field
86 /// </summary> 86 /// </summary>
87 private IDictionary<LLUUID, IList<InventoryFolderImpl>> pendingCategorizationFolders 87 private IDictionary<LLUUID, IList<InventoryFolderImpl>> pendingCategorizationFolders
88 = new Dictionary<LLUUID, IList<InventoryFolderImpl>>(); 88 = new Dictionary<LLUUID, IList<InventoryFolderImpl>>();
89 89
90 /// <summary> 90 /// <summary>
@@ -97,7 +97,7 @@ namespace OpenSim.Framework.Communications.Cache
97 m_commsManager = commsManager; 97 m_commsManager = commsManager;
98 m_userProfile = userProfile; 98 m_userProfile = userProfile;
99 } 99 }
100 100
101 /// <summary> 101 /// <summary>
102 /// This allows a request to be added to be processed once we receive a user's inventory 102 /// This allows a request to be added to be processed once we receive a user's inventory
103 /// from the inventory service. If we already have the inventory, the request 103 /// from the inventory service. If we already have the inventory, the request
@@ -118,7 +118,7 @@ namespace OpenSim.Framework.Communications.Cache
118 } 118 }
119 } 119 }
120 } 120 }
121 121
122 /// <summary> 122 /// <summary>
123 /// Store a folder pending arrival of its parent 123 /// Store a folder pending arrival of its parent
124 /// </summary> 124 /// </summary>
@@ -126,7 +126,7 @@ namespace OpenSim.Framework.Communications.Cache
126 private void AddPendingFolder(InventoryFolderImpl folder) 126 private void AddPendingFolder(InventoryFolderImpl folder)
127 { 127 {
128 LLUUID parentFolderId = folder.ParentID; 128 LLUUID parentFolderId = folder.ParentID;
129 129
130 if (pendingCategorizationFolders.ContainsKey(parentFolderId)) 130 if (pendingCategorizationFolders.ContainsKey(parentFolderId))
131 { 131 {
132 pendingCategorizationFolders[parentFolderId].Add(folder); 132 pendingCategorizationFolders[parentFolderId].Add(folder);
@@ -135,11 +135,11 @@ namespace OpenSim.Framework.Communications.Cache
135 { 135 {
136 IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>(); 136 IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
137 folders.Add(folder); 137 folders.Add(folder);
138 138
139 pendingCategorizationFolders[parentFolderId] = folders; 139 pendingCategorizationFolders[parentFolderId] = folders;
140 } 140 }
141 } 141 }
142 142
143 /// <summary> 143 /// <summary>
144 /// Add any pending folders which were received before the given folder 144 /// Add any pending folders which were received before the given folder
145 /// </summary> 145 /// </summary>
@@ -155,18 +155,18 @@ namespace OpenSim.Framework.Communications.Cache
155// m_log.DebugFormat( 155// m_log.DebugFormat(
156// "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}", 156// "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}",
157// folder.name, folder.folderID, parent.name, parent.folderID); 157// folder.name, folder.folderID, parent.name, parent.folderID);
158 158
159 lock (newFolder.SubFolders) 159 lock (newFolder.SubFolders)
160 { 160 {
161 if (!newFolder.SubFolders.ContainsKey(folder.ID)) 161 if (!newFolder.SubFolders.ContainsKey(folder.ID))
162 { 162 {
163 newFolder.SubFolders.Add(folder.ID, folder); 163 newFolder.SubFolders.Add(folder.ID, folder);
164 } 164 }
165 } 165 }
166 } 166 }
167 } 167 }
168 } 168 }
169 169
170 /// <summary> 170 /// <summary>
171 /// Callback invoked when the inventory is received from an async request to the inventory service 171 /// Callback invoked when the inventory is received from an async request to the inventory service
172 /// </summary> 172 /// </summary>
@@ -177,12 +177,12 @@ namespace OpenSim.Framework.Communications.Cache
177 // FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these 177 // FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these
178 // are simply being swallowed 178 // are simply being swallowed
179 try 179 try
180 { 180 {
181 foreach (InventoryFolderImpl folder in folders) 181 foreach (InventoryFolderImpl folder in folders)
182 { 182 {
183 FolderReceive(folder); 183 FolderReceive(folder);
184 } 184 }
185 185
186 foreach (InventoryItemBase item in items) 186 foreach (InventoryItemBase item in items)
187 { 187 {
188 ItemReceive(item); 188 ItemReceive(item);
@@ -191,15 +191,15 @@ namespace OpenSim.Framework.Communications.Cache
191 catch (Exception e) 191 catch (Exception e)
192 { 192 {
193 m_log.ErrorFormat("[INVENTORY CACHE]: Error processing inventory received from inventory service, {0}", e); 193 m_log.ErrorFormat("[INVENTORY CACHE]: Error processing inventory received from inventory service, {0}", e);
194 } 194 }
195 195
196 // Deal with pending requests 196 // Deal with pending requests
197 lock (m_pendingRequests) 197 lock (m_pendingRequests)
198 { 198 {
199 // We're going to change inventory status within the lock to avoid a race condition 199 // We're going to change inventory status within the lock to avoid a race condition
200 // where requests are processed after the AddRequest() method has been called. 200 // where requests are processed after the AddRequest() method has been called.
201 m_hasInventory = true; 201 m_hasInventory = true;
202 202
203 foreach (IInventoryRequest request in m_pendingRequests) 203 foreach (IInventoryRequest request in m_pendingRequests)
204 { 204 {
205 request.Execute(); 205 request.Execute();
@@ -215,7 +215,7 @@ namespace OpenSim.Framework.Communications.Cache
215 private void FolderReceive(InventoryFolderImpl newFolder) 215 private void FolderReceive(InventoryFolderImpl newFolder)
216 { 216 {
217// m_log.DebugFormat( 217// m_log.DebugFormat(
218// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}", 218// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
219// folderInfo.Name, folderInfo.ID, userID); 219// folderInfo.Name, folderInfo.ID, userID);
220 220
221 if (RootFolder == null) 221 if (RootFolder == null)
@@ -232,7 +232,7 @@ namespace OpenSim.Framework.Communications.Cache
232 else 232 else
233 { 233 {
234 InventoryFolderImpl parentFolder = RootFolder.FindFolder(newFolder.ParentID); 234 InventoryFolderImpl parentFolder = RootFolder.FindFolder(newFolder.ParentID);
235 235
236 if (parentFolder != null) 236 if (parentFolder != null)
237 { 237 {
238 lock (parentFolder.SubFolders) 238 lock (parentFolder.SubFolders)
@@ -252,44 +252,44 @@ namespace OpenSim.Framework.Communications.Cache
252 else 252 else
253 { 253 {
254 AddPendingFolder(newFolder); 254 AddPendingFolder(newFolder);
255 } 255 }
256 } 256 }
257 257
258 ResolvePendingFolders(newFolder); 258 ResolvePendingFolders(newFolder);
259 } 259 }
260 260
261 /// <summary> 261 /// <summary>
262 /// Callback invoked when an item is received from an async request to the inventory service. 262 /// Callback invoked when an item is received from an async request to the inventory service.
263 /// 263 ///
264 /// We're assuming here that items are always received after all the folders 264 /// We're assuming here that items are always received after all the folders
265 /// received. 265 /// received.
266 /// </summary> 266 /// </summary>
267 /// <param name="folderInfo"></param> 267 /// <param name="folderInfo"></param>
268 private void ItemReceive(InventoryItemBase itemInfo) 268 private void ItemReceive(InventoryItemBase itemInfo)
269 { 269 {
270// m_log.DebugFormat( 270// m_log.DebugFormat(
271// "[INVENTORY CACHE]: Received item {0} {1} for user {2}", 271// "[INVENTORY CACHE]: Received item {0} {1} for user {2}",
272// itemInfo.Name, itemInfo.ID, userID); 272// itemInfo.Name, itemInfo.ID, userID);
273 InventoryFolderImpl folder = RootFolder.FindFolder(itemInfo.Folder); 273 InventoryFolderImpl folder = RootFolder.FindFolder(itemInfo.Folder);
274 274
275 if (null == folder) 275 if (null == folder)
276 { 276 {
277 m_log.WarnFormat( 277 m_log.WarnFormat(
278 "Received item {0} {1} but its folder {2} does not exist", 278 "Received item {0} {1} but its folder {2} does not exist",
279 itemInfo.Name, itemInfo.ID, itemInfo.Folder); 279 itemInfo.Name, itemInfo.ID, itemInfo.Folder);
280 280
281 return; 281 return;
282 } 282 }
283 283
284 lock (folder.Items) 284 lock (folder.Items)
285 { 285 {
286 folder.Items[itemInfo.ID] = itemInfo; 286 folder.Items[itemInfo.ID] = itemInfo;
287 } 287 }
288 } 288 }
289 289
290 /// <summary> 290 /// <summary>
291 /// Create a folder in this agent's inventory. 291 /// Create a folder in this agent's inventory.
292 /// 292 ///
293 /// If the inventory service has not yet delievered the inventory 293 /// If the inventory service has not yet delievered the inventory
294 /// for this user then the request will be queued. 294 /// for this user then the request will be queued.
295 /// </summary> 295 /// </summary>
@@ -299,20 +299,20 @@ namespace OpenSim.Framework.Communications.Cache
299 { 299 {
300// m_log.DebugFormat( 300// m_log.DebugFormat(
301// "[AGENT INVENTORY]: Creating inventory folder {0} {1} for {2} {3}", folderID, folderName, remoteClient.Name, remoteClient.AgentId); 301// "[AGENT INVENTORY]: Creating inventory folder {0} {1} for {2} {3}", folderID, folderName, remoteClient.Name, remoteClient.AgentId);
302 302
303 if (HasInventory) 303 if (HasInventory)
304 { 304 {
305 InventoryFolderImpl parentFolder = RootFolder.FindFolder(parentID); 305 InventoryFolderImpl parentFolder = RootFolder.FindFolder(parentID);
306 306
307 if (null == parentFolder) 307 if (null == parentFolder)
308 { 308 {
309 m_log.WarnFormat( 309 m_log.WarnFormat(
310 "[AGENT INVENTORY]: Tried to create folder {0} {1} but the parent {2} does not exist", 310 "[AGENT INVENTORY]: Tried to create folder {0} {1} but the parent {2} does not exist",
311 folderName, folderID, parentID); 311 folderName, folderID, parentID);
312 312
313 return false; 313 return false;
314 } 314 }
315 315
316 InventoryFolderImpl createdFolder = parentFolder.CreateChildFolder(folderID, folderName, folderType); 316 InventoryFolderImpl createdFolder = parentFolder.CreateChildFolder(folderID, folderName, folderType);
317 317
318 if (createdFolder != null) 318 if (createdFolder != null)
@@ -324,17 +324,17 @@ namespace OpenSim.Framework.Communications.Cache
324 createdBaseFolder.ParentID = createdFolder.ParentID; 324 createdBaseFolder.ParentID = createdFolder.ParentID;
325 createdBaseFolder.Type = createdFolder.Type; 325 createdBaseFolder.Type = createdFolder.Type;
326 createdBaseFolder.Version = createdFolder.Version; 326 createdBaseFolder.Version = createdFolder.Version;
327 327
328 m_commsManager.InventoryService.AddFolder(createdBaseFolder); 328 m_commsManager.InventoryService.AddFolder(createdBaseFolder);
329 329
330 return true; 330 return true;
331 } 331 }
332 else 332 else
333 { 333 {
334 m_log.WarnFormat( 334 m_log.WarnFormat(
335 "[AGENT INVENTORY]: Tried to create folder {0} {1} but the folder already exists", 335 "[AGENT INVENTORY]: Tried to create folder {0} {1} but the folder already exists",
336 folderName, folderID); 336 folderName, folderID);
337 337
338 return false; 338 return false;
339 } 339 }
340 } 340 }
@@ -344,22 +344,22 @@ namespace OpenSim.Framework.Communications.Cache
344 new InventoryRequest( 344 new InventoryRequest(
345 Delegate.CreateDelegate(typeof(CreateFolderDelegate), this, "CreateFolder"), 345 Delegate.CreateDelegate(typeof(CreateFolderDelegate), this, "CreateFolder"),
346 new object[] { folderName, folderID, folderType, parentID })); 346 new object[] { folderName, folderID, folderType, parentID }));
347 347
348 return true; 348 return true;
349 } 349 }
350 } 350 }
351 351
352 /// <summary> 352 /// <summary>
353 /// Handle a client request to update the inventory folder 353 /// Handle a client request to update the inventory folder
354 /// 354 ///
355 /// If the inventory service has not yet delievered the inventory 355 /// If the inventory service has not yet delievered the inventory
356 /// for this user then the request will be queued. 356 /// for this user then the request will be queued.
357 /// 357 ///
358 /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE 358 /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
359 /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, 359 /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
360 /// and needs to be changed. 360 /// and needs to be changed.
361 /// </summary> 361 /// </summary>
362 /// 362 ///
363 /// <param name="folderID"></param> 363 /// <param name="folderID"></param>
364 /// <param name="type"></param> 364 /// <param name="type"></param>
365 /// <param name="name"></param> 365 /// <param name="name"></param>
@@ -367,7 +367,7 @@ namespace OpenSim.Framework.Communications.Cache
367 public bool UpdateFolder(string name, LLUUID folderID, ushort type, LLUUID parentID) 367 public bool UpdateFolder(string name, LLUUID folderID, ushort type, LLUUID parentID)
368 { 368 {
369// m_log.DebugFormat( 369// m_log.DebugFormat(
370// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); 370// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
371 371
372 if (HasInventory) 372 if (HasInventory)
373 { 373 {
@@ -378,7 +378,7 @@ namespace OpenSim.Framework.Communications.Cache
378 baseFolder.ParentID = parentID; 378 baseFolder.ParentID = parentID;
379 baseFolder.Type = (short) type; 379 baseFolder.Type = (short) type;
380 baseFolder.Version = RootFolder.Version; 380 baseFolder.Version = RootFolder.Version;
381 381
382 m_commsManager.InventoryService.AddFolder(baseFolder); 382 m_commsManager.InventoryService.AddFolder(baseFolder);
383 } 383 }
384 else 384 else
@@ -387,18 +387,18 @@ namespace OpenSim.Framework.Communications.Cache
387 new InventoryRequest( 387 new InventoryRequest(
388 Delegate.CreateDelegate(typeof(UpdateFolderDelegate), this, "UpdateFolder"), 388 Delegate.CreateDelegate(typeof(UpdateFolderDelegate), this, "UpdateFolder"),
389 new object[] { name, folderID, type, parentID })); 389 new object[] { name, folderID, type, parentID }));
390 } 390 }
391 391
392 return true; 392 return true;
393 } 393 }
394 394
395 /// <summary> 395 /// <summary>
396 /// Handle an inventory folder move request from the client. 396 /// Handle an inventory folder move request from the client.
397 /// 397 ///
398 /// If the inventory service has not yet delievered the inventory 398 /// If the inventory service has not yet delievered the inventory
399 /// for this user then the request will be queued. 399 /// for this user then the request will be queued.
400 /// </summary> 400 /// </summary>
401 /// 401 ///
402 /// <param name="folderID"></param> 402 /// <param name="folderID"></param>
403 /// <param name="parentID"></param> 403 /// <param name="parentID"></param>
404 public bool MoveFolder(LLUUID folderID, LLUUID parentID) 404 public bool MoveFolder(LLUUID folderID, LLUUID parentID)
@@ -413,9 +413,9 @@ namespace OpenSim.Framework.Communications.Cache
413 baseFolder.Owner = m_userProfile.ID; 413 baseFolder.Owner = m_userProfile.ID;
414 baseFolder.ID = folderID; 414 baseFolder.ID = folderID;
415 baseFolder.ParentID = parentID; 415 baseFolder.ParentID = parentID;
416 416
417 m_commsManager.InventoryService.MoveFolder(baseFolder); 417 m_commsManager.InventoryService.MoveFolder(baseFolder);
418 418
419 return true; 419 return true;
420 } 420 }
421 else 421 else
@@ -424,30 +424,30 @@ namespace OpenSim.Framework.Communications.Cache
424 new InventoryRequest( 424 new InventoryRequest(
425 Delegate.CreateDelegate(typeof(MoveFolderDelegate), this, "MoveFolder"), 425 Delegate.CreateDelegate(typeof(MoveFolderDelegate), this, "MoveFolder"),
426 new object[] { folderID, parentID })); 426 new object[] { folderID, parentID }));
427 427
428 return true; 428 return true;
429 } 429 }
430 } 430 }
431 431
432 /// <summary> 432 /// <summary>
433 /// This method will delete all the items and folders in the given folder. 433 /// This method will delete all the items and folders in the given folder.
434 /// 434 ///
435 /// If the inventory service has not yet delievered the inventory 435 /// If the inventory service has not yet delievered the inventory
436 /// for this user then the request will be queued. 436 /// for this user then the request will be queued.
437 /// </summary> 437 /// </summary>
438 /// 438 ///
439 /// <param name="folderID"></param> 439 /// <param name="folderID"></param>
440 public bool PurgeFolder(LLUUID folderID) 440 public bool PurgeFolder(LLUUID folderID)
441 { 441 {
442// m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}", 442// m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}",
443// folderID, remoteClient.Name, remoteClient.AgentId); 443// folderID, remoteClient.Name, remoteClient.AgentId);
444 444
445 if (HasInventory) 445 if (HasInventory)
446 { 446 {
447 InventoryFolderImpl purgedFolder = RootFolder.FindFolder(folderID); 447 InventoryFolderImpl purgedFolder = RootFolder.FindFolder(folderID);
448 448
449 if (purgedFolder != null) 449 if (purgedFolder != null)
450 { 450 {
451 // XXX Nasty - have to create a new object to hold details we already have 451 // XXX Nasty - have to create a new object to hold details we already have
452 InventoryFolderBase purgedBaseFolder = new InventoryFolderBase(); 452 InventoryFolderBase purgedBaseFolder = new InventoryFolderBase();
453 purgedBaseFolder.Owner = purgedFolder.Owner; 453 purgedBaseFolder.Owner = purgedFolder.Owner;
@@ -455,12 +455,12 @@ namespace OpenSim.Framework.Communications.Cache
455 purgedBaseFolder.Name = purgedFolder.Name; 455 purgedBaseFolder.Name = purgedFolder.Name;
456 purgedBaseFolder.ParentID = purgedFolder.ParentID; 456 purgedBaseFolder.ParentID = purgedFolder.ParentID;
457 purgedBaseFolder.Type = purgedFolder.Type; 457 purgedBaseFolder.Type = purgedFolder.Type;
458 purgedBaseFolder.Version = purgedFolder.Version; 458 purgedBaseFolder.Version = purgedFolder.Version;
459 459
460 m_commsManager.InventoryService.PurgeFolder(purgedBaseFolder); 460 m_commsManager.InventoryService.PurgeFolder(purgedBaseFolder);
461 461
462 purgedFolder.Purge(); 462 purgedFolder.Purge();
463 463
464 return true; 464 return true;
465 } 465 }
466 } 466 }
@@ -470,12 +470,12 @@ namespace OpenSim.Framework.Communications.Cache
470 new InventoryRequest( 470 new InventoryRequest(
471 Delegate.CreateDelegate(typeof(PurgeFolderDelegate), this, "PurgeFolder"), 471 Delegate.CreateDelegate(typeof(PurgeFolderDelegate), this, "PurgeFolder"),
472 new object[] { folderID })); 472 new object[] { folderID }));
473 473
474 return true; 474 return true;
475 } 475 }
476 476
477 return false; 477 return false;
478 } 478 }
479 479
480 /// <summary> 480 /// <summary>
481 /// Add an item to the user's inventory 481 /// Add an item to the user's inventory
@@ -494,7 +494,7 @@ namespace OpenSim.Framework.Communications.Cache
494 new InventoryRequest( 494 new InventoryRequest(
495 Delegate.CreateDelegate(typeof(AddItemDelegate), this, "AddItem"), 495 Delegate.CreateDelegate(typeof(AddItemDelegate), this, "AddItem"),
496 new object[] { item })); 496 new object[] { item }));
497 } 497 }
498 } 498 }
499 499
500 /// <summary> 500 /// <summary>
@@ -514,18 +514,18 @@ namespace OpenSim.Framework.Communications.Cache
514 new InventoryRequest( 514 new InventoryRequest(
515 Delegate.CreateDelegate(typeof(UpdateItemDelegate), this, "UpdateItem"), 515 Delegate.CreateDelegate(typeof(UpdateItemDelegate), this, "UpdateItem"),
516 new object[] { item })); 516 new object[] { item }));
517 } 517 }
518 } 518 }
519 519
520 /// <summary> 520 /// <summary>
521 /// Delete an item from the user's inventory 521 /// Delete an item from the user's inventory
522 /// 522 ///
523 /// If the inventory service has not yet delievered the inventory 523 /// If the inventory service has not yet delievered the inventory
524 /// for this user then the request will be queued. 524 /// for this user then the request will be queued.
525 /// </summary> 525 /// </summary>
526 /// <param name="itemID"></param> 526 /// <param name="itemID"></param>
527 /// <returns> 527 /// <returns>
528 /// true on a successful delete or a if the request is queued. 528 /// true on a successful delete or a if the request is queued.
529 /// Returns false on an immediate failure 529 /// Returns false on an immediate failure
530 /// </returns> 530 /// </returns>
531 public bool DeleteItem(LLUUID itemID) 531 public bool DeleteItem(LLUUID itemID)
@@ -535,14 +535,14 @@ namespace OpenSim.Framework.Communications.Cache
535 // XXX For historical reasons (grid comms), we need to retrieve the whole item in order to delete, even though 535 // XXX For historical reasons (grid comms), we need to retrieve the whole item in order to delete, even though
536 // really only the item id is required. 536 // really only the item id is required.
537 InventoryItemBase item = RootFolder.FindItem(itemID); 537 InventoryItemBase item = RootFolder.FindItem(itemID);
538 538
539 if (null == item) 539 if (null == item)
540 { 540 {
541 m_log.WarnFormat("[AGENT INVENTORY]: Tried to delete item {0} which does not exist", itemID); 541 m_log.WarnFormat("[AGENT INVENTORY]: Tried to delete item {0} which does not exist", itemID);
542 542
543 return false; 543 return false;
544 } 544 }
545 545
546 if (RootFolder.DeleteItem(item.ID)) 546 if (RootFolder.DeleteItem(item.ID))
547 { 547 {
548 return m_commsManager.InventoryService.DeleteItem(item); 548 return m_commsManager.InventoryService.DeleteItem(item);
@@ -554,13 +554,13 @@ namespace OpenSim.Framework.Communications.Cache
554 new InventoryRequest( 554 new InventoryRequest(
555 Delegate.CreateDelegate(typeof(DeleteItemDelegate), this, "DeleteItem"), 555 Delegate.CreateDelegate(typeof(DeleteItemDelegate), this, "DeleteItem"),
556 new object[] { itemID })); 556 new object[] { itemID }));
557 557
558 return true; 558 return true;
559 } 559 }
560 560
561 return false; 561 return false;
562 } 562 }
563 563
564 /// <summary> 564 /// <summary>
565 /// Send details of the inventory items and/or folders in a given folder to the client. 565 /// Send details of the inventory items and/or folders in a given folder to the client.
566 /// </summary> 566 /// </summary>
@@ -574,13 +574,13 @@ namespace OpenSim.Framework.Communications.Cache
574 if (HasInventory) 574 if (HasInventory)
575 { 575 {
576 InventoryFolderImpl folder; 576 InventoryFolderImpl folder;
577 577
578 if ((folder = RootFolder.FindFolder(folderID)) != null) 578 if ((folder = RootFolder.FindFolder(folderID)) != null)
579 { 579 {
580// m_log.DebugFormat( 580// m_log.DebugFormat(
581// "[AGENT INVENTORY]: Found folder {0} for client {1}", 581// "[AGENT INVENTORY]: Found folder {0} for client {1}",
582// folderID, remoteClient.AgentId); 582// folderID, remoteClient.AgentId);
583 583
584 client.SendInventoryFolderDetails( 584 client.SendInventoryFolderDetails(
585 client.AgentId, folderID, folder.RequestListOfItems(), 585 client.AgentId, folderID, folder.RequestListOfItems(),
586 folder.RequestListOfFolders(), fetchFolders, fetchItems); 586 folder.RequestListOfFolders(), fetchFolders, fetchItems);
@@ -592,7 +592,7 @@ namespace OpenSim.Framework.Communications.Cache
592 m_log.WarnFormat( 592 m_log.WarnFormat(
593 "[AGENT INVENTORY]: Could not find folder {0} requested by user {1} {2}", 593 "[AGENT INVENTORY]: Could not find folder {0} requested by user {1} {2}",
594 folderID, client.Name, client.AgentId); 594 folderID, client.Name, client.AgentId);
595 595
596 return false; 596 return false;
597 } 597 }
598 } 598 }
@@ -604,13 +604,13 @@ namespace OpenSim.Framework.Communications.Cache
604 new object[] { client, folderID, fetchFolders, fetchItems })); 604 new object[] { client, folderID, fetchFolders, fetchItems }));
605 605
606 return true; 606 return true;
607 } 607 }
608 } 608 }
609 } 609 }
610 610
611 /// <summary> 611 /// <summary>
612 /// Should be implemented by callers which require a callback when the user's inventory is received 612 /// Should be implemented by callers which require a callback when the user's inventory is received
613 /// </summary> 613 /// </summary>
614 public interface IInventoryRequest 614 public interface IInventoryRequest
615 { 615 {
616 /// <summary> 616 /// <summary>
@@ -618,7 +618,7 @@ namespace OpenSim.Framework.Communications.Cache
618 /// </summary> 618 /// </summary>
619 void Execute(); 619 void Execute();
620 } 620 }
621 621
622 /// <summary> 622 /// <summary>
623 /// Generic inventory request 623 /// Generic inventory request
624 /// </summary> 624 /// </summary>
@@ -626,16 +626,16 @@ namespace OpenSim.Framework.Communications.Cache
626 { 626 {
627 private Delegate m_delegate; 627 private Delegate m_delegate;
628 private Object[] m_args; 628 private Object[] m_args;
629 629
630 internal InventoryRequest(Delegate delegat, Object[] args) 630 internal InventoryRequest(Delegate delegat, Object[] args)
631 { 631 {
632 m_delegate = delegat; 632 m_delegate = delegat;
633 m_args = args; 633 m_args = args;
634 } 634 }
635 635
636 public void Execute() 636 public void Execute()
637 { 637 {
638 m_delegate.DynamicInvoke(m_args); 638 m_delegate.DynamicInvoke(m_args);
639 } 639 }
640 } 640 }
641} 641}