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authorMW2007-08-14 17:29:15 +0000
committerMW2007-08-14 17:29:15 +0000
commit181a90967ee9084676f84e74b2393855218c5723 (patch)
tree7eee2ef5dba2b95827e2849a8981075786cb5cc3 /OpenSim/Framework/Communications/Cache/AssetTransactions.cs
parentCorrect caps of Default.lsl for Linux. Thanks again krinkec. :) (diff)
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Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetTransactions.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
index c906b76..e12d234 100644
--- a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
@@ -128,7 +128,7 @@ namespace OpenSim.Framework.Communications.Caches
128 } 128 }
129 if (this.OnUpLoad != null) 129 if (this.OnUpLoad != null)
130 { 130 {
131 this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data); 131 this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data);
132 } 132 }
133 return text; 133 return text;
134 } 134 }
@@ -266,7 +266,7 @@ namespace OpenSim.Framework.Communications.Caches
266 } 266 }
267 if (this.OnUpLoad != null) 267 if (this.OnUpLoad != null)
268 { 268 {
269 this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data); 269 this.OnUpLoad(this.m_assetName, "description", this.newAssetID, inventoryItemID, LLUUID.Zero, data);
270 } 270 }
271 return text; 271 return text;
272 } 272 }