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author | Jeff Ames | 2008-02-05 19:44:27 +0000 |
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committer | Jeff Ames | 2008-02-05 19:44:27 +0000 |
commit | 6ed5283bc06a62f38eb517e67b975832b603bf61 (patch) | |
tree | e5f635018789b73a99ddeca0883a68368fa5eece /OpenSim/Framework/Communications/Cache/AssetCache.cs | |
parent | Cut down on the number of packets sent during terraforming. Terraforming shou... (diff) | |
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Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index db2d2fe..84713b9 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -44,6 +44,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
44 | /// </summary> | 44 | /// </summary> |
45 | public class AssetCache : IAssetReceiver | 45 | public class AssetCache : IAssetReceiver |
46 | { | 46 | { |
47 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
47 | public Dictionary<LLUUID, AssetInfo> Assets; | 49 | public Dictionary<LLUUID, AssetInfo> Assets; |
48 | public Dictionary<LLUUID, TextureImage> Textures; | 50 | public Dictionary<LLUUID, TextureImage> Textures; |
49 | 51 | ||
@@ -61,14 +63,13 @@ namespace OpenSim.Framework.Communications.Cache | |||
61 | private readonly IAssetServer m_assetServer; | 63 | private readonly IAssetServer m_assetServer; |
62 | 64 | ||
63 | private readonly Thread m_assetCacheThread; | 65 | private readonly Thread m_assetCacheThread; |
64 | private readonly LogBase m_log; | ||
65 | 66 | ||
66 | /// <summary> | 67 | /// <summary> |
67 | /// | 68 | /// |
68 | /// </summary> | 69 | /// </summary> |
69 | public AssetCache(IAssetServer assetServer, LogBase log) | 70 | public AssetCache(IAssetServer assetServer) |
70 | { | 71 | { |
71 | log.Verbose("ASSETSTORAGE", "Creating Asset cache"); | 72 | m_log.Info("[ASSETSTORAGE]: Creating Asset cache"); |
72 | m_assetServer = assetServer; | 73 | m_assetServer = assetServer; |
73 | m_assetServer.SetReceiver(this); | 74 | m_assetServer.SetReceiver(this); |
74 | Assets = new Dictionary<LLUUID, AssetInfo>(); | 75 | Assets = new Dictionary<LLUUID, AssetInfo>(); |
@@ -76,8 +77,6 @@ namespace OpenSim.Framework.Communications.Cache | |||
76 | m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); | 77 | m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); |
77 | m_assetCacheThread.IsBackground = true; | 78 | m_assetCacheThread.IsBackground = true; |
78 | m_assetCacheThread.Start(); | 79 | m_assetCacheThread.Start(); |
79 | |||
80 | m_log = log; | ||
81 | } | 80 | } |
82 | 81 | ||
83 | /// <summary> | 82 | /// <summary> |
@@ -94,7 +93,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
94 | } | 93 | } |
95 | catch (Exception e) | 94 | catch (Exception e) |
96 | { | 95 | { |
97 | m_log.Error("ASSETCACHE", e.ToString()); | 96 | m_log.Error("[ASSETCACHE]: " + e.ToString()); |
98 | } | 97 | } |
99 | } | 98 | } |
100 | } | 99 | } |
@@ -198,8 +197,8 @@ namespace OpenSim.Framework.Communications.Cache | |||
198 | } | 197 | } |
199 | } while (--maxPolls > 0); | 198 | } while (--maxPolls > 0); |
200 | 199 | ||
201 | MainLog.Instance.Warn( | 200 | m_log.Warn( |
202 | "ASSETCACHE", "Asset {0} was not received before the retrieval timeout was reached"); | 201 | String.Format("[ASSETCACHE]: Asset {0} was not received before the retrieval timeout was reached")); |
203 | 202 | ||
204 | return null; | 203 | return null; |
205 | } | 204 | } |
@@ -266,7 +265,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
266 | } | 265 | } |
267 | } | 266 | } |
268 | 267 | ||
269 | m_log.Verbose("ASSETCACHE", "Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result); | 268 | m_log.Info(String.Format("[ASSETCACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result)); |
270 | } | 269 | } |
271 | 270 | ||
272 | public void DeleteAsset(LLUUID assetID) | 271 | public void DeleteAsset(LLUUID assetID) |
@@ -362,7 +361,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
362 | { | 361 | { |
363 | //if (this.RequestedTextures.ContainsKey(assetID)) | 362 | //if (this.RequestedTextures.ContainsKey(assetID)) |
364 | //{ | 363 | //{ |
365 | // MainLog.Instance.Warn("ASSET CACHE", "sending image not found for {0}", assetID); | 364 | // m_log.Warn(String.Format("[ASSET CACHE]: sending image not found for {0}", assetID)); |
366 | // AssetRequest req = this.RequestedTextures[assetID]; | 365 | // AssetRequest req = this.RequestedTextures[assetID]; |
367 | // ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); | 366 | // ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); |
368 | // notFound.ImageID.ID = assetID; | 367 | // notFound.ImageID.ID = assetID; |
@@ -371,7 +370,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
371 | //} | 370 | //} |
372 | //else | 371 | //else |
373 | //{ | 372 | //{ |
374 | // MainLog.Instance.Error("ASSET CACHE", "Cound not send image not found for {0}", assetID); | 373 | // m_log.Error(String.Format("[ASSET CACHE]: Cound not send image not found for {0}", assetID)); |
375 | //} | 374 | //} |
376 | } | 375 | } |
377 | 376 | ||