diff options
author | Jeff Ames | 2007-12-19 08:44:25 +0000 |
---|---|---|
committer | Jeff Ames | 2007-12-19 08:44:25 +0000 |
commit | 6702b0373371fd2a546a580ad82f5cc175fa29e0 (patch) | |
tree | f2750d5be494d2a976cb583476c4f32ef3d895d7 /OpenSim/Framework/Communications/Cache/AssetCache.cs | |
parent | *Added Ban Lines around parcels for banned avatars, but there is no actual bl... (diff) | |
download | opensim-SC_OLD-6702b0373371fd2a546a580ad82f5cc175fa29e0.zip opensim-SC_OLD-6702b0373371fd2a546a580ad82f5cc175fa29e0.tar.gz opensim-SC_OLD-6702b0373371fd2a546a580ad82f5cc175fa29e0.tar.bz2 opensim-SC_OLD-6702b0373371fd2a546a580ad82f5cc175fa29e0.tar.xz |
Misc. cleanup:
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 60 |
1 files changed, 14 insertions, 46 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index abaea23..99356c2 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -36,7 +36,6 @@ using OpenSim.Framework.Console; | |||
36 | 36 | ||
37 | namespace OpenSim.Framework.Communications.Cache | 37 | namespace OpenSim.Framework.Communications.Cache |
38 | { | 38 | { |
39 | |||
40 | public delegate void AssetRequestCallback(LLUUID assetID, AssetBase asset); | 39 | public delegate void AssetRequestCallback(LLUUID assetID, AssetBase asset); |
41 | 40 | ||
42 | /// <summary> | 41 | /// <summary> |
@@ -77,7 +76,6 @@ namespace OpenSim.Framework.Communications.Cache | |||
77 | m_assetCacheThread.IsBackground = true; | 76 | m_assetCacheThread.IsBackground = true; |
78 | m_assetCacheThread.Start(); | 77 | m_assetCacheThread.Start(); |
79 | 78 | ||
80 | |||
81 | m_log = log; | 79 | m_log = log; |
82 | } | 80 | } |
83 | 81 | ||
@@ -100,7 +98,6 @@ namespace OpenSim.Framework.Communications.Cache | |||
100 | } | 98 | } |
101 | } | 99 | } |
102 | 100 | ||
103 | |||
104 | public AssetBase GetAsset(LLUUID assetID) | 101 | public AssetBase GetAsset(LLUUID assetID) |
105 | { | 102 | { |
106 | AssetBase asset = null; | 103 | AssetBase asset = null; |
@@ -154,7 +151,6 @@ namespace OpenSim.Framework.Communications.Cache | |||
154 | } | 151 | } |
155 | } | 152 | } |
156 | 153 | ||
157 | |||
158 | public AssetBase GetAsset(LLUUID assetID, bool isTexture) | 154 | public AssetBase GetAsset(LLUUID assetID, bool isTexture) |
159 | { | 155 | { |
160 | AssetBase asset = GetAsset(assetID); | 156 | AssetBase asset = GetAsset(assetID); |
@@ -236,8 +232,6 @@ namespace OpenSim.Framework.Communications.Cache | |||
236 | return asset; | 232 | return asset; |
237 | } | 233 | } |
238 | 234 | ||
239 | |||
240 | |||
241 | public void AssetReceived(AssetBase asset, bool IsTexture) | 235 | public void AssetReceived(AssetBase asset, bool IsTexture) |
242 | { | 236 | { |
243 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server | 237 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server |
@@ -249,7 +243,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
249 | 243 | ||
250 | if (IsTexture) | 244 | if (IsTexture) |
251 | { | 245 | { |
252 | //Console.WriteLine("asset recieved from asset server"); | 246 | //Console.WriteLine("asset received from asset server"); |
253 | 247 | ||
254 | TextureImage image = new TextureImage(asset); | 248 | TextureImage image = new TextureImage(asset); |
255 | if (!Textures.ContainsKey(image.FullID)) | 249 | if (!Textures.ContainsKey(image.FullID)) |
@@ -260,7 +254,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
260 | AssetRequest req = RequestedTextures[image.FullID]; | 254 | AssetRequest req = RequestedTextures[image.FullID]; |
261 | req.ImageInfo = image; | 255 | req.ImageInfo = image; |
262 | 256 | ||
263 | req.NumPackets = CalculateNumPackets(image.Data.Length); | 257 | req.NumPackets = CalculateNumPackets(image.Data); |
264 | 258 | ||
265 | RequestedTextures.Remove(image.FullID); | 259 | RequestedTextures.Remove(image.FullID); |
266 | TextureRequests.Add(req); | 260 | TextureRequests.Add(req); |
@@ -277,15 +271,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
277 | { | 271 | { |
278 | AssetRequest req = RequestedAssets[assetInf.FullID]; | 272 | AssetRequest req = RequestedAssets[assetInf.FullID]; |
279 | req.AssetInf = assetInf; | 273 | req.AssetInf = assetInf; |
280 | if (assetInf.Data.LongLength > 600) | 274 | req.NumPackets = CalculateNumPackets(assetInf.Data); |
281 | { | ||
282 | //over 600 bytes so split up file | ||
283 | req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000; | ||
284 | } | ||
285 | else | ||
286 | { | ||
287 | req.NumPackets = 1; | ||
288 | } | ||
289 | RequestedAssets.Remove(assetInf.FullID); | 275 | RequestedAssets.Remove(assetInf.FullID); |
290 | AssetRequests.Add(req); | 276 | AssetRequests.Add(req); |
291 | } | 277 | } |
@@ -326,16 +312,17 @@ namespace OpenSim.Framework.Communications.Cache | |||
326 | //} | 312 | //} |
327 | } | 313 | } |
328 | 314 | ||
329 | private int CalculateNumPackets(int length) | 315 | private int CalculateNumPackets(byte[] data) |
330 | { | 316 | { |
317 | const uint m_maxPacketSize = 600; | ||
331 | int numPackets = 1; | 318 | int numPackets = 1; |
332 | 319 | ||
333 | if (length > 600) | 320 | if (data.LongLength > m_maxPacketSize) |
334 | { | 321 | { |
335 | //over 600 bytes so split up file | 322 | // over max number of bytes so split up file |
336 | int restData = (length - 600); | 323 | long restData = data.LongLength - m_maxPacketSize; |
337 | int restPackets = ((restData + 999) / 1000); | 324 | int restPackets = (int) ((restData + m_maxPacketSize - 1) / m_maxPacketSize); |
338 | numPackets = 1 + restPackets; | 325 | numPackets += restPackets; |
339 | } | 326 | } |
340 | 327 | ||
341 | return numPackets; | 328 | return numPackets; |
@@ -385,8 +372,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
385 | //it is in our cache | 372 | //it is in our cache |
386 | AssetInfo asset = Assets[requestID]; | 373 | AssetInfo asset = Assets[requestID]; |
387 | 374 | ||
388 | //work out how many packets it should be sent in | 375 | // add to the AssetRequests list |
389 | // and add to the AssetRequests list | ||
390 | AssetRequest req = new AssetRequest(); | 376 | AssetRequest req = new AssetRequest(); |
391 | req.RequestUser = userInfo; | 377 | req.RequestUser = userInfo; |
392 | req.RequestAssetID = requestID; | 378 | req.RequestAssetID = requestID; |
@@ -394,17 +380,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
394 | req.AssetRequestSource = source; | 380 | req.AssetRequestSource = source; |
395 | req.Params = transferRequest.TransferInfo.Params; | 381 | req.Params = transferRequest.TransferInfo.Params; |
396 | req.AssetInf = asset; | 382 | req.AssetInf = asset; |
397 | 383 | req.NumPackets = CalculateNumPackets(asset.Data); | |
398 | if (asset.Data.LongLength > 600) | ||
399 | { | ||
400 | //over 600 bytes so split up file | ||
401 | req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000; | ||
402 | } | ||
403 | else | ||
404 | { | ||
405 | req.NumPackets = 1; | ||
406 | } | ||
407 | |||
408 | AssetRequests.Add(req); | 384 | AssetRequests.Add(req); |
409 | } | 385 | } |
410 | 386 | ||
@@ -419,17 +395,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
419 | //no requests waiting | 395 | //no requests waiting |
420 | return; | 396 | return; |
421 | } | 397 | } |
422 | int num; | 398 | // if less than 5, do all of them |
399 | int num = Math.Min(5, AssetRequests.Count); | ||
423 | 400 | ||
424 | if (AssetRequests.Count < 5) | ||
425 | { | ||
426 | //lower than 5 so do all of them | ||
427 | num = AssetRequests.Count; | ||
428 | } | ||
429 | else | ||
430 | { | ||
431 | num = 5; | ||
432 | } | ||
433 | AssetRequest req; | 401 | AssetRequest req; |
434 | for (int i = 0; i < num; i++) | 402 | for (int i = 0; i < num; i++) |
435 | { | 403 | { |