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author | MW | 2007-08-16 16:31:32 +0000 |
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committer | MW | 2007-08-16 16:31:32 +0000 |
commit | 531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch) | |
tree | 6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Framework/Communications/Cache/AssetCache.cs | |
parent | I will get it right, honestly! (diff) | |
download | opensim-SC_OLD-531f64a53bbd084dd8d0b33ae6c49821c74d718a.zip opensim-SC_OLD-531f64a53bbd084dd8d0b33ae6c49821c74d718a.tar.gz opensim-SC_OLD-531f64a53bbd084dd8d0b33ae6c49821c74d718a.tar.bz2 opensim-SC_OLD-531f64a53bbd084dd8d0b33ae6c49821c74d718a.tar.xz |
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 69 |
1 files changed, 43 insertions, 26 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 3866e21..c08bef2 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -137,6 +137,16 @@ namespace OpenSim.Framework.Communications.Caches | |||
137 | return asset; | 137 | return asset; |
138 | } | 138 | } |
139 | 139 | ||
140 | public AssetBase GetAsset(LLUUID assetID, bool isTexture) | ||
141 | { | ||
142 | AssetBase asset = GetAsset(assetID); | ||
143 | if (asset == null) | ||
144 | { | ||
145 | this._assetServer.RequestAsset(assetID, isTexture); | ||
146 | } | ||
147 | return asset; | ||
148 | } | ||
149 | |||
140 | public void AddAsset(AssetBase asset) | 150 | public void AddAsset(AssetBase asset) |
141 | { | 151 | { |
142 | // Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated()); | 152 | // Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated()); |
@@ -241,44 +251,51 @@ namespace OpenSim.Framework.Communications.Caches | |||
241 | if (IsTexture) | 251 | if (IsTexture) |
242 | { | 252 | { |
243 | // Console.WriteLine("asset recieved from asset server"); | 253 | // Console.WriteLine("asset recieved from asset server"); |
254 | |||
244 | TextureImage image = new TextureImage(asset); | 255 | TextureImage image = new TextureImage(asset); |
245 | this.Textures.Add(image.FullID, image); | 256 | if (!this.Textures.ContainsKey(image.FullID)) |
246 | if (this.RequestedTextures.ContainsKey(image.FullID)) | ||
247 | { | 257 | { |
248 | AssetRequest req = this.RequestedTextures[image.FullID]; | 258 | this.Textures.Add(image.FullID, image); |
249 | req.ImageInfo = image; | 259 | if (this.RequestedTextures.ContainsKey(image.FullID)) |
250 | if (image.Data.LongLength > 600) | ||
251 | { | ||
252 | //over 600 bytes so split up file | ||
253 | req.NumPackets = 1 + (int)(image.Data.Length - 600 ) / 1000; | ||
254 | } | ||
255 | else | ||
256 | { | 260 | { |
257 | req.NumPackets = 1; | 261 | AssetRequest req = this.RequestedTextures[image.FullID]; |
262 | req.ImageInfo = image; | ||
263 | if (image.Data.LongLength > 600) | ||
264 | { | ||
265 | //over 600 bytes so split up file | ||
266 | req.NumPackets = 1 + (int)(image.Data.Length - 600) / 1000; | ||
267 | } | ||
268 | else | ||
269 | { | ||
270 | req.NumPackets = 1; | ||
271 | } | ||
272 | this.RequestedTextures.Remove(image.FullID); | ||
273 | this.TextureRequests.Add(req); | ||
258 | } | 274 | } |
259 | this.RequestedTextures.Remove(image.FullID); | ||
260 | this.TextureRequests.Add(req); | ||
261 | } | 275 | } |
262 | } | 276 | } |
263 | else | 277 | else |
264 | { | 278 | { |
265 | AssetInfo assetInf = new AssetInfo(asset); | 279 | AssetInfo assetInf = new AssetInfo(asset); |
266 | this.Assets.Add(assetInf.FullID, assetInf); | 280 | if (!this.Assets.ContainsKey(assetInf.FullID)) |
267 | if (this.RequestedAssets.ContainsKey(assetInf.FullID)) | ||
268 | { | 281 | { |
269 | AssetRequest req = this.RequestedAssets[assetInf.FullID]; | 282 | this.Assets.Add(assetInf.FullID, assetInf); |
270 | req.AssetInf = assetInf; | 283 | if (this.RequestedAssets.ContainsKey(assetInf.FullID)) |
271 | if (assetInf.Data.LongLength > 600) | ||
272 | { | ||
273 | //over 600 bytes so split up file | ||
274 | req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000; | ||
275 | } | ||
276 | else | ||
277 | { | 284 | { |
278 | req.NumPackets = 1; | 285 | AssetRequest req = this.RequestedAssets[assetInf.FullID]; |
286 | req.AssetInf = assetInf; | ||
287 | if (assetInf.Data.LongLength > 600) | ||
288 | { | ||
289 | //over 600 bytes so split up file | ||
290 | req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000; | ||
291 | } | ||
292 | else | ||
293 | { | ||
294 | req.NumPackets = 1; | ||
295 | } | ||
296 | this.RequestedAssets.Remove(assetInf.FullID); | ||
297 | this.AssetRequests.Add(req); | ||
279 | } | 298 | } |
280 | this.RequestedAssets.Remove(assetInf.FullID); | ||
281 | this.AssetRequests.Add(req); | ||
282 | } | 299 | } |
283 | } | 300 | } |
284 | } | 301 | } |