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authorMike Mazur2009-02-04 00:01:36 +0000
committerMike Mazur2009-02-04 00:01:36 +0000
commit0c03a48fb2060eda4d288e2d2ca4e650ce000b4b (patch)
treea90465075960c92367b0a5e62db3121e4e3a139d /OpenSim/Framework/Communications/Cache/AssetCache.cs
parent* Add another object to the existing save oar test (diff)
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- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs84
1 files changed, 42 insertions, 42 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 653597b..2b2467c 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Framework.Communications.Cache
42 /// <summary> 42 /// <summary>
43 /// Manages local cache of assets and their sending to viewers. 43 /// Manages local cache of assets and their sending to viewers.
44 /// </summary> 44 /// </summary>
45 /// 45 ///
46 /// This class actually encapsulates two largely separate mechanisms. One mechanism fetches assets either 46 /// This class actually encapsulates two largely separate mechanisms. One mechanism fetches assets either
47 /// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and 47 /// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and
48 /// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and 48 /// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and
@@ -80,7 +80,7 @@ namespace OpenSim.Framework.Communications.Cache
80 private Dictionary<UUID, AssetRequestsList> RequestLists; 80 private Dictionary<UUID, AssetRequestsList> RequestLists;
81 81
82 /// <summary> 82 /// <summary>
83 /// The 'server' from which assets can be requested and to which assets are persisted. 83 /// The 'server' from which assets can be requested and to which assets are persisted.
84 /// </summary> 84 /// </summary>
85 private readonly IAssetServer m_assetServer; 85 private readonly IAssetServer m_assetServer;
86 86
@@ -211,7 +211,7 @@ namespace OpenSim.Framework.Communications.Cache
211 else 211 else
212 { 212 {
213 // m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId); 213 // m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
214 214
215 NewAssetRequest req = new NewAssetRequest(callback); 215 NewAssetRequest req = new NewAssetRequest(callback);
216 AssetRequestsList requestList; 216 AssetRequestsList requestList;
217 217
@@ -228,10 +228,10 @@ namespace OpenSim.Framework.Communications.Cache
228 // m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId); 228 // m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
229 requestList = new AssetRequestsList(); 229 requestList = new AssetRequestsList();
230 requestList.TimeRequested = DateTime.Now; 230 requestList.TimeRequested = DateTime.Now;
231 requestList.Requests.Add(req); 231 requestList.Requests.Add(req);
232 232
233 RequestLists.Add(assetId, requestList); 233 RequestLists.Add(assetId, requestList);
234 234
235 m_assetServer.RequestAsset(assetId, isTexture); 235 m_assetServer.RequestAsset(assetId, isTexture);
236 } 236 }
237 } 237 }
@@ -247,7 +247,7 @@ namespace OpenSim.Framework.Communications.Cache
247 /// the allowed number of polls. This isn't a very good way of doing things since a single thread 247 /// the allowed number of polls. This isn't a very good way of doing things since a single thread
248 /// is processing inbound packets, so if the asset server is slow, we could block this for up to 248 /// is processing inbound packets, so if the asset server is slow, we could block this for up to
249 /// the timeout period. Whereever possible we want to use the asynchronous callback GetAsset() 249 /// the timeout period. Whereever possible we want to use the asynchronous callback GetAsset()
250 /// 250 ///
251 /// <param name="assetID"></param> 251 /// <param name="assetID"></param>
252 /// <param name="isTexture"></param> 252 /// <param name="isTexture"></param>
253 /// <returns>null if the asset could not be retrieved</returns> 253 /// <returns>null if the asset could not be retrieved</returns>
@@ -264,7 +264,7 @@ namespace OpenSim.Framework.Communications.Cache
264 { 264 {
265 return asset; 265 return asset;
266 } 266 }
267 267
268 m_assetServer.RequestAsset(assetID, isTexture); 268 m_assetServer.RequestAsset(assetID, isTexture);
269 269
270 do 270 do
@@ -275,7 +275,7 @@ namespace OpenSim.Framework.Communications.Cache
275 { 275 {
276 return asset; 276 return asset;
277 } 277 }
278 } 278 }
279 while (--maxPolls > 0); 279 while (--maxPolls > 0);
280 280
281 m_log.WarnFormat("[ASSET CACHE]: {0} {1} was not received before the retrieval timeout was reached", 281 m_log.WarnFormat("[ASSET CACHE]: {0} {1} was not received before the retrieval timeout was reached",
@@ -290,17 +290,17 @@ namespace OpenSim.Framework.Communications.Cache
290 /// <param name="asset"></param> 290 /// <param name="asset"></param>
291 public void AddAsset(AssetBase asset) 291 public void AddAsset(AssetBase asset)
292 { 292 {
293 if (!m_memcache.Contains(asset.FullID)) 293 if (!m_memcache.Contains(asset.Metadata.FullID))
294 { 294 {
295 m_log.Info("[CACHE] Caching " + asset.FullID + " for 24 hours from last access"); 295 m_log.Info("[CACHE] Caching " + asset.Metadata.FullID + " for 24 hours from last access");
296 // Use 24 hour rolling asset cache. 296 // Use 24 hour rolling asset cache.
297 m_memcache.AddOrUpdate(asset.FullID, asset, TimeSpan.FromHours(24)); 297 m_memcache.AddOrUpdate(asset.Metadata.FullID, asset, TimeSpan.FromHours(24));
298 298
299 // According to http://wiki.secondlife.com/wiki/AssetUploadRequest, Local signifies that the 299 // According to http://wiki.secondlife.com/wiki/AssetUploadRequest, Local signifies that the
300 // information is stored locally. It could disappear, in which case we could send the 300 // information is stored locally. It could disappear, in which case we could send the
301 // ImageNotInDatabase packet to tell the client this. 301 // ImageNotInDatabase packet to tell the client this.
302 // 302 //
303 // However, this doesn't quite appear to work with local textures that are part of an avatar's 303 // However, this doesn't quite appear to work with local textures that are part of an avatar's
304 // appearance texture set. Whilst sending an ImageNotInDatabase does trigger an automatic rebake 304 // appearance texture set. Whilst sending an ImageNotInDatabase does trigger an automatic rebake
305 // and reupload by the client, if those assets aren't pushed to the asset server anyway, then 305 // and reupload by the client, if those assets aren't pushed to the asset server anyway, then
306 // on crossing onto another region server, other avatars can no longer get the required textures. 306 // on crossing onto another region server, other avatars can no longer get the required textures.
@@ -314,7 +314,7 @@ namespace OpenSim.Framework.Communications.Cache
314 // But for now, we're going to take the easy way out and store local assets globally. 314 // But for now, we're going to take the easy way out and store local assets globally.
315 // 315 //
316 // TODO: Also, Temporary is now deprecated. We should start ignoring it and not passing it out from LLClientView. 316 // TODO: Also, Temporary is now deprecated. We should start ignoring it and not passing it out from LLClientView.
317 if (!asset.Temporary || asset.Local) 317 if (!asset.Metadata.Temporary || asset.Metadata.Local)
318 { 318 {
319 m_assetServer.StoreAsset(asset); 319 m_assetServer.StoreAsset(asset);
320 } 320 }
@@ -345,25 +345,25 @@ namespace OpenSim.Framework.Communications.Cache
345 { 345 {
346 346
347 AssetInfo assetInf = new AssetInfo(asset); 347 AssetInfo assetInf = new AssetInfo(asset);
348 if (!m_memcache.Contains(assetInf.FullID)) 348 if (!m_memcache.Contains(assetInf.Metadata.FullID))
349 { 349 {
350 m_memcache.AddOrUpdate(assetInf.FullID, assetInf, TimeSpan.FromHours(24)); 350 m_memcache.AddOrUpdate(assetInf.Metadata.FullID, assetInf, TimeSpan.FromHours(24));
351 351
352 if (StatsManager.SimExtraStats != null) 352 if (StatsManager.SimExtraStats != null)
353 { 353 {
354 StatsManager.SimExtraStats.AddAsset(assetInf); 354 StatsManager.SimExtraStats.AddAsset(assetInf);
355 } 355 }
356 356
357 if (RequestedAssets.ContainsKey(assetInf.FullID)) 357 if (RequestedAssets.ContainsKey(assetInf.Metadata.FullID))
358 { 358 {
359 AssetRequest req = RequestedAssets[assetInf.FullID]; 359 AssetRequest req = RequestedAssets[assetInf.Metadata.FullID];
360 req.AssetInf = assetInf; 360 req.AssetInf = assetInf;
361 req.NumPackets = CalculateNumPackets(assetInf.Data); 361 req.NumPackets = CalculateNumPackets(assetInf.Data);
362 362
363 RequestedAssets.Remove(assetInf.FullID); 363 RequestedAssets.Remove(assetInf.Metadata.FullID);
364 // If it's a direct request for a script, drop it 364 // If it's a direct request for a script, drop it
365 // because it's a hacked client 365 // because it's a hacked client
366 if (req.AssetRequestSource != 2 || assetInf.Type != 10) 366 if (req.AssetRequestSource != 2 || assetInf.Metadata.Type != 10)
367 AssetRequests.Add(req); 367 AssetRequests.Add(req);
368 } 368 }
369 } 369 }
@@ -373,8 +373,8 @@ namespace OpenSim.Framework.Communications.Cache
373 373
374 lock (RequestLists) 374 lock (RequestLists)
375 { 375 {
376 if (RequestLists.TryGetValue(asset.FullID, out reqList)) 376 if (RequestLists.TryGetValue(asset.Metadata.FullID, out reqList))
377 RequestLists.Remove(asset.FullID); 377 RequestLists.Remove(asset.Metadata.FullID);
378 } 378 }
379 379
380 if (reqList != null) 380 if (reqList != null)
@@ -385,8 +385,8 @@ namespace OpenSim.Framework.Communications.Cache
385 foreach (NewAssetRequest req in reqList.Requests) 385 foreach (NewAssetRequest req in reqList.Requests)
386 { 386 {
387 // Xantor 20080526 are we really calling all the callbacks if multiple queued for 1 request? -- Yes, checked 387 // Xantor 20080526 are we really calling all the callbacks if multiple queued for 1 request? -- Yes, checked
388 // m_log.DebugFormat("[ASSET CACHE]: Callback for asset {0}", asset.FullID); 388 // m_log.DebugFormat("[ASSET CACHE]: Callback for asset {0}", asset.Metadata.FullID);
389 req.Callback(asset.FullID, asset); 389 req.Callback(asset.Metadata.FullID, asset);
390 } 390 }
391 } 391 }
392 } 392 }
@@ -398,12 +398,12 @@ namespace OpenSim.Framework.Communications.Cache
398 398
399 // Remember the fact that this asset could not be found to prevent delays from repeated requests 399 // Remember the fact that this asset could not be found to prevent delays from repeated requests
400 m_memcache.Add(assetID, null, TimeSpan.FromHours(24)); 400 m_memcache.Add(assetID, null, TimeSpan.FromHours(24));
401 401
402 // Notify requesters for this asset 402 // Notify requesters for this asset
403 AssetRequestsList reqList; 403 AssetRequestsList reqList;
404 lock (RequestLists) 404 lock (RequestLists)
405 { 405 {
406 if (RequestLists.TryGetValue(assetID, out reqList)) 406 if (RequestLists.TryGetValue(assetID, out reqList))
407 RequestLists.Remove(assetID); 407 RequestLists.Remove(assetID);
408 } 408 }
409 409
@@ -411,7 +411,7 @@ namespace OpenSim.Framework.Communications.Cache
411 { 411 {
412 if (StatsManager.SimExtraStats != null) 412 if (StatsManager.SimExtraStats != null)
413 StatsManager.SimExtraStats.AddAssetRequestTimeAfterCacheMiss(DateTime.Now - reqList.TimeRequested); 413 StatsManager.SimExtraStats.AddAssetRequestTimeAfterCacheMiss(DateTime.Now - reqList.TimeRequested);
414 414
415 foreach (NewAssetRequest req in reqList.Requests) 415 foreach (NewAssetRequest req in reqList.Requests)
416 { 416 {
417 req.Callback(assetID, null); 417 req.Callback(assetID, null);
@@ -461,7 +461,7 @@ namespace OpenSim.Framework.Communications.Cache
461 source = 3; 461 source = 3;
462 //Console.WriteLine("asset request " + requestID); 462 //Console.WriteLine("asset request " + requestID);
463 } 463 }
464 464
465 //check to see if asset is in local cache, if not we need to request it from asset server. 465 //check to see if asset is in local cache, if not we need to request it from asset server.
466 //Console.WriteLine("asset request " + requestID); 466 //Console.WriteLine("asset request " + requestID);
467 if (!m_memcache.Contains(requestID)) 467 if (!m_memcache.Contains(requestID))
@@ -494,7 +494,7 @@ namespace OpenSim.Framework.Communications.Cache
494 } 494 }
495 495
496 // Scripts cannot be retrieved by direct request 496 // Scripts cannot be retrieved by direct request
497 if (transferRequest.TransferInfo.SourceType == 2 && asset.Type == 10) 497 if (transferRequest.TransferInfo.SourceType == 2 && asset.Metadata.Type == 10)
498 return; 498 return;
499 499
500 // The asset is knosn to exist and is in our cache, so add it to the AssetRequests list 500 // The asset is knosn to exist and is in our cache, so add it to the AssetRequests list
@@ -520,7 +520,7 @@ namespace OpenSim.Framework.Communications.Cache
520 //no requests waiting 520 //no requests waiting
521 return; 521 return;
522 } 522 }
523 523
524 // if less than 5, do all of them 524 // if less than 5, do all of them
525 int num = Math.Min(5, AssetRequests.Count); 525 int num = Math.Min(5, AssetRequests.Count);
526 526
@@ -580,10 +580,10 @@ namespace OpenSim.Framework.Communications.Cache
580 public AssetInfo(AssetBase aBase) 580 public AssetInfo(AssetBase aBase)
581 { 581 {
582 Data = aBase.Data; 582 Data = aBase.Data;
583 FullID = aBase.FullID; 583 Metadata.FullID = aBase.Metadata.FullID;
584 Type = aBase.Type; 584 Metadata.Type = aBase.Metadata.Type;
585 Name = aBase.Name; 585 Metadata.Name = aBase.Metadata.Name;
586 Description = aBase.Description; 586 Metadata.Description = aBase.Metadata.Description;
587 } 587 }
588 } 588 }
589 589
@@ -592,10 +592,10 @@ namespace OpenSim.Framework.Communications.Cache
592 public TextureImage(AssetBase aBase) 592 public TextureImage(AssetBase aBase)
593 { 593 {
594 Data = aBase.Data; 594 Data = aBase.Data;
595 FullID = aBase.FullID; 595 Metadata.FullID = aBase.Metadata.FullID;
596 Type = aBase.Type; 596 Metadata.Type = aBase.Metadata.Type;
597 Name = aBase.Name; 597 Metadata.Name = aBase.Metadata.Name;
598 Description = aBase.Description; 598 Metadata.Description = aBase.Metadata.Description;
599 } 599 }
600 } 600 }
601 601
@@ -608,7 +608,7 @@ namespace OpenSim.Framework.Communications.Cache
608 /// A list of requests for assets 608 /// A list of requests for assets
609 /// </summary> 609 /// </summary>
610 public List<NewAssetRequest> Requests = new List<NewAssetRequest>(); 610 public List<NewAssetRequest> Requests = new List<NewAssetRequest>();
611 611
612 /// <summary> 612 /// <summary>
613 /// Record the time that this request was first made. 613 /// Record the time that this request was first made.
614 /// </summary> 614 /// </summary>