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authorDahlia Trimble2008-07-12 01:58:20 +0000
committerDahlia Trimble2008-07-12 01:58:20 +0000
commit13399ff4393b0fbf6e2caf79542f62e9b4ba4281 (patch)
tree546a8a6d08c1d9acdff47e06a1f9c9be364df3f7 /OpenSim/Framework/Communications/Cache/AssetCache.cs
parentPatch #9142 (No mantis) (diff)
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Passes prim physical status to mesher from physics plugins
Small prims now get a full mesh if they are physical Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up Switched to more conservative method of vertex and triangle list trimming to prevent possible crash
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