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authorJohan Berntsson2008-01-03 00:59:12 +0000
committerJohan Berntsson2008-01-03 00:59:12 +0000
commit047aba2067b476b319e9b53924abea98ea8ba0d3 (patch)
treed7d62baa41e76bff29ab20a63f8ba541356bd533 /OpenSim/Framework/ClientManager.cs
parentMinor refactoring to expose PrimInventory from SceneObjectPart (diff)
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I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code. Let me know by IRC if there are other problems
Diffstat (limited to 'OpenSim/Framework/ClientManager.cs')
-rw-r--r--OpenSim/Framework/ClientManager.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Framework/ClientManager.cs b/OpenSim/Framework/ClientManager.cs
index f464015..181000c 100644
--- a/OpenSim/Framework/ClientManager.cs
+++ b/OpenSim/Framework/ClientManager.cs
@@ -148,7 +148,8 @@ namespace OpenSim.Framework
148 148
149 public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock) 149 public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock)
150 { 150 {
151 ViewerEffectPacket packet = new ViewerEffectPacket(); 151 ViewerEffectPacket packet = (ViewerEffectPacket) PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
152 // TODO: don't create new blocks if recycling an old packet
152 packet.Effect = effectBlock; 153 packet.Effect = effectBlock;
153 154
154 // Wasteful, I know 155 // Wasteful, I know