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author | Melanie | 2012-10-30 21:45:39 +0100 |
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committer | Melanie | 2012-10-30 22:11:02 +0000 |
commit | 9e05067a4f029983a749c348259112a8a18432d1 (patch) | |
tree | f43adfda8443c4f6c4cfb88dedc8d09a54455129 /OpenSim/Framework/ChildAgentDataUpdate.cs | |
parent | Make MeshAssetReceived private. (diff) | |
download | opensim-SC_OLD-9e05067a4f029983a749c348259112a8a18432d1.zip opensim-SC_OLD-9e05067a4f029983a749c348259112a8a18432d1.tar.gz opensim-SC_OLD-9e05067a4f029983a749c348259112a8a18432d1.tar.bz2 opensim-SC_OLD-9e05067a4f029983a749c348259112a8a18432d1.tar.xz |
Add AnimState to CADU
Diffstat (limited to 'OpenSim/Framework/ChildAgentDataUpdate.cs')
-rw-r--r-- | OpenSim/Framework/ChildAgentDataUpdate.cs | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index 6d048f4..dfe60aa 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs | |||
@@ -306,6 +306,8 @@ namespace OpenSim.Framework | |||
306 | 306 | ||
307 | public AgentGroupData[] Groups; | 307 | public AgentGroupData[] Groups; |
308 | public Animation[] Anims; | 308 | public Animation[] Anims; |
309 | public Animation DefaultAnim = null; | ||
310 | public Animation AnimState = null; | ||
309 | 311 | ||
310 | public UUID GranterID; | 312 | public UUID GranterID; |
311 | 313 | ||
@@ -390,6 +392,16 @@ namespace OpenSim.Framework | |||
390 | args["animations"] = anims; | 392 | args["animations"] = anims; |
391 | } | 393 | } |
392 | 394 | ||
395 | if (DefaultAnim != null) | ||
396 | { | ||
397 | args["default_animation"] = DefaultAnim.PackUpdateMessage(); | ||
398 | } | ||
399 | |||
400 | if (AnimState != null) | ||
401 | { | ||
402 | args["animation_state"] = AnimState.PackUpdateMessage(); | ||
403 | } | ||
404 | |||
393 | if (Appearance != null) | 405 | if (Appearance != null) |
394 | args["packed_appearance"] = Appearance.Pack(); | 406 | args["packed_appearance"] = Appearance.Pack(); |
395 | 407 | ||
@@ -583,6 +595,30 @@ namespace OpenSim.Framework | |||
583 | } | 595 | } |
584 | } | 596 | } |
585 | 597 | ||
598 | if (args["default_animation"] != null) | ||
599 | { | ||
600 | try | ||
601 | { | ||
602 | DefaultAnim = new Animation((OSDMap)args["default_animation"]); | ||
603 | } | ||
604 | catch | ||
605 | { | ||
606 | DefaultAnim = null; | ||
607 | } | ||
608 | } | ||
609 | |||
610 | if (args["animation_state"] != null) | ||
611 | { | ||
612 | try | ||
613 | { | ||
614 | AnimState = new Animation((OSDMap)args["animation_state"]); | ||
615 | } | ||
616 | catch | ||
617 | { | ||
618 | AnimState = null; | ||
619 | } | ||
620 | } | ||
621 | |||
586 | //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) | 622 | //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) |
587 | //{ | 623 | //{ |
588 | // OSDArray textures = (OSDArray)(args["agent_textures"]); | 624 | // OSDArray textures = (OSDArray)(args["agent_textures"]); |