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author | Teravus Ovares | 2008-09-06 22:28:51 +0000 |
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committer | Teravus Ovares | 2008-09-06 22:28:51 +0000 |
commit | 3378b502c5c02de2cc0d9d73bd24aecafa5dd3fe (patch) | |
tree | 78f306a05c126927d06936cd87ef9e6e0a1cdaf7 /OpenSim/Framework/ChildAgentDataUpdate.cs | |
parent | Mantis#1234. Thank you HomerHorwitz for a patch that: (diff) | |
download | opensim-SC_OLD-3378b502c5c02de2cc0d9d73bd24aecafa5dd3fe.zip opensim-SC_OLD-3378b502c5c02de2cc0d9d73bd24aecafa5dd3fe.tar.gz opensim-SC_OLD-3378b502c5c02de2cc0d9d73bd24aecafa5dd3fe.tar.bz2 opensim-SC_OLD-3378b502c5c02de2cc0d9d73bd24aecafa5dd3fe.tar.xz |
* This changes gridcomms types back to our home grown wholy controlled types.
* These are different types then the OMV types because changing them causes just about all grid comms to break. If these were the libOMV types, then libOMV couldn't change them ever again after that.. or we'd have a breakage whenever they changed them.
* This might introduce a map issue. Still checking it out.
Diffstat (limited to 'OpenSim/Framework/ChildAgentDataUpdate.cs')
-rw-r--r-- | OpenSim/Framework/ChildAgentDataUpdate.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index ef40d94..0515aeb 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | 29 | using OpenSim.Framework; |
30 | 30 | ||
31 | namespace OpenSim.Framework | 31 | namespace OpenSim.Framework |
32 | { | 32 | { |
@@ -37,14 +37,14 @@ namespace OpenSim.Framework | |||
37 | public Guid AgentID; | 37 | public Guid AgentID; |
38 | public bool alwaysrun; | 38 | public bool alwaysrun; |
39 | public float AVHeight; | 39 | public float AVHeight; |
40 | public Vector3 cameraPosition; | 40 | public sLLVector3 cameraPosition; |
41 | public float drawdistance; | 41 | public float drawdistance; |
42 | public float godlevel; | 42 | public float godlevel; |
43 | public uint GroupAccess; | 43 | public uint GroupAccess; |
44 | public Vector3 Position; | 44 | public sLLVector3 Position; |
45 | public ulong regionHandle; | 45 | public ulong regionHandle; |
46 | public byte[] throttles; | 46 | public byte[] throttles; |
47 | public Vector3 Velocity; | 47 | public sLLVector3 Velocity; |
48 | 48 | ||
49 | public ChildAgentDataUpdate() | 49 | public ChildAgentDataUpdate() |
50 | { | 50 | { |