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authorMaster ScienceSim2010-10-20 16:17:54 -0700
committerMaster ScienceSim2010-10-20 16:17:54 -0700
commitb1c8d0588829dfa76f89460eeb8406d9c4fc479f (patch)
tree463cbb0bf2eab5c7e7f98ebdc0dc7113dea56688 /OpenSim/Framework/Capabilities
parentMerge branch 'master' of /var/git/opensim/ (diff)
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Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
Diffstat (limited to 'OpenSim/Framework/Capabilities')
-rw-r--r--OpenSim/Framework/Capabilities/Caps.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index 72283de..6b64e12 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -976,7 +976,9 @@ namespace OpenSim.Framework.Capabilities
976 976
977 public void BakedTextureUploaded(UUID assetID, byte[] data) 977 public void BakedTextureUploaded(UUID assetID, byte[] data)
978 { 978 {
979 m_log.DebugFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); 979// DEBUG ON
980 m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
981// DEBUG OFF
980 AssetBase asset; 982 AssetBase asset;
981 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); 983 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
982 asset.Data = data; 984 asset.Data = data;