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authorMic Bowman2010-12-03 16:17:50 -0800
committerMelanie2010-12-03 23:45:00 +0000
commitdf860516bf4fa4e4196be4d5fc26db71d98334f4 (patch)
treecc941c190fe2647835b9453fdbaaccb85611986d /OpenSim/Framework/Capabilities
parentminor: change OpenSimBase log messages associated with newer module loader to... (diff)
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Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
Cleaned up (and added) debugging.
Diffstat (limited to 'OpenSim/Framework/Capabilities')
-rw-r--r--OpenSim/Framework/Capabilities/Caps.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index e7f2e13..63e1e34 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -990,6 +990,7 @@ namespace OpenSim.Framework.Capabilities
990 public void BakedTextureUploaded(UUID assetID, byte[] data) 990 public void BakedTextureUploaded(UUID assetID, byte[] data)
991 { 991 {
992// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); 992// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
993
993 AssetBase asset; 994 AssetBase asset;
994 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); 995 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
995 asset.Data = data; 996 asset.Data = data;
@@ -1331,6 +1332,7 @@ namespace OpenSim.Framework.Capabilities
1331 newAssetID = UUID.Random(); 1332 newAssetID = UUID.Random();
1332 uploaderPath = path; 1333 uploaderPath = path;
1333 httpListener = httpServer; 1334 httpListener = httpServer;
1335 m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
1334 } 1336 }
1335 1337
1336 /// <summary> 1338 /// <summary>
@@ -1358,6 +1360,8 @@ namespace OpenSim.Framework.Capabilities
1358 handlerUpLoad(newAssetID, data); 1360 handlerUpLoad(newAssetID, data);
1359 } 1361 }
1360 1362
1363 m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
1364
1361 return res; 1365 return res;
1362 } 1366 }
1363 } 1367 }