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authorTeravus Ovares2007-12-22 05:43:34 +0000
committerTeravus Ovares2007-12-22 05:43:34 +0000
commitde32006f9a0843c9d115fc6c2c92d64046f52ee0 (patch)
treebbf3414bcc1cb3c9cb88da40be986b399fce6cc5 /OpenSim/Framework/BlockingQueue.cs
parentVanity commit (diff)
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* Added smoother handling of interpenetrating physical objects.
* Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
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