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author | Justin Clark-Casey (justincc) | 2012-03-20 23:12:21 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-20 23:12:21 +0000 |
commit | 30b2a8c778d02926e038bc62977c4a4c9dbec5ee (patch) | |
tree | 0b35af969e4ac337cf4521d07b1f25765a5b3273 /OpenSim/Framework/BlockingQueue.cs | |
parent | reduce avatar verticle jump from the absurd 5 meter jump to a less (diff) | |
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Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
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