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authorMelanie Thielker2014-11-11 07:09:30 +0100
committerMelanie Thielker2014-11-11 07:09:30 +0100
commitbec456c2a529ca0b9ca7fd59e8110e5d5b27c126 (patch)
treefdeb239af06878f6cfb39a137e61adfe04f0baa5 /OpenSim/Framework/AvatarAppearance.cs
parentMerge branch 'avination-current' (diff)
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Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs28
1 files changed, 0 insertions, 28 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 257997e..3874c47 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -72,7 +72,6 @@ namespace OpenSim.Framework
72 protected float m_avatarAnimOffset = 0; 72 protected float m_avatarAnimOffset = 0;
73 protected WearableCacheItem[] m_cacheitems; 73 protected WearableCacheItem[] m_cacheitems;
74 protected bool m_cacheItemsDirty = true; 74 protected bool m_cacheItemsDirty = true;
75 public static Primitive.TextureEntry Invisible = null;
76 75
77 public virtual int Serial 76 public virtual int Serial
78 { 77 {
@@ -135,30 +134,8 @@ namespace OpenSim.Framework
135 set { m_cacheItemsDirty = value; } 134 set { m_cacheItemsDirty = value; }
136 } 135 }
137 136
138 private void CreateInvisibleTextureEntry()
139 {
140 if (Invisible != null)
141 return;
142 Invisible = new Primitive.TextureEntry(new UUID("8dcd4a48-2d37-4909-9f78-f7a9eb4ef903"));
143
144 Invisible.FaceTextures[8] = new Primitive.TextureEntryFace(null);
145 Invisible.FaceTextures[8].TextureID = new UUID("8dcd4a48-2d37-4909-9f78-f7a9eb4ef903");
146 Invisible.FaceTextures[9] = new Primitive.TextureEntryFace(null);
147 Invisible.FaceTextures[9].TextureID = new UUID("8dcd4a48-2d37-4909-9f78-f7a9eb4ef903");
148 Invisible.FaceTextures[10] = new Primitive.TextureEntryFace(null);
149 Invisible.FaceTextures[10].TextureID = new UUID("8dcd4a48-2d37-4909-9f78-f7a9eb4ef903");
150 Invisible.FaceTextures[11] = new Primitive.TextureEntryFace(null);
151 Invisible.FaceTextures[11].TextureID = new UUID("8dcd4a48-2d37-4909-9f78-f7a9eb4ef903");
152 Invisible.FaceTextures[19] = new Primitive.TextureEntryFace(null);
153 Invisible.FaceTextures[19].TextureID = new UUID("8dcd4a48-2d37-4909-9f78-f7a9eb4ef903");
154 Invisible.FaceTextures[20] = new Primitive.TextureEntryFace(null);
155 Invisible.FaceTextures[20].TextureID = new UUID("8dcd4a48-2d37-4909-9f78-f7a9eb4ef903");
156 }
157
158 public AvatarAppearance() 137 public AvatarAppearance()
159 { 138 {
160 CreateInvisibleTextureEntry();
161
162// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance"); 139// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance");
163 140
164 m_serial = 0; 141 m_serial = 0;
@@ -172,9 +149,6 @@ namespace OpenSim.Framework
172 149
173 public AvatarAppearance(OSDMap map) 150 public AvatarAppearance(OSDMap map)
174 { 151 {
175 CreateInvisibleTextureEntry();
176
177 Invisible = new Primitive.TextureEntry(new UUID("8dcd4a48-2d37-4909-9f78-f7a9eb4ef903"));
178// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap"); 152// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap");
179 153
180 Unpack(map); 154 Unpack(map);
@@ -183,7 +157,6 @@ namespace OpenSim.Framework
183 157
184 public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) 158 public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
185 { 159 {
186 CreateInvisibleTextureEntry();
187// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance"); 160// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance");
188 161
189 m_serial = 0; 162 m_serial = 0;
@@ -221,7 +194,6 @@ namespace OpenSim.Framework
221 194
222 public AvatarAppearance(AvatarAppearance appearance, bool copyWearables, bool copyBaked) 195 public AvatarAppearance(AvatarAppearance appearance, bool copyWearables, bool copyBaked)
223 { 196 {
224 CreateInvisibleTextureEntry();
225// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); 197// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
226 198
227 if (appearance == null) 199 if (appearance == null)