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authorsacha2010-12-04 21:50:48 +0000
committersacha2010-12-04 21:50:48 +0000
commit835103af82eb0b8c0916bbbe3c5a981e92e5a47e (patch)
tree154f02cada4bf550b7278aef31c42f9ba8da3ef5 /OpenSim/Framework/AvatarAppearance.cs
parentadd more detail to the log in case of FORM Timeout (diff)
parentAdd some safeguards: DOn't send someone else's HUDs, don't send deleted prims (diff)
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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs28
1 files changed, 23 insertions, 5 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index aaf441c..d0c8b73 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Framework
48 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; 48 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
49 49
50 protected UUID m_owner; 50 protected UUID m_owner;
51 protected int m_serial = 1; 51 protected int m_serial = 0;
52 protected byte[] m_visualparams; 52 protected byte[] m_visualparams;
53 protected Primitive.TextureEntry m_texture; 53 protected Primitive.TextureEntry m_texture;
54 protected AvatarWearable[] m_wearables; 54 protected AvatarWearable[] m_wearables;
@@ -103,7 +103,7 @@ namespace OpenSim.Framework
103 { 103 {
104// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner); 104// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);
105 105
106 m_serial = 1; 106 m_serial = 0;
107 m_owner = owner; 107 m_owner = owner;
108 108
109 SetDefaultWearables(); 109 SetDefaultWearables();
@@ -127,7 +127,7 @@ namespace OpenSim.Framework
127 { 127 {
128// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); 128// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
129 129
130 m_serial = 1; 130 m_serial = 0;
131 m_owner = avatarID; 131 m_owner = avatarID;
132 132
133 if (wearables != null) 133 if (wearables != null)
@@ -160,7 +160,7 @@ namespace OpenSim.Framework
160 160
161 if (appearance == null) 161 if (appearance == null)
162 { 162 {
163 m_serial = 1; 163 m_serial = 0;
164 m_owner = UUID.Zero; 164 m_owner = UUID.Zero;
165 165
166 SetDefaultWearables(); 166 SetDefaultWearables();
@@ -229,6 +229,24 @@ namespace OpenSim.Framework
229 m_wearables = AvatarWearable.DefaultWearables; 229 m_wearables = AvatarWearable.DefaultWearables;
230 } 230 }
231 231
232 /// <summary>
233 /// Invalidate all of the baked textures in the appearance, useful
234 /// if you know that none are valid
235 /// </summary>
236 public virtual void ResetAppearance()
237 {
238 m_serial = 0;
239
240 SetDefaultParams();
241 SetDefaultTexture();
242
243 //for (int i = 0; i < BAKE_INDICES.Length; i++)
244 // {
245 // int idx = BAKE_INDICES[i];
246 // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
247 // }
248 }
249
232 protected virtual void SetDefaultParams() 250 protected virtual void SetDefaultParams()
233 { 251 {
234 m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 }; 252 m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
@@ -255,7 +273,7 @@ namespace OpenSim.Framework
255 273
256 protected virtual void SetDefaultTexture() 274 protected virtual void SetDefaultTexture()
257 { 275 {
258 m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); 276 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
259 277
260 // for (uint i = 0; i < TEXTURE_COUNT; i++) 278 // for (uint i = 0; i < TEXTURE_COUNT; i++)
261 // m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE); 279 // m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);