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authorUbitUmarov2012-12-07 13:47:58 +0000
committerUbitUmarov2012-12-07 13:47:58 +0000
commit135e0ea853203cbad5790ac9f0b21d67f8828af8 (patch)
tree7b60c85aa16123a109b3afae4618359abd272dd9 /OpenSim/Framework/AvatarAppearance.cs
parentavatar collision plane send to viewer is only relative to feet. change (diff)
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*TEST* add some avatar skeleton information and use it to calculate avatar
height and bounding box. Change LSL acording.
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 1638541..ad783c8 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -55,6 +55,13 @@ namespace OpenSim.Framework
55 protected AvatarWearable[] m_wearables; 55 protected AvatarWearable[] m_wearables;
56 protected Dictionary<int, List<AvatarAttachment>> m_attachments; 56 protected Dictionary<int, List<AvatarAttachment>> m_attachments;
57 protected float m_avatarHeight = 0; 57 protected float m_avatarHeight = 0;
58 protected Vector3 m_avatarSize = new Vector3(0.45f, 0.6f, 1.9f);
59 protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f);
60 protected float m_avatarFeetOffset = 0;
61 protected float m_avatarAnimOffset = 0;
62
63
64 private AvatarSkeleton skeleton = new AvatarSkeleton();
58 65
59 public virtual int Serial 66 public virtual int Serial
60 { 67 {
@@ -68,6 +75,21 @@ namespace OpenSim.Framework
68 set { m_visualparams = value; } 75 set { m_visualparams = value; }
69 } 76 }
70 77
78 public virtual Vector3 AvatarSize
79 {
80 get { return m_avatarSize; }
81 }
82
83 public virtual Vector3 AvatarBoxSize
84 {
85 get { return m_avatarBoxSize; }
86 }
87
88 public virtual float AvatarFeetOffset
89 {
90 get { return m_avatarFeetOffset + m_avatarAnimOffset; }
91 }
92
71 public virtual Primitive.TextureEntry Texture 93 public virtual Primitive.TextureEntry Texture
72 { 94 {
73 get { return m_texture; } 95 get { return m_texture; }
@@ -363,6 +385,7 @@ namespace OpenSim.Framework
363 /// </summary> 385 /// </summary>
364 public virtual void SetHeight() 386 public virtual void SetHeight()
365 { 387 {
388/*
366 // Start with shortest possible female avatar height 389 // Start with shortest possible female avatar height
367 m_avatarHeight = 1.14597f; 390 m_avatarHeight = 1.14597f;
368 // Add offset for male avatars 391 // Add offset for male avatars
@@ -375,6 +398,13 @@ namespace OpenSim.Framework
375 + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f 398 + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f
376 + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f 399 + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f
377 + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; 400 + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f;
401*/
402
403 skeleton.ApplyVisualParameters(m_visualparams);
404 m_avatarSize = skeleton.StandSize;
405 m_avatarBoxSize = skeleton.StandBoxSize;
406 m_avatarFeetOffset = skeleton.FeetOffset;
407 m_avatarHeight = m_avatarSize.Z;
378 } 408 }
379 409
380 public virtual void SetWearable(int wearableId, AvatarWearable wearable) 410 public virtual void SetWearable(int wearableId, AvatarWearable wearable)