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authorMelanie2011-11-05 11:17:40 +0000
committerMelanie2011-11-05 11:17:40 +0000
commit03f5bbcaf2a58990b59d573cdde671ae803e2224 (patch)
treecaa6bad1f5f66f7933be6f6f36013e26fba7a100 /OpenSim/Framework/AvatarAppearance.cs
parentMerge branch 'master' into bigmerge (diff)
parentadd myself to the contributors.txt (diff)
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Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs36
1 files changed, 12 insertions, 24 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index f147e14..f0580df 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -53,7 +53,6 @@ namespace OpenSim.Framework
53 protected AvatarWearable[] m_wearables; 53 protected AvatarWearable[] m_wearables;
54 protected Dictionary<int, List<AvatarAttachment>> m_attachments; 54 protected Dictionary<int, List<AvatarAttachment>> m_attachments;
55 protected float m_avatarHeight = 0; 55 protected float m_avatarHeight = 0;
56 protected float m_hipOffset = 0;
57 56
58 public virtual int Serial 57 public virtual int Serial
59 { 58 {
@@ -89,11 +88,6 @@ namespace OpenSim.Framework
89 set { m_avatarHeight = value; } 88 set { m_avatarHeight = value; }
90 } 89 }
91 90
92 public virtual float HipOffset
93 {
94 get { return m_hipOffset; }
95 }
96
97 public AvatarAppearance() 91 public AvatarAppearance()
98 { 92 {
99// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance"); 93// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance");
@@ -184,7 +178,6 @@ namespace OpenSim.Framework
184 m_visualparams = (byte[])appearance.VisualParams.Clone(); 178 m_visualparams = (byte[])appearance.VisualParams.Clone();
185 179
186 m_avatarHeight = appearance.m_avatarHeight; 180 m_avatarHeight = appearance.m_avatarHeight;
187 m_hipOffset = appearance.m_hipOffset;
188 181
189 // Copy the attachment, force append mode since that ensures consistency 182 // Copy the attachment, force append mode since that ensures consistency
190 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 183 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
@@ -347,20 +340,18 @@ namespace OpenSim.Framework
347 340
348 public virtual void SetHeight() 341 public virtual void SetHeight()
349 { 342 {
350 m_avatarHeight = 1.23077f // Shortest possible avatar height 343 // Start with shortest possible female avatar height
351 + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height 344 m_avatarHeight = 1.14597f;
352 + 0.072514f * (float)m_visualparams[(int)VPElement.SHAPE_HEAD_SIZE] / 255.0f // Head size 345 // Add offset for male avatars
353 + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length 346 if (m_visualparams[(int)VPElement.SHAPE_MALE] != 0)
354 + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height 347 m_avatarHeight += 0.0848f;
355 + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height 348 // Add offsets for visual params
356 + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length 349 m_avatarHeight += 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f
357 350 + 0.08117f * (float)m_visualparams[(int)VPElement.SHAPE_HEAD_SIZE] / 255.0f
358 m_hipOffset = (((1.23077f // Half of avatar 351 + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f
359 + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height 352 + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f
360 + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length 353 + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f
361 + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height 354 + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f;
362 + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
363 ) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f;
364 } 355 }
365 356
366 public virtual void SetWearable(int wearableId, AvatarWearable wearable) 357 public virtual void SetWearable(int wearableId, AvatarWearable wearable)
@@ -591,7 +582,6 @@ namespace OpenSim.Framework
591 582
592 data["serial"] = OSD.FromInteger(m_serial); 583 data["serial"] = OSD.FromInteger(m_serial);
593 data["height"] = OSD.FromReal(m_avatarHeight); 584 data["height"] = OSD.FromReal(m_avatarHeight);
594 data["hipoffset"] = OSD.FromReal(m_hipOffset);
595 585
596 // Wearables 586 // Wearables
597 OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES); 587 OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
@@ -636,8 +626,6 @@ namespace OpenSim.Framework
636 m_serial = data["serial"].AsInteger(); 626 m_serial = data["serial"].AsInteger();
637 if ((data != null) && (data["height"] != null)) 627 if ((data != null) && (data["height"] != null))
638 m_avatarHeight = (float)data["height"].AsReal(); 628 m_avatarHeight = (float)data["height"].AsReal();
639 if ((data != null) && (data["hipoffset"] != null))
640 m_hipOffset = (float)data["hipoffset"].AsReal();
641 629
642 try 630 try
643 { 631 {