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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/AvatarAppearance.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs210
1 files changed, 105 insertions, 105 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index a287201..0c0cfd5 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -30,8 +30,8 @@ using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Runtime.Serialization; 31using System.Runtime.Serialization;
32using System.Security.Permissions; 32using System.Security.Permissions;
33using libsecondlife; 33using OpenMetaverse;
34using libsecondlife.Packets; 34using OpenMetaverse.Packets;
35using OpenSim.Framework; 35using OpenSim.Framework;
36 36
37namespace OpenSim.Framework 37namespace OpenSim.Framework
@@ -58,20 +58,20 @@ namespace OpenSim.Framework
58 58
59 private readonly static int MAX_WEARABLES = 13; 59 private readonly static int MAX_WEARABLES = 13;
60 60
61 private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); 61 private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
62 private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"); 62 private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
63 private static LLUUID SKIN_ASSET = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); 63 private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
64 private static LLUUID SKIN_ITEM = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"); 64 private static UUID SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
65 private static LLUUID SHIRT_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111110"); 65 private static UUID SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110");
66 private static LLUUID SHIRT_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"); 66 private static UUID SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
67 private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120"); 67 private static UUID PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
68 private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"); 68 private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
69 69
70 public readonly static int VISUALPARAM_COUNT = 218; 70 public readonly static int VISUALPARAM_COUNT = 218;
71 71
72 protected LLUUID m_owner; 72 protected UUID m_owner;
73 73
74 public virtual LLUUID Owner 74 public virtual UUID Owner
75 { 75 {
76 get { return m_owner; } 76 get { return m_owner; }
77 set { m_owner = value; } 77 set { m_owner = value; }
@@ -100,107 +100,107 @@ namespace OpenSim.Framework
100 set { m_wearables = value; } 100 set { m_wearables = value; }
101 } 101 }
102 102
103 public virtual LLUUID BodyItem { 103 public virtual UUID BodyItem {
104 get { return m_wearables[BODY].ItemID; } 104 get { return m_wearables[BODY].ItemID; }
105 set { m_wearables[BODY].ItemID = value; } 105 set { m_wearables[BODY].ItemID = value; }
106 } 106 }
107 public virtual LLUUID BodyAsset { 107 public virtual UUID BodyAsset {
108 get { return m_wearables[BODY].AssetID; } 108 get { return m_wearables[BODY].AssetID; }
109 set { m_wearables[BODY].AssetID = value; } 109 set { m_wearables[BODY].AssetID = value; }
110 } 110 }
111 public virtual LLUUID SkinItem { 111 public virtual UUID SkinItem {
112 get { return m_wearables[SKIN].ItemID; } 112 get { return m_wearables[SKIN].ItemID; }
113 set { m_wearables[SKIN].ItemID = value; } 113 set { m_wearables[SKIN].ItemID = value; }
114 } 114 }
115 public virtual LLUUID SkinAsset { 115 public virtual UUID SkinAsset {
116 get { return m_wearables[SKIN].AssetID; } 116 get { return m_wearables[SKIN].AssetID; }
117 set { m_wearables[SKIN].AssetID = value; } 117 set { m_wearables[SKIN].AssetID = value; }
118 } 118 }
119 public virtual LLUUID HairItem { 119 public virtual UUID HairItem {
120 get { return m_wearables[HAIR].ItemID; } 120 get { return m_wearables[HAIR].ItemID; }
121 set { m_wearables[HAIR].ItemID = value; } 121 set { m_wearables[HAIR].ItemID = value; }
122 } 122 }
123 public virtual LLUUID HairAsset { 123 public virtual UUID HairAsset {
124 get { return m_wearables[HAIR].AssetID; } 124 get { return m_wearables[HAIR].AssetID; }
125 set { m_wearables[HAIR].AssetID = value; } 125 set { m_wearables[HAIR].AssetID = value; }
126 } 126 }
127 public virtual LLUUID EyesItem { 127 public virtual UUID EyesItem {
128 get { return m_wearables[EYES].ItemID; } 128 get { return m_wearables[EYES].ItemID; }
129 set { m_wearables[EYES].ItemID = value; } 129 set { m_wearables[EYES].ItemID = value; }
130 } 130 }
131 public virtual LLUUID EyesAsset { 131 public virtual UUID EyesAsset {
132 get { return m_wearables[EYES].AssetID; } 132 get { return m_wearables[EYES].AssetID; }
133 set { m_wearables[EYES].AssetID = value; } 133 set { m_wearables[EYES].AssetID = value; }
134 } 134 }
135 public virtual LLUUID ShirtItem { 135 public virtual UUID ShirtItem {
136 get { return m_wearables[SHIRT].ItemID; } 136 get { return m_wearables[SHIRT].ItemID; }
137 set { m_wearables[SHIRT].ItemID = value; } 137 set { m_wearables[SHIRT].ItemID = value; }
138 } 138 }
139 public virtual LLUUID ShirtAsset { 139 public virtual UUID ShirtAsset {
140 get { return m_wearables[SHIRT].AssetID; } 140 get { return m_wearables[SHIRT].AssetID; }
141 set { m_wearables[SHIRT].AssetID = value; } 141 set { m_wearables[SHIRT].AssetID = value; }
142 } 142 }
143 public virtual LLUUID PantsItem { 143 public virtual UUID PantsItem {
144 get { return m_wearables[PANTS].ItemID; } 144 get { return m_wearables[PANTS].ItemID; }
145 set { m_wearables[PANTS].ItemID = value; } 145 set { m_wearables[PANTS].ItemID = value; }
146 } 146 }
147 public virtual LLUUID PantsAsset { 147 public virtual UUID PantsAsset {
148 get { return m_wearables[PANTS].AssetID; } 148 get { return m_wearables[PANTS].AssetID; }
149 set { m_wearables[PANTS].AssetID = value; } 149 set { m_wearables[PANTS].AssetID = value; }
150 } 150 }
151 public virtual LLUUID ShoesItem { 151 public virtual UUID ShoesItem {
152 get { return m_wearables[SHOES].ItemID; } 152 get { return m_wearables[SHOES].ItemID; }
153 set { m_wearables[SHOES].ItemID = value; } 153 set { m_wearables[SHOES].ItemID = value; }
154 } 154 }
155 public virtual LLUUID ShoesAsset { 155 public virtual UUID ShoesAsset {
156 get { return m_wearables[SHOES].AssetID; } 156 get { return m_wearables[SHOES].AssetID; }
157 set { m_wearables[SHOES].AssetID = value; } 157 set { m_wearables[SHOES].AssetID = value; }
158 } 158 }
159 public virtual LLUUID SocksItem { 159 public virtual UUID SocksItem {
160 get { return m_wearables[SOCKS].ItemID; } 160 get { return m_wearables[SOCKS].ItemID; }
161 set { m_wearables[SOCKS].ItemID = value; } 161 set { m_wearables[SOCKS].ItemID = value; }
162 } 162 }
163 public virtual LLUUID SocksAsset { 163 public virtual UUID SocksAsset {
164 get { return m_wearables[SOCKS].AssetID; } 164 get { return m_wearables[SOCKS].AssetID; }
165 set { m_wearables[SOCKS].AssetID = value; } 165 set { m_wearables[SOCKS].AssetID = value; }
166 } 166 }
167 public virtual LLUUID JacketItem { 167 public virtual UUID JacketItem {
168 get { return m_wearables[JACKET].ItemID; } 168 get { return m_wearables[JACKET].ItemID; }
169 set { m_wearables[JACKET].ItemID = value; } 169 set { m_wearables[JACKET].ItemID = value; }
170 } 170 }
171 public virtual LLUUID JacketAsset { 171 public virtual UUID JacketAsset {
172 get { return m_wearables[JACKET].AssetID; } 172 get { return m_wearables[JACKET].AssetID; }
173 set { m_wearables[JACKET].AssetID = value; } 173 set { m_wearables[JACKET].AssetID = value; }
174 } 174 }
175 public virtual LLUUID GlovesItem { 175 public virtual UUID GlovesItem {
176 get { return m_wearables[GLOVES].ItemID; } 176 get { return m_wearables[GLOVES].ItemID; }
177 set { m_wearables[GLOVES].ItemID = value; } 177 set { m_wearables[GLOVES].ItemID = value; }
178 } 178 }
179 public virtual LLUUID GlovesAsset { 179 public virtual UUID GlovesAsset {
180 get { return m_wearables[GLOVES].AssetID; } 180 get { return m_wearables[GLOVES].AssetID; }
181 set { m_wearables[GLOVES].AssetID = value; } 181 set { m_wearables[GLOVES].AssetID = value; }
182 } 182 }
183 public virtual LLUUID UnderShirtItem { 183 public virtual UUID UnderShirtItem {
184 get { return m_wearables[UNDERSHIRT].ItemID; } 184 get { return m_wearables[UNDERSHIRT].ItemID; }
185 set { m_wearables[UNDERSHIRT].ItemID = value; } 185 set { m_wearables[UNDERSHIRT].ItemID = value; }
186 } 186 }
187 public virtual LLUUID UnderShirtAsset { 187 public virtual UUID UnderShirtAsset {
188 get { return m_wearables[UNDERSHIRT].AssetID; } 188 get { return m_wearables[UNDERSHIRT].AssetID; }
189 set { m_wearables[UNDERSHIRT].AssetID = value; } 189 set { m_wearables[UNDERSHIRT].AssetID = value; }
190 } 190 }
191 public virtual LLUUID UnderPantsItem { 191 public virtual UUID UnderPantsItem {
192 get { return m_wearables[UNDERPANTS].ItemID; } 192 get { return m_wearables[UNDERPANTS].ItemID; }
193 set { m_wearables[UNDERPANTS].ItemID = value; } 193 set { m_wearables[UNDERPANTS].ItemID = value; }
194 } 194 }
195 public virtual LLUUID UnderPantsAsset { 195 public virtual UUID UnderPantsAsset {
196 get { return m_wearables[UNDERPANTS].AssetID; } 196 get { return m_wearables[UNDERPANTS].AssetID; }
197 set { m_wearables[UNDERPANTS].AssetID = value; } 197 set { m_wearables[UNDERPANTS].AssetID = value; }
198 } 198 }
199 public virtual LLUUID SkirtItem { 199 public virtual UUID SkirtItem {
200 get { return m_wearables[SKIRT].ItemID; } 200 get { return m_wearables[SKIRT].ItemID; }
201 set { m_wearables[SKIRT].ItemID = value; } 201 set { m_wearables[SKIRT].ItemID = value; }
202 } 202 }
203 public virtual LLUUID SkirtAsset { 203 public virtual UUID SkirtAsset {
204 get { return m_wearables[SKIRT].AssetID; } 204 get { return m_wearables[SKIRT].AssetID; }
205 set { m_wearables[SKIRT].AssetID = value; } 205 set { m_wearables[SKIRT].AssetID = value; }
206 } 206 }
@@ -217,9 +217,9 @@ namespace OpenSim.Framework
217 m_wearables[PANTS].ItemID = PANTS_ITEM; 217 m_wearables[PANTS].ItemID = PANTS_ITEM;
218 } 218 }
219 219
220 protected LLObject.TextureEntry m_texture; 220 protected Primitive.TextureEntry m_texture;
221 221
222 public virtual LLObject.TextureEntry Texture 222 public virtual Primitive.TextureEntry Texture
223 { 223 {
224 get { return m_texture; } 224 get { return m_texture; }
225 set { m_texture = value; } 225 set { m_texture = value; }
@@ -242,13 +242,13 @@ namespace OpenSim.Framework
242 m_wearables[i] = new AvatarWearable(); 242 m_wearables[i] = new AvatarWearable();
243 } 243 }
244 m_serial = 0; 244 m_serial = 0;
245 m_owner = LLUUID.Zero; 245 m_owner = UUID.Zero;
246 m_visualparams = new byte[VISUALPARAM_COUNT]; 246 m_visualparams = new byte[VISUALPARAM_COUNT];
247 SetDefaultWearables(); 247 SetDefaultWearables();
248 m_texture = GetDefaultTexture(); 248 m_texture = GetDefaultTexture();
249 } 249 }
250 250
251 public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams) 251 public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
252 { 252 {
253 m_owner = avatarID; 253 m_owner = avatarID;
254 m_serial = 1; 254 m_serial = 1;
@@ -264,7 +264,7 @@ namespace OpenSim.Framework
264 /// <param name="visualParam"></param> 264 /// <param name="visualParam"></param>
265 public virtual void SetAppearance(byte[] texture, List<byte> visualParam) 265 public virtual void SetAppearance(byte[] texture, List<byte> visualParam)
266 { 266 {
267 LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length); 267 Primitive.TextureEntry textureEnt = new Primitive.TextureEntry(texture, 0, texture.Length);
268 m_texture = textureEnt; 268 m_texture = textureEnt;
269 269
270 m_visualparams = visualParam.ToArray(); 270 m_visualparams = visualParam.ToArray();
@@ -281,16 +281,16 @@ namespace OpenSim.Framework
281 m_wearables[wearableId] = wearable; 281 m_wearables[wearableId] = wearable;
282 } 282 }
283 283
284 public static LLObject.TextureEntry GetDefaultTexture() 284 public static Primitive.TextureEntry GetDefaultTexture()
285 { 285 {
286 LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); 286 Primitive.TextureEntry textu = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
287 textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012"); 287 textu.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012");
288 textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f"); 288 textu.CreateFace(1).TextureID = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
289 textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f"); 289 textu.CreateFace(2).TextureID = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
290 textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77"); 290 textu.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
291 textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B"); 291 textu.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
292 textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010"); 292 textu.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010");
293 textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011"); 293 textu.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011");
294 return textu; 294 return textu;
295 } 295 }
296 296
@@ -313,13 +313,13 @@ namespace OpenSim.Framework
313 throw new ArgumentNullException("info"); 313 throw new ArgumentNullException("info");
314 } 314 }
315 315
316 m_owner = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid))); 316 m_owner = new UUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
317 m_serial = (int)info.GetValue("m_wearablesSerial", typeof(int)); 317 m_serial = (int)info.GetValue("m_wearablesSerial", typeof(int));
318 m_visualparams = (byte[])info.GetValue("m_visualParams", typeof(byte[])); 318 m_visualparams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
319 m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[])); 319 m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[]));
320 320
321 byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[])); 321 byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[]));
322 m_texture = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length); 322 m_texture = new Primitive.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
323 323
324 m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float)); 324 m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float));
325 325
@@ -371,10 +371,10 @@ namespace OpenSim.Framework
371 371
372 public AvatarAppearance(Hashtable h) 372 public AvatarAppearance(Hashtable h)
373 { 373 {
374 Owner = new LLUUID((string)h["owner"]); 374 Owner = new UUID((string)h["owner"]);
375 Serial = Convert.ToInt32((string)h["serial"]); 375 Serial = Convert.ToInt32((string)h["serial"]);
376 VisualParams = (byte[])h["visual_params"]; 376 VisualParams = (byte[])h["visual_params"];
377 Texture = new LLObject.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length); 377 Texture = new Primitive.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length);
378 AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); 378 AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
379 379
380 m_wearables = new AvatarWearable[MAX_WEARABLES]; 380 m_wearables = new AvatarWearable[MAX_WEARABLES];
@@ -384,32 +384,32 @@ namespace OpenSim.Framework
384 m_wearables[i] = new AvatarWearable(); 384 m_wearables[i] = new AvatarWearable();
385 } 385 }
386 386
387 BodyItem = new LLUUID((string)h["body_item"]); 387 BodyItem = new UUID((string)h["body_item"]);
388 BodyAsset = new LLUUID((string)h["body_asset"]); 388 BodyAsset = new UUID((string)h["body_asset"]);
389 SkinItem = new LLUUID((string)h["skin_item"]); 389 SkinItem = new UUID((string)h["skin_item"]);
390 SkinAsset = new LLUUID((string)h["skin_asset"]); 390 SkinAsset = new UUID((string)h["skin_asset"]);
391 HairItem = new LLUUID((string)h["hair_item"]); 391 HairItem = new UUID((string)h["hair_item"]);
392 HairAsset = new LLUUID((string)h["hair_asset"]); 392 HairAsset = new UUID((string)h["hair_asset"]);
393 EyesItem = new LLUUID((string)h["eyes_item"]); 393 EyesItem = new UUID((string)h["eyes_item"]);
394 EyesAsset = new LLUUID((string)h["eyes_asset"]); 394 EyesAsset = new UUID((string)h["eyes_asset"]);
395 ShirtItem = new LLUUID((string)h["shirt_item"]); 395 ShirtItem = new UUID((string)h["shirt_item"]);
396 ShirtAsset = new LLUUID((string)h["shirt_asset"]); 396 ShirtAsset = new UUID((string)h["shirt_asset"]);
397 PantsItem = new LLUUID((string)h["pants_item"]); 397 PantsItem = new UUID((string)h["pants_item"]);
398 PantsAsset = new LLUUID((string)h["pants_asset"]); 398 PantsAsset = new UUID((string)h["pants_asset"]);
399 ShoesItem = new LLUUID((string)h["shoes_item"]); 399 ShoesItem = new UUID((string)h["shoes_item"]);
400 ShoesAsset = new LLUUID((string)h["shoes_asset"]); 400 ShoesAsset = new UUID((string)h["shoes_asset"]);
401 SocksItem = new LLUUID((string)h["socks_item"]); 401 SocksItem = new UUID((string)h["socks_item"]);
402 SocksAsset = new LLUUID((string)h["socks_asset"]); 402 SocksAsset = new UUID((string)h["socks_asset"]);
403 JacketItem = new LLUUID((string)h["jacket_item"]); 403 JacketItem = new UUID((string)h["jacket_item"]);
404 JacketAsset = new LLUUID((string)h["jacket_asset"]); 404 JacketAsset = new UUID((string)h["jacket_asset"]);
405 GlovesItem = new LLUUID((string)h["gloves_item"]); 405 GlovesItem = new UUID((string)h["gloves_item"]);
406 GlovesAsset = new LLUUID((string)h["gloves_asset"]); 406 GlovesAsset = new UUID((string)h["gloves_asset"]);
407 UnderShirtItem = new LLUUID((string)h["undershirt_item"]); 407 UnderShirtItem = new UUID((string)h["undershirt_item"]);
408 UnderShirtAsset = new LLUUID((string)h["undershirt_asset"]); 408 UnderShirtAsset = new UUID((string)h["undershirt_asset"]);
409 UnderPantsItem = new LLUUID((string)h["underpants_item"]); 409 UnderPantsItem = new UUID((string)h["underpants_item"]);
410 UnderPantsAsset = new LLUUID((string)h["underpants_asset"]); 410 UnderPantsAsset = new UUID((string)h["underpants_asset"]);
411 SkirtItem = new LLUUID((string)h["skirt_item"]); 411 SkirtItem = new UUID((string)h["skirt_item"]);
412 SkirtAsset = new LLUUID((string)h["skirt_asset"]); 412 SkirtAsset = new UUID((string)h["skirt_asset"]);
413 413
414 if (h.ContainsKey("attachments")) 414 if (h.ContainsKey("attachments"))
415 { 415 {
@@ -427,7 +427,7 @@ namespace OpenSim.Framework
427 throw new ArgumentNullException("info"); 427 throw new ArgumentNullException("info");
428 } 428 }
429 429
430 info.AddValue("m_scenePresenceID", m_owner.UUID); 430 info.AddValue("m_scenePresenceID", m_owner.Guid);
431 info.AddValue("m_wearablesSerial", m_serial); 431 info.AddValue("m_wearablesSerial", m_serial);
432 info.AddValue("m_visualParams", m_visualparams); 432 info.AddValue("m_visualParams", m_visualparams);
433 info.AddValue("m_wearables", m_wearables); 433 info.AddValue("m_wearables", m_wearables);
@@ -435,7 +435,7 @@ namespace OpenSim.Framework
435 info.AddValue("m_avatarHeight", m_avatarHeight); 435 info.AddValue("m_avatarHeight", m_avatarHeight);
436 } 436 }
437 437
438 private Dictionary<int, LLUUID[]> m_attachments = new Dictionary<int, LLUUID[]>(); 438 private Dictionary<int, UUID[]> m_attachments = new Dictionary<int, UUID[]>();
439 439
440 public void SetAttachments(Hashtable data) 440 public void SetAttachments(Hashtable data)
441 { 441 {
@@ -451,14 +451,14 @@ namespace OpenSim.Framework
451 if (m_attachments.ContainsKey(attachpoint)) 451 if (m_attachments.ContainsKey(attachpoint))
452 continue; 452 continue;
453 453
454 LLUUID item; 454 UUID item;
455 LLUUID asset; 455 UUID asset;
456 456
457 Hashtable uuids = (Hashtable) e.Value; 457 Hashtable uuids = (Hashtable) e.Value;
458 LLUUID.TryParse(uuids["item"].ToString(), out item); 458 UUID.TryParse(uuids["item"].ToString(), out item);
459 LLUUID.TryParse(uuids["asset"].ToString(), out asset); 459 UUID.TryParse(uuids["asset"].ToString(), out asset);
460 460
461 LLUUID[] attachment = new LLUUID[2]; 461 UUID[] attachment = new UUID[2];
462 attachment[0] = item; 462 attachment[0] = item;
463 attachment[1] = asset; 463 attachment[1] = asset;
464 464
@@ -473,10 +473,10 @@ namespace OpenSim.Framework
473 473
474 Hashtable ret = new Hashtable(); 474 Hashtable ret = new Hashtable();
475 475
476 foreach (KeyValuePair<int, LLUUID[]> kvp in m_attachments) 476 foreach (KeyValuePair<int, UUID[]> kvp in m_attachments)
477 { 477 {
478 int attachpoint = kvp.Key; 478 int attachpoint = kvp.Key;
479 LLUUID[] uuids = kvp.Value; 479 UUID[] uuids = kvp.Value;
480 480
481 Hashtable data = new Hashtable(); 481 Hashtable data = new Hashtable();
482 data["item"] = uuids[0].ToString(); 482 data["item"] = uuids[0].ToString();
@@ -493,28 +493,28 @@ namespace OpenSim.Framework
493 return new List<int>(m_attachments.Keys); 493 return new List<int>(m_attachments.Keys);
494 } 494 }
495 495
496 public LLUUID GetAttachedItem(int attachpoint) 496 public UUID GetAttachedItem(int attachpoint)
497 { 497 {
498 if (!m_attachments.ContainsKey(attachpoint)) 498 if (!m_attachments.ContainsKey(attachpoint))
499 return LLUUID.Zero; 499 return UUID.Zero;
500 500
501 return m_attachments[attachpoint][0]; 501 return m_attachments[attachpoint][0];
502 } 502 }
503 503
504 public LLUUID GetAttachedAsset(int attachpoint) 504 public UUID GetAttachedAsset(int attachpoint)
505 { 505 {
506 if (!m_attachments.ContainsKey(attachpoint)) 506 if (!m_attachments.ContainsKey(attachpoint))
507 return LLUUID.Zero; 507 return UUID.Zero;
508 508
509 return m_attachments[attachpoint][1]; 509 return m_attachments[attachpoint][1];
510 } 510 }
511 511
512 public void SetAttachment(int attachpoint, LLUUID item, LLUUID asset) 512 public void SetAttachment(int attachpoint, UUID item, UUID asset)
513 { 513 {
514 if (attachpoint == 0) 514 if (attachpoint == 0)
515 return; 515 return;
516 516
517 if (item == LLUUID.Zero) 517 if (item == UUID.Zero)
518 { 518 {
519 if (m_attachments.ContainsKey(attachpoint)) 519 if (m_attachments.ContainsKey(attachpoint))
520 m_attachments.Remove(attachpoint); 520 m_attachments.Remove(attachpoint);
@@ -522,15 +522,15 @@ namespace OpenSim.Framework
522 } 522 }
523 523
524 if (!m_attachments.ContainsKey(attachpoint)) 524 if (!m_attachments.ContainsKey(attachpoint))
525 m_attachments[attachpoint] = new LLUUID[2]; 525 m_attachments[attachpoint] = new UUID[2];
526 526
527 m_attachments[attachpoint][0] = item; 527 m_attachments[attachpoint][0] = item;
528 m_attachments[attachpoint][1] = asset; 528 m_attachments[attachpoint][1] = asset;
529 } 529 }
530 530
531 public int GetAttachpoint(LLUUID itemID) 531 public int GetAttachpoint(UUID itemID)
532 { 532 {
533 foreach (KeyValuePair<int, LLUUID[]> kvp in m_attachments) 533 foreach (KeyValuePair<int, UUID[]> kvp in m_attachments)
534 { 534 {
535 if (kvp.Value[0] == itemID) 535 if (kvp.Value[0] == itemID)
536 { 536 {
@@ -540,7 +540,7 @@ namespace OpenSim.Framework
540 return 0; 540 return 0;
541 } 541 }
542 542
543 public void DetachAttachment(LLUUID itemID) 543 public void DetachAttachment(UUID itemID)
544 { 544 {
545 int attachpoint = GetAttachpoint(itemID); 545 int attachpoint = GetAttachpoint(itemID);
546 546
@@ -552,7 +552,7 @@ namespace OpenSim.Framework
552 { 552 {
553 List<string> strings = new List<string>(); 553 List<string> strings = new List<string>();
554 554
555 foreach (KeyValuePair<int, LLUUID[]> e in m_attachments) 555 foreach (KeyValuePair<int, UUID[]> e in m_attachments)
556 { 556 {
557 strings.Add(e.Key.ToString()); 557 strings.Add(e.Key.ToString());
558 strings.Add(e.Value[0].ToString()); 558 strings.Add(e.Value[0].ToString());
@@ -572,13 +572,13 @@ namespace OpenSim.Framework
572 while (strings.Length - i > 2) 572 while (strings.Length - i > 2)
573 { 573 {
574 int attachpoint = Int32.Parse(strings[i]); 574 int attachpoint = Int32.Parse(strings[i]);
575 LLUUID item = new LLUUID(strings[i+1]); 575 UUID item = new UUID(strings[i+1]);
576 LLUUID asset = new LLUUID(strings[i+2]); 576 UUID asset = new UUID(strings[i+2]);
577 i += 3; 577 i += 3;
578 578
579 if (!m_attachments.ContainsKey(attachpoint)) 579 if (!m_attachments.ContainsKey(attachpoint))
580 { 580 {
581 m_attachments[attachpoint] = new LLUUID[2]; 581 m_attachments[attachpoint] = new UUID[2];
582 m_attachments[attachpoint][0] = item; 582 m_attachments[attachpoint][0] = item;
583 m_attachments[attachpoint][1] = asset; 583 m_attachments[attachpoint][1] = asset;
584 } 584 }