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authorMelanie2010-10-30 03:28:59 +0100
committerMelanie2010-10-30 03:28:59 +0100
commitd0895a4a3ae8a60764db4ada43c194fddc90ddf4 (patch)
tree21f8131c53b01dafa2dbd264cd9a9f18722218df /OpenSim/Framework/AvatarAppearance.cs
parentLogins work now, but avatars are green ugly gnomes. (diff)
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On first login, Ruth is back now. Strangely, inventory items are created for
tattoo and alpha layers. Any change of appearance in the sim makes the green gnome reappear on next login. Progress of sorts.
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 1e003f7..f0d8335 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -111,10 +111,6 @@ namespace OpenSim.Framework
111 SetDefaultParams(); 111 SetDefaultParams();
112 SetHeight(); 112 SetHeight();
113 113
114 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
115 for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
116 m_wearables[i] = new AvatarWearable();
117
118 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 114 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
119 } 115 }
120 116