aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/AvatarAppearance.cs
diff options
context:
space:
mode:
authorMelanie2010-10-29 21:06:46 +0100
committerMelanie2010-10-29 21:06:46 +0100
commit934e53673856876762df27c7880df30df633ccd3 (patch)
treeb50129669f9d7f725cf63db1df60c600b8da9f0c /OpenSim/Framework/AvatarAppearance.cs
parentAdd my work on top of cmickeyb's (diff)
parentClean up some cruft from the last commit. Re-add the initial update (diff)
downloadopensim-SC_OLD-934e53673856876762df27c7880df30df633ccd3.zip
opensim-SC_OLD-934e53673856876762df27c7880df30df633ccd3.tar.gz
opensim-SC_OLD-934e53673856876762df27c7880df30df633ccd3.tar.bz2
opensim-SC_OLD-934e53673856876762df27c7880df30df633ccd3.tar.xz
Merge commit 'cmickeyb/dev-appearance'
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs186
1 files changed, 95 insertions, 91 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 4738d88..a4bb765 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -143,13 +143,14 @@ namespace OpenSim.Framework
143 public readonly static int VISUALPARAM_COUNT = 218; 143 public readonly static int VISUALPARAM_COUNT = 218;
144 144
145 public readonly static int TEXTURE_COUNT = 21; 145 public readonly static int TEXTURE_COUNT = 21;
146 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
146 147
147 protected UUID m_owner; 148 protected UUID m_owner;
148 protected int m_serial = 1; 149 protected int m_serial = 1;
149 protected byte[] m_visualparams; 150 protected byte[] m_visualparams;
150 protected Primitive.TextureEntry m_texture; 151 protected Primitive.TextureEntry m_texture;
151 protected AvatarWearable[] m_wearables; 152 protected AvatarWearable[] m_wearables;
152 protected Dictionary<int, AvatarAttachment> m_attachments; 153 protected Dictionary<int, List<AvatarAttachment>> m_attachments;
153 protected float m_avatarHeight = 0; 154 protected float m_avatarHeight = 0;
154 protected float m_hipOffset = 0; 155 protected float m_hipOffset = 0;
155 156
@@ -183,11 +184,6 @@ namespace OpenSim.Framework
183 set { m_wearables = value; } 184 set { m_wearables = value; }
184 } 185 }
185 186
186 public virtual Dictionary<int, AvatarAttachment> Attachments
187 {
188 get { return m_attachments; }
189 }
190
191 public virtual UUID BodyItem { 187 public virtual UUID BodyItem {
192 get { return m_wearables[AvatarWearable.BODY].ItemID; } 188 get { return m_wearables[AvatarWearable.BODY].ItemID; }
193 set { m_wearables[AvatarWearable.BODY].ItemID = value; } 189 set { m_wearables[AvatarWearable.BODY].ItemID = value; }
@@ -336,7 +332,7 @@ namespace OpenSim.Framework
336// DEBUG ON 332// DEBUG ON
337 m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner); 333 m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner);
338// DEBUG OFF 334// DEBUG OFF
339 m_serial = 0; 335 m_serial = 1;
340 m_owner = owner; 336 m_owner = owner;
341 337
342 SetDefaultWearables(); 338 SetDefaultWearables();
@@ -344,7 +340,7 @@ namespace OpenSim.Framework
344 SetDefaultParams(); 340 SetDefaultParams();
345 SetHeight(); 341 SetHeight();
346 342
347 m_attachments = new Dictionary<int, AvatarAttachment>(); 343 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
348 } 344 }
349 345
350 public AvatarAppearance(UUID avatarID, OSDMap map) 346 public AvatarAppearance(UUID avatarID, OSDMap map)
@@ -382,7 +378,7 @@ namespace OpenSim.Framework
382 378
383 SetHeight(); 379 SetHeight();
384 380
385 m_attachments = new Dictionary<int, AvatarAttachment>(); 381 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
386 } 382 }
387 383
388 public AvatarAppearance(AvatarAppearance appearance) 384 public AvatarAppearance(AvatarAppearance appearance)
@@ -392,7 +388,7 @@ namespace OpenSim.Framework
392// DEBUG OFF 388// DEBUG OFF
393 if (appearance == null) 389 if (appearance == null)
394 { 390 {
395 m_serial = 0; 391 m_serial = 1;
396 m_owner = UUID.Zero; 392 m_owner = UUID.Zero;
397 393
398 SetDefaultWearables(); 394 SetDefaultWearables();
@@ -400,7 +396,7 @@ namespace OpenSim.Framework
400 SetDefaultParams(); 396 SetDefaultParams();
401 SetHeight(); 397 SetHeight();
402 398
403 m_attachments = new Dictionary<int, AvatarAttachment>(); 399 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
404 400
405 return; 401 return;
406 } 402 }
@@ -427,9 +423,10 @@ namespace OpenSim.Framework
427 if (appearance.VisualParams != null) 423 if (appearance.VisualParams != null)
428 m_visualparams = (byte[])appearance.VisualParams.Clone(); 424 m_visualparams = (byte[])appearance.VisualParams.Clone();
429 425
430 m_attachments = new Dictionary<int, AvatarAttachment>(); 426 // Copy the attachment, force append mode since that ensures consistency
431 foreach (KeyValuePair<int, AvatarAttachment> kvp in appearance.Attachments) 427 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
432 m_attachments[kvp.Key] = new AvatarAttachment(kvp.Value); 428 foreach (AvatarAttachment attachment in appearance.GetAttachments())
429 AppendAttachment(new AvatarAttachment(attachment));
433 } 430 }
434 431
435 protected virtual void SetDefaultWearables() 432 protected virtual void SetDefaultWearables()
@@ -449,14 +446,8 @@ namespace OpenSim.Framework
449 protected virtual void SetDefaultTexture() 446 protected virtual void SetDefaultTexture()
450 { 447 {
451 m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); 448 m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
452 // The initialization of these seems to force a rebake regardless of whether it is needed 449 for (uint i = 0; i < TEXTURE_COUNT; i++)
453 // m_textures.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012"); 450 m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);
454 // m_textures.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID;
455 // m_textures.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID;
456 // m_textures.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
457 // m_textures.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
458 // m_textures.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010");
459 // m_textures.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011");
460 } 451 }
461 452
462 /// <summary> 453 /// <summary>
@@ -473,7 +464,7 @@ namespace OpenSim.Framework
473 // made. We determine if any of the textures actually 464 // made. We determine if any of the textures actually
474 // changed to know if the appearance should be saved later 465 // changed to know if the appearance should be saved later
475 bool changed = false; 466 bool changed = false;
476 for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) 467 for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
477 { 468 {
478 Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i]; 469 Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i];
479 Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i]; 470 Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i];
@@ -487,14 +478,14 @@ namespace OpenSim.Framework
487 if (oldface != null && oldface.TextureID == newface.TextureID) continue; 478 if (oldface != null && oldface.TextureID == newface.TextureID) continue;
488 } 479 }
489 480
490 m_texture.FaceTextures[i] = (newface != null) ? new Primitive.TextureEntryFace(newface) : null;
491 changed = true; 481 changed = true;
492// DEBUG ON 482// DEBUG ON
493 if (newface != null) 483 if (newface != null)
494 m_log.WarnFormat("[SCENEPRESENCE] index {0}, new texture id {1}",i,newface.TextureID); 484 m_log.WarnFormat("[AVATAR APPEARANCE] index {0}, new texture id {1}",i,newface.TextureID);
495// DEBUG OFF 485// DEBUG OFF
496 } 486 }
497 487
488 m_texture = textureEntry;
498 return changed; 489 return changed;
499 } 490 }
500 491
@@ -517,8 +508,8 @@ namespace OpenSim.Framework
517 if (visualParams[i] != m_visualparams[i]) 508 if (visualParams[i] != m_visualparams[i])
518 { 509 {
519// DEBUG ON 510// DEBUG ON
520 m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", 511// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
521 i,m_visualparams[i],visualParams[i]); 512// i,m_visualparams[i],visualParams[i]);
522// DEBUG OFF 513// DEBUG OFF
523 m_visualparams[i] = visualParams[i]; 514 m_visualparams[i] = visualParams[i];
524 changed = true; 515 changed = true;
@@ -569,6 +560,9 @@ namespace OpenSim.Framework
569 public override String ToString() 560 public override String ToString()
570 { 561 {
571 String s = ""; 562 String s = "";
563
564 s += String.Format("Serial: {0}\n",m_serial);
565
572 for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) 566 for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
573 if (m_texture.FaceTextures[i] != null) 567 if (m_texture.FaceTextures[i] != null)
574 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID); 568 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
@@ -585,12 +579,41 @@ namespace OpenSim.Framework
585 } 579 }
586// DEBUG OFF 580// DEBUG OFF
587 581
588 public void SetAttachments(AvatarAttachment[] data) 582 /// <summary>
583 /// Get a list of the attachments, note that there may be
584 /// duplicate attachpoints
585 /// </summary>
586 public List<AvatarAttachment> GetAttachments()
587 {
588 List<AvatarAttachment> alist = new List<AvatarAttachment>();
589 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
590 {
591 foreach (AvatarAttachment attach in kvp.Value)
592 alist.Add(new AvatarAttachment(attach));
593 }
594
595 return alist;
596 }
597
598 internal void AppendAttachment(AvatarAttachment attach)
589 { 599 {
590 foreach (AvatarAttachment attach in data) 600 if (! m_attachments.ContainsKey(attach.AttachPoint))
591 m_attachments[attach.AttachPoint] = new AvatarAttachment(attach); 601 m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
602 m_attachments[attach.AttachPoint].Add(attach);
592 } 603 }
593 604
605 internal void ReplaceAttachment(AvatarAttachment attach)
606 {
607 m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
608 m_attachments[attach.AttachPoint].Add(attach);
609 }
610
611 /// <summary>
612 /// Add an attachment, if the attachpoint has the
613 /// 0x80 bit set then we assume this is an append
614 /// operation otherwise we replace whatever is
615 /// currently attached at the attachpoint
616 /// </summary>
594 public void SetAttachment(int attachpoint, UUID item, UUID asset) 617 public void SetAttachment(int attachpoint, UUID item, UUID asset)
595 { 618 {
596 if (attachpoint == 0) 619 if (attachpoint == 0)
@@ -603,67 +626,47 @@ namespace OpenSim.Framework
603 return; 626 return;
604 } 627 }
605 628
606 m_attachments[attachpoint] = new AvatarAttachment(attachpoint,item,asset); 629 // check if this is an append or a replace, 0x80 marks it as an append
607 } 630 if ((attachpoint & 0x80) > 0)
608
609 public Hashtable GetAttachments()
610 {
611 if (m_attachments.Count == 0)
612 return null;
613
614 Hashtable ret = new Hashtable();
615
616 foreach (KeyValuePair<int, AvatarAttachment> kvp in m_attachments)
617 { 631 {
618 Hashtable data = new Hashtable(); 632 // strip the append bit
619 data["item"] = kvp.Value.ItemID.ToString(); 633 int point = attachpoint & 0x7F;
620 data["asset"] = kvp.Value.AssetID.ToString(); 634 AppendAttachment(new AvatarAttachment(point, item, asset));
621 635 }
622 ret[kvp.Key] = data; 636 else
637 {
638 ReplaceAttachment(new AvatarAttachment(attachpoint,item,asset));
623 } 639 }
624
625 return ret;
626 }
627
628 public List<int> GetAttachedPoints()
629 {
630 return new List<int>(m_attachments.Keys);
631 }
632
633 public UUID GetAttachedItem(int attachpoint)
634 {
635 if (!m_attachments.ContainsKey(attachpoint))
636 return UUID.Zero;
637
638 return m_attachments[attachpoint].ItemID;
639 }
640
641 public UUID GetAttachedAsset(int attachpoint)
642 {
643 if (!m_attachments.ContainsKey(attachpoint))
644 return UUID.Zero;
645
646 return m_attachments[attachpoint].AssetID;
647 } 640 }
648 641
649 public int GetAttachpoint(UUID itemID) 642 public int GetAttachpoint(UUID itemID)
650 { 643 {
651 foreach (KeyValuePair<int, AvatarAttachment> kvp in m_attachments) 644 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
652 { 645 {
653 if (kvp.Value.ItemID == itemID) 646 int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
654 { 647 if (index >= 0)
655 return kvp.Key; 648 return kvp.Key;
656 }
657 } 649 }
650
658 return 0; 651 return 0;
659 } 652 }
660 653
661 public void DetachAttachment(UUID itemID) 654 public void DetachAttachment(UUID itemID)
662 { 655 {
663 int attachpoint = GetAttachpoint(itemID); 656 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
657 {
658 int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
659 if (index >= 0)
660 {
661 // Remove it from the list of attachments at that attach point
662 m_attachments[kvp.Key].RemoveAt(index);
664 663
665 if (attachpoint > 0) 664 // And remove the list if there are no more attachments here
666 m_attachments.Remove(attachpoint); 665 if (m_attachments[kvp.Key].Count == 0)
666 m_attachments.Remove(kvp.Key);
667 return;
668 }
669 }
667 } 670 }
668 671
669 public void ClearAttachments() 672 public void ClearAttachments()
@@ -671,6 +674,8 @@ namespace OpenSim.Framework
671 m_attachments.Clear(); 674 m_attachments.Clear();
672 } 675 }
673 676
677 #region Packing Functions
678
674 /// <summary> 679 /// <summary>
675 /// Create an OSDMap from the appearance data 680 /// Create an OSDMap from the appearance data
676 /// </summary> 681 /// </summary>
@@ -695,7 +700,7 @@ namespace OpenSim.Framework
695 if (m_texture.FaceTextures[i] != null) 700 if (m_texture.FaceTextures[i] != null)
696 textures.Add(OSD.FromUUID(m_texture.FaceTextures[i].TextureID)); 701 textures.Add(OSD.FromUUID(m_texture.FaceTextures[i].TextureID));
697 else 702 else
698 textures.Add(OSD.FromUUID(UUID.Zero)); 703 textures.Add(OSD.FromUUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
699 } 704 }
700 data["textures"] = textures; 705 data["textures"] = textures;
701 706
@@ -705,8 +710,8 @@ namespace OpenSim.Framework
705 710
706 // Attachments 711 // Attachments
707 OSDArray attachs = new OSDArray(m_attachments.Count); 712 OSDArray attachs = new OSDArray(m_attachments.Count);
708 foreach (KeyValuePair<int, AvatarAttachment> kvp in m_attachments) 713 foreach (AvatarAttachment attach in GetAttachments())
709 attachs.Add(kvp.Value.Pack()); 714 attachs.Add(attach.Pack());
710 data["attachments"] = attachs; 715 data["attachments"] = attachs;
711 716
712 return data; 717 return data;
@@ -718,8 +723,8 @@ namespace OpenSim.Framework
718 /// </summary> 723 /// </summary>
719 public void Unpack(OSDMap data) 724 public void Unpack(OSDMap data)
720 { 725 {
721 if ((data != null) && (data["appearance_serial"] != null)) 726 if ((data != null) && (data["serial"] != null))
722 m_serial = data["appearance_serial"].AsInteger(); 727 m_serial = data["serial"].AsInteger();
723 if ((data != null) && (data["height"] != null)) 728 if ((data != null) && (data["height"] != null))
724 m_avatarHeight = (float)data["height"].AsReal(); 729 m_avatarHeight = (float)data["height"].AsReal();
725 if ((data != null) && (data["hipoffset"] != null)) 730 if ((data != null) && (data["hipoffset"] != null))
@@ -747,12 +752,10 @@ namespace OpenSim.Framework
747 OSDArray textures = (OSDArray)(data["textures"]); 752 OSDArray textures = (OSDArray)(data["textures"]);
748 for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT && i < textures.Count; i++) 753 for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT && i < textures.Count; i++)
749 { 754 {
755 UUID textureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
750 if (textures[i] != null) 756 if (textures[i] != null)
751 { 757 textureID = textures[i].AsUUID();
752 UUID textureID = textures[i].AsUUID(); 758 m_texture.CreateFace((uint)i).TextureID = new UUID(textureID);
753 if (textureID != UUID.Zero)
754 m_texture.CreateFace((uint)i).TextureID = textureID;
755 }
756 } 759 }
757 } 760 }
758 else 761 else
@@ -773,15 +776,12 @@ namespace OpenSim.Framework
773 } 776 }
774 777
775 // Attachments 778 // Attachments
776 m_attachments = new Dictionary<int, AvatarAttachment>(); 779 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
777 if ((data != null) && (data["attachments"] != null) && (data["attachments"]).Type == OSDType.Array) 780 if ((data != null) && (data["attachments"] != null) && (data["attachments"]).Type == OSDType.Array)
778 { 781 {
779 OSDArray attachs = (OSDArray)(data["attachments"]); 782 OSDArray attachs = (OSDArray)(data["attachments"]);
780 for (int i = 0; i < attachs.Count; i++) 783 for (int i = 0; i < attachs.Count; i++)
781 { 784 AppendAttachment(new AvatarAttachment((OSDMap)attachs[i]));
782 AvatarAttachment attach = new AvatarAttachment((OSDMap)attachs[i]);
783 m_attachments[attach.AttachPoint] = attach;
784 }
785 } 785 }
786 } 786 }
787 catch (Exception e) 787 catch (Exception e)
@@ -790,6 +790,9 @@ namespace OpenSim.Framework
790 } 790 }
791 } 791 }
792 792
793 #endregion
794
795 #region VPElement
793 796
794 /// <summary> 797 /// <summary>
795 /// Viewer Params Array Element for AgentSetAppearance 798 /// Viewer Params Array Element for AgentSetAppearance
@@ -1553,5 +1556,6 @@ namespace OpenSim.Framework
1553 SKIRT_SKIRT_GREEN = 216, 1556 SKIRT_SKIRT_GREEN = 216,
1554 SKIRT_SKIRT_BLUE = 217 1557 SKIRT_SKIRT_BLUE = 217
1555 } 1558 }
1559 #endregion
1556 } 1560 }
1557} 1561}