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authorSean Dague2008-06-25 19:18:51 +0000
committerSean Dague2008-06-25 19:18:51 +0000
commit5158aad662f3b6af788c729b3e68f76c92b3279b (patch)
tree2264484b03db489cf534f0a7be1fca0a664202c3 /OpenSim/Framework/AvatarAppearance.cs
parentadd migrations to mysql and sqlite for flags on embedded inventory (diff)
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make lots of properties virtual, which lets nhibernate do
some proxy object optimizations.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs72
1 files changed, 36 insertions, 36 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 676283c..4456138 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -71,14 +71,14 @@ namespace OpenSim.Framework
71 71
72 protected LLUUID m_owner; 72 protected LLUUID m_owner;
73 73
74 public LLUUID Owner 74 public virtual LLUUID Owner
75 { 75 {
76 get { return m_owner; } 76 get { return m_owner; }
77 set { m_owner = value; } 77 set { m_owner = value; }
78 } 78 }
79 protected int m_serial = 1; 79 protected int m_serial = 1;
80 80
81 public int Serial 81 public virtual int Serial
82 { 82 {
83 get { return m_serial; } 83 get { return m_serial; }
84 set { m_serial = value; } 84 set { m_serial = value; }
@@ -86,7 +86,7 @@ namespace OpenSim.Framework
86 86
87 protected byte[] m_visualparams; 87 protected byte[] m_visualparams;
88 88
89 public byte[] VisualParams 89 public virtual byte[] VisualParams
90 { 90 {
91 get { return m_visualparams; } 91 get { return m_visualparams; }
92 set { m_visualparams = value; } 92 set { m_visualparams = value; }
@@ -94,118 +94,118 @@ namespace OpenSim.Framework
94 94
95 protected AvatarWearable[] m_wearables; 95 protected AvatarWearable[] m_wearables;
96 96
97 public AvatarWearable[] Wearables 97 public virtual AvatarWearable[] Wearables
98 { 98 {
99 get { return m_wearables; } 99 get { return m_wearables; }
100 set { m_wearables = value; } 100 set { m_wearables = value; }
101 } 101 }
102 102
103 public LLUUID BodyItem { 103 public virtual LLUUID BodyItem {
104 get { return m_wearables[BODY].ItemID; } 104 get { return m_wearables[BODY].ItemID; }
105 set { m_wearables[BODY].ItemID = value; } 105 set { m_wearables[BODY].ItemID = value; }
106 } 106 }
107 public LLUUID BodyAsset { 107 public virtual LLUUID BodyAsset {
108 get { return m_wearables[BODY].AssetID; } 108 get { return m_wearables[BODY].AssetID; }
109 set { m_wearables[BODY].AssetID = value; } 109 set { m_wearables[BODY].AssetID = value; }
110 } 110 }
111 public LLUUID SkinItem { 111 public virtual LLUUID SkinItem {
112 get { return m_wearables[SKIN].ItemID; } 112 get { return m_wearables[SKIN].ItemID; }
113 set { m_wearables[SKIN].ItemID = value; } 113 set { m_wearables[SKIN].ItemID = value; }
114 } 114 }
115 public LLUUID SkinAsset { 115 public virtual LLUUID SkinAsset {
116 get { return m_wearables[SKIN].AssetID; } 116 get { return m_wearables[SKIN].AssetID; }
117 set { m_wearables[SKIN].AssetID = value; } 117 set { m_wearables[SKIN].AssetID = value; }
118 } 118 }
119 public LLUUID HairItem { 119 public virtual LLUUID HairItem {
120 get { return m_wearables[HAIR].ItemID; } 120 get { return m_wearables[HAIR].ItemID; }
121 set { m_wearables[HAIR].ItemID = value; } 121 set { m_wearables[HAIR].ItemID = value; }
122 } 122 }
123 public LLUUID HairAsset { 123 public virtual LLUUID HairAsset {
124 get { return m_wearables[HAIR].AssetID; } 124 get { return m_wearables[HAIR].AssetID; }
125 set { m_wearables[HAIR].AssetID = value; } 125 set { m_wearables[HAIR].AssetID = value; }
126 } 126 }
127 public LLUUID EyesItem { 127 public virtual LLUUID EyesItem {
128 get { return m_wearables[EYES].ItemID; } 128 get { return m_wearables[EYES].ItemID; }
129 set { m_wearables[EYES].ItemID = value; } 129 set { m_wearables[EYES].ItemID = value; }
130 } 130 }
131 public LLUUID EyesAsset { 131 public virtual LLUUID EyesAsset {
132 get { return m_wearables[EYES].AssetID; } 132 get { return m_wearables[EYES].AssetID; }
133 set { m_wearables[EYES].AssetID = value; } 133 set { m_wearables[EYES].AssetID = value; }
134 } 134 }
135 public LLUUID ShirtItem { 135 public virtual LLUUID ShirtItem {
136 get { return m_wearables[SHIRT].ItemID; } 136 get { return m_wearables[SHIRT].ItemID; }
137 set { m_wearables[SHIRT].ItemID = value; } 137 set { m_wearables[SHIRT].ItemID = value; }
138 } 138 }
139 public LLUUID ShirtAsset { 139 public virtual LLUUID ShirtAsset {
140 get { return m_wearables[SHIRT].AssetID; } 140 get { return m_wearables[SHIRT].AssetID; }
141 set { m_wearables[SHIRT].AssetID = value; } 141 set { m_wearables[SHIRT].AssetID = value; }
142 } 142 }
143 public LLUUID PantsItem { 143 public virtual LLUUID PantsItem {
144 get { return m_wearables[PANTS].ItemID; } 144 get { return m_wearables[PANTS].ItemID; }
145 set { m_wearables[PANTS].ItemID = value; } 145 set { m_wearables[PANTS].ItemID = value; }
146 } 146 }
147 public LLUUID PantsAsset { 147 public virtual LLUUID PantsAsset {
148 get { return m_wearables[PANTS].AssetID; } 148 get { return m_wearables[PANTS].AssetID; }
149 set { m_wearables[PANTS].AssetID = value; } 149 set { m_wearables[PANTS].AssetID = value; }
150 } 150 }
151 public LLUUID ShoesItem { 151 public virtual LLUUID ShoesItem {
152 get { return m_wearables[SHOES].ItemID; } 152 get { return m_wearables[SHOES].ItemID; }
153 set { m_wearables[SHOES].ItemID = value; } 153 set { m_wearables[SHOES].ItemID = value; }
154 } 154 }
155 public LLUUID ShoesAsset { 155 public virtual LLUUID ShoesAsset {
156 get { return m_wearables[SHOES].AssetID; } 156 get { return m_wearables[SHOES].AssetID; }
157 set { m_wearables[SHOES].AssetID = value; } 157 set { m_wearables[SHOES].AssetID = value; }
158 } 158 }
159 public LLUUID SocksItem { 159 public virtual LLUUID SocksItem {
160 get { return m_wearables[SOCKS].ItemID; } 160 get { return m_wearables[SOCKS].ItemID; }
161 set { m_wearables[SOCKS].ItemID = value; } 161 set { m_wearables[SOCKS].ItemID = value; }
162 } 162 }
163 public LLUUID SocksAsset { 163 public virtual LLUUID SocksAsset {
164 get { return m_wearables[SOCKS].AssetID; } 164 get { return m_wearables[SOCKS].AssetID; }
165 set { m_wearables[SOCKS].AssetID = value; } 165 set { m_wearables[SOCKS].AssetID = value; }
166 } 166 }
167 public LLUUID JacketItem { 167 public virtual LLUUID JacketItem {
168 get { return m_wearables[JACKET].ItemID; } 168 get { return m_wearables[JACKET].ItemID; }
169 set { m_wearables[JACKET].ItemID = value; } 169 set { m_wearables[JACKET].ItemID = value; }
170 } 170 }
171 public LLUUID JacketAsset { 171 public virtual LLUUID JacketAsset {
172 get { return m_wearables[JACKET].AssetID; } 172 get { return m_wearables[JACKET].AssetID; }
173 set { m_wearables[JACKET].AssetID = value; } 173 set { m_wearables[JACKET].AssetID = value; }
174 } 174 }
175 public LLUUID GlovesItem { 175 public virtual LLUUID GlovesItem {
176 get { return m_wearables[GLOVES].ItemID; } 176 get { return m_wearables[GLOVES].ItemID; }
177 set { m_wearables[GLOVES].ItemID = value; } 177 set { m_wearables[GLOVES].ItemID = value; }
178 } 178 }
179 public LLUUID GlovesAsset { 179 public virtual LLUUID GlovesAsset {
180 get { return m_wearables[GLOVES].AssetID; } 180 get { return m_wearables[GLOVES].AssetID; }
181 set { m_wearables[GLOVES].AssetID = value; } 181 set { m_wearables[GLOVES].AssetID = value; }
182 } 182 }
183 public LLUUID UnderShirtItem { 183 public virtual LLUUID UnderShirtItem {
184 get { return m_wearables[UNDERSHIRT].ItemID; } 184 get { return m_wearables[UNDERSHIRT].ItemID; }
185 set { m_wearables[UNDERSHIRT].ItemID = value; } 185 set { m_wearables[UNDERSHIRT].ItemID = value; }
186 } 186 }
187 public LLUUID UnderShirtAsset { 187 public virtual LLUUID UnderShirtAsset {
188 get { return m_wearables[UNDERSHIRT].AssetID; } 188 get { return m_wearables[UNDERSHIRT].AssetID; }
189 set { m_wearables[UNDERSHIRT].AssetID = value; } 189 set { m_wearables[UNDERSHIRT].AssetID = value; }
190 } 190 }
191 public LLUUID UnderPantsItem { 191 public virtual LLUUID UnderPantsItem {
192 get { return m_wearables[UNDERPANTS].ItemID; } 192 get { return m_wearables[UNDERPANTS].ItemID; }
193 set { m_wearables[UNDERPANTS].ItemID = value; } 193 set { m_wearables[UNDERPANTS].ItemID = value; }
194 } 194 }
195 public LLUUID UnderPantsAsset { 195 public virtual LLUUID UnderPantsAsset {
196 get { return m_wearables[UNDERPANTS].AssetID; } 196 get { return m_wearables[UNDERPANTS].AssetID; }
197 set { m_wearables[UNDERPANTS].AssetID = value; } 197 set { m_wearables[UNDERPANTS].AssetID = value; }
198 } 198 }
199 public LLUUID SkirtItem { 199 public virtual LLUUID SkirtItem {
200 get { return m_wearables[SKIRT].ItemID; } 200 get { return m_wearables[SKIRT].ItemID; }
201 set { m_wearables[SKIRT].ItemID = value; } 201 set { m_wearables[SKIRT].ItemID = value; }
202 } 202 }
203 public LLUUID SkirtAsset { 203 public virtual LLUUID SkirtAsset {
204 get { return m_wearables[SKIRT].AssetID; } 204 get { return m_wearables[SKIRT].AssetID; }
205 set { m_wearables[SKIRT].AssetID = value; } 205 set { m_wearables[SKIRT].AssetID = value; }
206 } 206 }
207 207
208 public void SetDefaultWearables() 208 public virtual void SetDefaultWearables()
209 { 209 {
210 m_wearables[BODY].AssetID = BODY_ASSET; 210 m_wearables[BODY].AssetID = BODY_ASSET;
211 m_wearables[BODY].ItemID = BODY_ITEM; 211 m_wearables[BODY].ItemID = BODY_ITEM;
@@ -219,7 +219,7 @@ namespace OpenSim.Framework
219 219
220 protected LLObject.TextureEntry m_texture; 220 protected LLObject.TextureEntry m_texture;
221 221
222 public LLObject.TextureEntry Texture 222 public virtual LLObject.TextureEntry Texture
223 { 223 {
224 get { return m_texture; } 224 get { return m_texture; }
225 set { m_texture = value; } 225 set { m_texture = value; }
@@ -227,7 +227,7 @@ namespace OpenSim.Framework
227 227
228 protected float m_avatarHeight = 0; 228 protected float m_avatarHeight = 0;
229 229
230 public float AvatarHeight 230 public virtual float AvatarHeight
231 { 231 {
232 get { return m_avatarHeight; } 232 get { return m_avatarHeight; }
233 set { m_avatarHeight = value; } 233 set { m_avatarHeight = value; }
@@ -262,7 +262,7 @@ namespace OpenSim.Framework
262 /// </summary> 262 /// </summary>
263 /// <param name="texture"></param> 263 /// <param name="texture"></param>
264 /// <param name="visualParam"></param> 264 /// <param name="visualParam"></param>
265 public void SetAppearance(byte[] texture, List<byte> visualParam) 265 public virtual void SetAppearance(byte[] texture, List<byte> visualParam)
266 { 266 {
267 LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length); 267 LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
268 m_texture = textureEnt; 268 m_texture = textureEnt;
@@ -276,7 +276,7 @@ namespace OpenSim.Framework
276 + (((float) m_visualparams[125]/255.0f)/1.5f); 276 + (((float) m_visualparams[125]/255.0f)/1.5f);
277 } 277 }
278 278
279 public void SetWearable(int wearableId, AvatarWearable wearable) 279 public virtual void SetWearable(int wearableId, AvatarWearable wearable)
280 { 280 {
281 m_wearables[wearableId] = wearable; 281 m_wearables[wearableId] = wearable;
282 } 282 }
@@ -327,7 +327,7 @@ namespace OpenSim.Framework
327 } 327 }
328 328
329 // this is used for OGS1 329 // this is used for OGS1
330 public Hashtable ToHashTable() 330 public virtual Hashtable ToHashTable()
331 { 331 {
332 Hashtable h = new Hashtable(); 332 Hashtable h = new Hashtable();
333 h["owner"] = Owner.ToString(); 333 h["owner"] = Owner.ToString();