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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/AssetStorage.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/AssetStorage.cs')
-rw-r--r-- | OpenSim/Framework/AssetStorage.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/AssetStorage.cs b/OpenSim/Framework/AssetStorage.cs index d58d866..df02a97 100644 --- a/OpenSim/Framework/AssetStorage.cs +++ b/OpenSim/Framework/AssetStorage.cs | |||
@@ -25,7 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | 29 | ||
30 | namespace OpenSim.Framework | 30 | namespace OpenSim.Framework |
31 | { | 31 | { |
@@ -34,15 +34,15 @@ namespace OpenSim.Framework | |||
34 | public byte[] Data; | 34 | public byte[] Data; |
35 | public string Name; | 35 | public string Name; |
36 | public sbyte Type; | 36 | public sbyte Type; |
37 | public LLUUID UUID; | 37 | public UUID UUID; |
38 | 38 | ||
39 | public AssetStorage() | 39 | public AssetStorage() |
40 | { | 40 | { |
41 | } | 41 | } |
42 | 42 | ||
43 | public AssetStorage(LLUUID assetUUID) | 43 | public AssetStorage(UUID assetUUID) |
44 | { | 44 | { |
45 | UUID = assetUUID; | 45 | UUID = assetUUID; |
46 | } | 46 | } |
47 | } | 47 | } |
48 | } \ No newline at end of file | 48 | } |