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authorlbsa712007-12-14 08:47:15 +0000
committerlbsa712007-12-14 08:47:15 +0000
commit0a4a5bbcef8df5447b39c11ba52b2434a2f60be0 (patch)
treee07b7388e83304b75bacca816a2e06242aa44f9e /OpenSim/Framework/AssetRequest.cs
parent* Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST c... (diff)
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* ARequest changed name to AssetRequest and moved to own file.
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
Diffstat (limited to 'OpenSim/Framework/AssetRequest.cs')
-rw-r--r--OpenSim/Framework/AssetRequest.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Framework/AssetRequest.cs b/OpenSim/Framework/AssetRequest.cs
new file mode 100644
index 0000000..163ab70
--- /dev/null
+++ b/OpenSim/Framework/AssetRequest.cs
@@ -0,0 +1,10 @@
1using libsecondlife;
2
3namespace OpenSim.Framework
4{
5 public struct AssetRequest
6 {
7 public LLUUID AssetID;
8 public bool IsTexture;
9 }
10} \ No newline at end of file