aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/AssetLoader
diff options
context:
space:
mode:
authorTedd Hansen2008-11-08 17:35:48 +0000
committerTedd Hansen2008-11-08 17:35:48 +0000
commit9511a8c76370f21e839114007dcd2b25c69b009a (patch)
treeb63323dfd96ecd1cc3cd560939bd66bb43ec9c1c /OpenSim/Framework/AssetLoader
parent* Added IClientIM to IClientCore interfaces (diff)
downloadopensim-SC_OLD-9511a8c76370f21e839114007dcd2b25c69b009a.zip
opensim-SC_OLD-9511a8c76370f21e839114007dcd2b25c69b009a.tar.gz
opensim-SC_OLD-9511a8c76370f21e839114007dcd2b25c69b009a.tar.bz2
opensim-SC_OLD-9511a8c76370f21e839114007dcd2b25c69b009a.tar.xz
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
Diffstat (limited to 'OpenSim/Framework/AssetLoader')
-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index cf601f1..6fe9fb4 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
52 52
53 if (!String.IsNullOrEmpty(path)) 53 if (!String.IsNullOrEmpty(path))
54 { 54 {
55 m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); 55 //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
56 56
57 LoadAsset(asset, isImage, path); 57 LoadAsset(asset, isImage, path);
58 } 58 }
@@ -131,7 +131,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
131 /// <param name="assets"></param> 131 /// <param name="assets"></param>
132 protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) 132 protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets)
133 { 133 {
134 m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath); 134 //m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath);
135 135
136 if (File.Exists(assetSetPath)) 136 if (File.Exists(assetSetPath))
137 { 137 {