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authorJustin Clarke Casey2007-12-29 19:01:55 +0000
committerJustin Clarke Casey2007-12-29 19:01:55 +0000
commit1b1649791fbfdd57173c16f0bf2353898ceb8852 (patch)
tree3d9062f9241cb13783044b44d0b1d59acc84126c /OpenSim/Framework/AssetLoader/Filesystem
parentSet svn:eol-style. (diff)
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Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
standard inventory library directories and items to follow.
Diffstat (limited to 'OpenSim/Framework/AssetLoader/Filesystem')
-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs78
1 files changed, 59 insertions, 19 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index bffced8..46e6ae1 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -44,18 +44,18 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
44{ 44{
45 public class AssetLoaderFileSystem : IAssetLoader 45 public class AssetLoaderFileSystem : IAssetLoader
46 { 46 {
47 protected AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) 47 protected AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage)
48 { 48 {
49 AssetBase asset = new AssetBase( 49 AssetBase asset = new AssetBase(
50 new LLUUID(assetIdStr), 50 new LLUUID(assetIdStr),
51 name 51 name
52 ); 52 );
53 53
54 if (!String.IsNullOrEmpty(filename)) 54 if (!String.IsNullOrEmpty(path))
55 { 55 {
56 MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename); 56 MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, path);
57 57
58 LoadAsset(asset, isImage, filename); 58 LoadAsset(asset, isImage, path);
59 } 59 }
60 else 60 else
61 { 61 {
@@ -65,13 +65,11 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
65 return asset; 65 return asset;
66 } 66 }
67 67
68 protected void LoadAsset(AssetBase info, bool image, string filename) 68 protected void LoadAsset(AssetBase info, bool image, string path)
69 { 69 {
70 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets/OpenSimAssetSet"); //+ folder; 70 FileInfo fInfo = new FileInfo(path);
71 string fileName = Path.Combine(dataPath, filename);
72 FileInfo fInfo = new FileInfo(fileName);
73 long numBytes = fInfo.Length; 71 long numBytes = fInfo.Length;
74 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); 72 FileStream fStream = new FileStream(path, FileMode.Open, FileAccess.Read);
75 byte[] idata = new byte[numBytes]; 73 byte[] idata = new byte[numBytes];
76 BinaryReader br = new BinaryReader(fStream); 74 BinaryReader br = new BinaryReader(fStream);
77 idata = br.ReadBytes((int) numBytes); 75 idata = br.ReadBytes((int) numBytes);
@@ -83,25 +81,64 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
83 81
84 public void ForEachXmlAsset(Action<AssetBase> action) 82 public void ForEachXmlAsset(Action<AssetBase> action)
85 { 83 {
86 List<AssetBase> assets = new List<AssetBase>(); 84 List<AssetBase> assets = new List<AssetBase>();
87 // System.Console.WriteLine("trying loading asset into database"); 85 string assetSetsPath = Path.Combine(Util.assetsDir(), "AssetSets.xml");
88 string filePath = Path.Combine(Util.configDir(), "assets/OpenSimAssetSet/OpenSimAssetSet.xml"); 86
89 if (File.Exists(filePath)) 87 if (File.Exists(assetSetsPath))
90 { 88 {
89 string assetSetPath = "ERROR";
90
91 try 91 try
92 { 92 {
93 XmlConfigSource source = new XmlConfigSource(filePath); 93 XmlConfigSource source = new XmlConfigSource(assetSetsPath);
94
95 for (int i = 0; i < source.Configs.Count; i++)
96 {
97 assetSetPath = source.Configs[i].GetString("file", "");
98
99 LoadXmlAssetSet(Path.Combine(Util.assetsDir(), assetSetPath), assets);
100 }
101 }
102 catch (XmlException e)
103 {
104 MainLog.Instance.Error("ASSETS", "Error loading {0} : {1}", assetSetPath, e);
105 }
106 }
107 else
108 {
109 MainLog.Instance.Error(
110 "ASSETS",
111 "Asset set control file assets/AssetSets.xml does not exist! No assets loaded.");
112 }
113
114 assets.ForEach(action);
115 }
116
117 /// <summary>
118 /// Use the asset set information at path to load assets
119 /// </summary>
120 /// <param name="path"></param>
121 /// <param name="assets"></param>
122 protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets)
123 {
124 MainLog.Instance.Verbose("ASSETS", "Loading asset set {0}", assetSetPath);
125
126 if (File.Exists(assetSetPath))
127 {
128 try
129 {
130 XmlConfigSource source = new XmlConfigSource(assetSetPath);
131 String dir = Path.GetDirectoryName(assetSetPath);
94 132
95 for (int i = 0; i < source.Configs.Count; i++) 133 for (int i = 0; i < source.Configs.Count; i++)
96 { 134 {
97 // System.Console.WriteLine("loading asset into database");
98 string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString()); 135 string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString());
99 string name = source.Configs[i].GetString("name", ""); 136 string name = source.Configs[i].GetString("name", "");
100 sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0); 137 sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0);
101 sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0); 138 sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0);
102 string fileName = source.Configs[i].GetString("fileName", ""); 139 string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", ""));
103 140
104 AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); 141 AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false);
105 142
106 newAsset.Type = type; 143 newAsset.Type = type;
107 newAsset.InvType = invType; 144 newAsset.InvType = invType;
@@ -110,10 +147,13 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
110 } 147 }
111 catch (XmlException e) 148 catch (XmlException e)
112 { 149 {
113 MainLog.Instance.Error("ASSETS", "Error loading " + filePath + ": " + e.ToString()); 150 MainLog.Instance.Error("ASSETS", "Error loading {0} : {1}", assetSetPath, e);
114 } 151 }
115 } 152 }
116 assets.ForEach(action); 153 else
154 {
155 MainLog.Instance.Error("ASSETS", "Asset set file {0} does not exist!", assetSetPath);
156 }
117 } 157 }
118 } 158 }
119} 159}