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author | Justin Clark-Casey (justincc) | 2009-09-10 17:08:26 +0100 |
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committer | Justin Clark-Casey (justincc) | 2009-09-10 17:08:26 +0100 |
commit | f5feb25dd1d0e219310158cfaff4c752be7e2cda (patch) | |
tree | e49fe0600a1d5f7c4708bc9046c5ae99216512f3 /OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |
parent | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim (diff) | |
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fix spurious loading... messages on iar load by creating folders as version 1 rather than version 0
Diffstat (limited to 'OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs')
-rw-r--r-- | OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index 6585860..a394b1a 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -70,7 +70,6 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
70 | long numBytes = fInfo.Length; | 70 | long numBytes = fInfo.Length; |
71 | if (fInfo.Exists) | 71 | if (fInfo.Exists) |
72 | { | 72 | { |
73 | |||
74 | FileStream fStream = new FileStream(path, FileMode.Open, FileAccess.Read); | 73 | FileStream fStream = new FileStream(path, FileMode.Open, FileAccess.Read); |
75 | byte[] idata = new byte[numBytes]; | 74 | byte[] idata = new byte[numBytes]; |
76 | BinaryReader br = new BinaryReader(fStream); | 75 | BinaryReader br = new BinaryReader(fStream); |
@@ -86,7 +85,6 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
86 | } | 85 | } |
87 | } | 86 | } |
88 | 87 | ||
89 | |||
90 | public void ForEachDefaultXmlAsset(string assetSetFilename, Action<AssetBase> action) | 88 | public void ForEachDefaultXmlAsset(string assetSetFilename, Action<AssetBase> action) |
91 | { | 89 | { |
92 | List<AssetBase> assets = new List<AssetBase>(); | 90 | List<AssetBase> assets = new List<AssetBase>(); |