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author | John Hurliman | 2009-11-05 13:10:58 -0800 |
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committer | John Hurliman | 2009-11-05 13:10:58 -0800 |
commit | afef1ac191d32e9c1514c294b17e404b1d4ae217 (patch) | |
tree | c390ef81c9c30922c2e95e32844832919884fd9c /OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |
parent | Applying #4332, optional packet statistics logging (diff) | |
download | opensim-SC_OLD-afef1ac191d32e9c1514c294b17e404b1d4ae217.zip opensim-SC_OLD-afef1ac191d32e9c1514c294b17e404b1d4ae217.tar.gz opensim-SC_OLD-afef1ac191d32e9c1514c294b17e404b1d4ae217.tar.bz2 opensim-SC_OLD-afef1ac191d32e9c1514c294b17e404b1d4ae217.tar.xz |
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
Diffstat (limited to 'OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs')
-rw-r--r-- | OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index a394b1a..9497a2e 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -43,18 +43,15 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | protected static AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage) | 46 | protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type) |
47 | { | 47 | { |
48 | AssetBase asset = new AssetBase( | 48 | AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type); |
49 | new UUID(assetIdStr), | ||
50 | name | ||
51 | ); | ||
52 | 49 | ||
53 | if (!String.IsNullOrEmpty(path)) | 50 | if (!String.IsNullOrEmpty(path)) |
54 | { | 51 | { |
55 | //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); | 52 | //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); |
56 | 53 | ||
57 | LoadAsset(asset, isImage, path); | 54 | LoadAsset(asset, path); |
58 | } | 55 | } |
59 | else | 56 | else |
60 | { | 57 | { |
@@ -64,8 +61,14 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
64 | return asset; | 61 | return asset; |
65 | } | 62 | } |
66 | 63 | ||
67 | protected static void LoadAsset(AssetBase info, bool image, string path) | 64 | protected static void LoadAsset(AssetBase info, string path) |
68 | { | 65 | { |
66 | bool image = | ||
67 | (info.Type == (sbyte)AssetType.Texture || | ||
68 | info.Type == (sbyte)AssetType.TextureTGA || | ||
69 | info.Type == (sbyte)AssetType.ImageJPEG || | ||
70 | info.Type == (sbyte)AssetType.ImageTGA); | ||
71 | |||
69 | FileInfo fInfo = new FileInfo(path); | 72 | FileInfo fInfo = new FileInfo(path); |
70 | long numBytes = fInfo.Length; | 73 | long numBytes = fInfo.Length; |
71 | if (fInfo.Exists) | 74 | if (fInfo.Exists) |
@@ -138,10 +141,10 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
138 | { | 141 | { |
139 | string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString()); | 142 | string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString()); |
140 | string name = source.Configs[i].GetString("name", String.Empty); | 143 | string name = source.Configs[i].GetString("name", String.Empty); |
141 | sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0); | 144 | sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); |
142 | string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty)); | 145 | string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty)); |
143 | 146 | ||
144 | AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false); | 147 | AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, type); |
145 | 148 | ||
146 | newAsset.Type = type; | 149 | newAsset.Type = type; |
147 | assets.Add(newAsset); | 150 | assets.Add(newAsset); |