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author | Justin Clarke Casey | 2007-12-28 22:13:43 +0000 |
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committer | Justin Clarke Casey | 2007-12-28 22:13:43 +0000 |
commit | 4ae10034bd929c6451633c6fc5172c44e9280fa4 (patch) | |
tree | bf3abf3e79787ddfa72c645e977e126c61273845 /OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |
parent | * applied melanie's matnis patch #255. Thanks Melanie. (diff) | |
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Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs new file mode 100644 index 0000000..6968956 --- /dev/null +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -0,0 +1,119 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.IO; | ||
32 | using System.Xml; | ||
33 | |||
34 | using libsecondlife; | ||
35 | using Nini.Config; | ||
36 | |||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Console; | ||
39 | |||
40 | /// <summary> | ||
41 | /// Loads assets from the filesystem location. Not yet a plugin, though it should be. | ||
42 | /// </summary> | ||
43 | namespace OpenSim.Framework.AssetLoader.Filesystem | ||
44 | { | ||
45 | public class AssetLoaderFileSystem : IAssetLoader | ||
46 | { | ||
47 | protected AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) | ||
48 | { | ||
49 | AssetBase asset = new AssetBase( | ||
50 | new LLUUID(assetIdStr), | ||
51 | name | ||
52 | ); | ||
53 | |||
54 | if (!String.IsNullOrEmpty(filename)) | ||
55 | { | ||
56 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename); | ||
57 | |||
58 | LoadAsset(asset, isImage, filename); | ||
59 | } | ||
60 | else | ||
61 | { | ||
62 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name); | ||
63 | } | ||
64 | |||
65 | return asset; | ||
66 | } | ||
67 | |||
68 | protected void LoadAsset(AssetBase info, bool image, string filename) | ||
69 | { | ||
70 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | ||
71 | string fileName = Path.Combine(dataPath, filename); | ||
72 | FileInfo fInfo = new FileInfo(fileName); | ||
73 | long numBytes = fInfo.Length; | ||
74 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
75 | byte[] idata = new byte[numBytes]; | ||
76 | BinaryReader br = new BinaryReader(fStream); | ||
77 | idata = br.ReadBytes((int) numBytes); | ||
78 | br.Close(); | ||
79 | fStream.Close(); | ||
80 | info.Data = idata; | ||
81 | //info.loaded=true; | ||
82 | } | ||
83 | |||
84 | public void ForEachXmlAsset(Action<AssetBase> action) | ||
85 | { | ||
86 | List<AssetBase> assets = new List<AssetBase>(); | ||
87 | // System.Console.WriteLine("trying loading asset into database"); | ||
88 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); | ||
89 | if (File.Exists(filePath)) | ||
90 | { | ||
91 | try | ||
92 | { | ||
93 | XmlConfigSource source = new XmlConfigSource(filePath); | ||
94 | |||
95 | for (int i = 0; i < source.Configs.Count; i++) | ||
96 | { | ||
97 | // System.Console.WriteLine("loading asset into database"); | ||
98 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString()); | ||
99 | string name = source.Configs[i].GetString("name", ""); | ||
100 | sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0); | ||
101 | sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0); | ||
102 | string fileName = source.Configs[i].GetString("fileName", ""); | ||
103 | |||
104 | AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); | ||
105 | |||
106 | newAsset.Type = type; | ||
107 | newAsset.InvType = invType; | ||
108 | assets.Add(newAsset); | ||
109 | } | ||
110 | } | ||
111 | catch (XmlException e) | ||
112 | { | ||
113 | MainLog.Instance.Error("ASSETS", "Error loading " + filePath + ": " + e.ToString()); | ||
114 | } | ||
115 | } | ||
116 | assets.ForEach(action); | ||
117 | } | ||
118 | } | ||
119 | } | ||