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authorDiva Canto2010-05-09 13:39:56 -0700
committerDiva Canto2010-05-09 13:39:56 -0700
commitb233a4b2cab3a39f9edc17130cd7c2f2f807d6bb (patch)
tree0f895f8334a1f98f3ed9f273906f989314400ce5 /OpenSim/Framework/AssetBase.cs
parentAdd Delete handler to SQLite (NG) (diff)
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* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
Diffstat (limited to 'OpenSim/Framework/AssetBase.cs')
-rw-r--r--OpenSim/Framework/AssetBase.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 7ecf198..53d28be 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -36,10 +36,10 @@ namespace OpenSim.Framework
36 [Flags] 36 [Flags]
37 public enum AssetFlags : int 37 public enum AssetFlags : int
38 { 38 {
39 Normal = 0, 39 Normal = 0, // Immutable asset
40 Maptile = 1, 40 Maptile = 1, // What it says
41 Rewritable = 2, 41 Rewritable = 2, // Content can be rewritten
42 Collectable = 4 42 Collectable = 4 // Can be GC'ed after some time
43 } 43 }
44 44
45 /// <summary> 45 /// <summary>