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authorRobert Adams2013-06-11 17:18:12 -0700
committerRobert Adams2013-06-11 17:18:12 -0700
commit7556a0f699f8474b7ac23cbebacc695c93f374fa (patch)
tree58cbcb98112de67727e1efc39322799cbc5ca466 /OpenSim/Framework/Animation.cs
parentUncomment Mic's code and split to create new regression TestAddTemporaryAsset... (diff)
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Add TriggerScenePresenceUpdated events when an animation is added
or removed. Shouldn't impact anyone as only DSG seems to use OnScenePresenceUpdated event. Some minor format changes to AnimationSet's ToString().
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Animation.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Framework/Animation.cs b/OpenSim/Framework/Animation.cs
index 8bdf8f4..3425505 100644
--- a/OpenSim/Framework/Animation.cs
+++ b/OpenSim/Framework/Animation.cs
@@ -125,11 +125,10 @@ namespace OpenSim.Framework
125 Animation other = obj as Animation; 125 Animation other = obj as Animation;
126 if (other != null) 126 if (other != null)
127 { 127 {
128 return (other.AnimID == this.AnimID 128 return (other.AnimID.Equals(this.AnimID)
129 && other.SequenceNum == this.SequenceNum 129 && other.SequenceNum == this.SequenceNum
130 && other.ObjectID == this.ObjectID); 130 && other.ObjectID.Equals(this.ObjectID) );
131 } 131 }
132
133 return base.Equals(obj); 132 return base.Equals(obj);
134 } 133 }
135 134