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authordiva2009-02-17 00:35:52 +0000
committerdiva2009-02-17 00:35:52 +0000
commit7cc906213795fbe4878c0cfb8351272e847617e9 (patch)
tree861e1562c10feb985e2e04536d1268f993761ab6 /OpenSim/Framework/AgentCircuitManager.cs
parentcleanup (diff)
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Major change to how appearance is managed, including changes in login and user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
Diffstat (limited to 'OpenSim/Framework/AgentCircuitManager.cs')
-rw-r--r--OpenSim/Framework/AgentCircuitManager.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Framework/AgentCircuitManager.cs b/OpenSim/Framework/AgentCircuitManager.cs
index 56b40bd..cf333af 100644
--- a/OpenSim/Framework/AgentCircuitManager.cs
+++ b/OpenSim/Framework/AgentCircuitManager.cs
@@ -103,6 +103,13 @@ namespace OpenSim.Framework
103 } 103 }
104 } 104 }
105 105
106 public AgentCircuitData GetAgentCircuitData(uint circuitCode)
107 {
108 AgentCircuitData agentCircuit = null;
109 AgentCircuits.TryGetValue(circuitCode, out agentCircuit);
110 return agentCircuit;
111 }
112
106 public void UpdateAgentData(AgentCircuitData agentData) 113 public void UpdateAgentData(AgentCircuitData agentData)
107 { 114 {
108 if (AgentCircuits.ContainsKey((uint) agentData.circuitcode)) 115 if (AgentCircuits.ContainsKey((uint) agentData.circuitcode))