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authorMelanie2010-05-16 20:31:02 +0100
committerMelanie2010-05-16 20:31:02 +0100
commita6023ea89e4ef4bfd76ed7759b273f2ae8dc16cd (patch)
treed14e8de89a0a24c7f79d7ac6b39b92c4f7b7b2f6 /OpenSim/Framework/AgentCircuitManager.cs
parentFixes mantis #4691 for real. This time I tested it, and it works. (diff)
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Prevent a crash when the two agent dictionaries get out of sync
Diffstat (limited to 'OpenSim/Framework/AgentCircuitManager.cs')
-rw-r--r--OpenSim/Framework/AgentCircuitManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/AgentCircuitManager.cs b/OpenSim/Framework/AgentCircuitManager.cs
index 49d7822..1ce8c34 100644
--- a/OpenSim/Framework/AgentCircuitManager.cs
+++ b/OpenSim/Framework/AgentCircuitManager.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Framework
92 else 92 else
93 { 93 {
94 AgentCircuits.Add(circuitCode, agentData); 94 AgentCircuits.Add(circuitCode, agentData);
95 AgentCircuitsByUUID.Add(agentData.AgentID, agentData); 95 AgentCircuitsByUUID[agentData.AgentID] = agentData;
96 } 96 }
97 } 97 }
98 } 98 }