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author | Master ScienceSim | 2010-10-26 12:54:28 -0700 |
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committer | Master ScienceSim | 2010-10-26 12:54:28 -0700 |
commit | 9cfd3e1d5ac8383087fb09cf076e9ec199808fd7 (patch) | |
tree | 277f889477d147d28f7b829e3e9dc766c948a5f2 /OpenSim/Framework/AgentCircuitData.cs | |
parent | Made the check for texture assets asynchronous. This is one part of (diff) | |
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Small cleanup and add more debugging information
Diffstat (limited to 'OpenSim/Framework/AgentCircuitData.cs')
-rw-r--r-- | OpenSim/Framework/AgentCircuitData.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs index 098b33c..640a646 100644 --- a/OpenSim/Framework/AgentCircuitData.cs +++ b/OpenSim/Framework/AgentCircuitData.cs | |||
@@ -351,8 +351,8 @@ namespace OpenSim.Framework | |||
351 | OSDArray wears = (OSDArray)(args["wearables"]); | 351 | OSDArray wears = (OSDArray)(args["wearables"]); |
352 | for (int i = 0; i < wears.Count / 2; i++) | 352 | for (int i = 0; i < wears.Count / 2; i++) |
353 | { | 353 | { |
354 | Appearance.Wearables[i].ItemID = wears[i*2].AsUUID(); | 354 | AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID()); |
355 | Appearance.Wearables[i].AssetID = wears[(i*2)+1].AsUUID(); | 355 | Appearance.SetWearable(i,awear); |
356 | } | 356 | } |
357 | } | 357 | } |
358 | 358 | ||