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author | Mic Bowman | 2010-11-23 16:08:10 -0800 |
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committer | Justin Clark-Casey (justincc) | 2010-11-27 01:14:36 +0000 |
commit | 541a7660e06206c9a9eb2426dee0449afb554921 (patch) | |
tree | 16a99d09acd76e0c53b37300de069e0a4c6a8163 /OpenSim/Framework/AgentCircuitData.cs | |
parent | Another attempt at fixing failing test for creator info. (diff) | |
download | opensim-SC_OLD-541a7660e06206c9a9eb2426dee0449afb554921.zip opensim-SC_OLD-541a7660e06206c9a9eb2426dee0449afb554921.tar.gz opensim-SC_OLD-541a7660e06206c9a9eb2426dee0449afb554921.tar.bz2 opensim-SC_OLD-541a7660e06206c9a9eb2426dee0449afb554921.tar.xz |
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
Diffstat (limited to 'OpenSim/Framework/AgentCircuitData.cs')
-rw-r--r-- | OpenSim/Framework/AgentCircuitData.cs | 35 |
1 files changed, 15 insertions, 20 deletions
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs index cc9fcea..1600bdc 100644 --- a/OpenSim/Framework/AgentCircuitData.cs +++ b/OpenSim/Framework/AgentCircuitData.cs | |||
@@ -302,31 +302,26 @@ namespace OpenSim.Framework | |||
302 | if (args["start_pos"] != null) | 302 | if (args["start_pos"] != null) |
303 | Vector3.TryParse(args["start_pos"].AsString(), out startpos); | 303 | Vector3.TryParse(args["start_pos"].AsString(), out startpos); |
304 | 304 | ||
305 | // DEBUG ON | 305 | m_log.InfoFormat("[AGENTCIRCUITDATA] agentid={0}, child={1}, startpos={2}",AgentID,child,startpos.ToString()); |
306 | m_log.WarnFormat("[AGENTCIRCUITDATA] agentid={0}, child={1}, startpos={2}",AgentID,child,startpos.ToString()); | ||
307 | // DEBUG OFF | ||
308 | 306 | ||
309 | try { | 307 | try { |
310 | // Unpack various appearance elements | 308 | // Unpack various appearance elements |
311 | Appearance = new AvatarAppearance(AgentID); | 309 | Appearance = new AvatarAppearance(AgentID); |
312 | 310 | ||
313 | // Eventually this code should be deprecated, use full appearance | 311 | // Eventually this code should be deprecated, use full appearance |
314 | // packing in packed_appearance | 312 | // packing in packed_appearance |
315 | if (args["appearance_serial"] != null) | 313 | if (args["appearance_serial"] != null) |
316 | Appearance.Serial = args["appearance_serial"].AsInteger(); | 314 | Appearance.Serial = args["appearance_serial"].AsInteger(); |
317 | 315 | ||
318 | if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map)) | 316 | if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map)) |
319 | { | 317 | { |
320 | Appearance.Unpack((OSDMap)args["packed_appearance"]); | 318 | Appearance.Unpack((OSDMap)args["packed_appearance"]); |
321 | // DEBUG ON | 319 | m_log.InfoFormat("[AGENTCIRCUITDATA] unpacked appearance"); |
322 | m_log.WarnFormat("[AGENTCIRCUITDATA] unpacked appearance"); | 320 | } |
323 | // DEBUG OFF | 321 | else |
322 | m_log.Warn("[AGENTCIRCUITDATA] failed to find a valid packed_appearance"); | ||
324 | } | 323 | } |
325 | // DEBUG ON | 324 | catch (Exception e) |
326 | else | ||
327 | m_log.Warn("[AGENTCIRCUITDATA] failed to find a valid packed_appearance"); | ||
328 | // DEBUG OFF | ||
329 | } catch (Exception e) | ||
330 | { | 325 | { |
331 | m_log.ErrorFormat("[AGENTCIRCUITDATA] failed to unpack appearance; {0}",e.Message); | 326 | m_log.ErrorFormat("[AGENTCIRCUITDATA] failed to unpack appearance; {0}",e.Message); |
332 | } | 327 | } |