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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/AgentCircuitData.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/AgentCircuitData.cs')
-rw-r--r-- | OpenSim/Framework/AgentCircuitData.cs | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/OpenSim/Framework/AgentCircuitData.cs b/OpenSim/Framework/AgentCircuitData.cs index 8c184c4..045bd00 100644 --- a/OpenSim/Framework/AgentCircuitData.cs +++ b/OpenSim/Framework/AgentCircuitData.cs | |||
@@ -26,23 +26,23 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | 30 | ||
31 | namespace OpenSim.Framework | 31 | namespace OpenSim.Framework |
32 | { | 32 | { |
33 | public class AgentCircuitData | 33 | public class AgentCircuitData |
34 | { | 34 | { |
35 | public LLUUID AgentID; | 35 | public UUID AgentID; |
36 | public LLUUID BaseFolder; | 36 | public UUID BaseFolder; |
37 | public string CapsPath = String.Empty; | 37 | public string CapsPath = String.Empty; |
38 | public bool child; | 38 | public bool child; |
39 | public uint circuitcode; | 39 | public uint circuitcode; |
40 | public string firstname; | 40 | public string firstname; |
41 | public LLUUID InventoryFolder; | 41 | public UUID InventoryFolder; |
42 | public string lastname; | 42 | public string lastname; |
43 | public LLUUID SecureSessionID; | 43 | public UUID SecureSessionID; |
44 | public LLUUID SessionID; | 44 | public UUID SessionID; |
45 | public LLVector3 startpos; | 45 | public Vector3 startpos; |
46 | 46 | ||
47 | public AgentCircuitData() | 47 | public AgentCircuitData() |
48 | { | 48 | { |
@@ -50,16 +50,16 @@ namespace OpenSim.Framework | |||
50 | 50 | ||
51 | public AgentCircuitData(sAgentCircuitData cAgent) | 51 | public AgentCircuitData(sAgentCircuitData cAgent) |
52 | { | 52 | { |
53 | AgentID = new LLUUID(cAgent.AgentID); | 53 | AgentID = new UUID(cAgent.AgentID); |
54 | SessionID = new LLUUID(cAgent.SessionID); | 54 | SessionID = new UUID(cAgent.SessionID); |
55 | SecureSessionID = new LLUUID(cAgent.SecureSessionID); | 55 | SecureSessionID = new UUID(cAgent.SecureSessionID); |
56 | startpos = new LLVector3(cAgent.startposx, cAgent.startposy, cAgent.startposz); | 56 | startpos = new Vector3(cAgent.startposx, cAgent.startposy, cAgent.startposz); |
57 | firstname = cAgent.firstname; | 57 | firstname = cAgent.firstname; |
58 | lastname = cAgent.lastname; | 58 | lastname = cAgent.lastname; |
59 | circuitcode = cAgent.circuitcode; | 59 | circuitcode = cAgent.circuitcode; |
60 | child = cAgent.child; | 60 | child = cAgent.child; |
61 | InventoryFolder = new LLUUID(cAgent.InventoryFolder); | 61 | InventoryFolder = new UUID(cAgent.InventoryFolder); |
62 | BaseFolder = new LLUUID(cAgent.BaseFolder); | 62 | BaseFolder = new UUID(cAgent.BaseFolder); |
63 | CapsPath = cAgent.CapsPath; | 63 | CapsPath = cAgent.CapsPath; |
64 | } | 64 | } |
65 | } | 65 | } |
@@ -87,9 +87,9 @@ namespace OpenSim.Framework | |||
87 | 87 | ||
88 | public sAgentCircuitData(AgentCircuitData cAgent) | 88 | public sAgentCircuitData(AgentCircuitData cAgent) |
89 | { | 89 | { |
90 | AgentID = cAgent.AgentID.UUID; | 90 | AgentID = cAgent.AgentID.Guid; |
91 | SessionID = cAgent.SessionID.UUID; | 91 | SessionID = cAgent.SessionID.Guid; |
92 | SecureSessionID = cAgent.SecureSessionID.UUID; | 92 | SecureSessionID = cAgent.SecureSessionID.Guid; |
93 | startposx = cAgent.startpos.X; | 93 | startposx = cAgent.startpos.X; |
94 | startposy = cAgent.startpos.Y; | 94 | startposy = cAgent.startpos.Y; |
95 | startposz = cAgent.startpos.Z; | 95 | startposz = cAgent.startpos.Z; |
@@ -97,9 +97,9 @@ namespace OpenSim.Framework | |||
97 | lastname = cAgent.lastname; | 97 | lastname = cAgent.lastname; |
98 | circuitcode = cAgent.circuitcode; | 98 | circuitcode = cAgent.circuitcode; |
99 | child = cAgent.child; | 99 | child = cAgent.child; |
100 | InventoryFolder = cAgent.InventoryFolder.UUID; | 100 | InventoryFolder = cAgent.InventoryFolder.Guid; |
101 | BaseFolder = cAgent.BaseFolder.UUID; | 101 | BaseFolder = cAgent.BaseFolder.Guid; |
102 | CapsPath = cAgent.CapsPath; | 102 | CapsPath = cAgent.CapsPath; |
103 | } | 103 | } |
104 | } | 104 | } |
105 | } \ No newline at end of file | 105 | } |