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author | MW | 2007-06-22 22:21:08 +0000 |
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committer | MW | 2007-06-22 22:21:08 +0000 |
commit | d7121a422a334f20e96d09251cf7382164b590db (patch) | |
tree | 64ebfea926bc57569963bd1a8adc16e71c942ab1 /OpenSim/Examples/SimpleApp/Program.cs | |
parent | Imported Share folder from trunk (diff) | |
download | opensim-SC_OLD-d7121a422a334f20e96d09251cf7382164b590db.zip opensim-SC_OLD-d7121a422a334f20e96d09251cf7382164b590db.tar.gz opensim-SC_OLD-d7121a422a334f20e96d09251cf7382164b590db.tar.bz2 opensim-SC_OLD-d7121a422a334f20e96d09251cf7382164b590db.tar.xz |
Started work on CAPS support, now we have our first test capability, MapLayer requests are handled by CAPS.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Examples/SimpleApp/Program.cs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Examples/SimpleApp/Program.cs b/OpenSim/Examples/SimpleApp/Program.cs index 944bca3..ffcaa52 100644 --- a/OpenSim/Examples/SimpleApp/Program.cs +++ b/OpenSim/Examples/SimpleApp/Program.cs | |||
@@ -56,15 +56,14 @@ namespace SimpleApp | |||
56 | CommunicationsManager communicationsManager = new CommunicationsLocal(1000, 1000); | 56 | CommunicationsManager communicationsManager = new CommunicationsLocal(1000, 1000); |
57 | 57 | ||
58 | RegionInfo regionInfo = new RegionInfo( ); | 58 | RegionInfo regionInfo = new RegionInfo( ); |
59 | 59 | BaseHttpServer httpServer = new BaseHttpServer(simPort); | |
60 | udpServer.LocalWorld = new MyWorld( packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache ); | 60 | udpServer.LocalWorld = new MyWorld( packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer ); |
61 | 61 | ||
62 | // World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo); | 62 | // World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo); |
63 | // PhysicsScene physicsScene = new NullPhysicsScene(); | 63 | // PhysicsScene physicsScene = new NullPhysicsScene(); |
64 | // world.PhysicsScene = physicsScene; | 64 | // world.PhysicsScene = physicsScene; |
65 | // udpServer.LocalWorld = world; | 65 | // udpServer.LocalWorld = world; |
66 | 66 | ||
67 | BaseHttpServer httpServer = new BaseHttpServer( simPort ); | ||
68 | httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod ); | 67 | httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod ); |
69 | httpServer.Start(); | 68 | httpServer.Start(); |
70 | 69 | ||