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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Data
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Data')
-rw-r--r--OpenSim/Data/Base/BaseDataReader.cs2
-rw-r--r--OpenSim/Data/Base/BaseFieldMapper.cs2
-rw-r--r--OpenSim/Data/Base/Properties/AssemblyInfo.cs10
-rw-r--r--OpenSim/Data/IGridData.cs4
-rw-r--r--OpenSim/Data/IniConfig.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLDataStore.cs26
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGridData.cs18
-rw-r--r--OpenSim/Data/MSSQL/MSSQLInventoryData.cs16
-rw-r--r--OpenSim/Data/MSSQL/MSSQLManager.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLUserData.cs8
-rw-r--r--OpenSim/Data/MSSQL/Properties/AssemblyInfo.cs10
-rw-r--r--OpenSim/Data/MapperFactory/DataMapperFactory.cs2
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs10
-rw-r--r--OpenSim/Data/MySQL/MySQLDataStore.cs184
-rw-r--r--OpenSim/Data/MySQL/MySQLInventoryData.cs24
-rw-r--r--OpenSim/Data/MySQL/MySQLManager.cs16
-rw-r--r--OpenSim/Data/MySQL/MySQLUserData.cs20
-rw-r--r--OpenSim/Data/MySQL/Properties/AssemblyInfo.cs10
-rw-r--r--OpenSim/Data/NHibernate/LLUUIDUserType.cs4
-rw-r--r--OpenSim/Data/NHibernate/NHibernateAssetData.cs10
-rw-r--r--OpenSim/Data/NHibernate/NHibernateInventoryData.cs30
-rw-r--r--OpenSim/Data/NHibernate/NHibernateUserData.cs42
-rw-r--r--OpenSim/Data/Null/NullDataStore.cs4
-rw-r--r--OpenSim/Data/Null/Properties/AssemblyInfo.cs10
-rw-r--r--OpenSim/Data/OpenSimObjectFieldMapper.cs2
-rw-r--r--OpenSim/Data/PrimitiveBaseShapeTableMapper.cs2
-rw-r--r--OpenSim/Data/Properties/AssemblyInfo.cs10
-rw-r--r--OpenSim/Data/RegionProfileData.cs8
-rw-r--r--OpenSim/Data/SQLite/Properties/AssemblyInfo.cs10
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs24
-rw-r--r--OpenSim/Data/SQLite/SQLiteInventoryStore.cs34
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs116
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserData.cs36
-rw-r--r--OpenSim/Data/SQLite/SQLiteUtils.cs4
-rw-r--r--OpenSim/Data/UserDataBase.cs4
36 files changed, 360 insertions, 360 deletions
diff --git a/OpenSim/Data/Base/BaseDataReader.cs b/OpenSim/Data/Base/BaseDataReader.cs
index b71a966..517f672 100644
--- a/OpenSim/Data/Base/BaseDataReader.cs
+++ b/OpenSim/Data/Base/BaseDataReader.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Data.Base
126 { 126 {
127 int ordinal = m_source.GetOrdinal(name); 127 int ordinal = m_source.GetOrdinal(name);
128 int int32 = m_source.GetInt32(ordinal); 128 int int32 = m_source.GetInt32(ordinal);
129 return int32; 129 return int32;
130 } 130 }
131 131
132 public Int64 GetInt64(string name) 132 public Int64 GetInt64(string name)
diff --git a/OpenSim/Data/Base/BaseFieldMapper.cs b/OpenSim/Data/Base/BaseFieldMapper.cs
index 64adb32..4fdc7b9 100644
--- a/OpenSim/Data/Base/BaseFieldMapper.cs
+++ b/OpenSim/Data/Base/BaseFieldMapper.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Data.Common; 30using System.Data.Common;
31 31
32namespace OpenSim.Data.Base 32namespace OpenSim.Data.Base
33{ 33{
34 public delegate TField ObjectGetAccessor<TObj, TField>(TObj obj); 34 public delegate TField ObjectGetAccessor<TObj, TField>(TObj obj);
35 public delegate void ObjectSetAccessor<TObj, TField>(TObj obj, TField value); 35 public delegate void ObjectSetAccessor<TObj, TField>(TObj obj, TField value);
36 36
diff --git a/OpenSim/Data/Base/Properties/AssemblyInfo.cs b/OpenSim/Data/Base/Properties/AssemblyInfo.cs
index f851df0..f165434 100644
--- a/OpenSim/Data/Base/Properties/AssemblyInfo.cs
+++ b/OpenSim/Data/Base/Properties/AssemblyInfo.cs
@@ -29,7 +29,7 @@ using System.Reflection;
29using System.Runtime.InteropServices; 29using System.Runtime.InteropServices;
30using System.Security; 30using System.Security;
31 31
32// General Information about an assembly is controlled through the following 32// General information about an assembly is controlled through the following
33// set of attributes. Change these attribute values to modify the information 33// set of attributes. Change these attribute values to modify the information
34// associated with an assembly. 34// associated with an assembly.
35 35
@@ -42,8 +42,8 @@ using System.Security;
42[assembly : AssemblyTrademark("")] 42[assembly : AssemblyTrademark("")]
43[assembly : AssemblyCulture("")] 43[assembly : AssemblyCulture("")]
44 44
45// Setting ComVisible to false makes the types in this assembly not visible 45// Setting ComVisible to false makes the types in this assembly not visible
46// to COM components. If you need to access a type in this assembly from 46// to COM components. If you need to access a type in this assembly from
47// COM, set the ComVisible attribute to true on that type. 47// COM, set the ComVisible attribute to true on that type.
48 48
49[assembly : ComVisible(false)] 49[assembly : ComVisible(false)]
@@ -55,11 +55,11 @@ using System.Security;
55// Version information for an assembly consists of the following four values: 55// Version information for an assembly consists of the following four values:
56// 56//
57// Major Version 57// Major Version
58// Minor Version 58// Minor Version
59// Build Number 59// Build Number
60// Revision 60// Revision
61// 61//
62// You can specify all the values or you can default the Revision and Build Numbers 62// You can specify all the values or you can default the Revision and Build Numbers
63// by using the '*' as shown below: 63// by using the '*' as shown below:
64 64
65[assembly : AssemblyVersion("1.0.0.0")] 65[assembly : AssemblyVersion("1.0.0.0")]
diff --git a/OpenSim/Data/IGridData.cs b/OpenSim/Data/IGridData.cs
index 7681516..b2a8d26 100644
--- a/OpenSim/Data/IGridData.cs
+++ b/OpenSim/Data/IGridData.cs
@@ -28,7 +28,7 @@
28using libsecondlife; 28using libsecondlife;
29 29
30namespace OpenSim.Data 30namespace OpenSim.Data
31{ 31{
32 public enum DataResponse 32 public enum DataResponse
33 { 33 {
34 RESPONSE_OK, 34 RESPONSE_OK,
@@ -74,7 +74,7 @@ namespace OpenSim.Data
74 RegionProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax); 74 RegionProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax);
75 75
76 /// <summary> 76 /// <summary>
77 /// Authenticates a sim by use of its recv key. 77 /// Authenticates a sim by use of its recv key.
78 /// WARNING: Insecure 78 /// WARNING: Insecure
79 /// </summary> 79 /// </summary>
80 /// <param name="UUID">The UUID sent by the sim</param> 80 /// <param name="UUID">The UUID sent by the sim</param>
diff --git a/OpenSim/Data/IniConfig.cs b/OpenSim/Data/IniConfig.cs
index 700a681..d8a435d 100644
--- a/OpenSim/Data/IniConfig.cs
+++ b/OpenSim/Data/IniConfig.cs
@@ -28,7 +28,7 @@
28using System.IO; 28using System.IO;
29using System.Text.RegularExpressions; 29using System.Text.RegularExpressions;
30 30
31/* 31/*
32 Taken from public code listing at by Alex Pinsker 32 Taken from public code listing at by Alex Pinsker
33 http://alexpinsker.blogspot.com/2005/12/reading-ini-file-from-c_113432097333021549.html 33 http://alexpinsker.blogspot.com/2005/12/reading-ini-file-from-c_113432097333021549.html
34 */ 34 */
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index 5ae60a1..12a03eb 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -216,7 +216,7 @@ namespace OpenSim.Data.MSSQL
216 216
217 override public string Version 217 override public string Version
218 { 218 {
219// get { return database.getVersion(); } 219// get { return database.getVersion(); }
220 get { return database.getVersion(); } 220 get { return database.getVersion(); }
221 } 221 }
222 222
diff --git a/OpenSim/Data/MSSQL/MSSQLDataStore.cs b/OpenSim/Data/MSSQL/MSSQLDataStore.cs
index 08217dc..8bb15c8 100644
--- a/OpenSim/Data/MSSQL/MSSQLDataStore.cs
+++ b/OpenSim/Data/MSSQL/MSSQLDataStore.cs
@@ -140,7 +140,7 @@ namespace OpenSim.Data.MSSQL
140 m_landAccessListTable = createLandAccessListTable(); 140 m_landAccessListTable = createLandAccessListTable();
141 m_dataSet.Tables.Add(m_landAccessListTable); 141 m_dataSet.Tables.Add(m_landAccessListTable);
142 setupLandAccessCommands(m_landAccessListDataAdapter, m_connection); 142 setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
143 m_landAccessListDataAdapter.Fill(m_landAccessListTable); 143 m_landAccessListDataAdapter.Fill(m_landAccessListTable);
144 } 144 }
145 } 145 }
146 146
@@ -172,7 +172,7 @@ namespace OpenSim.Data.MSSQL
172 public void RemoveObject(LLUUID obj, LLUUID regionUUID) 172 public void RemoveObject(LLUUID obj, LLUUID regionUUID)
173 { 173 {
174 // Instance.RemoveObject(obj, regionUUID); 174 // Instance.RemoveObject(obj, regionUUID);
175 175
176 m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); 176 m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
177 177
178 DataTable prims = m_primTable; 178 DataTable prims = m_primTable;
@@ -222,7 +222,7 @@ namespace OpenSim.Data.MSSQL
222 222
223 /// <summary> 223 /// <summary>
224 /// Load persisted objects from region storage. 224 /// Load persisted objects from region storage.
225 /// </summary> 225 /// </summary>
226 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) 226 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
227 { 227 {
228 // return Instance.LoadObjects(regionUUID); 228 // return Instance.LoadObjects(regionUUID);
@@ -328,12 +328,12 @@ namespace OpenSim.Data.MSSQL
328 TaskInventoryItem item = buildItem(row); 328 TaskInventoryItem item = buildItem(row);
329 inventory.Add(item); 329 inventory.Add(item);
330 330
331 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); 331 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
332 } 332 }
333 333
334 prim.RestoreInventoryItems(inventory); 334 prim.RestoreInventoryItems(inventory);
335 335
336 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in 336 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
337 // every item). This data should really be stored in the prim table itself. 337 // every item). This data should really be stored in the prim table itself.
338 if (dbItemRows.Length > 0) 338 if (dbItemRows.Length > 0)
339 { 339 {
@@ -527,7 +527,7 @@ namespace OpenSim.Data.MSSQL
527 /*********************************************************************** 527 /***********************************************************************
528 * 528 *
529 * Database Definition Functions 529 * Database Definition Functions
530 * 530 *
531 * This should be db agnostic as we define them in ADO.NET terms 531 * This should be db agnostic as we define them in ADO.NET terms
532 * 532 *
533 **********************************************************************/ 533 **********************************************************************/
@@ -742,7 +742,7 @@ namespace OpenSim.Data.MSSQL
742 } 742 }
743 743
744 /*********************************************************************** 744 /***********************************************************************
745 * 745 *
746 * Convert between ADO.NET <=> OpenSim Objects 746 * Convert between ADO.NET <=> OpenSim Objects
747 * 747 *
748 * These should be database independant 748 * These should be database independant
@@ -1198,7 +1198,7 @@ namespace OpenSim.Data.MSSQL
1198 1198
1199 m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); 1199 m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
1200 1200
1201 // For now, we're just going to crudely remove all the previous inventory items 1201 // For now, we're just going to crudely remove all the previous inventory items
1202 // no matter whether they have changed or not, and replace them with the current set. 1202 // no matter whether they have changed or not, and replace them with the current set.
1203 lock (m_dataSet) 1203 lock (m_dataSet)
1204 { 1204 {
@@ -1209,7 +1209,7 @@ namespace OpenSim.Data.MSSQL
1209 { 1209 {
1210 // m_log.InfoFormat( 1210 // m_log.InfoFormat(
1211 // "[REGION DB]: " + 1211 // "[REGION DB]: " +
1212 // "Adding item {0}, {1} to prim ID {2}", 1212 // "Adding item {0}, {1} to prim ID {2}",
1213 // newItem.Name, newItem.ItemID, newItem.ParentPartID); 1213 // newItem.Name, newItem.ItemID, newItem.ParentPartID);
1214 1214
1215 DataRow newItemRow = m_itemsTable.NewRow(); 1215 DataRow newItemRow = m_itemsTable.NewRow();
@@ -1282,7 +1282,7 @@ namespace OpenSim.Data.MSSQL
1282 sql += subsql; 1282 sql += subsql;
1283 sql += " where " + pk; 1283 sql += " where " + pk;
1284 SqlCommand cmd = new SqlCommand(sql); 1284 SqlCommand cmd = new SqlCommand(sql);
1285 1285
1286 // this provides the binding for all our parameters, so 1286 // this provides the binding for all our parameters, so
1287 // much less code than it used to be 1287 // much less code than it used to be
1288 1288
@@ -1329,7 +1329,7 @@ namespace OpenSim.Data.MSSQL
1329 /// This is a convenience function that collapses 5 repetitive 1329 /// This is a convenience function that collapses 5 repetitive
1330 /// lines for defining SqlParameters to 2 parameters: 1330 /// lines for defining SqlParameters to 2 parameters:
1331 /// column name and database type. 1331 /// column name and database type.
1332 /// 1332 ///
1333 /// It assumes certain conventions like :param as the param 1333 /// It assumes certain conventions like :param as the param
1334 /// name to replace in parametrized queries, and that source 1334 /// name to replace in parametrized queries, and that source
1335 /// version is always current version, both of which are fine 1335 /// version is always current version, both of which are fine
@@ -1424,7 +1424,7 @@ namespace OpenSim.Data.MSSQL
1424 SqlCommand tcmd = new SqlCommand(createTerrain, conn); 1424 SqlCommand tcmd = new SqlCommand(createTerrain, conn);
1425 SqlCommand lcmd = new SqlCommand(createLand, conn); 1425 SqlCommand lcmd = new SqlCommand(createLand, conn);
1426 SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn); 1426 SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn);
1427 1427
1428 conn.Open(); 1428 conn.Open();
1429 try 1429 try
1430 { 1430 {
@@ -1604,6 +1604,6 @@ namespace OpenSim.Data.MSSQL
1604 { 1604 {
1605 return DbType.String; 1605 return DbType.String;
1606 } 1606 }
1607 } 1607 }
1608 } 1608 }
1609} 1609}
diff --git a/OpenSim/Data/MSSQL/MSSQLGridData.cs b/OpenSim/Data/MSSQL/MSSQLGridData.cs
index cf81bee..0bdd460 100644
--- a/OpenSim/Data/MSSQL/MSSQLGridData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGridData.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Data.MSSQL
79 private void TestTables() 79 private void TestTables()
80 { 80 {
81 IDbCommand cmd = database.Query("SELECT TOP 1 * FROM "+m_regionsTableName, new Dictionary<string, string>()); 81 IDbCommand cmd = database.Query("SELECT TOP 1 * FROM "+m_regionsTableName, new Dictionary<string, string>());
82 82
83 try 83 try
84 { 84 {
85 cmd.ExecuteNonQuery(); 85 cmd.ExecuteNonQuery();
@@ -88,7 +88,7 @@ namespace OpenSim.Data.MSSQL
88 catch (Exception) 88 catch (Exception)
89 { 89 {
90 m_log.Info("[GRID DB]: MSSQL Database doesn't exist... creating"); 90 m_log.Info("[GRID DB]: MSSQL Database doesn't exist... creating");
91 database.ExecuteResourceSql("Mssql-regions.sql"); 91 database.ExecuteResourceSql("Mssql-regions.sql");
92 } 92 }
93 } 93 }
94 94
@@ -161,7 +161,7 @@ namespace OpenSim.Data.MSSQL
161 } 161 }
162 return null; 162 return null;
163 } 163 }
164 164
165 /// <summary> 165 /// <summary>
166 /// Returns a sim profile from its UUID 166 /// Returns a sim profile from its UUID
167 /// </summary> 167 /// </summary>
@@ -255,17 +255,17 @@ namespace OpenSim.Data.MSSQL
255 { 255 {
256 //Insert new region 256 //Insert new region
257 string sql = 257 string sql =
258 "UPDATE " + m_regionsTableName + @" SET 258 "UPDATE " + m_regionsTableName + @" SET
259 [regionHandle]=@regionHandle, [regionName]=@regionName, 259 [regionHandle]=@regionHandle, [regionName]=@regionName,
260 [regionRecvKey]=@regionRecvKey, [regionSecret]=@regionSecret, [regionSendKey]=@regionSendKey, 260 [regionRecvKey]=@regionRecvKey, [regionSecret]=@regionSecret, [regionSendKey]=@regionSendKey,
261 [regionDataURI]=@regionDataURI, [serverIP]=@serverIP, [serverPort]=@serverPort, [serverURI]=@serverURI, 261 [regionDataURI]=@regionDataURI, [serverIP]=@serverIP, [serverPort]=@serverPort, [serverURI]=@serverURI,
262 [locX]=@locX, [locY]=@locY, [locZ]=@locZ, [eastOverrideHandle]=@eastOverrideHandle, 262 [locX]=@locX, [locY]=@locY, [locZ]=@locZ, [eastOverrideHandle]=@eastOverrideHandle,
263 [westOverrideHandle]=@westOverrideHandle, [southOverrideHandle]=@southOverrideHandle, 263 [westOverrideHandle]=@westOverrideHandle, [southOverrideHandle]=@southOverrideHandle,
264 [northOverrideHandle]=@northOverrideHandle, [regionAssetURI]=@regionAssetURI, 264 [northOverrideHandle]=@northOverrideHandle, [regionAssetURI]=@regionAssetURI,
265 [regionAssetRecvKey]=@regionAssetRecvKey, [regionAssetSendKey]=@regionAssetSendKey, 265 [regionAssetRecvKey]=@regionAssetRecvKey, [regionAssetSendKey]=@regionAssetSendKey,
266 [regionUserURI]=@regionUserURI, [regionUserRecvKey]=@regionUserRecvKey, [regionUserSendKey]=@regionUserSendKey, 266 [regionUserURI]=@regionUserURI, [regionUserRecvKey]=@regionUserRecvKey, [regionUserSendKey]=@regionUserSendKey,
267 [regionMapTexture]=@regionMapTexture, [serverHttpPort]=@serverHttpPort, 267 [regionMapTexture]=@regionMapTexture, [serverHttpPort]=@serverHttpPort,
268 [serverRemotingPort]=@serverRemotingPort, [owner_uuid]=@owner_uuid 268 [serverRemotingPort]=@serverRemotingPort, [owner_uuid]=@owner_uuid
269 where [uuid]=@uuid"; 269 where [uuid]=@uuid";
270 270
271 Dictionary<string, string> parameters = new Dictionary<string, string>(); 271 Dictionary<string, string> parameters = new Dictionary<string, string>();
diff --git a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs
index 611a559..69d45f7 100644
--- a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Data.MSSQL
80 if (tableName == null) 80 if (tableName == null)
81 { 81 {
82 database.ExecuteResourceSql("CreateFoldersTable.sql"); 82 database.ExecuteResourceSql("CreateFoldersTable.sql");
83 //database.ExecuteResourceSql("UpgradeFoldersTableToVersion2.sql"); 83 //database.ExecuteResourceSql("UpgradeFoldersTableToVersion2.sql");
84 return; 84 return;
85 } 85 }
86 } 86 }
@@ -236,9 +236,9 @@ namespace OpenSim.Data.MSSQL
236 236
237 // There should only ever be one root folder for a user. However, if there's more 237 // There should only ever be one root folder for a user. However, if there's more
238 // than one we'll simply use the first one rather than failing. It would be even 238 // than one we'll simply use the first one rather than failing. It would be even
239 // nicer to print some message to this effect, but this feels like it's too low a 239 // nicer to print some message to this effect, but this feels like it's too low a
240 // to put such a message out, and it's too minor right now to spare the time to 240 // to put such a message out, and it's too minor right now to spare the time to
241 // suitably refactor. 241 // suitably refactor.
242 if (items.Count > 0) 242 if (items.Count > 0)
243 { 243 {
244 rootFolder = items[0]; 244 rootFolder = items[0];
@@ -326,7 +326,7 @@ namespace OpenSim.Data.MSSQL
326 item.GroupID = new LLUUID(reader["groupID"].ToString()); 326 item.GroupID = new LLUUID(reader["groupID"].ToString());
327 item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]); 327 item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
328 item.Flags = (uint) reader["flags"]; 328 item.Flags = (uint) reader["flags"];
329 329
330 return item; 330 return item;
331 } 331 }
332 catch (SqlException e) 332 catch (SqlException e)
@@ -455,7 +455,7 @@ namespace OpenSim.Data.MSSQL
455 + ", @inventoryNextPermissions, @inventoryCurrentPermissions, @invType, @creatorID" 455 + ", @inventoryNextPermissions, @inventoryCurrentPermissions, @invType, @creatorID"
456 + ", @inventoryBasePermissions, @inventoryEveryOnePermissions, @salePrice, @saleType" 456 + ", @inventoryBasePermissions, @inventoryEveryOnePermissions, @salePrice, @saleType"
457 + ", @creationDate, @groupID, @groupOwned, @flags);"; 457 + ", @creationDate, @groupID, @groupOwned, @flags);";
458 458
459 try 459 try
460 { 460 {
461 Dictionary<string, string> param = new Dictionary<string, string>(); 461 Dictionary<string, string> param = new Dictionary<string, string>();
@@ -472,7 +472,7 @@ namespace OpenSim.Data.MSSQL
472 param["creatorID"] = item.Creator.ToString(); 472 param["creatorID"] = item.Creator.ToString();
473 param["inventoryBasePermissions"] = Convert.ToString(item.BasePermissions); 473 param["inventoryBasePermissions"] = Convert.ToString(item.BasePermissions);
474 param["inventoryEveryOnePermissions"] = Convert.ToString(item.EveryOnePermissions); 474 param["inventoryEveryOnePermissions"] = Convert.ToString(item.EveryOnePermissions);
475 475
476 param["salePrice"] = Convert.ToString(item.SalePrice); 476 param["salePrice"] = Convert.ToString(item.SalePrice);
477 param["saleType"] = Convert.ToString(item.SaleType); 477 param["saleType"] = Convert.ToString(item.SaleType);
478 param["creationDate"] = Convert.ToString(item.CreationDate); 478 param["creationDate"] = Convert.ToString(item.CreationDate);
@@ -550,7 +550,7 @@ namespace OpenSim.Data.MSSQL
550 } 550 }
551 551
552 /// <summary> 552 /// <summary>
553 /// 553 ///
554 /// </summary> 554 /// </summary>
555 /// <param name="item"></param> 555 /// <param name="item"></param>
556 public void deleteInventoryItem(LLUUID itemID) 556 public void deleteInventoryItem(LLUUID itemID)
@@ -667,7 +667,7 @@ namespace OpenSim.Data.MSSQL
667 } 667 }
668 668
669 /// <summary> 669 /// <summary>
670 /// Append a list of all the child folders of a parent folder 670 /// Append a list of all the child folders of a parent folder
671 /// </summary> 671 /// </summary>
672 /// <param name="folders">list where folders will be appended</param> 672 /// <param name="folders">list where folders will be appended</param>
673 /// <param name="parentID">ID of parent</param> 673 /// <param name="parentID">ID of parent</param>
diff --git a/OpenSim/Data/MSSQL/MSSQLManager.cs b/OpenSim/Data/MSSQL/MSSQLManager.cs
index 2aea641..3221b3a 100644
--- a/OpenSim/Data/MSSQL/MSSQLManager.cs
+++ b/OpenSim/Data/MSSQL/MSSQLManager.cs
@@ -442,7 +442,7 @@ namespace OpenSim.Data.MSSQL
442 442
443 return returnval; 443 return returnval;
444 } 444 }
445 445
446 /// <summary> 446 /// <summary>
447 /// Execute a SQL statement stored in a resource, as a string 447 /// Execute a SQL statement stored in a resource, as a string
448 /// </summary> 448 /// </summary>
@@ -509,7 +509,7 @@ namespace OpenSim.Data.MSSQL
509 throw new Exception(string.Format("Resource '{0}' was not found", name)); 509 throw new Exception(string.Format("Resource '{0}' was not found", name));
510 } 510 }
511 511
512 /// <summary> 512 /// <summary>
513 /// Returns the version of this DB provider 513 /// Returns the version of this DB provider
514 /// </summary> 514 /// </summary>
515 /// <returns>A string containing the DB provider</returns> 515 /// <returns>A string containing the DB provider</returns>
diff --git a/OpenSim/Data/MSSQL/MSSQLUserData.cs b/OpenSim/Data/MSSQL/MSSQLUserData.cs
index 844b7fa..9dc6812 100644
--- a/OpenSim/Data/MSSQL/MSSQLUserData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLUserData.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Data.MSSQL
105 { 105 {
106 database.ExecuteResourceSql("Mssql-users.sql"); 106 database.ExecuteResourceSql("Mssql-users.sql");
107 } 107 }
108 108
109 cmd = database.Query("select top 1 * from " + m_agentsTableName, new Dictionary<string, string>()); 109 cmd = database.Query("select top 1 * from " + m_agentsTableName, new Dictionary<string, string>());
110 try 110 try
111 { 111 {
@@ -747,7 +747,7 @@ namespace OpenSim.Data.MSSQL
747 747
748 /// Appearance 748 /// Appearance
749 /// TODO: stubs for now to get us to a compiling state gently 749 /// TODO: stubs for now to get us to a compiling state gently
750 // override public AvatarAppearance GetUserAppearance(LLUUID user) 750 // override public AvatarAppearance GetUserAppearance(LLUUID user)
751 // { 751 // {
752 // return new AvatarAppearance(); 752 // return new AvatarAppearance();
753 // } 753 // }
@@ -761,12 +761,12 @@ namespace OpenSim.Data.MSSQL
761 { 761 {
762 return; 762 return;
763 } 763 }
764 764
765 override public void RemoveAttachment(LLUUID user, LLUUID item) 765 override public void RemoveAttachment(LLUUID user, LLUUID item)
766 { 766 {
767 return; 767 return;
768 } 768 }
769 769
770 override public List<LLUUID> GetAttachments(LLUUID user) 770 override public List<LLUUID> GetAttachments(LLUUID user)
771 { 771 {
772 return new List<LLUUID>(); 772 return new List<LLUUID>();
diff --git a/OpenSim/Data/MSSQL/Properties/AssemblyInfo.cs b/OpenSim/Data/MSSQL/Properties/AssemblyInfo.cs
index 6b2c214..279e1a9 100644
--- a/OpenSim/Data/MSSQL/Properties/AssemblyInfo.cs
+++ b/OpenSim/Data/MSSQL/Properties/AssemblyInfo.cs
@@ -28,7 +28,7 @@
28using System.Reflection; 28using System.Reflection;
29using System.Runtime.InteropServices; 29using System.Runtime.InteropServices;
30 30
31// General Information about an assembly is controlled through the following 31// General information about an assembly is controlled through the following
32// set of attributes. Change these attribute values to modify the information 32// set of attributes. Change these attribute values to modify the information
33// associated with an assembly. 33// associated with an assembly.
34 34
@@ -41,8 +41,8 @@ using System.Runtime.InteropServices;
41[assembly : AssemblyTrademark("")] 41[assembly : AssemblyTrademark("")]
42[assembly : AssemblyCulture("")] 42[assembly : AssemblyCulture("")]
43 43
44// Setting ComVisible to false makes the types in this assembly not visible 44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from 45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type. 46// COM, set the ComVisible attribute to true on that type.
47 47
48[assembly : ComVisible(false)] 48[assembly : ComVisible(false)]
@@ -54,11 +54,11 @@ using System.Runtime.InteropServices;
54// Version information for an assembly consists of the following four values: 54// Version information for an assembly consists of the following four values:
55// 55//
56// Major Version 56// Major Version
57// Minor Version 57// Minor Version
58// Build Number 58// Build Number
59// Revision 59// Revision
60// 60//
61// You can specify all the values or you can default the Revision and Build Numbers 61// You can specify all the values or you can default the Revision and Build Numbers
62// by using the '*' as shown below: 62// by using the '*' as shown below:
63 63
64[assembly : AssemblyVersion("1.0.0.0")] 64[assembly : AssemblyVersion("1.0.0.0")]
diff --git a/OpenSim/Data/MapperFactory/DataMapperFactory.cs b/OpenSim/Data/MapperFactory/DataMapperFactory.cs
index 1d981f8..0b1fadd 100644
--- a/OpenSim/Data/MapperFactory/DataMapperFactory.cs
+++ b/OpenSim/Data/MapperFactory/DataMapperFactory.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Data.MapperFactory
49 return new MSSQLDatabaseMapper(connectionString); 49 return new MSSQLDatabaseMapper(connectionString);
50 default: 50 default:
51 throw new ArgumentException("Unknown Database Mapper type [" + type + "]."); 51 throw new ArgumentException("Unknown Database Mapper type [" + type + "].");
52 } 52 }
53 } 53 }
54 } 54 }
55} 55}
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 7e6289b..e556352 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Data.MySQL
79 _dbConnection.Connection); 79 _dbConnection.Connection);
80 MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); 80 MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
81 p.Value = assetID.GetBytes(); 81 p.Value = assetID.GetBytes();
82 82
83 try 83 try
84 { 84 {
85 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) 85 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
@@ -111,7 +111,7 @@ namespace OpenSim.Data.MySQL
111 } 111 }
112 112
113 override public void CreateAsset(AssetBase asset) 113 override public void CreateAsset(AssetBase asset)
114 { 114 {
115 lock (_dbConnection) 115 lock (_dbConnection)
116 { 116 {
117 MySqlCommand cmd = 117 MySqlCommand cmd =
@@ -119,10 +119,10 @@ namespace OpenSim.Data.MySQL
119 "REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" + 119 "REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
120 "VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", 120 "VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)",
121 _dbConnection.Connection); 121 _dbConnection.Connection);
122 122
123 // need to ensure we dispose 123 // need to ensure we dispose
124 try 124 try
125 { 125 {
126 using (cmd) 126 using (cmd)
127 { 127 {
128 MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); 128 MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
@@ -145,7 +145,7 @@ namespace OpenSim.Data.MySQL
145 "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString() 145 "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
146 + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name); 146 + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
147 _dbConnection.Reconnect(); 147 _dbConnection.Reconnect();
148 } 148 }
149 } 149 }
150 } 150 }
151 151
diff --git a/OpenSim/Data/MySQL/MySQLDataStore.cs b/OpenSim/Data/MySQL/MySQLDataStore.cs
index ac0d382..3c39a5e 100644
--- a/OpenSim/Data/MySQL/MySQLDataStore.cs
+++ b/OpenSim/Data/MySQL/MySQLDataStore.cs
@@ -50,12 +50,12 @@ namespace OpenSim.Data.MySQL
50 private const string m_terrainSelect = "select * from terrain limit 1"; 50 private const string m_terrainSelect = "select * from terrain limit 1";
51 private const string m_landSelect = "select * from land"; 51 private const string m_landSelect = "select * from land";
52 private const string m_landAccessListSelect = "select * from landaccesslist"; 52 private const string m_landAccessListSelect = "select * from landaccesslist";
53 53
54 54
55 /// <summary> 55 /// <summary>
56 /// We're only using this to version the table! 56 /// We're only using this to version the table!
57 /// </summary> 57 /// </summary>
58 58
59 59
60 private DataSet m_dataSet; 60 private DataSet m_dataSet;
61 private MySqlDataAdapter m_primDataAdapter; 61 private MySqlDataAdapter m_primDataAdapter;
@@ -65,16 +65,16 @@ namespace OpenSim.Data.MySQL
65 private MySqlDataAdapter m_terrainDataAdapter; 65 private MySqlDataAdapter m_terrainDataAdapter;
66 private MySqlDataAdapter m_landDataAdapter; 66 private MySqlDataAdapter m_landDataAdapter;
67 private MySqlDataAdapter m_landAccessListDataAdapter; 67 private MySqlDataAdapter m_landAccessListDataAdapter;
68 68
69 private DataTable m_primTable; 69 private DataTable m_primTable;
70 private DataTable m_shapeTable; 70 private DataTable m_shapeTable;
71 private DataTable m_itemsTable; 71 private DataTable m_itemsTable;
72 private DataTable m_terrainTable; 72 private DataTable m_terrainTable;
73 private DataTable m_landTable; 73 private DataTable m_landTable;
74 private DataTable m_landAccessListTable; 74 private DataTable m_landAccessListTable;
75 75
76 // Temporary attribute while this is experimental 76 // Temporary attribute while this is experimental
77 private bool persistPrimInventories; 77 private bool persistPrimInventories;
78 78
79 /*********************************************************************** 79 /***********************************************************************
80 * 80 *
@@ -98,9 +98,9 @@ namespace OpenSim.Data.MySQL
98 98
99 MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, m_connection); 99 MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, m_connection);
100 m_shapeDataAdapter = new MySqlDataAdapter(shapeSelectCmd); 100 m_shapeDataAdapter = new MySqlDataAdapter(shapeSelectCmd);
101 101
102 MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, m_connection); 102 MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, m_connection);
103 m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd); 103 m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd);
104 104
105 MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, m_connection); 105 MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, m_connection);
106 m_terrainDataAdapter = new MySqlDataAdapter(terrainSelectCmd); 106 m_terrainDataAdapter = new MySqlDataAdapter(terrainSelectCmd);
@@ -111,7 +111,7 @@ namespace OpenSim.Data.MySQL
111 MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, m_connection); 111 MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, m_connection);
112 m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd); 112 m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd);
113 113
114 114
115 TestTables(m_connection); 115 TestTables(m_connection);
116 116
117 lock (m_dataSet) 117 lock (m_dataSet)
@@ -125,13 +125,13 @@ namespace OpenSim.Data.MySQL
125 m_dataSet.Tables.Add(m_shapeTable); 125 m_dataSet.Tables.Add(m_shapeTable);
126 SetupShapeCommands(m_shapeDataAdapter, m_connection); 126 SetupShapeCommands(m_shapeDataAdapter, m_connection);
127 m_shapeDataAdapter.Fill(m_shapeTable); 127 m_shapeDataAdapter.Fill(m_shapeTable);
128 128
129 if (persistPrimInventories) 129 if (persistPrimInventories)
130 { 130 {
131 m_itemsTable = createItemsTable(); 131 m_itemsTable = createItemsTable();
132 m_dataSet.Tables.Add(m_itemsTable); 132 m_dataSet.Tables.Add(m_itemsTable);
133 SetupItemsCommands(m_itemsDataAdapter, m_connection); 133 SetupItemsCommands(m_itemsDataAdapter, m_connection);
134 m_itemsDataAdapter.Fill(m_itemsTable); 134 m_itemsDataAdapter.Fill(m_itemsTable);
135 } 135 }
136 136
137 m_terrainTable = createTerrainTable(); 137 m_terrainTable = createTerrainTable();
@@ -195,7 +195,7 @@ namespace OpenSim.Data.MySQL
195 195
196 UpgradeLandTable(tableList["land"], dbconn); 196 UpgradeLandTable(tableList["land"], dbconn);
197 //database.Close(); 197 //database.Close();
198 198
199 } 199 }
200 200
201 /// <summary> 201 /// <summary>
@@ -290,12 +290,12 @@ namespace OpenSim.Data.MySQL
290 { 290 {
291 shapeRow.Delete(); 291 shapeRow.Delete();
292 } 292 }
293 293
294 if (persistPrimInventories) 294 if (persistPrimInventories)
295 { 295 {
296 RemoveItems(uuid); 296 RemoveItems(uuid);
297 } 297 }
298 298
299 // Remove prim row 299 // Remove prim row
300 row.Delete(); 300 row.Delete();
301 } 301 }
@@ -309,18 +309,18 @@ namespace OpenSim.Data.MySQL
309 /// </summary> 309 /// </summary>
310 private void RemoveItems(LLUUID uuid) 310 private void RemoveItems(LLUUID uuid)
311 { 311 {
312 String sql = String.Format("primID = '{0}'", uuid); 312 String sql = String.Format("primID = '{0}'", uuid);
313 DataRow[] itemRows = m_itemsTable.Select(sql); 313 DataRow[] itemRows = m_itemsTable.Select(sql);
314 314
315 foreach (DataRow itemRow in itemRows) 315 foreach (DataRow itemRow in itemRows)
316 { 316 {
317 itemRow.Delete(); 317 itemRow.Delete();
318 } 318 }
319 } 319 }
320 320
321 /// <summary> 321 /// <summary>
322 /// Load persisted objects from region storage. 322 /// Load persisted objects from region storage.
323 /// </summary> 323 /// </summary>
324 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) 324 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
325 { 325 {
326 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 326 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
@@ -341,17 +341,17 @@ namespace OpenSim.Data.MySQL
341 341
342 foreach (DataRow primRow in primsForRegion) 342 foreach (DataRow primRow in primsForRegion)
343 { 343 {
344 try 344 try
345 { 345 {
346 string uuid = (string) primRow["UUID"]; 346 string uuid = (string) primRow["UUID"];
347 string objID = (string) primRow["SceneGroupID"]; 347 string objID = (string) primRow["SceneGroupID"];
348 348
349 SceneObjectPart prim = buildPrim(primRow); 349 SceneObjectPart prim = buildPrim(primRow);
350 350
351 if (uuid == objID) //is new SceneObjectGroup ? 351 if (uuid == objID) //is new SceneObjectGroup ?
352 { 352 {
353 SceneObjectGroup group = new SceneObjectGroup(); 353 SceneObjectGroup group = new SceneObjectGroup();
354 354
355 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID)); 355 DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
356 if (shapeRow != null) 356 if (shapeRow != null)
357 { 357 {
@@ -384,11 +384,11 @@ namespace OpenSim.Data.MySQL
384 } 384 }
385 createdObjects[new LLUUID(objID)].AddPart(prim); 385 createdObjects[new LLUUID(objID)].AddPart(prim);
386 } 386 }
387 387
388 if (persistPrimInventories) 388 if (persistPrimInventories)
389 { 389 {
390 LoadItems(prim); 390 LoadItems(prim);
391 } 391 }
392 } 392 }
393 catch (Exception e) 393 catch (Exception e)
394 { 394 {
@@ -403,7 +403,7 @@ namespace OpenSim.Data.MySQL
403 } 403 }
404 return retvals; 404 return retvals;
405 } 405 }
406 406
407 /// <summary> 407 /// <summary>
408 /// Load in a prim's persisted inventory. 408 /// Load in a prim's persisted inventory.
409 /// </summary> 409 /// </summary>
@@ -411,31 +411,31 @@ namespace OpenSim.Data.MySQL
411 private void LoadItems(SceneObjectPart prim) 411 private void LoadItems(SceneObjectPart prim)
412 { 412 {
413 //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); 413 //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
414 414
415 DataTable dbItems = m_itemsTable; 415 DataTable dbItems = m_itemsTable;
416 416
417 String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); 417 String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
418 DataRow[] dbItemRows = dbItems.Select(sql); 418 DataRow[] dbItemRows = dbItems.Select(sql);
419 419
420 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); 420 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
421 421
422 foreach (DataRow row in dbItemRows) 422 foreach (DataRow row in dbItemRows)
423 { 423 {
424 TaskInventoryItem item = buildItem(row); 424 TaskInventoryItem item = buildItem(row);
425 inventory.Add(item); 425 inventory.Add(item);
426 426
427 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); 427 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
428 } 428 }
429 429
430 prim.RestoreInventoryItems(inventory); 430 prim.RestoreInventoryItems(inventory);
431 431
432 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in 432 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
433 // every item). This data should really be stored in the prim table itself. 433 // every item). This data should really be stored in the prim table itself.
434 if (dbItemRows.Length > 0) 434 if (dbItemRows.Length > 0)
435 { 435 {
436 prim.FolderID = inventory[0].ParentID; 436 prim.FolderID = inventory[0].ParentID;
437 } 437 }
438 } 438 }
439 439
440 public void StoreTerrain(double[,] ter, LLUUID regionID) 440 public void StoreTerrain(double[,] ter, LLUUID regionID)
441 { 441 {
@@ -474,8 +474,8 @@ namespace OpenSim.Data.MySQL
474 { 474 {
475 m_connection.Open(); 475 m_connection.Open();
476 } 476 }
477 477
478 lock (m_dataSet) 478 lock (m_dataSet)
479 { 479 {
480 using (MySqlDataReader row = cmd.ExecuteReader()) 480 using (MySqlDataReader row = cmd.ExecuteReader())
481 { 481 {
@@ -498,7 +498,7 @@ namespace OpenSim.Data.MySQL
498 m_log.Info("[REGION DB]: No terrain found for region"); 498 m_log.Info("[REGION DB]: No terrain found for region");
499 return null; 499 return null;
500 } 500 }
501 501
502 m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString()); 502 m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
503 } 503 }
504 } 504 }
@@ -558,7 +558,7 @@ namespace OpenSim.Data.MySQL
558 fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID); 558 fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
559 landaccesslist.Rows.Add(newAccessRow); 559 landaccesslist.Rows.Add(newAccessRow);
560 } 560 }
561 561
562 Commit(); 562 Commit();
563 } 563 }
564 } 564 }
@@ -624,7 +624,7 @@ namespace OpenSim.Data.MySQL
624 /*********************************************************************** 624 /***********************************************************************
625 * 625 *
626 * Database Definition Functions 626 * Database Definition Functions
627 * 627 *
628 * This should be db agnostic as we define them in ADO.NET terms 628 * This should be db agnostic as we define them in ADO.NET terms
629 * 629 *
630 **********************************************************************/ 630 **********************************************************************/
@@ -803,7 +803,7 @@ namespace OpenSim.Data.MySQL
803 803
804 return shapes; 804 return shapes;
805 } 805 }
806 806
807 private static DataTable createItemsTable() 807 private static DataTable createItemsTable()
808 { 808 {
809 DataTable items = new DataTable("primitems"); 809 DataTable items = new DataTable("primitems");
@@ -812,8 +812,8 @@ namespace OpenSim.Data.MySQL
812 createCol(items, "primID", typeof (String)); 812 createCol(items, "primID", typeof (String));
813 createCol(items, "assetID", typeof (String)); 813 createCol(items, "assetID", typeof (String));
814 createCol(items, "parentFolderID", typeof (String)); 814 createCol(items, "parentFolderID", typeof (String));
815 815
816 createCol(items, "invType", typeof (Int32)); 816 createCol(items, "invType", typeof (Int32));
817 createCol(items, "assetType", typeof (Int32)); 817 createCol(items, "assetType", typeof (Int32));
818 818
819 createCol(items, "name", typeof (String)); 819 createCol(items, "name", typeof (String));
@@ -834,10 +834,10 @@ namespace OpenSim.Data.MySQL
834 items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]}; 834 items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]};
835 835
836 return items; 836 return items;
837 } 837 }
838 838
839 /*********************************************************************** 839 /***********************************************************************
840 * 840 *
841 * Convert between ADO.NET <=> OpenSim Objects 841 * Convert between ADO.NET <=> OpenSim Objects
842 * 842 *
843 * These should be database independant 843 * These should be database independant
@@ -932,8 +932,8 @@ namespace OpenSim.Data.MySQL
932 } 932 }
933 return prim; 933 return prim;
934 } 934 }
935 935
936 936
937 /// <summary> 937 /// <summary>
938 /// Build a prim inventory item from the persisted data. 938 /// Build a prim inventory item from the persisted data.
939 /// </summary> 939 /// </summary>
@@ -942,15 +942,15 @@ namespace OpenSim.Data.MySQL
942 private static TaskInventoryItem buildItem(DataRow row) 942 private static TaskInventoryItem buildItem(DataRow row)
943 { 943 {
944 TaskInventoryItem taskItem = new TaskInventoryItem(); 944 TaskInventoryItem taskItem = new TaskInventoryItem();
945 945
946 taskItem.ItemID = new LLUUID((String)row["itemID"]); 946 taskItem.ItemID = new LLUUID((String)row["itemID"]);
947 taskItem.ParentPartID = new LLUUID((String)row["primID"]); 947 taskItem.ParentPartID = new LLUUID((String)row["primID"]);
948 taskItem.AssetID = new LLUUID((String)row["assetID"]); 948 taskItem.AssetID = new LLUUID((String)row["assetID"]);
949 taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); 949 taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
950 950
951 taskItem.InvType = Convert.ToInt32(row["invType"]); 951 taskItem.InvType = Convert.ToInt32(row["invType"]);
952 taskItem.Type = Convert.ToInt32(row["assetType"]); 952 taskItem.Type = Convert.ToInt32(row["assetType"]);
953 953
954 taskItem.Name = (String)row["name"]; 954 taskItem.Name = (String)row["name"];
955 taskItem.Description = (String)row["description"]; 955 taskItem.Description = (String)row["description"];
956 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 956 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
@@ -958,15 +958,15 @@ namespace OpenSim.Data.MySQL
958 taskItem.OwnerID = new LLUUID((String)row["ownerID"]); 958 taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
959 taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); 959 taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
960 taskItem.GroupID = new LLUUID((String)row["groupID"]); 960 taskItem.GroupID = new LLUUID((String)row["groupID"]);
961 961
962 taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]); 962 taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
963 taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]); 963 taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
964 taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]); 964 taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
965 taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]); 965 taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
966 taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]); 966 taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
967 967
968 return taskItem; 968 return taskItem;
969 } 969 }
970 970
971 private static LandData buildLandData(DataRow row) 971 private static LandData buildLandData(DataRow row)
972 { 972 {
@@ -1117,17 +1117,17 @@ namespace OpenSim.Data.MySQL
1117 } 1117 }
1118 } 1118 }
1119 } 1119 }
1120 1120
1121 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem) 1121 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
1122 { 1122 {
1123 row["itemID"] = taskItem.ItemID; 1123 row["itemID"] = taskItem.ItemID;
1124 row["primID"] = taskItem.ParentPartID; 1124 row["primID"] = taskItem.ParentPartID;
1125 row["assetID"] = taskItem.AssetID; 1125 row["assetID"] = taskItem.AssetID;
1126 row["parentFolderID"] = taskItem.ParentID; 1126 row["parentFolderID"] = taskItem.ParentID;
1127 1127
1128 row["invType"] = taskItem.InvType; 1128 row["invType"] = taskItem.InvType;
1129 row["assetType"] = taskItem.Type; 1129 row["assetType"] = taskItem.Type;
1130 1130
1131 row["name"] = taskItem.Name; 1131 row["name"] = taskItem.Name;
1132 row["description"] = taskItem.Description; 1132 row["description"] = taskItem.Description;
1133 row["creationDate"] = taskItem.CreationDate; 1133 row["creationDate"] = taskItem.CreationDate;
@@ -1140,7 +1140,7 @@ namespace OpenSim.Data.MySQL
1140 row["basePermissions"] = taskItem.BaseMask; 1140 row["basePermissions"] = taskItem.BaseMask;
1141 row["everyonePermissions"] = taskItem.EveryoneMask; 1141 row["everyonePermissions"] = taskItem.EveryoneMask;
1142 row["groupPermissions"] = taskItem.GroupMask; 1142 row["groupPermissions"] = taskItem.GroupMask;
1143 } 1143 }
1144 1144
1145 private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) 1145 private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
1146 { 1146 {
@@ -1322,39 +1322,39 @@ namespace OpenSim.Data.MySQL
1322 else 1322 else
1323 { 1323 {
1324 fillShapeRow(shapeRow, prim); 1324 fillShapeRow(shapeRow, prim);
1325 } 1325 }
1326 } 1326 }
1327 1327
1328 // see IRegionDatastore 1328 // see IRegionDatastore
1329 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) 1329 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
1330 { 1330 {
1331 if (!persistPrimInventories) 1331 if (!persistPrimInventories)
1332 return; 1332 return;
1333 1333
1334 m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); 1334 m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
1335 1335
1336 // For now, we're just going to crudely remove all the previous inventory items 1336 // For now, we're just going to crudely remove all the previous inventory items
1337 // no matter whether they have changed or not, and replace them with the current set. 1337 // no matter whether they have changed or not, and replace them with the current set.
1338 lock (m_dataSet) 1338 lock (m_dataSet)
1339 { 1339 {
1340 RemoveItems(primID); 1340 RemoveItems(primID);
1341 1341
1342 // repalce with current inventory details 1342 // repalce with current inventory details
1343 foreach (TaskInventoryItem newItem in items) 1343 foreach (TaskInventoryItem newItem in items)
1344 { 1344 {
1345// m_log.InfoFormat( 1345// m_log.InfoFormat(
1346// "[REGION DB]: " + 1346// "[REGION DB]: " +
1347// "Adding item {0}, {1} to prim ID {2}", 1347// "Adding item {0}, {1} to prim ID {2}",
1348// newItem.Name, newItem.ItemID, newItem.ParentPartID); 1348// newItem.Name, newItem.ItemID, newItem.ParentPartID);
1349 1349
1350 DataRow newItemRow = m_itemsTable.NewRow(); 1350 DataRow newItemRow = m_itemsTable.NewRow();
1351 fillItemRow(newItemRow, newItem); 1351 fillItemRow(newItemRow, newItem);
1352 m_itemsTable.Rows.Add(newItemRow); 1352 m_itemsTable.Rows.Add(newItemRow);
1353 } 1353 }
1354 } 1354 }
1355 1355
1356 Commit(); 1356 Commit();
1357 } 1357 }
1358 1358
1359 /*********************************************************************** 1359 /***********************************************************************
1360 * 1360 *
@@ -1447,9 +1447,9 @@ namespace OpenSim.Data.MySQL
1447 } 1447 }
1448 sql += subsql; 1448 sql += subsql;
1449 sql += ")"; 1449 sql += ")";
1450 1450
1451 //m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql); 1451 //m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql);
1452 1452
1453 return sql; 1453 return sql;
1454 } 1454 }
1455 1455
@@ -1466,7 +1466,7 @@ namespace OpenSim.Data.MySQL
1466 /// This is a convenience function that collapses 5 repetitive 1466 /// This is a convenience function that collapses 5 repetitive
1467 /// lines for defining MySqlParameters to 2 parameters: 1467 /// lines for defining MySqlParameters to 2 parameters:
1468 /// column name and database type. 1468 /// column name and database type.
1469 /// 1469 ///
1470 /// It assumes certain conventions like ?param as the param 1470 /// It assumes certain conventions like ?param as the param
1471 /// name to replace in parametrized queries, and that source 1471 /// name to replace in parametrized queries, and that source
1472 /// version is always current version, both of which are fine 1472 /// version is always current version, both of which are fine
@@ -1498,7 +1498,7 @@ namespace OpenSim.Data.MySQL
1498 delete.Connection = conn; 1498 delete.Connection = conn;
1499 da.DeleteCommand = delete; 1499 da.DeleteCommand = delete;
1500 } 1500 }
1501 1501
1502 private void SetupItemsCommands(MySqlDataAdapter da, MySqlConnection conn) 1502 private void SetupItemsCommands(MySqlDataAdapter da, MySqlConnection conn)
1503 { 1503 {
1504 da.InsertCommand = createInsertCommand("primitems", m_itemsTable); 1504 da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
@@ -1511,7 +1511,7 @@ namespace OpenSim.Data.MySQL
1511 delete.Parameters.Add(createMySqlParameter("itemID", typeof (String))); 1511 delete.Parameters.Add(createMySqlParameter("itemID", typeof (String)));
1512 delete.Connection = conn; 1512 delete.Connection = conn;
1513 da.DeleteCommand = delete; 1513 da.DeleteCommand = delete;
1514 } 1514 }
1515 1515
1516 private void SetupTerrainCommands(MySqlDataAdapter da, MySqlConnection conn) 1516 private void SetupTerrainCommands(MySqlDataAdapter da, MySqlConnection conn)
1517 { 1517 {
@@ -1597,7 +1597,7 @@ namespace OpenSim.Data.MySQL
1597 { 1597 {
1598 m_log.WarnFormat("[REGION DB]: Shapes Table Already Exists: {0}", e); 1598 m_log.WarnFormat("[REGION DB]: Shapes Table Already Exists: {0}", e);
1599 } 1599 }
1600 1600
1601 try 1601 try
1602 { 1602 {
1603 icmd.ExecuteNonQuery(); 1603 icmd.ExecuteNonQuery();
@@ -1605,7 +1605,7 @@ namespace OpenSim.Data.MySQL
1605 catch (MySqlException e) 1605 catch (MySqlException e)
1606 { 1606 {
1607 m_log.WarnFormat("[REGION DB]: Items Table Already Exists: {0}", e); 1607 m_log.WarnFormat("[REGION DB]: Items Table Already Exists: {0}", e);
1608 } 1608 }
1609 1609
1610 try 1610 try
1611 { 1611 {
@@ -1643,7 +1643,7 @@ namespace OpenSim.Data.MySQL
1643 MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, conn); 1643 MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, conn);
1644 MySqlDataAdapter sDa = new MySqlDataAdapter(shapeSelectCmd); 1644 MySqlDataAdapter sDa = new MySqlDataAdapter(shapeSelectCmd);
1645 MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, conn); 1645 MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, conn);
1646 MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd); 1646 MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd);
1647 MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, conn); 1647 MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, conn);
1648 MySqlDataAdapter tDa = new MySqlDataAdapter(terrainSelectCmd); 1648 MySqlDataAdapter tDa = new MySqlDataAdapter(terrainSelectCmd);
1649 MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, conn); 1649 MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, conn);
@@ -1656,10 +1656,10 @@ namespace OpenSim.Data.MySQL
1656 { 1656 {
1657 pDa.Fill(tmpDS, "prims"); 1657 pDa.Fill(tmpDS, "prims");
1658 sDa.Fill(tmpDS, "primshapes"); 1658 sDa.Fill(tmpDS, "primshapes");
1659 1659
1660 if (persistPrimInventories) 1660 if (persistPrimInventories)
1661 iDa.Fill(tmpDS, "primitems"); 1661 iDa.Fill(tmpDS, "primitems");
1662 1662
1663 tDa.Fill(tmpDS, "terrain"); 1663 tDa.Fill(tmpDS, "terrain");
1664 lDa.Fill(tmpDS, "land"); 1664 lDa.Fill(tmpDS, "land");
1665 lalDa.Fill(tmpDS, "landaccesslist"); 1665 lalDa.Fill(tmpDS, "landaccesslist");
@@ -1672,10 +1672,10 @@ namespace OpenSim.Data.MySQL
1672 1672
1673 pDa.Fill(tmpDS, "prims"); 1673 pDa.Fill(tmpDS, "prims");
1674 sDa.Fill(tmpDS, "primshapes"); 1674 sDa.Fill(tmpDS, "primshapes");
1675 1675
1676 if (persistPrimInventories) 1676 if (persistPrimInventories)
1677 iDa.Fill(tmpDS, "primitems"); 1677 iDa.Fill(tmpDS, "primitems");
1678 1678
1679 tDa.Fill(tmpDS, "terrain"); 1679 tDa.Fill(tmpDS, "terrain");
1680 lDa.Fill(tmpDS, "land"); 1680 lDa.Fill(tmpDS, "land");
1681 lalDa.Fill(tmpDS, "landaccesslist"); 1681 lalDa.Fill(tmpDS, "landaccesslist");
@@ -1688,7 +1688,7 @@ namespace OpenSim.Data.MySQL
1688 return false; 1688 return false;
1689 } 1689 }
1690 } 1690 }
1691 1691
1692 foreach (DataColumn col in createShapeTable().Columns) 1692 foreach (DataColumn col in createShapeTable().Columns)
1693 { 1693 {
1694 if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName)) 1694 if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
@@ -1697,9 +1697,9 @@ namespace OpenSim.Data.MySQL
1697 return false; 1697 return false;
1698 } 1698 }
1699 } 1699 }
1700 1700
1701 // XXX primitems should probably go here eventually 1701 // XXX primitems should probably go here eventually
1702 1702
1703 foreach (DataColumn col in createTerrainTable().Columns) 1703 foreach (DataColumn col in createTerrainTable().Columns)
1704 { 1704 {
1705 if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName)) 1705 if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
@@ -1708,7 +1708,7 @@ namespace OpenSim.Data.MySQL
1708 return false; 1708 return false;
1709 } 1709 }
1710 } 1710 }
1711 1711
1712 foreach (DataColumn col in createLandTable().Columns) 1712 foreach (DataColumn col in createLandTable().Columns)
1713 { 1713 {
1714 if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName)) 1714 if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
@@ -1717,7 +1717,7 @@ namespace OpenSim.Data.MySQL
1717 return false; 1717 return false;
1718 } 1718 }
1719 } 1719 }
1720 1720
1721 foreach (DataColumn col in createLandAccessListTable().Columns) 1721 foreach (DataColumn col in createLandAccessListTable().Columns)
1722 { 1722 {
1723 if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName)) 1723 if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
@@ -1726,7 +1726,7 @@ namespace OpenSim.Data.MySQL
1726 return false; 1726 return false;
1727 } 1727 }
1728 } 1728 }
1729 1729
1730 return true; 1730 return true;
1731 } 1731 }
1732 1732
@@ -1783,7 +1783,7 @@ namespace OpenSim.Data.MySQL
1783 else if (type == typeof (Int64)) 1783 else if (type == typeof (Int64))
1784 { 1784 {
1785 return "bigint"; 1785 return "bigint";
1786 } 1786 }
1787 else if (type == typeof (Double)) 1787 else if (type == typeof (Double))
1788 { 1788 {
1789 return "float"; 1789 return "float";
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index 90664ff..92b005d 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Data.MySQL
40 /// </summary> 40 /// </summary>
41 public class MySQLInventoryData : IInventoryData 41 public class MySQLInventoryData : IInventoryData
42 { 42 {
43 private static readonly ILog m_log 43 private static readonly ILog m_log
44 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 /// <summary> 46 /// <summary>
@@ -249,7 +249,7 @@ namespace OpenSim.Data.MySQL
249 249
250 // There should only ever be one root folder for a user. However, if there's more 250 // There should only ever be one root folder for a user. However, if there's more
251 // than one we'll simply use the first one rather than failing. It would be even 251 // than one we'll simply use the first one rather than failing. It would be even
252 // nicer to print some message to this effect, but this feels like it's too low a 252 // nicer to print some message to this effect, but this feels like it's too low a
253 // to put such a message out, and it's too minor right now to spare the time to 253 // to put such a message out, and it's too minor right now to spare the time to
254 // suitably refactor. 254 // suitably refactor.
255 if (items.Count > 0) 255 if (items.Count > 0)
@@ -332,13 +332,13 @@ namespace OpenSim.Data.MySQL
332 item.InvType = (int) reader["invType"]; 332 item.InvType = (int) reader["invType"];
333 item.Creator = new LLUUID((string) reader["creatorID"]); 333 item.Creator = new LLUUID((string) reader["creatorID"]);
334 item.BasePermissions = (uint) reader["inventoryBasePermissions"]; 334 item.BasePermissions = (uint) reader["inventoryBasePermissions"];
335 item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"]; 335 item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
336 item.SalePrice = (int) reader["salePrice"]; 336 item.SalePrice = (int) reader["salePrice"];
337 item.SaleType = Convert.ToByte(reader["saleType"]); 337 item.SaleType = Convert.ToByte(reader["saleType"]);
338 item.CreationDate = (int) reader["creationDate"]; 338 item.CreationDate = (int) reader["creationDate"];
339 item.GroupID = new LLUUID(reader["groupID"].ToString()); 339 item.GroupID = new LLUUID(reader["groupID"].ToString());
340 item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]); 340 item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
341 item.Flags = (uint) reader["flags"]; 341 item.Flags = (uint) reader["flags"];
342 342
343 return item; 343 return item;
344 } 344 }
@@ -483,12 +483,12 @@ namespace OpenSim.Data.MySQL
483 result.Parameters.AddWithValue("?groupID", item.GroupID); 483 result.Parameters.AddWithValue("?groupID", item.GroupID);
484 result.Parameters.AddWithValue("?groupOwned", item.GroupOwned); 484 result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
485 result.Parameters.AddWithValue("?flags", item.Flags); 485 result.Parameters.AddWithValue("?flags", item.Flags);
486 486
487 lock (database) 487 lock (database)
488 { 488 {
489 result.ExecuteNonQuery(); 489 result.ExecuteNonQuery();
490 } 490 }
491 491
492 result.Dispose(); 492 result.Dispose();
493 } 493 }
494 catch (MySqlException e) 494 catch (MySqlException e)
@@ -507,7 +507,7 @@ namespace OpenSim.Data.MySQL
507 } 507 }
508 508
509 /// <summary> 509 /// <summary>
510 /// 510 ///
511 /// </summary> 511 /// </summary>
512 /// <param name="item"></param> 512 /// <param name="item"></param>
513 public void deleteInventoryItem(LLUUID itemID) 513 public void deleteInventoryItem(LLUUID itemID)
@@ -517,7 +517,7 @@ namespace OpenSim.Data.MySQL
517 MySqlCommand cmd = 517 MySqlCommand cmd =
518 new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", database.Connection); 518 new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", database.Connection);
519 cmd.Parameters.AddWithValue("?uuid", itemID.ToString()); 519 cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
520 520
521 lock (database) 521 lock (database)
522 { 522 {
523 cmd.ExecuteNonQuery(); 523 cmd.ExecuteNonQuery();
@@ -596,7 +596,7 @@ namespace OpenSim.Data.MySQL
596 } 596 }
597 597
598 /// <summary> 598 /// <summary>
599 /// Append a list of all the child folders of a parent folder 599 /// Append a list of all the child folders of a parent folder
600 /// </summary> 600 /// </summary>
601 /// <param name="folders">list where folders will be appended</param> 601 /// <param name="folders">list where folders will be appended</param>
602 /// <param name="parentID">ID of parent</param> 602 /// <param name="parentID">ID of parent</param>
@@ -623,11 +623,11 @@ namespace OpenSim.Data.MySQL
623 protected void deleteOneFolder(LLUUID folderID) 623 protected void deleteOneFolder(LLUUID folderID)
624 { 624 {
625 try 625 try
626 { 626 {
627 MySqlCommand cmd = 627 MySqlCommand cmd =
628 new MySqlCommand("DELETE FROM inventoryfolders WHERE folderID=?uuid", database.Connection); 628 new MySqlCommand("DELETE FROM inventoryfolders WHERE folderID=?uuid", database.Connection);
629 cmd.Parameters.AddWithValue("?uuid", folderID.ToString()); 629 cmd.Parameters.AddWithValue("?uuid", folderID.ToString());
630 630
631 lock (database) 631 lock (database)
632 { 632 {
633 cmd.ExecuteNonQuery(); 633 cmd.ExecuteNonQuery();
@@ -647,7 +647,7 @@ namespace OpenSim.Data.MySQL
647 MySqlCommand cmd = 647 MySqlCommand cmd =
648 new MySqlCommand("DELETE FROM inventoryitems WHERE parentFolderID=?uuid", database.Connection); 648 new MySqlCommand("DELETE FROM inventoryitems WHERE parentFolderID=?uuid", database.Connection);
649 cmd.Parameters.AddWithValue("?uuid", folderID.ToString()); 649 cmd.Parameters.AddWithValue("?uuid", folderID.ToString());
650 650
651 lock (database) 651 lock (database)
652 { 652 {
653 cmd.ExecuteNonQuery(); 653 cmd.ExecuteNonQuery();
diff --git a/OpenSim/Data/MySQL/MySQLManager.cs b/OpenSim/Data/MySQL/MySQLManager.cs
index 4455c3b..f7baadc 100644
--- a/OpenSim/Data/MySQL/MySQLManager.cs
+++ b/OpenSim/Data/MySQL/MySQLManager.cs
@@ -302,7 +302,7 @@ namespace OpenSim.Data.MySQL
302 // Region Main gotta-have-or-we-return-null parts 302 // Region Main gotta-have-or-we-return-null parts
303 UInt64 tmp64; 303 UInt64 tmp64;
304 if (!UInt64.TryParse(reader["regionHandle"].ToString(), out tmp64)) 304 if (!UInt64.TryParse(reader["regionHandle"].ToString(), out tmp64))
305 { 305 {
306 return null; 306 return null;
307 } 307 }
308 else 308 else
@@ -310,7 +310,7 @@ namespace OpenSim.Data.MySQL
310 retval.regionHandle = tmp64; 310 retval.regionHandle = tmp64;
311 } 311 }
312 LLUUID tmp_uuid; 312 LLUUID tmp_uuid;
313 if (!LLUUID.TryParse((string)reader["uuid"], out tmp_uuid)) 313 if (!LLUUID.TryParse((string)reader["uuid"], out tmp_uuid))
314 { 314 {
315 return null; 315 return null;
316 } 316 }
@@ -321,7 +321,7 @@ namespace OpenSim.Data.MySQL
321 321
322 // non-critical parts 322 // non-critical parts
323 retval.regionName = (string)reader["regionName"]; 323 retval.regionName = (string)reader["regionName"];
324 retval.originUUID = new LLUUID((string) reader["originUUID"]); 324 retval.originUUID = new LLUUID((string) reader["originUUID"]);
325 325
326 // Secrets 326 // Secrets
327 retval.regionRecvKey = (string) reader["regionRecvKey"]; 327 retval.regionRecvKey = (string) reader["regionRecvKey"];
@@ -360,8 +360,8 @@ namespace OpenSim.Data.MySQL
360 360
361 // World Map Addition 361 // World Map Addition
362 LLUUID.TryParse((string)reader["regionMapTexture"], out retval.regionMapTextureID); 362 LLUUID.TryParse((string)reader["regionMapTexture"], out retval.regionMapTextureID);
363 LLUUID.TryParse((string)reader["owner_uuid"], out retval.owner_uuid); 363 LLUUID.TryParse((string)reader["owner_uuid"], out retval.owner_uuid);
364 } 364 }
365 else 365 else
366 { 366 {
367 return null; 367 return null;
@@ -418,7 +418,7 @@ namespace OpenSim.Data.MySQL
418 418
419 LLUUID.TryParse((string) reader["sessionID"], out tmp); 419 LLUUID.TryParse((string) reader["sessionID"], out tmp);
420 retval.SessionID = tmp; 420 retval.SessionID = tmp;
421 421
422 LLUUID.TryParse((string)reader["secureSessionID"], out tmp); 422 LLUUID.TryParse((string)reader["secureSessionID"], out tmp);
423 retval.SecureSessionID = tmp; 423 retval.SecureSessionID = tmp;
424 424
@@ -488,7 +488,7 @@ namespace OpenSim.Data.MySQL
488 488
489 if (reader.IsDBNull(reader.GetOrdinal("profileAboutText"))) 489 if (reader.IsDBNull(reader.GetOrdinal("profileAboutText")))
490 retval.AboutText = ""; 490 retval.AboutText = "";
491 else 491 else
492 retval.AboutText = (string) reader["profileAboutText"]; 492 retval.AboutText = (string) reader["profileAboutText"];
493 493
494 if (reader.IsDBNull(reader.GetOrdinal("profileFirstText"))) 494 if (reader.IsDBNull(reader.GetOrdinal("profileFirstText")))
@@ -511,7 +511,7 @@ namespace OpenSim.Data.MySQL
511 LLUUID.TryParse((string)reader["profileFirstImage"], out tmp); 511 LLUUID.TryParse((string)reader["profileFirstImage"], out tmp);
512 retval.FirstLifeImage = tmp; 512 retval.FirstLifeImage = tmp;
513 } 513 }
514 514
515 if (reader.IsDBNull(reader.GetOrdinal("webLoginKey"))) 515 if (reader.IsDBNull(reader.GetOrdinal("webLoginKey")))
516 { 516 {
517 retval.WebLoginKey = LLUUID.Zero; 517 retval.WebLoginKey = LLUUID.Zero;
diff --git a/OpenSim/Data/MySQL/MySQLUserData.cs b/OpenSim/Data/MySQL/MySQLUserData.cs
index a1e1094..0acf47b 100644
--- a/OpenSim/Data/MySQL/MySQLUserData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserData.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Data.MySQL
59 { 59 {
60 // TODO: actually do something with our connect string 60 // TODO: actually do something with our connect string
61 // instead of loading the second config 61 // instead of loading the second config
62 62
63 IniFile iniFile = new IniFile("mysql_connection.ini"); 63 IniFile iniFile = new IniFile("mysql_connection.ini");
64 string settingHostname = iniFile.ParseFileReadValue("hostname"); 64 string settingHostname = iniFile.ParseFileReadValue("hostname");
65 string settingDatabase = iniFile.ParseFileReadValue("database"); 65 string settingDatabase = iniFile.ParseFileReadValue("database");
@@ -67,7 +67,7 @@ namespace OpenSim.Data.MySQL
67 string settingPassword = iniFile.ParseFileReadValue("password"); 67 string settingPassword = iniFile.ParseFileReadValue("password");
68 string settingPooling = iniFile.ParseFileReadValue("pooling"); 68 string settingPooling = iniFile.ParseFileReadValue("pooling");
69 string settingPort = iniFile.ParseFileReadValue("port"); 69 string settingPort = iniFile.ParseFileReadValue("port");
70 70
71 m_usersTableName = iniFile.ParseFileReadValue("userstablename"); 71 m_usersTableName = iniFile.ParseFileReadValue("userstablename");
72 if (m_usersTableName == null) 72 if (m_usersTableName == null)
73 { 73 {
@@ -206,15 +206,15 @@ namespace OpenSim.Data.MySQL
206 param["?friendID"] = friend.UUID.ToString(); 206 param["?friendID"] = friend.UUID.ToString();
207 param["?friendPerms"] = perms.ToString(); 207 param["?friendPerms"] = perms.ToString();
208 param["?datetimestamp"] = dtvalue.ToString(); 208 param["?datetimestamp"] = dtvalue.ToString();
209 209
210 try 210 try
211 { 211 {
212 lock (database) 212 lock (database)
213 { 213 {
214 IDbCommand adder = 214 IDbCommand adder =
215 database.Query( 215 database.Query(
216 "INSERT INTO `" + m_userFriendsTableName + "` " + 216 "INSERT INTO `" + m_userFriendsTableName + "` " +
217 "(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " + 217 "(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " +
218 "VALUES " + 218 "VALUES " +
219 "(?ownerID,?friendID,?friendPerms,?datetimestamp)", 219 "(?ownerID,?friendID,?friendPerms,?datetimestamp)",
220 param); 220 param);
@@ -325,7 +325,7 @@ namespace OpenSim.Data.MySQL
325 325
326 // This is not a real column in the database table, it's a joined column from the opposite record 326 // This is not a real column in the database table, it's a joined column from the opposite record
327 fli.FriendListOwnerPerms = (uint)Convert.ToInt32(reader["ownerperms"]); 327 fli.FriendListOwnerPerms = (uint)Convert.ToInt32(reader["ownerperms"]);
328 328
329 Lfli.Add(fli); 329 Lfli.Add(fli);
330 } 330 }
331 reader.Close(); 331 reader.Close();
@@ -599,7 +599,7 @@ namespace OpenSim.Data.MySQL
599 user.UserAssetURI, user.CanDoMask, user.WantDoMask, user.AboutText, 599 user.UserAssetURI, user.CanDoMask, user.WantDoMask, user.AboutText,
600 user.FirstLifeAboutText, user.Image, user.FirstLifeImage, user.WebLoginKey); 600 user.FirstLifeAboutText, user.Image, user.FirstLifeImage, user.WebLoginKey);
601 } 601 }
602 602
603 return true; 603 return true;
604 } 604 }
605 605
@@ -630,7 +630,7 @@ namespace OpenSim.Data.MySQL
630 630
631 /// Appearance 631 /// Appearance
632 /// TODO: stubs for now to get us to a compiling state gently 632 /// TODO: stubs for now to get us to a compiling state gently
633 // override public AvatarAppearance GetUserAppearance(LLUUID user) 633 // override public AvatarAppearance GetUserAppearance(LLUUID user)
634 // { 634 // {
635 // return new AvatarAppearance(); 635 // return new AvatarAppearance();
636 // } 636 // }
@@ -644,12 +644,12 @@ namespace OpenSim.Data.MySQL
644 { 644 {
645 return; 645 return;
646 } 646 }
647 647
648 override public void RemoveAttachment(LLUUID user, LLUUID item) 648 override public void RemoveAttachment(LLUUID user, LLUUID item)
649 { 649 {
650 return; 650 return;
651 } 651 }
652 652
653 override public List<LLUUID> GetAttachments(LLUUID user) 653 override public List<LLUUID> GetAttachments(LLUUID user)
654 { 654 {
655 return new List<LLUUID>(); 655 return new List<LLUUID>();
diff --git a/OpenSim/Data/MySQL/Properties/AssemblyInfo.cs b/OpenSim/Data/MySQL/Properties/AssemblyInfo.cs
index 16b2a4f..b3e08a3 100644
--- a/OpenSim/Data/MySQL/Properties/AssemblyInfo.cs
+++ b/OpenSim/Data/MySQL/Properties/AssemblyInfo.cs
@@ -28,7 +28,7 @@
28using System.Reflection; 28using System.Reflection;
29using System.Runtime.InteropServices; 29using System.Runtime.InteropServices;
30 30
31// General Information about an assembly is controlled through the following 31// General information about an assembly is controlled through the following
32// set of attributes. Change these attribute values to modify the information 32// set of attributes. Change these attribute values to modify the information
33// associated with an assembly. 33// associated with an assembly.
34 34
@@ -41,8 +41,8 @@ using System.Runtime.InteropServices;
41[assembly : AssemblyTrademark("")] 41[assembly : AssemblyTrademark("")]
42[assembly : AssemblyCulture("")] 42[assembly : AssemblyCulture("")]
43 43
44// Setting ComVisible to false makes the types in this assembly not visible 44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from 45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type. 46// COM, set the ComVisible attribute to true on that type.
47 47
48[assembly : ComVisible(false)] 48[assembly : ComVisible(false)]
@@ -54,11 +54,11 @@ using System.Runtime.InteropServices;
54// Version information for an assembly consists of the following four values: 54// Version information for an assembly consists of the following four values:
55// 55//
56// Major Version 56// Major Version
57// Minor Version 57// Minor Version
58// Build Number 58// Build Number
59// Revision 59// Revision
60// 60//
61// You can specify all the values or you can default the Revision and Build Numbers 61// You can specify all the values or you can default the Revision and Build Numbers
62// by using the '*' as shown below: 62// by using the '*' as shown below:
63 63
64[assembly : AssemblyVersion("1.0.0.0")] 64[assembly : AssemblyVersion("1.0.0.0")]
diff --git a/OpenSim/Data/NHibernate/LLUUIDUserType.cs b/OpenSim/Data/NHibernate/LLUUIDUserType.cs
index e4f1dc2..0f10344 100644
--- a/OpenSim/Data/NHibernate/LLUUIDUserType.cs
+++ b/OpenSim/Data/NHibernate/LLUUIDUserType.cs
@@ -35,7 +35,7 @@ using NHibernate.UserTypes;
35namespace OpenSim.Data.NHibernate 35namespace OpenSim.Data.NHibernate
36{ 36{
37 [Serializable] 37 [Serializable]
38 public class LLUUIDUserType: IUserType 38 public class LLUUIDUserType: IUserType
39 { 39 {
40 public object Assemble(object cached, object owner) 40 public object Assemble(object cached, object owner)
41 { 41 {
@@ -69,7 +69,7 @@ namespace OpenSim.Data.NHibernate
69 69
70 public object NullSafeGet(IDataReader rs, string[] names, object owner) 70 public object NullSafeGet(IDataReader rs, string[] names, object owner)
71 { 71 {
72 object uuid = null; 72 object uuid = null;
73 73
74 int ord = rs.GetOrdinal(names[0]); 74 int ord = rs.GetOrdinal(names[0]);
75 if (!rs.IsDBNull(ord)) 75 if (!rs.IsDBNull(ord))
diff --git a/OpenSim/Data/NHibernate/NHibernateAssetData.cs b/OpenSim/Data/NHibernate/NHibernateAssetData.cs
index 4eb9eef..075f2e9 100644
--- a/OpenSim/Data/NHibernate/NHibernateAssetData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateAssetData.cs
@@ -65,20 +65,20 @@ namespace OpenSim.Data.NHibernate
65 // TODO: make this a real exception type 65 // TODO: make this a real exception type
66 throw new Exception("Malformed Inventory connection string '" + connect + "'"); 66 throw new Exception("Malformed Inventory connection string '" + connect + "'");
67 } 67 }
68 68
69 // NHibernate setup 69 // NHibernate setup
70 cfg = new Configuration(); 70 cfg = new Configuration();
71 cfg.SetProperty(Environment.ConnectionProvider, 71 cfg.SetProperty(Environment.ConnectionProvider,
72 "NHibernate.Connection.DriverConnectionProvider"); 72 "NHibernate.Connection.DriverConnectionProvider");
73 cfg.SetProperty(Environment.Dialect, 73 cfg.SetProperty(Environment.Dialect,
74 "NHibernate.Dialect." + parts[0]); 74 "NHibernate.Dialect." + parts[0]);
75 cfg.SetProperty(Environment.ConnectionDriver, 75 cfg.SetProperty(Environment.ConnectionDriver,
76 "NHibernate.Driver." + parts[1]); 76 "NHibernate.Driver." + parts[1]);
77 cfg.SetProperty(Environment.ConnectionString, parts[2]); 77 cfg.SetProperty(Environment.ConnectionString, parts[2]);
78 cfg.AddAssembly("OpenSim.Data.NHibernate"); 78 cfg.AddAssembly("OpenSim.Data.NHibernate");
79 79
80 HbmSerializer.Default.Validate = true; 80 HbmSerializer.Default.Validate = true;
81 using ( MemoryStream stream = 81 using ( MemoryStream stream =
82 HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly())) 82 HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly()))
83 cfg.AddInputStream(stream); 83 cfg.AddInputStream(stream);
84 84
diff --git a/OpenSim/Data/NHibernate/NHibernateInventoryData.cs b/OpenSim/Data/NHibernate/NHibernateInventoryData.cs
index fa75588..228e0b6 100644
--- a/OpenSim/Data/NHibernate/NHibernateInventoryData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateInventoryData.cs
@@ -62,23 +62,23 @@ namespace OpenSim.Data.NHibernate
62 // TODO: make this a real exception type 62 // TODO: make this a real exception type
63 throw new Exception("Malformed Inventory connection string '" + connect + "'"); 63 throw new Exception("Malformed Inventory connection string '" + connect + "'");
64 } 64 }
65 65
66 // Establish NHibernate Connection 66 // Establish NHibernate Connection
67 cfg = new Configuration(); 67 cfg = new Configuration();
68 cfg.SetProperty(Environment.ConnectionProvider, 68 cfg.SetProperty(Environment.ConnectionProvider,
69 "NHibernate.Connection.DriverConnectionProvider"); 69 "NHibernate.Connection.DriverConnectionProvider");
70 cfg.SetProperty(Environment.Dialect, 70 cfg.SetProperty(Environment.Dialect,
71 "NHibernate.Dialect." + parts[0]); 71 "NHibernate.Dialect." + parts[0]);
72 cfg.SetProperty(Environment.ConnectionDriver, 72 cfg.SetProperty(Environment.ConnectionDriver,
73 "NHibernate.Driver." + parts[1]); 73 "NHibernate.Driver." + parts[1]);
74 cfg.SetProperty(Environment.ConnectionString, parts[2]); 74 cfg.SetProperty(Environment.ConnectionString, parts[2]);
75 cfg.AddAssembly("OpenSim.Data.NHibernate"); 75 cfg.AddAssembly("OpenSim.Data.NHibernate");
76 76
77 HbmSerializer.Default.Validate = true; 77 HbmSerializer.Default.Validate = true;
78 using ( MemoryStream stream = 78 using ( MemoryStream stream =
79 HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly())) 79 HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly()))
80 cfg.AddInputStream(stream); 80 cfg.AddInputStream(stream);
81 81
82 // If uncommented this will auto create tables, but it 82 // If uncommented this will auto create tables, but it
83 // does drops of the old tables, so we need a smarter way 83 // does drops of the old tables, so we need a smarter way
84 // to acturally manage this. 84 // to acturally manage this.
@@ -120,8 +120,8 @@ namespace OpenSim.Data.NHibernate
120 120
121 /***************************************************************** 121 /*****************************************************************
122 * 122 *
123 * Basic CRUD operations on Data 123 * Basic CRUD operations on Data
124 * 124 *
125 ****************************************************************/ 125 ****************************************************************/
126 126
127 // READ 127 // READ
@@ -195,7 +195,7 @@ namespace OpenSim.Data.NHibernate
195 } 195 }
196 196
197 /// <summary> 197 /// <summary>
198 /// 198 ///
199 /// </summary> 199 /// </summary>
200 /// <param name="item"></param> 200 /// <param name="item"></param>
201 public void deleteInventoryItem(LLUUID itemID) 201 public void deleteInventoryItem(LLUUID itemID)
@@ -279,7 +279,7 @@ namespace OpenSim.Data.NHibernate
279 } 279 }
280 280
281 /// <summary> 281 /// <summary>
282 /// 282 ///
283 /// </summary> 283 /// </summary>
284 /// <param name="folder"></param> 284 /// <param name="folder"></param>
285 public void deleteInventoryFolder(LLUUID folderID) 285 public void deleteInventoryFolder(LLUUID folderID)
@@ -353,7 +353,7 @@ namespace OpenSim.Data.NHibernate
353 { 353 {
354 updateInventoryItem(item); 354 updateInventoryItem(item);
355 } 355 }
356 356
357 357
358 358
359 /// <summary> 359 /// <summary>
@@ -403,9 +403,9 @@ namespace OpenSim.Data.NHibernate
403 return null; 403 return null;
404 } 404 }
405 } 405 }
406 406
407 /// <summary> 407 /// <summary>
408 /// Append a list of all the child folders of a parent folder 408 /// Append a list of all the child folders of a parent folder
409 /// </summary> 409 /// </summary>
410 /// <param name="folders">list where folders will be appended</param> 410 /// <param name="folders">list where folders will be appended</param>
411 /// <param name="parentID">ID of parent</param> 411 /// <param name="parentID">ID of parent</param>
@@ -413,7 +413,7 @@ namespace OpenSim.Data.NHibernate
413 { 413 {
414 using (ISession session = factory.OpenSession()) 414 using (ISession session = factory.OpenSession())
415 { 415 {
416 416
417 ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase)); 417 ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase));
418 criteria.Add(Expression.Eq("ParentID", parentID)); 418 criteria.Add(Expression.Eq("ParentID", parentID));
419 foreach (InventoryFolderBase item in criteria.List()) 419 foreach (InventoryFolderBase item in criteria.List())
@@ -443,7 +443,7 @@ namespace OpenSim.Data.NHibernate
443 443
444 for (int i = 0; i < folders.Count; i++) 444 for (int i = 0; i < folders.Count; i++)
445 getInventoryFolders(ref folders, folders[i].ID); 445 getInventoryFolders(ref folders, folders[i].ID);
446 446
447 return folders; 447 return folders;
448 } 448 }
449 } 449 }
diff --git a/OpenSim/Data/NHibernate/NHibernateUserData.cs b/OpenSim/Data/NHibernate/NHibernateUserData.cs
index 6ba2783..4de0291 100644
--- a/OpenSim/Data/NHibernate/NHibernateUserData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateUserData.cs
@@ -64,20 +64,20 @@ namespace OpenSim.Data.NHibernate
64 64
65 // This is stubbing for now, it will become dynamic later and support different db backends 65 // This is stubbing for now, it will become dynamic later and support different db backends
66 cfg = new Configuration(); 66 cfg = new Configuration();
67 cfg.SetProperty(Environment.ConnectionProvider, 67 cfg.SetProperty(Environment.ConnectionProvider,
68 "NHibernate.Connection.DriverConnectionProvider"); 68 "NHibernate.Connection.DriverConnectionProvider");
69 cfg.SetProperty(Environment.Dialect, 69 cfg.SetProperty(Environment.Dialect,
70 "NHibernate.Dialect." + parts[0]); 70 "NHibernate.Dialect." + parts[0]);
71 cfg.SetProperty(Environment.ConnectionDriver, 71 cfg.SetProperty(Environment.ConnectionDriver,
72 "NHibernate.Driver." + parts[1]); 72 "NHibernate.Driver." + parts[1]);
73 cfg.SetProperty(Environment.ConnectionString, parts[2]); 73 cfg.SetProperty(Environment.ConnectionString, parts[2]);
74 cfg.AddAssembly("OpenSim.Data.NHibernate"); 74 cfg.AddAssembly("OpenSim.Data.NHibernate");
75 75
76 HbmSerializer.Default.Validate = true; 76 HbmSerializer.Default.Validate = true;
77 using ( MemoryStream stream = 77 using ( MemoryStream stream =
78 HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly())) 78 HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly()))
79 cfg.AddInputStream(stream); 79 cfg.AddInputStream(stream);
80 80
81 // new SchemaExport(cfg).Create(true, true); 81 // new SchemaExport(cfg).Create(true, true);
82 82
83 factory = cfg.BuildSessionFactory(); 83 factory = cfg.BuildSessionFactory();
@@ -122,7 +122,7 @@ namespace OpenSim.Data.NHibernate
122 // BUG: CATCHALL IS BAD. 122 // BUG: CATCHALL IS BAD.
123 } 123 }
124 catch (Exception) {} 124 catch (Exception) {}
125 125
126 return (user != null); 126 return (user != null);
127 } 127 }
128 128
@@ -151,7 +151,7 @@ namespace OpenSim.Data.NHibernate
151 // TODO: save agent 151 // TODO: save agent
152 transaction.Commit(); 152 transaction.Commit();
153 } 153 }
154 } 154 }
155 } 155 }
156 else 156 else
157 { 157 {
@@ -162,7 +162,7 @@ namespace OpenSim.Data.NHibernate
162 162
163 private static void SetAgentData(LLUUID uuid, UserAgentData agent, ISession session) 163 private static void SetAgentData(LLUUID uuid, UserAgentData agent, ISession session)
164 { 164 {
165 if (agent == null) 165 if (agent == null)
166 { 166 {
167 // TODO: got to figure out how to do a delete right 167 // TODO: got to figure out how to do a delete right
168 } 168 }
@@ -178,7 +178,7 @@ namespace OpenSim.Data.NHibernate
178 session.Update(agent); 178 session.Update(agent);
179 } 179 }
180 } 180 }
181 181
182 } 182 }
183 override public bool UpdateUserProfile(UserProfileData profile) 183 override public bool UpdateUserProfile(UserProfileData profile)
184 { 184 {
@@ -193,7 +193,7 @@ namespace OpenSim.Data.NHibernate
193 transaction.Commit(); 193 transaction.Commit();
194 return true; 194 return true;
195 } 195 }
196 } 196 }
197 } 197 }
198 else 198 else
199 { 199 {
@@ -202,7 +202,7 @@ namespace OpenSim.Data.NHibernate
202 return true; 202 return true;
203 } 203 }
204 } 204 }
205 205
206 override public void AddNewUserAgent(UserAgentData agent) 206 override public void AddNewUserAgent(UserAgentData agent)
207 { 207 {
208 using (ISession session = factory.OpenSession()) 208 using (ISession session = factory.OpenSession())
@@ -212,9 +212,9 @@ namespace OpenSim.Data.NHibernate
212 session.Save(agent); 212 session.Save(agent);
213 transaction.Commit(); 213 transaction.Commit();
214 } 214 }
215 } 215 }
216 } 216 }
217 217
218 public void UpdateUserAgent(UserAgentData agent) 218 public void UpdateUserAgent(UserAgentData agent)
219 { 219 {
220 using (ISession session = factory.OpenSession()) 220 using (ISession session = factory.OpenSession())
@@ -224,7 +224,7 @@ namespace OpenSim.Data.NHibernate
224 session.Update(agent); 224 session.Update(agent);
225 transaction.Commit(); 225 transaction.Commit();
226 } 226 }
227 } 227 }
228 } 228 }
229 229
230 override public UserAgentData GetAgentByUUID(LLUUID uuid) 230 override public UserAgentData GetAgentByUUID(LLUUID uuid)
@@ -262,7 +262,7 @@ namespace OpenSim.Data.NHibernate
262 { 262 {
263 return GetUserByName(fname, lname).CurrentAgent; 263 return GetUserByName(fname, lname).CurrentAgent;
264 } 264 }
265 265
266 override public UserAgentData GetAgentByName(string name) 266 override public UserAgentData GetAgentByName(string name)
267 { 267 {
268 return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]); 268 return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
@@ -273,7 +273,7 @@ namespace OpenSim.Data.NHibernate
273 List<AvatarPickerAvatar> results = new List<AvatarPickerAvatar>(); 273 List<AvatarPickerAvatar> results = new List<AvatarPickerAvatar>();
274 string[] querysplit; 274 string[] querysplit;
275 querysplit = query.Split(' '); 275 querysplit = query.Split(' ');
276 276
277 if (querysplit.Length == 2) 277 if (querysplit.Length == 2)
278 { 278 {
279 using (ISession session = factory.OpenSession()) 279 using (ISession session = factory.OpenSession())
@@ -293,7 +293,7 @@ namespace OpenSim.Data.NHibernate
293 } 293 }
294 return results; 294 return results;
295 } 295 }
296 296
297 // TODO: actually implement these 297 // TODO: actually implement these
298 public override void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid) {return;} 298 public override void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid) {return;}
299 public override void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey) {return;} 299 public override void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey) {return;}
@@ -306,7 +306,7 @@ namespace OpenSim.Data.NHibernate
306 306
307 /// Appearance 307 /// Appearance
308 /// TODO: stubs for now to get us to a compiling state gently 308 /// TODO: stubs for now to get us to a compiling state gently
309 public AvatarAppearance GetUserAppearance(LLUUID user) 309 public AvatarAppearance GetUserAppearance(LLUUID user)
310 { 310 {
311 AvatarAppearance appearance; 311 AvatarAppearance appearance;
312 // TODO: I'm sure I'll have to do something silly here 312 // TODO: I'm sure I'll have to do something silly here
@@ -345,19 +345,19 @@ namespace OpenSim.Data.NHibernate
345 } 345 }
346 transaction.Commit(); 346 transaction.Commit();
347 } 347 }
348 } 348 }
349 } 349 }
350 350
351 override public void AddAttachment(LLUUID user, LLUUID item) 351 override public void AddAttachment(LLUUID user, LLUUID item)
352 { 352 {
353 return; 353 return;
354 } 354 }
355 355
356 override public void RemoveAttachment(LLUUID user, LLUUID item) 356 override public void RemoveAttachment(LLUUID user, LLUUID item)
357 { 357 {
358 return; 358 return;
359 } 359 }
360 360
361 override public List<LLUUID> GetAttachments(LLUUID user) 361 override public List<LLUUID> GetAttachments(LLUUID user)
362 { 362 {
363 return new List<LLUUID>(); 363 return new List<LLUUID>();
diff --git a/OpenSim/Data/Null/NullDataStore.cs b/OpenSim/Data/Null/NullDataStore.cs
index 096171c..487f72e 100644
--- a/OpenSim/Data/Null/NullDataStore.cs
+++ b/OpenSim/Data/Null/NullDataStore.cs
@@ -47,11 +47,11 @@ namespace OpenSim.Data.Null
47 public void RemoveObject(LLUUID obj, LLUUID regionUUID) 47 public void RemoveObject(LLUUID obj, LLUUID regionUUID)
48 { 48 {
49 } 49 }
50 50
51 // see IRegionDatastore 51 // see IRegionDatastore
52 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) 52 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
53 { 53 {
54 } 54 }
55 55
56 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) 56 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
57 { 57 {
diff --git a/OpenSim/Data/Null/Properties/AssemblyInfo.cs b/OpenSim/Data/Null/Properties/AssemblyInfo.cs
index 5db915c..135a64d 100644
--- a/OpenSim/Data/Null/Properties/AssemblyInfo.cs
+++ b/OpenSim/Data/Null/Properties/AssemblyInfo.cs
@@ -28,7 +28,7 @@
28using System.Reflection; 28using System.Reflection;
29using System.Runtime.InteropServices; 29using System.Runtime.InteropServices;
30 30
31// General Information about an assembly is controlled through the following 31// General information about an assembly is controlled through the following
32// set of attributes. Change these attribute values to modify the information 32// set of attributes. Change these attribute values to modify the information
33// associated with an assembly. 33// associated with an assembly.
34 34
@@ -41,8 +41,8 @@ using System.Runtime.InteropServices;
41[assembly : AssemblyTrademark("")] 41[assembly : AssemblyTrademark("")]
42[assembly : AssemblyCulture("")] 42[assembly : AssemblyCulture("")]
43 43
44// Setting ComVisible to false makes the types in this assembly not visible 44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from 45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type. 46// COM, set the ComVisible attribute to true on that type.
47 47
48[assembly : ComVisible(false)] 48[assembly : ComVisible(false)]
@@ -54,11 +54,11 @@ using System.Runtime.InteropServices;
54// Version information for an assembly consists of the following four values: 54// Version information for an assembly consists of the following four values:
55// 55//
56// Major Version 56// Major Version
57// Minor Version 57// Minor Version
58// Build Number 58// Build Number
59// Revision 59// Revision
60// 60//
61// You can specify all the values or you can default the Revision and Build Numbers 61// You can specify all the values or you can default the Revision and Build Numbers
62// by using the '*' as shown below: 62// by using the '*' as shown below:
63 63
64[assembly : AssemblyVersion("1.0.0.0")] 64[assembly : AssemblyVersion("1.0.0.0")]
diff --git a/OpenSim/Data/OpenSimObjectFieldMapper.cs b/OpenSim/Data/OpenSimObjectFieldMapper.cs
index d67881b..ff375fb 100644
--- a/OpenSim/Data/OpenSimObjectFieldMapper.cs
+++ b/OpenSim/Data/OpenSimObjectFieldMapper.cs
@@ -95,6 +95,6 @@ namespace OpenSim.Data
95 } 95 }
96 96
97 return value; 97 return value;
98 } 98 }
99 } 99 }
100} 100}
diff --git a/OpenSim/Data/PrimitiveBaseShapeTableMapper.cs b/OpenSim/Data/PrimitiveBaseShapeTableMapper.cs
index cb3d33d..a4e39a1 100644
--- a/OpenSim/Data/PrimitiveBaseShapeTableMapper.cs
+++ b/OpenSim/Data/PrimitiveBaseShapeTableMapper.cs
@@ -135,7 +135,7 @@ namespace OpenSim.Data
135 135
136 rowMapperSchema.AddMapping<byte[]>("ExtraParams", 136 rowMapperSchema.AddMapping<byte[]>("ExtraParams",
137 delegate(PrimitiveBaseShapeRowMapper shape) { return shape.Object.ExtraParams; }, 137 delegate(PrimitiveBaseShapeRowMapper shape) { return shape.Object.ExtraParams; },
138 delegate(PrimitiveBaseShapeRowMapper shape, byte[] value) { shape.Object.ExtraParams = value; }); 138 delegate(PrimitiveBaseShapeRowMapper shape, byte[] value) { shape.Object.ExtraParams = value; });
139 } 139 }
140 140
141 public override PrimitiveBaseShapeRowMapper FromReader(BaseDataReader reader) 141 public override PrimitiveBaseShapeRowMapper FromReader(BaseDataReader reader)
diff --git a/OpenSim/Data/Properties/AssemblyInfo.cs b/OpenSim/Data/Properties/AssemblyInfo.cs
index 357aaa0..03985c3 100644
--- a/OpenSim/Data/Properties/AssemblyInfo.cs
+++ b/OpenSim/Data/Properties/AssemblyInfo.cs
@@ -28,7 +28,7 @@
28using System.Reflection; 28using System.Reflection;
29using System.Runtime.InteropServices; 29using System.Runtime.InteropServices;
30 30
31// General Information about an assembly is controlled through the following 31// General information about an assembly is controlled through the following
32// set of attributes. Change these attribute values to modify the information 32// set of attributes. Change these attribute values to modify the information
33// associated with an assembly. 33// associated with an assembly.
34 34
@@ -41,8 +41,8 @@ using System.Runtime.InteropServices;
41[assembly : AssemblyTrademark("")] 41[assembly : AssemblyTrademark("")]
42[assembly : AssemblyCulture("")] 42[assembly : AssemblyCulture("")]
43 43
44// Setting ComVisible to false makes the types in this assembly not visible 44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from 45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type. 46// COM, set the ComVisible attribute to true on that type.
47 47
48[assembly : ComVisible(false)] 48[assembly : ComVisible(false)]
@@ -54,11 +54,11 @@ using System.Runtime.InteropServices;
54// Version information for an assembly consists of the following four values: 54// Version information for an assembly consists of the following four values:
55// 55//
56// Major Version 56// Major Version
57// Minor Version 57// Minor Version
58// Build Number 58// Build Number
59// Revision 59// Revision
60// 60//
61// You can specify all the values or you can default the Revision and Build Numbers 61// You can specify all the values or you can default the Revision and Build Numbers
62// by using the '*' as shown below: 62// by using the '*' as shown below:
63 63
64[assembly : AssemblyVersion("1.0.0.0")] 64[assembly : AssemblyVersion("1.0.0.0")]
diff --git a/OpenSim/Data/RegionProfileData.cs b/OpenSim/Data/RegionProfileData.cs
index 000a500..897dcbf 100644
--- a/OpenSim/Data/RegionProfileData.cs
+++ b/OpenSim/Data/RegionProfileData.cs
@@ -120,7 +120,7 @@ namespace OpenSim.Data
120 public LLUUID regionMapTextureID = new LLUUID("00000000-0000-1111-9999-000000000006"); 120 public LLUUID regionMapTextureID = new LLUUID("00000000-0000-1111-9999-000000000006");
121 121
122 /// <summary> 122 /// <summary>
123 /// this particular mod to the file provides support within the spec for RegionProfileData for the 123 /// this particular mod to the file provides support within the spec for RegionProfileData for the
124 /// owner_uuid for the region 124 /// owner_uuid for the region
125 /// </summary> 125 /// </summary>
126 public LLUUID owner_uuid = LLUUID.Zero; 126 public LLUUID owner_uuid = LLUUID.Zero;
@@ -128,7 +128,7 @@ namespace OpenSim.Data
128 /// <summary> 128 /// <summary>
129 /// OGS/OpenSim Specific original ID for a region after move/split 129 /// OGS/OpenSim Specific original ID for a region after move/split
130 /// </summary> 130 /// </summary>
131 public LLUUID originUUID; 131 public LLUUID originUUID;
132 132
133 /// <summary> 133 /// <summary>
134 /// Get Sim profile data from grid server when in grid mode 134 /// Get Sim profile data from grid server when in grid mode
@@ -163,7 +163,7 @@ namespace OpenSim.Data
163 simData.serverPort = Convert.ToUInt32((string) responseData["sim_port"]); 163 simData.serverPort = Convert.ToUInt32((string) responseData["sim_port"]);
164 simData.httpPort = Convert.ToUInt32((string) responseData["http_port"]); 164 simData.httpPort = Convert.ToUInt32((string) responseData["http_port"]);
165 simData.remotingPort = Convert.ToUInt32((string) responseData["remoting_port"]); 165 simData.remotingPort = Convert.ToUInt32((string) responseData["remoting_port"]);
166 simData.serverURI = (string)responseData["server_uri"]; 166 simData.serverURI = (string)responseData["server_uri"];
167 simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/"; 167 simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/";
168 simData.UUID = new LLUUID((string) responseData["region_UUID"]); 168 simData.UUID = new LLUUID((string) responseData["region_UUID"]);
169 simData.regionName = (string) responseData["region_name"]; 169 simData.regionName = (string) responseData["region_name"];
@@ -206,7 +206,7 @@ namespace OpenSim.Data
206 simData.httpPort = Convert.ToUInt32((string) responseData["http_port"]); 206 simData.httpPort = Convert.ToUInt32((string) responseData["http_port"]);
207 simData.remotingPort = Convert.ToUInt32((string) responseData["remoting_port"]); 207 simData.remotingPort = Convert.ToUInt32((string) responseData["remoting_port"]);
208 simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/"; 208 simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/";
209 simData.serverURI = (string)responseData["server_uri"]; 209 simData.serverURI = (string)responseData["server_uri"];
210 simData.UUID = new LLUUID((string) responseData["region_UUID"]); 210 simData.UUID = new LLUUID((string) responseData["region_UUID"]);
211 simData.regionName = (string) responseData["region_name"]; 211 simData.regionName = (string) responseData["region_name"];
212 212
diff --git a/OpenSim/Data/SQLite/Properties/AssemblyInfo.cs b/OpenSim/Data/SQLite/Properties/AssemblyInfo.cs
index 4616cbc..221495e 100644
--- a/OpenSim/Data/SQLite/Properties/AssemblyInfo.cs
+++ b/OpenSim/Data/SQLite/Properties/AssemblyInfo.cs
@@ -28,7 +28,7 @@
28using System.Reflection; 28using System.Reflection;
29using System.Runtime.InteropServices; 29using System.Runtime.InteropServices;
30 30
31// General Information about an assembly is controlled through the following 31// General information about an assembly is controlled through the following
32// set of attributes. Change these attribute values to modify the information 32// set of attributes. Change these attribute values to modify the information
33// associated with an assembly. 33// associated with an assembly.
34 34
@@ -41,8 +41,8 @@ using System.Runtime.InteropServices;
41[assembly : AssemblyTrademark("")] 41[assembly : AssemblyTrademark("")]
42[assembly : AssemblyCulture("")] 42[assembly : AssemblyCulture("")]
43 43
44// Setting ComVisible to false makes the types in this assembly not visible 44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from 45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type. 46// COM, set the ComVisible attribute to true on that type.
47 47
48[assembly : ComVisible(false)] 48[assembly : ComVisible(false)]
@@ -54,11 +54,11 @@ using System.Runtime.InteropServices;
54// Version information for an assembly consists of the following four values: 54// Version information for an assembly consists of the following four values:
55// 55//
56// Major Version 56// Major Version
57// Minor Version 57// Minor Version
58// Build Number 58// Build Number
59// Revision 59// Revision
60// 60//
61// You can specify all the values or you can default the Revision and Build Numbers 61// You can specify all the values or you can default the Revision and Build Numbers
62// by using the '*' as shown below: 62// by using the '*' as shown below:
63 63
64[assembly : AssemblyVersion("1.0.0.0")] 64[assembly : AssemblyVersion("1.0.0.0")]
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 34329bb..8d4fb99 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Data.SQLite
51 private const string SelectAssetSQL = "select * from assets where UUID=:UUID"; 51 private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
52 private const string DeleteAssetSQL = "delete from assets where UUID=:UUID"; 52 private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
53 private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, InvType, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :InvType, :Local, :Temporary, :Data)"; 53 private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, InvType, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :InvType, :Local, :Temporary, :Data)";
54 private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, InvType=:InvType, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID"; 54 private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, InvType=:InvType, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
55 private const string assetSelect = "select * from assets"; 55 private const string assetSelect = "select * from assets";
56 56
57 private SqliteConnection m_conn; 57 private SqliteConnection m_conn;
@@ -70,11 +70,11 @@ namespace OpenSim.Data.SQLite
70 70
71 override public AssetBase FetchAsset(LLUUID uuid) 71 override public AssetBase FetchAsset(LLUUID uuid)
72 { 72 {
73 73
74 using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) 74 using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
75 { 75 {
76 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); 76 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
77 using (IDataReader reader = cmd.ExecuteReader()) 77 using (IDataReader reader = cmd.ExecuteReader())
78 { 78 {
79 if (reader.Read()) 79 if (reader.Read())
80 { 80 {
@@ -98,7 +98,7 @@ namespace OpenSim.Data.SQLite
98 { 98 {
99 m_log.Info("[ASSET DB]: Asset exists already, ignoring."); 99 m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
100 } 100 }
101 else 101 else
102 { 102 {
103 using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn)) 103 using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
104 { 104 {
@@ -110,7 +110,7 @@ namespace OpenSim.Data.SQLite
110 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); 110 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
111 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); 111 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
112 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 112 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
113 113
114 cmd.ExecuteNonQuery(); 114 cmd.ExecuteNonQuery();
115 } 115 }
116 } 116 }
@@ -119,7 +119,7 @@ namespace OpenSim.Data.SQLite
119 override public void UpdateAsset(AssetBase asset) 119 override public void UpdateAsset(AssetBase asset)
120 { 120 {
121 LogAssetLoad(asset); 121 LogAssetLoad(asset);
122 122
123 using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn)) 123 using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
124 { 124 {
125 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID))); 125 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
@@ -130,7 +130,7 @@ namespace OpenSim.Data.SQLite
130 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); 130 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
131 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); 131 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
132 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 132 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
133 133
134 cmd.ExecuteNonQuery(); 134 cmd.ExecuteNonQuery();
135 } 135 }
136 136
@@ -154,14 +154,14 @@ namespace OpenSim.Data.SQLite
154 using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) 154 using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
155 { 155 {
156 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); 156 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
157 using (IDataReader reader = cmd.ExecuteReader()) 157 using (IDataReader reader = cmd.ExecuteReader())
158 { 158 {
159 if (reader.Read()) 159 if (reader.Read())
160 { 160 {
161 reader.Close(); 161 reader.Close();
162 return true; 162 return true;
163 } 163 }
164 else 164 else
165 { 165 {
166 reader.Close(); 166 reader.Close();
167 return false; 167 return false;
@@ -175,7 +175,7 @@ namespace OpenSim.Data.SQLite
175 using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn)) 175 using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
176 { 176 {
177 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); 177 cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
178 178
179 cmd.ExecuteNonQuery(); 179 cmd.ExecuteNonQuery();
180 } 180 }
181 } 181 }
@@ -193,7 +193,7 @@ namespace OpenSim.Data.SQLite
193 /*********************************************************************** 193 /***********************************************************************
194 * 194 *
195 * Database Definition Functions 195 * Database Definition Functions
196 * 196 *
197 * This should be db agnostic as we define them in ADO.NET terms 197 * This should be db agnostic as we define them in ADO.NET terms
198 * 198 *
199 **********************************************************************/ 199 **********************************************************************/
@@ -216,7 +216,7 @@ namespace OpenSim.Data.SQLite
216 } 216 }
217 217
218 /*********************************************************************** 218 /***********************************************************************
219 * 219 *
220 * Convert between ADO.NET <=> OpenSim Objects 220 * Convert between ADO.NET <=> OpenSim Objects
221 * 221 *
222 * These should be database independant 222 * These should be database independant
diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
index 1ab971c..5acc5f2 100644
--- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
@@ -106,22 +106,22 @@ namespace OpenSim.Data.SQLite
106 // new fields 106 // new fields
107 if (!Convert.IsDBNull(row["salePrice"])) 107 if (!Convert.IsDBNull(row["salePrice"]))
108 item.SalePrice = Convert.ToInt32(row["salePrice"]); 108 item.SalePrice = Convert.ToInt32(row["salePrice"]);
109 109
110 if (!Convert.IsDBNull(row["saleType"])) 110 if (!Convert.IsDBNull(row["saleType"]))
111 item.SaleType = Convert.ToByte(row["saleType"]); 111 item.SaleType = Convert.ToByte(row["saleType"]);
112 112
113 if (!Convert.IsDBNull(row["creationDate"])) 113 if (!Convert.IsDBNull(row["creationDate"]))
114 item.CreationDate = Convert.ToInt32(row["creationDate"]); 114 item.CreationDate = Convert.ToInt32(row["creationDate"]);
115 115
116 if (!Convert.IsDBNull(row["groupID"])) 116 if (!Convert.IsDBNull(row["groupID"]))
117 item.GroupID = new LLUUID((string)row["groupID"]); 117 item.GroupID = new LLUUID((string)row["groupID"]);
118 118
119 if (!Convert.IsDBNull(row["groupOwned"])) 119 if (!Convert.IsDBNull(row["groupOwned"]))
120 item.GroupOwned = Convert.ToBoolean(row["groupOwned"]); 120 item.GroupOwned = Convert.ToBoolean(row["groupOwned"]);
121 121
122 if (!Convert.IsDBNull(row["Flags"])) 122 if (!Convert.IsDBNull(row["Flags"]))
123 item.Flags = Convert.ToUInt32(row["Flags"]); 123 item.Flags = Convert.ToUInt32(row["Flags"]);
124 124
125 return item; 125 return item;
126 } 126 }
127 127
@@ -221,7 +221,7 @@ namespace OpenSim.Data.SQLite
221 { 221 {
222 if (add) 222 if (add)
223 m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID); 223 m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID);
224 224
225 fillItemRow(inventoryRow, item); 225 fillItemRow(inventoryRow, item);
226 } 226 }
227 invItemsDa.Update(ds, "inventoryitems"); 227 invItemsDa.Update(ds, "inventoryitems");
@@ -314,9 +314,9 @@ namespace OpenSim.Data.SQLite
314 314
315 // There should only ever be one root folder for a user. However, if there's more 315 // There should only ever be one root folder for a user. However, if there's more
316 // than one we'll simply use the first one rather than failing. It would be even 316 // than one we'll simply use the first one rather than failing. It would be even
317 // nicer to print some message to this effect, but this feels like it's too low a 317 // nicer to print some message to this effect, but this feels like it's too low a
318 // to put such a message out, and it's too minor right now to spare the time to 318 // to put such a message out, and it's too minor right now to spare the time to
319 // suitably refactor. 319 // suitably refactor.
320 if (folders.Count > 0) 320 if (folders.Count > 0)
321 { 321 {
322 return folders[0]; 322 return folders[0];
@@ -327,7 +327,7 @@ namespace OpenSim.Data.SQLite
327 } 327 }
328 328
329 /// <summary> 329 /// <summary>
330 /// Append a list of all the child folders of a parent folder 330 /// Append a list of all the child folders of a parent folder
331 /// </summary> 331 /// </summary>
332 /// <param name="folders">list where folders will be appended</param> 332 /// <param name="folders">list where folders will be appended</param>
333 /// <param name="parentID">ID of parent</param> 333 /// <param name="parentID">ID of parent</param>
@@ -435,7 +435,7 @@ namespace OpenSim.Data.SQLite
435 } 435 }
436 436
437 /// <summary> 437 /// <summary>
438 /// 438 ///
439 /// </summary> 439 /// </summary>
440 /// <param name="item"></param> 440 /// <param name="item"></param>
441 public void deleteInventoryItem(LLUUID itemID) 441 public void deleteInventoryItem(LLUUID itemID)
@@ -664,7 +664,7 @@ namespace OpenSim.Data.SQLite
664 { 664 {
665 string createInventoryItems = defineTable(createInventoryItemsTable()); 665 string createInventoryItems = defineTable(createInventoryItemsTable());
666 string createInventoryFolders = defineTable(createInventoryFoldersTable()); 666 string createInventoryFolders = defineTable(createInventoryFoldersTable());
667 667
668 SqliteCommand pcmd = new SqliteCommand(createInventoryItems, conn); 668 SqliteCommand pcmd = new SqliteCommand(createInventoryItems, conn);
669 SqliteCommand scmd = new SqliteCommand(createInventoryFolders, conn); 669 SqliteCommand scmd = new SqliteCommand(createInventoryFolders, conn);
670 670
@@ -697,7 +697,7 @@ namespace OpenSim.Data.SQLite
697 // Very clumsy way of checking whether we need to upgrade the database table version and then updating. Only 697 // Very clumsy way of checking whether we need to upgrade the database table version and then updating. Only
698 // putting up with this because this code should be blown away soon by nhibernate... 698 // putting up with this because this code should be blown away soon by nhibernate...
699 conn.Open(); 699 conn.Open();
700 700
701 SqliteCommand cmd; 701 SqliteCommand cmd;
702 try 702 try
703 { 703 {
@@ -707,7 +707,7 @@ namespace OpenSim.Data.SQLite
707 catch (SqliteSyntaxException) 707 catch (SqliteSyntaxException)
708 { 708 {
709 m_log.Info("[INVENTORY DB]: Upgrading sqlite inventory database to version 2"); 709 m_log.Info("[INVENTORY DB]: Upgrading sqlite inventory database to version 2");
710 710
711 cmd = new SqliteCommand("alter table inventoryitems add column salePrice integer default 99;", conn); 711 cmd = new SqliteCommand("alter table inventoryitems add column salePrice integer default 99;", conn);
712 cmd.ExecuteNonQuery(); 712 cmd.ExecuteNonQuery();
713 cmd = new SqliteCommand("alter table inventoryitems add column saleType integer default 0;", conn); 713 cmd = new SqliteCommand("alter table inventoryitems add column saleType integer default 0;", conn);
@@ -719,15 +719,15 @@ namespace OpenSim.Data.SQLite
719 cmd = new SqliteCommand("alter table inventoryitems add column groupOwned integer default 0;", conn); 719 cmd = new SqliteCommand("alter table inventoryitems add column groupOwned integer default 0;", conn);
720 cmd.ExecuteNonQuery(); 720 cmd.ExecuteNonQuery();
721 cmd = new SqliteCommand("alter table inventoryitems add column flags integer default 0;", conn); 721 cmd = new SqliteCommand("alter table inventoryitems add column flags integer default 0;", conn);
722 cmd.ExecuteNonQuery(); 722 cmd.ExecuteNonQuery();
723 723
724 pDa.Fill(tmpDS, "inventoryitems"); 724 pDa.Fill(tmpDS, "inventoryitems");
725 } 725 }
726 finally 726 finally
727 { 727 {
728 conn.Close(); 728 conn.Close();
729 } 729 }
730 730
731 foreach (DataColumn col in createInventoryItemsTable().Columns) 731 foreach (DataColumn col in createInventoryItemsTable().Columns)
732 { 732 {
733 if (! tmpDS.Tables["inventoryitems"].Columns.Contains(col.ColumnName)) 733 if (! tmpDS.Tables["inventoryitems"].Columns.Contains(col.ColumnName))
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index 1b577db..6a16a88 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -90,11 +90,11 @@ namespace OpenSim.Data.SQLite
90 90
91 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn); 91 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
92 shapeDa = new SqliteDataAdapter(shapeSelectCmd); 92 shapeDa = new SqliteDataAdapter(shapeSelectCmd);
93 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); 93 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
94 94
95 SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn); 95 SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
96 itemsDa = new SqliteDataAdapter(itemsSelectCmd); 96 itemsDa = new SqliteDataAdapter(itemsSelectCmd);
97 97
98 SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn); 98 SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
99 terrainDa = new SqliteDataAdapter(terrainSelectCmd); 99 terrainDa = new SqliteDataAdapter(terrainSelectCmd);
100 100
@@ -117,7 +117,7 @@ namespace OpenSim.Data.SQLite
117 117
118 ds.Tables.Add(createShapeTable()); 118 ds.Tables.Add(createShapeTable());
119 setupShapeCommands(shapeDa, m_conn); 119 setupShapeCommands(shapeDa, m_conn);
120 120
121 if (persistPrimInventories) 121 if (persistPrimInventories)
122 { 122 {
123 ds.Tables.Add(createItemsTable()); 123 ds.Tables.Add(createItemsTable());
@@ -183,8 +183,8 @@ namespace OpenSim.Data.SQLite
183 { 183 {
184 foreach (SceneObjectPart prim in obj.Children.Values) 184 foreach (SceneObjectPart prim in obj.Children.Values)
185 { 185 {
186 if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0 186 if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
187 && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0 187 && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
188 && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0) 188 && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
189 { 189 {
190 m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); 190 m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
@@ -210,7 +210,7 @@ namespace OpenSim.Data.SQLite
210 public void RemoveObject(LLUUID obj, LLUUID regionUUID) 210 public void RemoveObject(LLUUID obj, LLUUID regionUUID)
211 { 211 {
212 m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); 212 m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
213 213
214 DataTable prims = ds.Tables["prims"]; 214 DataTable prims = ds.Tables["prims"];
215 DataTable shapes = ds.Tables["primshapes"]; 215 DataTable shapes = ds.Tables["primshapes"];
216 216
@@ -234,7 +234,7 @@ namespace OpenSim.Data.SQLite
234 } 234 }
235 235
236 // Remove prim row 236 // Remove prim row
237 row.Delete(); 237 row.Delete();
238 } 238 }
239 } 239 }
240 240
@@ -247,11 +247,11 @@ namespace OpenSim.Data.SQLite
247 /// </summary> 247 /// </summary>
248 private void RemoveItems(LLUUID uuid) 248 private void RemoveItems(LLUUID uuid)
249 { 249 {
250 DataTable items = ds.Tables["primitems"]; 250 DataTable items = ds.Tables["primitems"];
251 251
252 String sql = String.Format("primID = '{0}'", uuid); 252 String sql = String.Format("primID = '{0}'", uuid);
253 DataRow[] itemRows = items.Select(sql); 253 DataRow[] itemRows = items.Select(sql);
254 254
255 foreach (DataRow itemRow in itemRows) 255 foreach (DataRow itemRow in itemRows)
256 { 256 {
257 itemRow.Delete(); 257 itemRow.Delete();
@@ -286,7 +286,7 @@ namespace OpenSim.Data.SQLite
286 try 286 try
287 { 287 {
288 SceneObjectPart prim = null; 288 SceneObjectPart prim = null;
289 289
290 string uuid = (string) primRow["UUID"]; 290 string uuid = (string) primRow["UUID"];
291 string objID = (string) primRow["SceneGroupID"]; 291 string objID = (string) primRow["SceneGroupID"];
292 if (uuid == objID) //is new SceneObjectGroup ? 292 if (uuid == objID) //is new SceneObjectGroup ?
@@ -353,25 +353,25 @@ namespace OpenSim.Data.SQLite
353 private void LoadItems(SceneObjectPart prim) 353 private void LoadItems(SceneObjectPart prim)
354 { 354 {
355 //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); 355 //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
356 356
357 DataTable dbItems = ds.Tables["primitems"]; 357 DataTable dbItems = ds.Tables["primitems"];
358 358
359 String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); 359 String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
360 DataRow[] dbItemRows = dbItems.Select(sql); 360 DataRow[] dbItemRows = dbItems.Select(sql);
361 361
362 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); 362 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
363 363
364 foreach (DataRow row in dbItemRows) 364 foreach (DataRow row in dbItemRows)
365 { 365 {
366 TaskInventoryItem item = buildItem(row); 366 TaskInventoryItem item = buildItem(row);
367 inventory.Add(item); 367 inventory.Add(item);
368 368
369 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); 369 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
370 } 370 }
371 371
372 prim.RestoreInventoryItems(inventory); 372 prim.RestoreInventoryItems(inventory);
373 373
374 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in 374 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
375 // every item). This data should really be stored in the prim table itself. 375 // every item). This data should really be stored in the prim table itself.
376 if (dbItemRows.Length > 0) 376 if (dbItemRows.Length > 0)
377 { 377 {
@@ -548,12 +548,12 @@ namespace OpenSim.Data.SQLite
548 { 548 {
549 primDa.Update(ds, "prims"); 549 primDa.Update(ds, "prims");
550 shapeDa.Update(ds, "primshapes"); 550 shapeDa.Update(ds, "primshapes");
551 551
552 if (persistPrimInventories) 552 if (persistPrimInventories)
553 { 553 {
554 itemsDa.Update(ds, "primitems"); 554 itemsDa.Update(ds, "primitems");
555 } 555 }
556 556
557 terrainDa.Update(ds, "terrain"); 557 terrainDa.Update(ds, "terrain");
558 landDa.Update(ds, "land"); 558 landDa.Update(ds, "land");
559 landAccessListDa.Update(ds, "landaccesslist"); 559 landAccessListDa.Update(ds, "landaccesslist");
@@ -569,7 +569,7 @@ namespace OpenSim.Data.SQLite
569 /*********************************************************************** 569 /***********************************************************************
570 * 570 *
571 * Database Definition Functions 571 * Database Definition Functions
572 * 572 *
573 * This should be db agnostic as we define them in ADO.NET terms 573 * This should be db agnostic as we define them in ADO.NET terms
574 * 574 *
575 **********************************************************************/ 575 **********************************************************************/
@@ -705,8 +705,8 @@ namespace OpenSim.Data.SQLite
705 createCol(items, "primID", typeof (String)); 705 createCol(items, "primID", typeof (String));
706 createCol(items, "assetID", typeof (String)); 706 createCol(items, "assetID", typeof (String));
707 createCol(items, "parentFolderID", typeof (String)); 707 createCol(items, "parentFolderID", typeof (String));
708 708
709 createCol(items, "invType", typeof (Int32)); 709 createCol(items, "invType", typeof (Int32));
710 createCol(items, "assetType", typeof (Int32)); 710 createCol(items, "assetType", typeof (Int32));
711 711
712 createCol(items, "name", typeof (String)); 712 createCol(items, "name", typeof (String));
@@ -784,7 +784,7 @@ namespace OpenSim.Data.SQLite
784 } 784 }
785 785
786 /*********************************************************************** 786 /***********************************************************************
787 * 787 *
788 * Convert between ADO.NET <=> OpenSim Objects 788 * Convert between ADO.NET <=> OpenSim Objects
789 * 789 *
790 * These should be database independant 790 * These should be database independant
@@ -897,7 +897,7 @@ namespace OpenSim.Data.SQLite
897 897
898 return prim; 898 return prim;
899 } 899 }
900 900
901 /// <summary> 901 /// <summary>
902 /// Build a prim inventory item from the persisted data. 902 /// Build a prim inventory item from the persisted data.
903 /// </summary> 903 /// </summary>
@@ -906,15 +906,15 @@ namespace OpenSim.Data.SQLite
906 private static TaskInventoryItem buildItem(DataRow row) 906 private static TaskInventoryItem buildItem(DataRow row)
907 { 907 {
908 TaskInventoryItem taskItem = new TaskInventoryItem(); 908 TaskInventoryItem taskItem = new TaskInventoryItem();
909 909
910 taskItem.ItemID = new LLUUID((String)row["itemID"]); 910 taskItem.ItemID = new LLUUID((String)row["itemID"]);
911 taskItem.ParentPartID = new LLUUID((String)row["primID"]); 911 taskItem.ParentPartID = new LLUUID((String)row["primID"]);
912 taskItem.AssetID = new LLUUID((String)row["assetID"]); 912 taskItem.AssetID = new LLUUID((String)row["assetID"]);
913 taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); 913 taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
914 914
915 taskItem.InvType = Convert.ToInt32(row["invType"]); 915 taskItem.InvType = Convert.ToInt32(row["invType"]);
916 taskItem.Type = Convert.ToInt32(row["assetType"]); 916 taskItem.Type = Convert.ToInt32(row["assetType"]);
917 917
918 taskItem.Name = (String)row["name"]; 918 taskItem.Name = (String)row["name"];
919 taskItem.Description = (String)row["description"]; 919 taskItem.Description = (String)row["description"];
920 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 920 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
@@ -922,13 +922,13 @@ namespace OpenSim.Data.SQLite
922 taskItem.OwnerID = new LLUUID((String)row["ownerID"]); 922 taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
923 taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); 923 taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
924 taskItem.GroupID = new LLUUID((String)row["groupID"]); 924 taskItem.GroupID = new LLUUID((String)row["groupID"]);
925 925
926 taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]); 926 taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
927 taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]); 927 taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
928 taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]); 928 taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
929 taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]); 929 taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
930 taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]); 930 taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
931 931
932 return taskItem; 932 return taskItem;
933 } 933 }
934 934
@@ -990,14 +990,14 @@ namespace OpenSim.Data.SQLite
990 cmd.ExecuteNonQuery(); 990 cmd.ExecuteNonQuery();
991 m_conn.Close(); 991 m_conn.Close();
992 m_conn.Dispose(); 992 m_conn.Dispose();
993 993
994 m_log.Error("[REGION DB]: The land table was recently updated. You need to restart the simulator. Exiting now."); 994 m_log.Error("[REGION DB]: The land table was recently updated. You need to restart the simulator. Exiting now.");
995 995
996 Thread.Sleep(10000); 996 Thread.Sleep(10000);
997 997
998 // ICK! but it's better then A thousand red SQLITE error messages! 998 // ICK! but it's better then A thousand red SQLITE error messages!
999 Environment.Exit(0); 999 Environment.Exit(0);
1000 1000
1001 } 1001 }
1002 catch (Exception) 1002 catch (Exception)
1003 { 1003 {
@@ -1006,7 +1006,7 @@ namespace OpenSim.Data.SQLite
1006 Environment.Exit(0); 1006 Environment.Exit(0);
1007 } 1007 }
1008 } 1008 }
1009 1009
1010 return newData; 1010 return newData;
1011 } 1011 }
1012 1012
@@ -1107,17 +1107,17 @@ namespace OpenSim.Data.SQLite
1107 row["SitTargetOrientY"] = sitTargetOrient.Y; 1107 row["SitTargetOrientY"] = sitTargetOrient.Y;
1108 row["SitTargetOrientZ"] = sitTargetOrient.Z; 1108 row["SitTargetOrientZ"] = sitTargetOrient.Z;
1109 } 1109 }
1110 1110
1111 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem) 1111 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
1112 { 1112 {
1113 row["itemID"] = taskItem.ItemID; 1113 row["itemID"] = taskItem.ItemID;
1114 row["primID"] = taskItem.ParentPartID; 1114 row["primID"] = taskItem.ParentPartID;
1115 row["assetID"] = taskItem.AssetID; 1115 row["assetID"] = taskItem.AssetID;
1116 row["parentFolderID"] = taskItem.ParentID; 1116 row["parentFolderID"] = taskItem.ParentID;
1117 1117
1118 row["invType"] = taskItem.InvType; 1118 row["invType"] = taskItem.InvType;
1119 row["assetType"] = taskItem.Type; 1119 row["assetType"] = taskItem.Type;
1120 1120
1121 row["name"] = taskItem.Name; 1121 row["name"] = taskItem.Name;
1122 row["description"] = taskItem.Description; 1122 row["description"] = taskItem.Description;
1123 row["creationDate"] = taskItem.CreationDate; 1123 row["creationDate"] = taskItem.CreationDate;
@@ -1294,37 +1294,37 @@ namespace OpenSim.Data.SQLite
1294 fillShapeRow(shapeRow, prim); 1294 fillShapeRow(shapeRow, prim);
1295 } 1295 }
1296 } 1296 }
1297 1297
1298 // see IRegionDatastore 1298 // see IRegionDatastore
1299 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) 1299 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
1300 { 1300 {
1301 if (!persistPrimInventories) 1301 if (!persistPrimInventories)
1302 return; 1302 return;
1303 1303
1304 m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID); 1304 m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
1305 1305
1306 DataTable dbItems = ds.Tables["primitems"]; 1306 DataTable dbItems = ds.Tables["primitems"];
1307 1307
1308 // For now, we're just going to crudely remove all the previous inventory items 1308 // For now, we're just going to crudely remove all the previous inventory items
1309 // no matter whether they have changed or not, and replace them with the current set. 1309 // no matter whether they have changed or not, and replace them with the current set.
1310 lock (ds) 1310 lock (ds)
1311 { 1311 {
1312 RemoveItems(primID); 1312 RemoveItems(primID);
1313 1313
1314 // repalce with current inventory details 1314 // repalce with current inventory details
1315 foreach (TaskInventoryItem newItem in items) 1315 foreach (TaskInventoryItem newItem in items)
1316 { 1316 {
1317// m_log.InfoFormat( 1317// m_log.InfoFormat(
1318// "[DATASTORE]: ", 1318// "[DATASTORE]: ",
1319// "Adding item {0}, {1} to prim ID {2}", 1319// "Adding item {0}, {1} to prim ID {2}",
1320// newItem.Name, newItem.ItemID, newItem.ParentPartID); 1320// newItem.Name, newItem.ItemID, newItem.ParentPartID);
1321 1321
1322 DataRow newItemRow = dbItems.NewRow(); 1322 DataRow newItemRow = dbItems.NewRow();
1323 fillItemRow(newItemRow, newItem); 1323 fillItemRow(newItemRow, newItem);
1324 dbItems.Rows.Add(newItemRow); 1324 dbItems.Rows.Add(newItemRow);
1325 } 1325 }
1326 } 1326 }
1327 1327
1328 Commit(); 1328 Commit();
1329 } 1329 }
1330 1330
@@ -1436,7 +1436,7 @@ namespace OpenSim.Data.SQLite
1436 /// This is a convenience function that collapses 5 repetitive 1436 /// This is a convenience function that collapses 5 repetitive
1437 /// lines for defining SqliteParameters to 2 parameters: 1437 /// lines for defining SqliteParameters to 2 parameters:
1438 /// column name and database type. 1438 /// column name and database type.
1439 /// 1439 ///
1440 /// It assumes certain conventions like :param as the param 1440 /// It assumes certain conventions like :param as the param
1441 /// name to replace in parametrized queries, and that source 1441 /// name to replace in parametrized queries, and that source
1442 /// version is always current version, both of which are fine 1442 /// version is always current version, both of which are fine
@@ -1451,7 +1451,7 @@ namespace OpenSim.Data.SQLite
1451 param.SourceColumn = name; 1451 param.SourceColumn = name;
1452 param.SourceVersion = DataRowVersion.Current; 1452 param.SourceVersion = DataRowVersion.Current;
1453 return param; 1453 return param;
1454 } 1454 }
1455 1455
1456 private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn) 1456 private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
1457 { 1457 {
@@ -1466,7 +1466,7 @@ namespace OpenSim.Data.SQLite
1466 delete.Connection = conn; 1466 delete.Connection = conn;
1467 da.DeleteCommand = delete; 1467 da.DeleteCommand = delete;
1468 } 1468 }
1469 1469
1470 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn) 1470 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
1471 { 1471 {
1472 da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]); 1472 da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
@@ -1479,7 +1479,7 @@ namespace OpenSim.Data.SQLite
1479 delete.Parameters.Add(createSqliteParameter("itemID", typeof (String))); 1479 delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
1480 delete.Connection = conn; 1480 delete.Connection = conn;
1481 da.DeleteCommand = delete; 1481 da.DeleteCommand = delete;
1482 } 1482 }
1483 1483
1484 private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn) 1484 private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
1485 { 1485 {
@@ -1660,7 +1660,7 @@ namespace OpenSim.Data.SQLite
1660 return false; 1660 return false;
1661 } 1661 }
1662 } 1662 }
1663 1663
1664 // XXX primitems should probably go here eventually 1664 // XXX primitems should probably go here eventually
1665 1665
1666 foreach (DataColumn col in createTerrainTable().Columns) 1666 foreach (DataColumn col in createTerrainTable().Columns)
diff --git a/OpenSim/Data/SQLite/SQLiteUserData.cs b/OpenSim/Data/SQLite/SQLiteUserData.cs
index 8f78e0b..d8b140c 100644
--- a/OpenSim/Data/SQLite/SQLiteUserData.cs
+++ b/OpenSim/Data/SQLite/SQLiteUserData.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Data.SQLite
58 58
59 private const string AvatarPickerAndSQL = "select * from users where username like :username and surname like :surname"; 59 private const string AvatarPickerAndSQL = "select * from users where username like :username and surname like :surname";
60 private const string AvatarPickerOrSQL = "select * from users where username like :username or surname like :surname"; 60 private const string AvatarPickerOrSQL = "select * from users where username like :username or surname like :surname";
61 61
62 private DataSet ds; 62 private DataSet ds;
63 private SqliteDataAdapter da; 63 private SqliteDataAdapter da;
64 private SqliteDataAdapter daf; 64 private SqliteDataAdapter daf;
@@ -67,16 +67,16 @@ namespace OpenSim.Data.SQLite
67 override public void Initialise(string connect) 67 override public void Initialise(string connect)
68 { 68 {
69 // default to something sensible 69 // default to something sensible
70 if (connect == "") 70 if (connect == "")
71 connect = "URI=file:userprofiles.db,version=3"; 71 connect = "URI=file:userprofiles.db,version=3";
72 72
73 SqliteConnection conn = new SqliteConnection(connect); 73 SqliteConnection conn = new SqliteConnection(connect);
74 TestTables(conn); 74 TestTables(conn);
75 75
76 // This sucks, but It doesn't seem to work with the dataset Syncing :P 76 // This sucks, but It doesn't seem to work with the dataset Syncing :P
77 g_conn = conn; 77 g_conn = conn;
78 g_conn.Open(); 78 g_conn.Open();
79 79
80 ds = new DataSet(); 80 ds = new DataSet();
81 da = new SqliteDataAdapter(new SqliteCommand(userSelect, conn)); 81 da = new SqliteDataAdapter(new SqliteCommand(userSelect, conn));
82 daf = new SqliteDataAdapter(new SqliteCommand(userFriendsSelect, conn)); 82 daf = new SqliteDataAdapter(new SqliteCommand(userFriendsSelect, conn));
@@ -159,7 +159,7 @@ namespace OpenSim.Data.SQLite
159 override public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) 159 override public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
160 { 160 {
161 string InsertFriends = "insert into userfriends(ownerID, friendID, friendPerms) values(:ownerID, :friendID, :perms)"; 161 string InsertFriends = "insert into userfriends(ownerID, friendID, friendPerms) values(:ownerID, :friendID, :perms)";
162 162
163 using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn)) 163 using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn))
164 { 164 {
165 cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString())); 165 cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString()));
@@ -228,11 +228,11 @@ namespace OpenSim.Data.SQLite
228 m_log.Error("[USER DB]: Exception getting friends list for user: " + ex.ToString()); 228 m_log.Error("[USER DB]: Exception getting friends list for user: " + ex.ToString());
229 } 229 }
230 } 230 }
231 231
232 return returnlist; 232 return returnlist;
233 } 233 }
234 234
235 235
236 236
237 237
238 #endregion 238 #endregion
@@ -380,9 +380,9 @@ namespace OpenSim.Data.SQLite
380 else 380 else
381 { 381 {
382 fillUserRow(row, user); 382 fillUserRow(row, user);
383 383
384 } 384 }
385 // This is why we're getting the 'logins never log-off'.. because It isn't clearing the 385 // This is why we're getting the 'logins never log-off'.. because It isn't clearing the
386 // useragents table once the useragent is null 386 // useragents table once the useragent is null
387 // 387 //
388 // A database guy should look at this and figure out the best way to clear the useragents table. 388 // A database guy should look at this and figure out the best way to clear the useragents table.
@@ -403,7 +403,7 @@ namespace OpenSim.Data.SQLite
403 } 403 }
404 else 404 else
405 { 405 {
406 // I just added this to help the standalone login situation. 406 // I just added this to help the standalone login situation.
407 //It still needs to be looked at by a Database guy 407 //It still needs to be looked at by a Database guy
408 DataTable ua = ds.Tables["useragents"]; 408 DataTable ua = ds.Tables["useragents"];
409 row = ua.Rows.Find(Util.ToRawUuidString(user.ID)); 409 row = ua.Rows.Find(Util.ToRawUuidString(user.ID));
@@ -480,7 +480,7 @@ namespace OpenSim.Data.SQLite
480 480
481 /// Appearance 481 /// Appearance
482 /// TODO: stubs for now to get us to a compiling state gently 482 /// TODO: stubs for now to get us to a compiling state gently
483 // override public AvatarAppearance GetUserAppearance(LLUUID user) 483 // override public AvatarAppearance GetUserAppearance(LLUUID user)
484 // { 484 // {
485 // return new AvatarAppearance(); 485 // return new AvatarAppearance();
486 // } 486 // }
@@ -494,17 +494,17 @@ namespace OpenSim.Data.SQLite
494 { 494 {
495 return; 495 return;
496 } 496 }
497 497
498 override public void RemoveAttachment(LLUUID user, LLUUID item) 498 override public void RemoveAttachment(LLUUID user, LLUUID item)
499 { 499 {
500 return; 500 return;
501 } 501 }
502 502
503 override public List<LLUUID> GetAttachments(LLUUID user) 503 override public List<LLUUID> GetAttachments(LLUUID user)
504 { 504 {
505 return new List<LLUUID>(); 505 return new List<LLUUID>();
506 } 506 }
507 507
508 /// <summary> 508 /// <summary>
509 /// Returns the name of the storage provider 509 /// Returns the name of the storage provider
510 /// </summary> 510 /// </summary>
@@ -525,13 +525,13 @@ namespace OpenSim.Data.SQLite
525 525
526 /*********************************************************************** 526 /***********************************************************************
527 * 527 *
528 * DataTable creation 528 * DataTable creation
529 * 529 *
530 **********************************************************************/ 530 **********************************************************************/
531 /*********************************************************************** 531 /***********************************************************************
532 * 532 *
533 * Database Definition Functions 533 * Database Definition Functions
534 * 534 *
535 * This should be db agnostic as we define them in ADO.NET terms 535 * This should be db agnostic as we define them in ADO.NET terms
536 * 536 *
537 **********************************************************************/ 537 **********************************************************************/
@@ -610,7 +610,7 @@ namespace OpenSim.Data.SQLite
610 } 610 }
611 611
612 /*********************************************************************** 612 /***********************************************************************
613 * 613 *
614 * Convert between ADO.NET <=> OpenSim Objects 614 * Convert between ADO.NET <=> OpenSim Objects
615 * 615 *
616 * These should be database independant 616 * These should be database independant
diff --git a/OpenSim/Data/SQLite/SQLiteUtils.cs b/OpenSim/Data/SQLite/SQLiteUtils.cs
index 5bb22f7..0862de0 100644
--- a/OpenSim/Data/SQLite/SQLiteUtils.cs
+++ b/OpenSim/Data/SQLite/SQLiteUtils.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Data.SQLite
39 /*********************************************************************** 39 /***********************************************************************
40 * 40 *
41 * Database Definition Helper Functions 41 * Database Definition Helper Functions
42 * 42 *
43 * This should be db agnostic as we define them in ADO.NET terms 43 * This should be db agnostic as we define them in ADO.NET terms
44 * 44 *
45 **********************************************************************/ 45 **********************************************************************/
@@ -161,7 +161,7 @@ namespace OpenSim.Data.SQLite
161 /// This is a convenience function that collapses 5 repetitive 161 /// This is a convenience function that collapses 5 repetitive
162 /// lines for defining SqliteParameters to 2 parameters: 162 /// lines for defining SqliteParameters to 2 parameters:
163 /// column name and database type. 163 /// column name and database type.
164 /// 164 ///
165 /// It assumes certain conventions like :param as the param 165 /// It assumes certain conventions like :param as the param
166 /// name to replace in parametrized queries, and that source 166 /// name to replace in parametrized queries, and that source
167 /// version is always current version, both of which are fine 167 /// version is always current version, both of which are fine
diff --git a/OpenSim/Data/UserDataBase.cs b/OpenSim/Data/UserDataBase.cs
index 817ac3e..82cbda4 100644
--- a/OpenSim/Data/UserDataBase.cs
+++ b/OpenSim/Data/UserDataBase.cs
@@ -36,11 +36,11 @@ namespace OpenSim.Data
36 public abstract class UserDataBase : IUserData 36 public abstract class UserDataBase : IUserData
37 { 37 {
38 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 38 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39 39
40 private Dictionary<LLUUID, AvatarAppearance> aplist = new Dictionary<LLUUID, AvatarAppearance>(); 40 private Dictionary<LLUUID, AvatarAppearance> aplist = new Dictionary<LLUUID, AvatarAppearance>();
41 41
42 public abstract UserProfileData GetUserByUUID(LLUUID user); 42 public abstract UserProfileData GetUserByUUID(LLUUID user);
43 public abstract UserProfileData GetUserByName(string fname, string lname); 43 public abstract UserProfileData GetUserByName(string fname, string lname);
44 public abstract UserAgentData GetAgentByUUID(LLUUID user); 44 public abstract UserAgentData GetAgentByUUID(LLUUID user);
45 public abstract UserAgentData GetAgentByName(string name); 45 public abstract UserAgentData GetAgentByName(string name);
46 public abstract UserAgentData GetAgentByName(string fname, string lname); 46 public abstract UserAgentData GetAgentByName(string fname, string lname);