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author | Justin Clark-Casey (justincc) | 2012-02-29 00:33:17 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-29 00:33:17 +0000 |
commit | 40c838896c18a9ee0283386cdcdc13adec5ae3d6 (patch) | |
tree | 1c7a0023688da958c801896ba3ceb764f97d1648 /OpenSim/Data | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-40c838896c18a9ee0283386cdcdc13adec5ae3d6.zip opensim-SC_OLD-40c838896c18a9ee0283386cdcdc13adec5ae3d6.tar.gz opensim-SC_OLD-40c838896c18a9ee0283386cdcdc13adec5ae3d6.tar.bz2 opensim-SC_OLD-40c838896c18a9ee0283386cdcdc13adec5ae3d6.tar.xz |
Use correct casing of RegionSettings.Sandbox in the various database modules.
MySQL and MSSQL have it as Sandbox, sqlite as sandbox.
In various different places in every plugin the wrong casing is used...
Consistency, who needs it? Or one day sqlite can change to Sandbox.
Diffstat (limited to 'OpenSim/Data')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLSimulationData.cs | 4 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/MySQLSimulationData.cs | 2 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteSimulationData.cs | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs index e58620a..d6b1561 100644 --- a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs +++ b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs | |||
@@ -1367,7 +1367,7 @@ VALUES | |||
1367 | newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); | 1367 | newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); |
1368 | newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); | 1368 | newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); |
1369 | newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); | 1369 | newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); |
1370 | newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); | 1370 | newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]); |
1371 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); | 1371 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); |
1372 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); | 1372 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); |
1373 | newSettings.SunVector = new Vector3( | 1373 | newSettings.SunVector = new Vector3( |
@@ -1782,7 +1782,7 @@ VALUES | |||
1782 | parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit)); | 1782 | parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit)); |
1783 | parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit)); | 1783 | parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit)); |
1784 | parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun)); | 1784 | parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun)); |
1785 | parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox)); | 1785 | parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox)); |
1786 | parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun)); | 1786 | parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun)); |
1787 | parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition)); | 1787 | parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition)); |
1788 | parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X)); | 1788 | parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X)); |
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs index 7c995ad..381a514 100644 --- a/OpenSim/Data/MySQL/MySQLSimulationData.cs +++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs | |||
@@ -1283,7 +1283,7 @@ namespace OpenSim.Data.MySQL | |||
1283 | newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); | 1283 | newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); |
1284 | newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); | 1284 | newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); |
1285 | newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); | 1285 | newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); |
1286 | newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); | 1286 | newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]); |
1287 | newSettings.SunVector = new Vector3 ( | 1287 | newSettings.SunVector = new Vector3 ( |
1288 | Convert.ToSingle(row["sunvectorx"]), | 1288 | Convert.ToSingle(row["sunvectorx"]), |
1289 | Convert.ToSingle(row["sunvectory"]), | 1289 | Convert.ToSingle(row["sunvectory"]), |
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs index 186a586..7e7c08a 100644 --- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs +++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs | |||
@@ -2157,7 +2157,7 @@ namespace OpenSim.Data.SQLite | |||
2157 | row["terrain_raise_limit"] = settings.TerrainRaiseLimit; | 2157 | row["terrain_raise_limit"] = settings.TerrainRaiseLimit; |
2158 | row["terrain_lower_limit"] = settings.TerrainLowerLimit; | 2158 | row["terrain_lower_limit"] = settings.TerrainLowerLimit; |
2159 | row["use_estate_sun"] = settings.UseEstateSun; | 2159 | row["use_estate_sun"] = settings.UseEstateSun; |
2160 | row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox | 2160 | row["sandbox"] = settings.Sandbox; // unlike other database modules, sqlite uses a lower case s for sandbox! |
2161 | row["sunvectorx"] = settings.SunVector.X; | 2161 | row["sunvectorx"] = settings.SunVector.X; |
2162 | row["sunvectory"] = settings.SunVector.Y; | 2162 | row["sunvectory"] = settings.SunVector.Y; |
2163 | row["sunvectorz"] = settings.SunVector.Z; | 2163 | row["sunvectorz"] = settings.SunVector.Z; |