diff options
author | Melanie Thielker | 2008-07-18 20:50:47 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-07-18 20:50:47 +0000 |
commit | a73d87ef1651ac1e935e0cfebed99282a69c3941 (patch) | |
tree | 5d3428e079e5f720670215b7071da0f331648709 /OpenSim/Data | |
parent | Patch to fix saving of estate managers list loaded during migration. (diff) | |
download | opensim-SC_OLD-a73d87ef1651ac1e935e0cfebed99282a69c3941.zip opensim-SC_OLD-a73d87ef1651ac1e935e0cfebed99282a69c3941.tar.gz opensim-SC_OLD-a73d87ef1651ac1e935e0cfebed99282a69c3941.tar.bz2 opensim-SC_OLD-a73d87ef1651ac1e935e0cfebed99282a69c3941.tar.xz |
Introduce a separate connection string for estates, which defaults to the one gi
ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
Diffstat (limited to 'OpenSim/Data')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLDataStore.cs | 22 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/MySQLDataStore.cs | 23 | ||||
-rw-r--r-- | OpenSim/Data/NHibernate/NHibernateRegionData.cs | 2 | ||||
-rw-r--r-- | OpenSim/Data/Null/NullDataStore.cs | 2 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteRegionData.cs | 25 |
5 files changed, 5 insertions, 69 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLDataStore.cs b/OpenSim/Data/MSSQL/MSSQLDataStore.cs index c7d034f..569268e 100644 --- a/OpenSim/Data/MSSQL/MSSQLDataStore.cs +++ b/OpenSim/Data/MSSQL/MSSQLDataStore.cs | |||
@@ -71,7 +71,6 @@ namespace OpenSim.Data.MSSQL | |||
71 | private DataTable m_landAccessListTable; | 71 | private DataTable m_landAccessListTable; |
72 | 72 | ||
73 | /// <summary>Temporary attribute while this is experimental</summary> | 73 | /// <summary>Temporary attribute while this is experimental</summary> |
74 | private bool persistPrimInventories; | ||
75 | 74 | ||
76 | /*********************************************************************** | 75 | /*********************************************************************** |
77 | * | 76 | * |
@@ -83,13 +82,11 @@ namespace OpenSim.Data.MSSQL | |||
83 | /// see IRegionDataStore | 82 | /// see IRegionDataStore |
84 | /// </summary> | 83 | /// </summary> |
85 | /// <param name="connectionString"></param> | 84 | /// <param name="connectionString"></param> |
86 | /// <param name="persistPrimInventories"></param> | 85 | public void Initialise(string connectionString) |
87 | public void Initialise(string connectionString, bool persistPrimInventories) | ||
88 | { | 86 | { |
89 | // Instance.Initialise("", true); | 87 | // Instance.Initialise("", true); |
90 | 88 | ||
91 | m_dataSet = new DataSet(); | 89 | m_dataSet = new DataSet(); |
92 | this.persistPrimInventories = persistPrimInventories; | ||
93 | 90 | ||
94 | m_log.Info("[REGION DB]: MSSql - connecting: " + connectionString); | 91 | m_log.Info("[REGION DB]: MSSql - connecting: " + connectionString); |
95 | m_connection = new SqlConnection(connectionString); | 92 | m_connection = new SqlConnection(connectionString); |
@@ -126,13 +123,10 @@ namespace OpenSim.Data.MSSQL | |||
126 | setupShapeCommands(m_shapeDataAdapter, m_connection); | 123 | setupShapeCommands(m_shapeDataAdapter, m_connection); |
127 | m_shapeDataAdapter.Fill(m_shapeTable); | 124 | m_shapeDataAdapter.Fill(m_shapeTable); |
128 | 125 | ||
129 | if (persistPrimInventories) | ||
130 | { | ||
131 | m_itemsTable = createItemsTable(); | 126 | m_itemsTable = createItemsTable(); |
132 | m_dataSet.Tables.Add(m_itemsTable); | 127 | m_dataSet.Tables.Add(m_itemsTable); |
133 | SetupItemsCommands(m_itemsDataAdapter, m_connection); | 128 | SetupItemsCommands(m_itemsDataAdapter, m_connection); |
134 | m_itemsDataAdapter.Fill(m_itemsTable); | 129 | m_itemsDataAdapter.Fill(m_itemsTable); |
135 | } | ||
136 | 130 | ||
137 | m_terrainTable = createTerrainTable(); | 131 | m_terrainTable = createTerrainTable(); |
138 | m_dataSet.Tables.Add(m_terrainTable); | 132 | m_dataSet.Tables.Add(m_terrainTable); |
@@ -218,10 +212,7 @@ namespace OpenSim.Data.MSSQL | |||
218 | shapeRow.Delete(); | 212 | shapeRow.Delete(); |
219 | } | 213 | } |
220 | 214 | ||
221 | if (persistPrimInventories) | ||
222 | { | ||
223 | RemoveItems(new LLUUID((string)row["UUID"])); | 215 | RemoveItems(new LLUUID((string)row["UUID"])); |
224 | } | ||
225 | 216 | ||
226 | // Remove prim row | 217 | // Remove prim row |
227 | row.Delete(); | 218 | row.Delete(); |
@@ -317,11 +308,8 @@ namespace OpenSim.Data.MSSQL | |||
317 | createdObjects[new LLUUID(objID)].AddPart(prim); | 308 | createdObjects[new LLUUID(objID)].AddPart(prim); |
318 | } | 309 | } |
319 | 310 | ||
320 | if (persistPrimInventories) | ||
321 | { | ||
322 | LoadItems(prim); | 311 | LoadItems(prim); |
323 | } | 312 | } |
324 | } | ||
325 | catch (Exception e) | 313 | catch (Exception e) |
326 | { | 314 | { |
327 | m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows"); | 315 | m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows"); |
@@ -589,10 +577,7 @@ namespace OpenSim.Data.MSSQL | |||
589 | m_primDataAdapter.Update(m_primTable); | 577 | m_primDataAdapter.Update(m_primTable); |
590 | m_shapeDataAdapter.Update(m_shapeTable); | 578 | m_shapeDataAdapter.Update(m_shapeTable); |
591 | 579 | ||
592 | if (persistPrimInventories) | ||
593 | { | ||
594 | m_itemsDataAdapter.Update(m_itemsTable); | 580 | m_itemsDataAdapter.Update(m_itemsTable); |
595 | } | ||
596 | 581 | ||
597 | m_terrainDataAdapter.Update(m_terrainTable); | 582 | m_terrainDataAdapter.Update(m_terrainTable); |
598 | m_landDataAdapter.Update(m_landTable); | 583 | m_landDataAdapter.Update(m_landTable); |
@@ -1378,9 +1363,6 @@ namespace OpenSim.Data.MSSQL | |||
1378 | /// <param name="items"></param> | 1363 | /// <param name="items"></param> |
1379 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) | 1364 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) |
1380 | { | 1365 | { |
1381 | if (!persistPrimInventories) | ||
1382 | return; | ||
1383 | |||
1384 | m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); | 1366 | m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); |
1385 | 1367 | ||
1386 | // For now, we're just going to crudely remove all the previous inventory items | 1368 | // For now, we're just going to crudely remove all the previous inventory items |
@@ -1749,7 +1731,6 @@ namespace OpenSim.Data.MSSQL | |||
1749 | pDa.Fill(tmpDS, "prims"); | 1731 | pDa.Fill(tmpDS, "prims"); |
1750 | sDa.Fill(tmpDS, "primshapes"); | 1732 | sDa.Fill(tmpDS, "primshapes"); |
1751 | 1733 | ||
1752 | if (persistPrimInventories) | ||
1753 | iDa.Fill(tmpDS, "primitems"); | 1734 | iDa.Fill(tmpDS, "primitems"); |
1754 | 1735 | ||
1755 | tDa.Fill(tmpDS, "terrain"); | 1736 | tDa.Fill(tmpDS, "terrain"); |
@@ -1765,7 +1746,6 @@ namespace OpenSim.Data.MSSQL | |||
1765 | pDa.Fill(tmpDS, "prims"); | 1746 | pDa.Fill(tmpDS, "prims"); |
1766 | sDa.Fill(tmpDS, "primshapes"); | 1747 | sDa.Fill(tmpDS, "primshapes"); |
1767 | 1748 | ||
1768 | if (persistPrimInventories) | ||
1769 | iDa.Fill(tmpDS, "primitems"); | 1749 | iDa.Fill(tmpDS, "primitems"); |
1770 | 1750 | ||
1771 | tDa.Fill(tmpDS, "terrain"); | 1751 | tDa.Fill(tmpDS, "terrain"); |
diff --git a/OpenSim/Data/MySQL/MySQLDataStore.cs b/OpenSim/Data/MySQL/MySQLDataStore.cs index d1db064..74f15cb 100644 --- a/OpenSim/Data/MySQL/MySQLDataStore.cs +++ b/OpenSim/Data/MySQL/MySQLDataStore.cs | |||
@@ -92,9 +92,6 @@ namespace OpenSim.Data.MySQL | |||
92 | private DataTable m_landAccessListTable; | 92 | private DataTable m_landAccessListTable; |
93 | private DataTable m_regionSettingsTable; | 93 | private DataTable m_regionSettingsTable; |
94 | 94 | ||
95 | /// <value>Temporary attribute while this is experimental</value> | ||
96 | private bool persistPrimInventories; | ||
97 | |||
98 | /*********************************************************************** | 95 | /*********************************************************************** |
99 | * | 96 | * |
100 | * Public Interface Functions | 97 | * Public Interface Functions |
@@ -105,13 +102,11 @@ namespace OpenSim.Data.MySQL | |||
105 | /// see IRegionDataStore | 102 | /// see IRegionDataStore |
106 | /// </summary> | 103 | /// </summary> |
107 | /// <param name="connectionstring"></param> | 104 | /// <param name="connectionstring"></param> |
108 | /// <param name="persistPrimInventories"></param> | 105 | public void Initialise(string connectionString) |
109 | public void Initialise(string connectionString, bool persistPrimInventories) | ||
110 | { | 106 | { |
111 | m_connectionString = connectionString; | 107 | m_connectionString = connectionString; |
112 | 108 | ||
113 | m_dataSet = new DataSet(); | 109 | m_dataSet = new DataSet(); |
114 | this.persistPrimInventories = persistPrimInventories; | ||
115 | 110 | ||
116 | int passPosition = 0; | 111 | int passPosition = 0; |
117 | int passEndPosition = 0; | 112 | int passEndPosition = 0; |
@@ -184,13 +179,10 @@ namespace OpenSim.Data.MySQL | |||
184 | m_shapeDataAdapter.Fill(m_shapeTable); | 179 | m_shapeDataAdapter.Fill(m_shapeTable); |
185 | 180 | ||
186 | 181 | ||
187 | if (persistPrimInventories) | ||
188 | { | ||
189 | m_itemsTable = createItemsTable(); | 182 | m_itemsTable = createItemsTable(); |
190 | m_dataSet.Tables.Add(m_itemsTable); | 183 | m_dataSet.Tables.Add(m_itemsTable); |
191 | SetupItemsCommands(m_itemsDataAdapter, m_connection); | 184 | SetupItemsCommands(m_itemsDataAdapter, m_connection); |
192 | m_itemsDataAdapter.Fill(m_itemsTable); | 185 | m_itemsDataAdapter.Fill(m_itemsTable); |
193 | } | ||
194 | 186 | ||
195 | m_terrainTable = createTerrainTable(); | 187 | m_terrainTable = createTerrainTable(); |
196 | m_dataSet.Tables.Add(m_terrainTable); | 188 | m_dataSet.Tables.Add(m_terrainTable); |
@@ -429,10 +421,7 @@ namespace OpenSim.Data.MySQL | |||
429 | shapeRow.Delete(); | 421 | shapeRow.Delete(); |
430 | } | 422 | } |
431 | 423 | ||
432 | if (persistPrimInventories) | ||
433 | { | ||
434 | RemoveItems(uuid); | 424 | RemoveItems(uuid); |
435 | } | ||
436 | 425 | ||
437 | // Remove prim row | 426 | // Remove prim row |
438 | row.Delete(); | 427 | row.Delete(); |
@@ -527,11 +516,8 @@ namespace OpenSim.Data.MySQL | |||
527 | createdObjects[new LLUUID(objID)].AddPart(prim); | 516 | createdObjects[new LLUUID(objID)].AddPart(prim); |
528 | } | 517 | } |
529 | 518 | ||
530 | if (persistPrimInventories) | ||
531 | { | ||
532 | LoadItems(prim); | 519 | LoadItems(prim); |
533 | } | 520 | } |
534 | } | ||
535 | catch (Exception e) | 521 | catch (Exception e) |
536 | { | 522 | { |
537 | m_log.Error("[REGION DB]: Failed create prim object, exception and data follows"); | 523 | m_log.Error("[REGION DB]: Failed create prim object, exception and data follows"); |
@@ -827,10 +813,7 @@ namespace OpenSim.Data.MySQL | |||
827 | m_primDataAdapter.Update(m_primTable); | 813 | m_primDataAdapter.Update(m_primTable); |
828 | m_shapeDataAdapter.Update(m_shapeTable); | 814 | m_shapeDataAdapter.Update(m_shapeTable); |
829 | 815 | ||
830 | if (persistPrimInventories) | ||
831 | { | ||
832 | m_itemsDataAdapter.Update(m_itemsTable); | 816 | m_itemsDataAdapter.Update(m_itemsTable); |
833 | } | ||
834 | 817 | ||
835 | m_terrainDataAdapter.Update(m_terrainTable); | 818 | m_terrainDataAdapter.Update(m_terrainTable); |
836 | m_landDataAdapter.Update(m_landTable); | 819 | m_landDataAdapter.Update(m_landTable); |
@@ -1812,9 +1795,6 @@ namespace OpenSim.Data.MySQL | |||
1812 | /// <param name="items"></param> | 1795 | /// <param name="items"></param> |
1813 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) | 1796 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) |
1814 | { | 1797 | { |
1815 | if (!persistPrimInventories) | ||
1816 | return; | ||
1817 | |||
1818 | m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); | 1798 | m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); |
1819 | 1799 | ||
1820 | // For now, we're just going to crudely remove all the previous inventory items | 1800 | // For now, we're just going to crudely remove all the previous inventory items |
@@ -2241,7 +2221,6 @@ namespace OpenSim.Data.MySQL | |||
2241 | // pDa.Fill(tmpDS, "prims"); | 2221 | // pDa.Fill(tmpDS, "prims"); |
2242 | // sDa.Fill(tmpDS, "primshapes"); | 2222 | // sDa.Fill(tmpDS, "primshapes"); |
2243 | 2223 | ||
2244 | // if (persistPrimInventories) | ||
2245 | // iDa.Fill(tmpDS, "primitems"); | 2224 | // iDa.Fill(tmpDS, "primitems"); |
2246 | 2225 | ||
2247 | // tDa.Fill(tmpDS, "terrain"); | 2226 | // tDa.Fill(tmpDS, "terrain"); |
diff --git a/OpenSim/Data/NHibernate/NHibernateRegionData.cs b/OpenSim/Data/NHibernate/NHibernateRegionData.cs index 40861ae..55331d5 100644 --- a/OpenSim/Data/NHibernate/NHibernateRegionData.cs +++ b/OpenSim/Data/NHibernate/NHibernateRegionData.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Data.NHibernate | |||
61 | // Initialise("SQLiteDialect;SqliteClientDriver;URI=file:OpenSim.db,version=3", true); | 61 | // Initialise("SQLiteDialect;SqliteClientDriver;URI=file:OpenSim.db,version=3", true); |
62 | // } | 62 | // } |
63 | 63 | ||
64 | public void Initialise(string connect, bool persistpriminventories) | 64 | public void Initialise(string connect) |
65 | { | 65 | { |
66 | // Split out the dialect, driver, and connect string | 66 | // Split out the dialect, driver, and connect string |
67 | char[] split = {';'}; | 67 | char[] split = {';'}; |
diff --git a/OpenSim/Data/Null/NullDataStore.cs b/OpenSim/Data/Null/NullDataStore.cs index e244a5e..76369bd 100644 --- a/OpenSim/Data/Null/NullDataStore.cs +++ b/OpenSim/Data/Null/NullDataStore.cs | |||
@@ -38,7 +38,7 @@ namespace OpenSim.Data.Null | |||
38 | /// </summary> | 38 | /// </summary> |
39 | public class NullDataStore : IRegionDataStore | 39 | public class NullDataStore : IRegionDataStore |
40 | { | 40 | { |
41 | public void Initialise(string dbfile, bool persistPrimInventories) | 41 | public void Initialise(string dbfile) |
42 | { | 42 | { |
43 | return; | 43 | return; |
44 | } | 44 | } |
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index 4e87e0d..6e30060 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs | |||
@@ -68,7 +68,6 @@ namespace OpenSim.Data.SQLite | |||
68 | private String m_connectionString; | 68 | private String m_connectionString; |
69 | 69 | ||
70 | // Temporary attribute while this is experimental | 70 | // Temporary attribute while this is experimental |
71 | private bool persistPrimInventories; | ||
72 | 71 | ||
73 | /*********************************************************************** | 72 | /*********************************************************************** |
74 | * | 73 | * |
@@ -84,11 +83,9 @@ namespace OpenSim.Data.SQLite | |||
84 | /// </list> | 83 | /// </list> |
85 | /// </summary> | 84 | /// </summary> |
86 | /// <param name="connectionString">the connection string</param> | 85 | /// <param name="connectionString">the connection string</param> |
87 | /// <param name="persistPrimInventories">?</param> | 86 | public void Initialise(string connectionString) |
88 | public void Initialise(string connectionString, bool persistPrimInventories) | ||
89 | { | 87 | { |
90 | m_connectionString = connectionString; | 88 | m_connectionString = connectionString; |
91 | this.persistPrimInventories = persistPrimInventories; | ||
92 | 89 | ||
93 | ds = new DataSet(); | 90 | ds = new DataSet(); |
94 | 91 | ||
@@ -137,12 +134,9 @@ namespace OpenSim.Data.SQLite | |||
137 | ds.Tables.Add(createShapeTable()); | 134 | ds.Tables.Add(createShapeTable()); |
138 | setupShapeCommands(shapeDa, m_conn); | 135 | setupShapeCommands(shapeDa, m_conn); |
139 | 136 | ||
140 | if (persistPrimInventories) | ||
141 | { | ||
142 | ds.Tables.Add(createItemsTable()); | 137 | ds.Tables.Add(createItemsTable()); |
143 | setupItemsCommands(itemsDa, m_conn); | 138 | setupItemsCommands(itemsDa, m_conn); |
144 | itemsDa.Fill(ds.Tables["primitems"]); | 139 | itemsDa.Fill(ds.Tables["primitems"]); |
145 | } | ||
146 | 140 | ||
147 | ds.Tables.Add(createTerrainTable()); | 141 | ds.Tables.Add(createTerrainTable()); |
148 | setupTerrainCommands(terrainDa, m_conn); | 142 | setupTerrainCommands(terrainDa, m_conn); |
@@ -267,10 +261,7 @@ namespace OpenSim.Data.SQLite | |||
267 | shapeRow.Delete(); | 261 | shapeRow.Delete(); |
268 | } | 262 | } |
269 | 263 | ||
270 | if (persistPrimInventories) | ||
271 | { | ||
272 | RemoveItems(uuid); | 264 | RemoveItems(uuid); |
273 | } | ||
274 | 265 | ||
275 | // Remove prim row | 266 | // Remove prim row |
276 | row.Delete(); | 267 | row.Delete(); |
@@ -367,11 +358,8 @@ namespace OpenSim.Data.SQLite | |||
367 | createdObjects[new LLUUID(objID)].AddPart(prim); | 358 | createdObjects[new LLUUID(objID)].AddPart(prim); |
368 | } | 359 | } |
369 | 360 | ||
370 | if (persistPrimInventories) | ||
371 | { | ||
372 | LoadItems(prim); | 361 | LoadItems(prim); |
373 | } | 362 | } |
374 | } | ||
375 | catch (Exception e) | 363 | catch (Exception e) |
376 | { | 364 | { |
377 | m_log.Error("[REGION DB]: Failed create prim object, exception and data follows"); | 365 | m_log.Error("[REGION DB]: Failed create prim object, exception and data follows"); |
@@ -615,10 +603,7 @@ namespace OpenSim.Data.SQLite | |||
615 | primDa.Update(ds, "prims"); | 603 | primDa.Update(ds, "prims"); |
616 | shapeDa.Update(ds, "primshapes"); | 604 | shapeDa.Update(ds, "primshapes"); |
617 | 605 | ||
618 | if (persistPrimInventories) | ||
619 | { | ||
620 | itemsDa.Update(ds, "primitems"); | 606 | itemsDa.Update(ds, "primitems"); |
621 | } | ||
622 | 607 | ||
623 | terrainDa.Update(ds, "terrain"); | 608 | terrainDa.Update(ds, "terrain"); |
624 | landDa.Update(ds, "land"); | 609 | landDa.Update(ds, "land"); |
@@ -1475,9 +1460,6 @@ namespace OpenSim.Data.SQLite | |||
1475 | /// <param name="items"></param> | 1460 | /// <param name="items"></param> |
1476 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) | 1461 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) |
1477 | { | 1462 | { |
1478 | if (!persistPrimInventories) | ||
1479 | return; | ||
1480 | |||
1481 | m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID); | 1463 | m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID); |
1482 | 1464 | ||
1483 | DataTable dbItems = ds.Tables["primitems"]; | 1465 | DataTable dbItems = ds.Tables["primitems"]; |
@@ -1779,8 +1761,6 @@ namespace OpenSim.Data.SQLite | |||
1779 | // m_log.Warn("[REGION DB]: Shapes Table Already Exists"); | 1761 | // m_log.Warn("[REGION DB]: Shapes Table Already Exists"); |
1780 | // } | 1762 | // } |
1781 | 1763 | ||
1782 | // if (persistPrimInventories) | ||
1783 | // { | ||
1784 | // try | 1764 | // try |
1785 | // { | 1765 | // { |
1786 | // icmd.ExecuteNonQuery(); | 1766 | // icmd.ExecuteNonQuery(); |
@@ -1789,7 +1769,6 @@ namespace OpenSim.Data.SQLite | |||
1789 | // { | 1769 | // { |
1790 | // m_log.Warn("[REGION DB]: Primitives Inventory Table Already Exists"); | 1770 | // m_log.Warn("[REGION DB]: Primitives Inventory Table Already Exists"); |
1791 | // } | 1771 | // } |
1792 | // } | ||
1793 | 1772 | ||
1794 | // try | 1773 | // try |
1795 | // { | 1774 | // { |
@@ -1851,7 +1830,6 @@ namespace OpenSim.Data.SQLite | |||
1851 | pDa.Fill(tmpDS, "prims"); | 1830 | pDa.Fill(tmpDS, "prims"); |
1852 | sDa.Fill(tmpDS, "primshapes"); | 1831 | sDa.Fill(tmpDS, "primshapes"); |
1853 | 1832 | ||
1854 | if (persistPrimInventories) | ||
1855 | iDa.Fill(tmpDS, "primitems"); | 1833 | iDa.Fill(tmpDS, "primitems"); |
1856 | 1834 | ||
1857 | tDa.Fill(tmpDS, "terrain"); | 1835 | tDa.Fill(tmpDS, "terrain"); |
@@ -1874,7 +1852,6 @@ namespace OpenSim.Data.SQLite | |||
1874 | // pDa.Fill(tmpDS, "prims"); | 1852 | // pDa.Fill(tmpDS, "prims"); |
1875 | // sDa.Fill(tmpDS, "primshapes"); | 1853 | // sDa.Fill(tmpDS, "primshapes"); |
1876 | 1854 | ||
1877 | // if (persistPrimInventories) | ||
1878 | // iDa.Fill(tmpDS, "primitems"); | 1855 | // iDa.Fill(tmpDS, "primitems"); |
1879 | 1856 | ||
1880 | // tDa.Fill(tmpDS, "terrain"); | 1857 | // tDa.Fill(tmpDS, "terrain"); |