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author | lbsa71 | 2009-02-25 11:01:38 +0000 |
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committer | lbsa71 | 2009-02-25 11:01:38 +0000 |
commit | 41c883ea47105d04087fb173047b6cd7e17be40d (patch) | |
tree | 6a364760732d78c3cca79caf01973d5c34317684 /OpenSim/Data | |
parent | Allow /* C-style comments */ in LSL scripts. (diff) | |
download | opensim-SC_OLD-41c883ea47105d04087fb173047b6cd7e17be40d.zip opensim-SC_OLD-41c883ea47105d04087fb173047b6cd7e17be40d.tar.gz opensim-SC_OLD-41c883ea47105d04087fb173047b6cd7e17be40d.tar.bz2 opensim-SC_OLD-41c883ea47105d04087fb173047b6cd7e17be40d.tar.xz |
* Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.
* So, SOP.FolderID is actually a cruft field that should be removed.
Diffstat (limited to 'OpenSim/Data')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLRegionData.cs | 5 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/MySQLRegionData.cs | 4 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteRegionData.cs | 7 |
3 files changed, 1 insertions, 15 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index d9565d4..f284c8d 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs | |||
@@ -122,10 +122,7 @@ namespace OpenSim.Data.MSSQL | |||
122 | sceneObjectPart.Shape = PrimitiveBaseShape.Default; | 122 | sceneObjectPart.Shape = PrimitiveBaseShape.Default; |
123 | else | 123 | else |
124 | sceneObjectPart.Shape = BuildShape(reader); | 124 | sceneObjectPart.Shape = BuildShape(reader); |
125 | 125 | ||
126 | // A relic from when we we thought that prims contained folder objects. In | ||
127 | // reality, prim == folder | ||
128 | sceneObjectPart.FolderID = sceneObjectPart.UUID; | ||
129 | sceneObjectParts.Add(sceneObjectPart); | 126 | sceneObjectParts.Add(sceneObjectPart); |
130 | 127 | ||
131 | UUID groupID = new UUID((Guid)reader["SceneGroupID"]); | 128 | UUID groupID = new UUID((Guid)reader["SceneGroupID"]); |
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index 4b07ed6..e39b185 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs | |||
@@ -441,10 +441,6 @@ namespace OpenSim.Data.MySQL | |||
441 | else | 441 | else |
442 | prim.Shape = BuildShape(reader); | 442 | prim.Shape = BuildShape(reader); |
443 | 443 | ||
444 | prim.FolderID = prim.UUID; // A relic from when we | ||
445 | // we thought prims contained | ||
446 | // folder objects. In | ||
447 | // reality, prim == folder | ||
448 | prims.Add(prim); | 444 | prims.Add(prim); |
449 | 445 | ||
450 | UUID groupID = new UUID(reader["SceneGroupID"].ToString()); | 446 | UUID groupID = new UUID(reader["SceneGroupID"].ToString()); |
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index 7ec4ceb..2d0f6d8 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs | |||
@@ -516,13 +516,6 @@ namespace OpenSim.Data.SQLite | |||
516 | } | 516 | } |
517 | 517 | ||
518 | prim.Inventory.RestoreInventoryItems(inventory); | 518 | prim.Inventory.RestoreInventoryItems(inventory); |
519 | |||
520 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in | ||
521 | // every item). This data should really be stored in the prim table itself. | ||
522 | if (dbItemRows.Length > 0) | ||
523 | { | ||
524 | prim.FolderID = inventory[0].ParentID; | ||
525 | } | ||
526 | } | 519 | } |
527 | 520 | ||
528 | /// <summary> | 521 | /// <summary> |