diff options
author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
download | opensim-SC_OLD-7d89e122930be39e84a6d174548fa2d12ac0484a.zip opensim-SC_OLD-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.gz opensim-SC_OLD-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.bz2 opensim-SC_OLD-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.xz |
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Data')
51 files changed, 865 insertions, 865 deletions
diff --git a/OpenSim/Data/AssetDataBase.cs b/OpenSim/Data/AssetDataBase.cs index 690abd0..f38d578 100644 --- a/OpenSim/Data/AssetDataBase.cs +++ b/OpenSim/Data/AssetDataBase.cs | |||
@@ -25,17 +25,17 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | 30 | ||
31 | namespace OpenSim.Data | 31 | namespace OpenSim.Data |
32 | { | 32 | { |
33 | public abstract class AssetDataBase : IAssetProviderPlugin | 33 | public abstract class AssetDataBase : IAssetProviderPlugin |
34 | { | 34 | { |
35 | public abstract AssetBase FetchAsset(LLUUID uuid); | 35 | public abstract AssetBase FetchAsset(UUID uuid); |
36 | public abstract void CreateAsset(AssetBase asset); | 36 | public abstract void CreateAsset(AssetBase asset); |
37 | public abstract void UpdateAsset(AssetBase asset); | 37 | public abstract void UpdateAsset(AssetBase asset); |
38 | public abstract bool ExistsAsset(LLUUID uuid); | 38 | public abstract bool ExistsAsset(UUID uuid); |
39 | 39 | ||
40 | public abstract string Version { get; } | 40 | public abstract string Version { get; } |
41 | public abstract string Name { get; } | 41 | public abstract string Name { get; } |
diff --git a/OpenSim/Data/Base/AppearanceTableMapper.cs b/OpenSim/Data/Base/AppearanceTableMapper.cs index 7964880..c1bb739 100644 --- a/OpenSim/Data/Base/AppearanceTableMapper.cs +++ b/OpenSim/Data/Base/AppearanceTableMapper.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Data.Base; | 30 | using OpenSim.Data.Base; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | 32 | ||
@@ -55,15 +55,15 @@ namespace OpenSim.Data.Base | |||
55 | m_schema = rowMapperSchema; | 55 | m_schema = rowMapperSchema; |
56 | 56 | ||
57 | m_keyFieldMapper = rowMapperSchema.AddMapping<Guid>("UUID", | 57 | m_keyFieldMapper = rowMapperSchema.AddMapping<Guid>("UUID", |
58 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Owner.UUID; }, | 58 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Owner.Guid; }, |
59 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Owner = new LLUUID(value.ToString()); }); | 59 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Owner = new UUID(value.ToString()); }); |
60 | 60 | ||
61 | rowMapperSchema.AddMapping<uint>("Serial", | 61 | rowMapperSchema.AddMapping<uint>("Serial", |
62 | delegate(AppearanceRowMapper mapper) { return (uint)mapper.Object.Serial; }, | 62 | delegate(AppearanceRowMapper mapper) { return (uint)mapper.Object.Serial; }, |
63 | delegate(AppearanceRowMapper mapper, uint value) { mapper.Object.Serial = (int)value; }); | 63 | delegate(AppearanceRowMapper mapper, uint value) { mapper.Object.Serial = (int)value; }); |
64 | 64 | ||
65 | rowMapperSchema.AddMapping<Guid>("WearableItem0", | 65 | rowMapperSchema.AddMapping<Guid>("WearableItem0", |
66 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[0].ItemID.UUID; }, | 66 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[0].ItemID.Guid; }, |
67 | delegate(AppearanceRowMapper mapper, Guid value) | 67 | delegate(AppearanceRowMapper mapper, Guid value) |
68 | { | 68 | { |
69 | if (mapper.Object.Wearables == null) | 69 | if (mapper.Object.Wearables == null) |
@@ -74,121 +74,121 @@ namespace OpenSim.Data.Base | |||
74 | mapper.Object.Wearables[i] = new AvatarWearable(); | 74 | mapper.Object.Wearables[i] = new AvatarWearable(); |
75 | } | 75 | } |
76 | } | 76 | } |
77 | mapper.Object.Wearables[0].ItemID = new LLUUID(value.ToString()); | 77 | mapper.Object.Wearables[0].ItemID = new UUID(value.ToString()); |
78 | }); | 78 | }); |
79 | 79 | ||
80 | rowMapperSchema.AddMapping<Guid>("WearableAsset0", | 80 | rowMapperSchema.AddMapping<Guid>("WearableAsset0", |
81 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[0].AssetID.UUID; }, | 81 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[0].AssetID.Guid; }, |
82 | delegate(AppearanceRowMapper mapper, Guid value) | 82 | delegate(AppearanceRowMapper mapper, Guid value) |
83 | { mapper.Object.Wearables[0].AssetID = new LLUUID(value.ToString()); }); | 83 | { mapper.Object.Wearables[0].AssetID = new UUID(value.ToString()); }); |
84 | 84 | ||
85 | rowMapperSchema.AddMapping<Guid>("WearableItem1", | 85 | rowMapperSchema.AddMapping<Guid>("WearableItem1", |
86 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[1].ItemID.UUID; }, | 86 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[1].ItemID.Guid; }, |
87 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[1].ItemID = new LLUUID(value.ToString()); }); | 87 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[1].ItemID = new UUID(value.ToString()); }); |
88 | 88 | ||
89 | rowMapperSchema.AddMapping<Guid>("WearableAsset1", | 89 | rowMapperSchema.AddMapping<Guid>("WearableAsset1", |
90 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[1].AssetID.UUID; }, | 90 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[1].AssetID.Guid; }, |
91 | delegate(AppearanceRowMapper mapper, Guid value) | 91 | delegate(AppearanceRowMapper mapper, Guid value) |
92 | { mapper.Object.Wearables[1].AssetID = new LLUUID(value.ToString()); }); | 92 | { mapper.Object.Wearables[1].AssetID = new UUID(value.ToString()); }); |
93 | 93 | ||
94 | rowMapperSchema.AddMapping<Guid>("WearableItem2", | 94 | rowMapperSchema.AddMapping<Guid>("WearableItem2", |
95 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[2].ItemID.UUID; }, | 95 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[2].ItemID.Guid; }, |
96 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[2].ItemID = new LLUUID(value.ToString()); }); | 96 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[2].ItemID = new UUID(value.ToString()); }); |
97 | 97 | ||
98 | rowMapperSchema.AddMapping<Guid>("WearableAsset2", | 98 | rowMapperSchema.AddMapping<Guid>("WearableAsset2", |
99 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[2].AssetID.UUID; }, | 99 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[2].AssetID.Guid; }, |
100 | delegate(AppearanceRowMapper mapper, Guid value) | 100 | delegate(AppearanceRowMapper mapper, Guid value) |
101 | { mapper.Object.Wearables[2].AssetID = new LLUUID(value.ToString()); }); | 101 | { mapper.Object.Wearables[2].AssetID = new UUID(value.ToString()); }); |
102 | 102 | ||
103 | rowMapperSchema.AddMapping<Guid>("WearableItem3", | 103 | rowMapperSchema.AddMapping<Guid>("WearableItem3", |
104 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[3].ItemID.UUID; }, | 104 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[3].ItemID.Guid; }, |
105 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[3].ItemID = new LLUUID(value.ToString()); }); | 105 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[3].ItemID = new UUID(value.ToString()); }); |
106 | 106 | ||
107 | rowMapperSchema.AddMapping<Guid>("WearableAsset3", | 107 | rowMapperSchema.AddMapping<Guid>("WearableAsset3", |
108 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[3].AssetID.UUID; }, | 108 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[3].AssetID.Guid; }, |
109 | delegate(AppearanceRowMapper mapper, Guid value) | 109 | delegate(AppearanceRowMapper mapper, Guid value) |
110 | { mapper.Object.Wearables[3].AssetID = new LLUUID(value.ToString()); }); | 110 | { mapper.Object.Wearables[3].AssetID = new UUID(value.ToString()); }); |
111 | 111 | ||
112 | rowMapperSchema.AddMapping<Guid>("WearableItem4", | 112 | rowMapperSchema.AddMapping<Guid>("WearableItem4", |
113 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[4].ItemID.UUID; }, | 113 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[4].ItemID.Guid; }, |
114 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[4].ItemID = new LLUUID(value.ToString()); }); | 114 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[4].ItemID = new UUID(value.ToString()); }); |
115 | 115 | ||
116 | rowMapperSchema.AddMapping<Guid>("WearableAsset4", | 116 | rowMapperSchema.AddMapping<Guid>("WearableAsset4", |
117 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[4].AssetID.UUID; }, | 117 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[4].AssetID.Guid; }, |
118 | delegate(AppearanceRowMapper mapper, Guid value) | 118 | delegate(AppearanceRowMapper mapper, Guid value) |
119 | { mapper.Object.Wearables[4].AssetID = new LLUUID(value.ToString()); }); | 119 | { mapper.Object.Wearables[4].AssetID = new UUID(value.ToString()); }); |
120 | 120 | ||
121 | rowMapperSchema.AddMapping<Guid>("WearableItem5", | 121 | rowMapperSchema.AddMapping<Guid>("WearableItem5", |
122 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[5].ItemID.UUID; }, | 122 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[5].ItemID.Guid; }, |
123 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[5].ItemID = new LLUUID(value.ToString()); }); | 123 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[5].ItemID = new UUID(value.ToString()); }); |
124 | 124 | ||
125 | rowMapperSchema.AddMapping<Guid>("WearableAsset5", | 125 | rowMapperSchema.AddMapping<Guid>("WearableAsset5", |
126 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[5].AssetID.UUID; }, | 126 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[5].AssetID.Guid; }, |
127 | delegate(AppearanceRowMapper mapper, Guid value) | 127 | delegate(AppearanceRowMapper mapper, Guid value) |
128 | { mapper.Object.Wearables[5].AssetID = new LLUUID(value.ToString()); }); | 128 | { mapper.Object.Wearables[5].AssetID = new UUID(value.ToString()); }); |
129 | 129 | ||
130 | rowMapperSchema.AddMapping<Guid>("WearableItem6", | 130 | rowMapperSchema.AddMapping<Guid>("WearableItem6", |
131 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[6].ItemID.UUID; }, | 131 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[6].ItemID.Guid; }, |
132 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[6].ItemID = new LLUUID(value.ToString()); }); | 132 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[6].ItemID = new UUID(value.ToString()); }); |
133 | 133 | ||
134 | rowMapperSchema.AddMapping<Guid>("WearableAsset6", | 134 | rowMapperSchema.AddMapping<Guid>("WearableAsset6", |
135 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[6].AssetID.UUID; }, | 135 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[6].AssetID.Guid; }, |
136 | delegate(AppearanceRowMapper mapper, Guid value) | 136 | delegate(AppearanceRowMapper mapper, Guid value) |
137 | { mapper.Object.Wearables[6].AssetID = new LLUUID(value.ToString()); }); | 137 | { mapper.Object.Wearables[6].AssetID = new UUID(value.ToString()); }); |
138 | 138 | ||
139 | rowMapperSchema.AddMapping<Guid>("WearableItem7", | 139 | rowMapperSchema.AddMapping<Guid>("WearableItem7", |
140 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[7].ItemID.UUID; }, | 140 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[7].ItemID.Guid; }, |
141 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[7].ItemID = new LLUUID(value.ToString()); }); | 141 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[7].ItemID = new UUID(value.ToString()); }); |
142 | 142 | ||
143 | rowMapperSchema.AddMapping<Guid>("WearableAsset7", | 143 | rowMapperSchema.AddMapping<Guid>("WearableAsset7", |
144 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[7].AssetID.UUID; }, | 144 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[7].AssetID.Guid; }, |
145 | delegate(AppearanceRowMapper mapper, Guid value) | 145 | delegate(AppearanceRowMapper mapper, Guid value) |
146 | { mapper.Object.Wearables[7].AssetID = new LLUUID(value.ToString()); }); | 146 | { mapper.Object.Wearables[7].AssetID = new UUID(value.ToString()); }); |
147 | 147 | ||
148 | rowMapperSchema.AddMapping<Guid>("WearableItem8", | 148 | rowMapperSchema.AddMapping<Guid>("WearableItem8", |
149 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[8].ItemID.UUID; }, | 149 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[8].ItemID.Guid; }, |
150 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[8].ItemID = new LLUUID(value.ToString()); }); | 150 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[8].ItemID = new UUID(value.ToString()); }); |
151 | 151 | ||
152 | rowMapperSchema.AddMapping<Guid>("WearableAsset8", | 152 | rowMapperSchema.AddMapping<Guid>("WearableAsset8", |
153 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[8].AssetID.UUID; }, | 153 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[8].AssetID.Guid; }, |
154 | delegate(AppearanceRowMapper mapper, Guid value) | 154 | delegate(AppearanceRowMapper mapper, Guid value) |
155 | { mapper.Object.Wearables[8].AssetID = new LLUUID(value.ToString()); }); | 155 | { mapper.Object.Wearables[8].AssetID = new UUID(value.ToString()); }); |
156 | 156 | ||
157 | rowMapperSchema.AddMapping<Guid>("WearableItem9", | 157 | rowMapperSchema.AddMapping<Guid>("WearableItem9", |
158 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[9].ItemID.UUID; }, | 158 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[9].ItemID.Guid; }, |
159 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[9].ItemID = new LLUUID(value.ToString()); }); | 159 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[9].ItemID = new UUID(value.ToString()); }); |
160 | 160 | ||
161 | rowMapperSchema.AddMapping<Guid>("WearableAsset9", | 161 | rowMapperSchema.AddMapping<Guid>("WearableAsset9", |
162 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[9].AssetID.UUID; }, | 162 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[9].AssetID.Guid; }, |
163 | delegate(AppearanceRowMapper mapper, Guid value) | 163 | delegate(AppearanceRowMapper mapper, Guid value) |
164 | { mapper.Object.Wearables[9].AssetID = new LLUUID(value.ToString()); }); | 164 | { mapper.Object.Wearables[9].AssetID = new UUID(value.ToString()); }); |
165 | 165 | ||
166 | rowMapperSchema.AddMapping<Guid>("WearableItem10", | 166 | rowMapperSchema.AddMapping<Guid>("WearableItem10", |
167 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[10].ItemID.UUID; }, | 167 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[10].ItemID.Guid; }, |
168 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[10].ItemID = new LLUUID(value.ToString()); }); | 168 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[10].ItemID = new UUID(value.ToString()); }); |
169 | 169 | ||
170 | rowMapperSchema.AddMapping<Guid>("WearableAsset10", | 170 | rowMapperSchema.AddMapping<Guid>("WearableAsset10", |
171 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[10].AssetID.UUID; }, | 171 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[10].AssetID.Guid; }, |
172 | delegate(AppearanceRowMapper mapper, Guid value) | 172 | delegate(AppearanceRowMapper mapper, Guid value) |
173 | { mapper.Object.Wearables[10].AssetID = new LLUUID(value.ToString()); }); | 173 | { mapper.Object.Wearables[10].AssetID = new UUID(value.ToString()); }); |
174 | 174 | ||
175 | rowMapperSchema.AddMapping<Guid>("WearableItem11", | 175 | rowMapperSchema.AddMapping<Guid>("WearableItem11", |
176 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[11].ItemID.UUID; }, | 176 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[11].ItemID.Guid; }, |
177 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[11].ItemID = new LLUUID(value.ToString()); }); | 177 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[11].ItemID = new UUID(value.ToString()); }); |
178 | 178 | ||
179 | rowMapperSchema.AddMapping<Guid>("WearableAsset11", | 179 | rowMapperSchema.AddMapping<Guid>("WearableAsset11", |
180 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[11].AssetID.UUID; }, | 180 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[11].AssetID.Guid; }, |
181 | delegate(AppearanceRowMapper mapper, Guid value) | 181 | delegate(AppearanceRowMapper mapper, Guid value) |
182 | { mapper.Object.Wearables[11].AssetID = new LLUUID(value.ToString()); }); | 182 | { mapper.Object.Wearables[11].AssetID = new UUID(value.ToString()); }); |
183 | 183 | ||
184 | rowMapperSchema.AddMapping<Guid>("WearableItem12", | 184 | rowMapperSchema.AddMapping<Guid>("WearableItem12", |
185 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[12].ItemID.UUID; }, | 185 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[12].ItemID.Guid; }, |
186 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[12].ItemID = new LLUUID(value.ToString()); }); | 186 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[12].ItemID = new UUID(value.ToString()); }); |
187 | 187 | ||
188 | rowMapperSchema.AddMapping<Guid>("WearableAsset12", | 188 | rowMapperSchema.AddMapping<Guid>("WearableAsset12", |
189 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[12].AssetID.UUID; }, | 189 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[12].AssetID.Guid; }, |
190 | delegate(AppearanceRowMapper mapper, Guid value) | 190 | delegate(AppearanceRowMapper mapper, Guid value) |
191 | { mapper.Object.Wearables[12].AssetID = new LLUUID(value.ToString()); }); | 191 | { mapper.Object.Wearables[12].AssetID = new UUID(value.ToString()); }); |
192 | 192 | ||
193 | } | 193 | } |
194 | 194 | ||
@@ -213,7 +213,7 @@ namespace OpenSim.Data.Base | |||
213 | public bool Update(Guid userID, AvatarAppearance appearance) | 213 | public bool Update(Guid userID, AvatarAppearance appearance) |
214 | { | 214 | { |
215 | AppearanceRowMapper mapper = CreateRowMapper(appearance); | 215 | AppearanceRowMapper mapper = CreateRowMapper(appearance); |
216 | return Update(appearance.Owner.UUID, mapper); | 216 | return Update(appearance.Owner.Guid, mapper); |
217 | } | 217 | } |
218 | 218 | ||
219 | /// <summary> | 219 | /// <summary> |
@@ -244,7 +244,7 @@ namespace OpenSim.Data.Base | |||
244 | protected AppearanceRowMapper FromReader(BaseDataReader reader, AvatarAppearance appearance) | 244 | protected AppearanceRowMapper FromReader(BaseDataReader reader, AvatarAppearance appearance) |
245 | { | 245 | { |
246 | AppearanceRowMapper mapper = CreateRowMapper(appearance); | 246 | AppearanceRowMapper mapper = CreateRowMapper(appearance); |
247 | mapper.FillObject(reader); | 247 | mapper.FiPrimitive(reader); |
248 | return mapper; | 248 | return mapper; |
249 | } | 249 | } |
250 | 250 | ||
@@ -256,7 +256,7 @@ namespace OpenSim.Data.Base | |||
256 | public override AppearanceRowMapper FromReader(BaseDataReader reader) | 256 | public override AppearanceRowMapper FromReader(BaseDataReader reader) |
257 | { | 257 | { |
258 | AppearanceRowMapper mapper = CreateRowMapper(); | 258 | AppearanceRowMapper mapper = CreateRowMapper(); |
259 | mapper.FillObject(reader); | 259 | mapper.FiPrimitive(reader); |
260 | return mapper; | 260 | return mapper; |
261 | } | 261 | } |
262 | 262 | ||
diff --git a/OpenSim/Data/Base/BaseRowMapper.cs b/OpenSim/Data/Base/BaseRowMapper.cs index d07f9b3..d0e545b 100644 --- a/OpenSim/Data/Base/BaseRowMapper.cs +++ b/OpenSim/Data/Base/BaseRowMapper.cs | |||
@@ -32,7 +32,7 @@ namespace OpenSim.Data.Base | |||
32 | /// </summary> | 32 | /// </summary> |
33 | public abstract class BaseRowMapper | 33 | public abstract class BaseRowMapper |
34 | { | 34 | { |
35 | public abstract void FillObject(BaseDataReader reader); | 35 | public abstract void FiPrimitive(BaseDataReader reader); |
36 | } | 36 | } |
37 | 37 | ||
38 | /// <summary> | 38 | /// <summary> |
@@ -67,7 +67,7 @@ namespace OpenSim.Data.Base | |||
67 | /// | 67 | /// |
68 | /// </summary> | 68 | /// </summary> |
69 | /// <param name="reader"></param> | 69 | /// <param name="reader"></param> |
70 | public override void FillObject(BaseDataReader reader) | 70 | public override void FiPrimitive(BaseDataReader reader) |
71 | { | 71 | { |
72 | foreach (BaseFieldMapper fieldMapper in m_schema.Fields.Values) | 72 | foreach (BaseFieldMapper fieldMapper in m_schema.Fields.Values) |
73 | { | 73 | { |
diff --git a/OpenSim/Data/GridDataBase.cs b/OpenSim/Data/GridDataBase.cs index 0b56d07..0fd4d86 100644 --- a/OpenSim/Data/GridDataBase.cs +++ b/OpenSim/Data/GridDataBase.cs | |||
@@ -25,17 +25,17 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | 29 | ||
30 | namespace OpenSim.Data | 30 | namespace OpenSim.Data |
31 | { | 31 | { |
32 | public abstract class GridDataBase : IGridDataPlugin | 32 | public abstract class GridDataBase : IGridDataPlugin |
33 | { | 33 | { |
34 | public abstract RegionProfileData GetProfileByHandle(ulong regionHandle); | 34 | public abstract RegionProfileData GetProfileByHandle(ulong regionHandle); |
35 | public abstract RegionProfileData GetProfileByLLUUID(LLUUID UUID); | 35 | public abstract RegionProfileData GetProfileByUUID(UUID UUID); |
36 | public abstract RegionProfileData GetProfileByString(string regionName); | 36 | public abstract RegionProfileData GetProfileByString(string regionName); |
37 | public abstract RegionProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax); | 37 | public abstract RegionProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax); |
38 | public abstract bool AuthenticateSim(LLUUID UUID, ulong regionHandle, string simrecvkey); | 38 | public abstract bool AuthenticateSim(UUID UUID, ulong regionHandle, string simrecvkey); |
39 | public abstract DataResponse AddProfile(RegionProfileData profile); | 39 | public abstract DataResponse AddProfile(RegionProfileData profile); |
40 | public abstract ReservationData GetReservationAtPoint(uint x, uint y); | 40 | public abstract ReservationData GetReservationAtPoint(uint x, uint y); |
41 | public abstract DataResponse UpdateProfile(RegionProfileData profile); | 41 | public abstract DataResponse UpdateProfile(RegionProfileData profile); |
diff --git a/OpenSim/Data/IGridData.cs b/OpenSim/Data/IGridData.cs index c77bbb7..c5f4ee1 100644 --- a/OpenSim/Data/IGridData.cs +++ b/OpenSim/Data/IGridData.cs | |||
@@ -25,7 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | 30 | ||
31 | namespace OpenSim.Data | 31 | namespace OpenSim.Data |
@@ -60,7 +60,7 @@ namespace OpenSim.Data | |||
60 | /// </summary> | 60 | /// </summary> |
61 | /// <param name="UUID">A 128bit UUID</param> | 61 | /// <param name="UUID">A 128bit UUID</param> |
62 | /// <returns>A sim profile</returns> | 62 | /// <returns>A sim profile</returns> |
63 | RegionProfileData GetProfileByLLUUID(LLUUID UUID); | 63 | RegionProfileData GetProfileByUUID(UUID UUID); |
64 | 64 | ||
65 | /// <summary> | 65 | /// <summary> |
66 | /// Returns a sim profile from a string match | 66 | /// Returns a sim profile from a string match |
@@ -87,7 +87,7 @@ namespace OpenSim.Data | |||
87 | /// <param name="regionHandle">The regionhandle sent by the sim</param> | 87 | /// <param name="regionHandle">The regionhandle sent by the sim</param> |
88 | /// <param name="simrecvkey">The receiving key sent by the sim</param> | 88 | /// <param name="simrecvkey">The receiving key sent by the sim</param> |
89 | /// <returns>Whether the sim has been authenticated</returns> | 89 | /// <returns>Whether the sim has been authenticated</returns> |
90 | bool AuthenticateSim(LLUUID UUID, ulong regionHandle, string simrecvkey); | 90 | bool AuthenticateSim(UUID UUID, ulong regionHandle, string simrecvkey); |
91 | 91 | ||
92 | /// <summary> | 92 | /// <summary> |
93 | /// Adds a new profile to the database | 93 | /// Adds a new profile to the database |
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs index e10e3aa..ed1c91b 100644 --- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs +++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | 36 | ||
@@ -84,7 +84,7 @@ namespace OpenSim.Data.MSSQL | |||
84 | /// </summary> | 84 | /// </summary> |
85 | /// <param name="assetID">the asset UUID</param> | 85 | /// <param name="assetID">the asset UUID</param> |
86 | /// <returns></returns> | 86 | /// <returns></returns> |
87 | override public AssetBase FetchAsset(LLUUID assetID) | 87 | override public AssetBase FetchAsset(UUID assetID) |
88 | { | 88 | { |
89 | Dictionary<string, string> param = new Dictionary<string, string>(); | 89 | Dictionary<string, string> param = new Dictionary<string, string>(); |
90 | param["id"] = assetID.ToString(); | 90 | param["id"] = assetID.ToString(); |
@@ -102,7 +102,7 @@ namespace OpenSim.Data.MSSQL | |||
102 | /// <param name="asset">the asset</param> | 102 | /// <param name="asset">the asset</param> |
103 | override public void CreateAsset(AssetBase asset) | 103 | override public void CreateAsset(AssetBase asset) |
104 | { | 104 | { |
105 | if (ExistsAsset((LLUUID) asset.FullID)) | 105 | if (ExistsAsset((UUID) asset.FullID)) |
106 | { | 106 | { |
107 | return; | 107 | return; |
108 | } | 108 | } |
@@ -181,7 +181,7 @@ namespace OpenSim.Data.MSSQL | |||
181 | /// </summary> | 181 | /// </summary> |
182 | /// <param name="uuid"></param> | 182 | /// <param name="uuid"></param> |
183 | /// <returns>true if exist.</returns> | 183 | /// <returns>true if exist.</returns> |
184 | override public bool ExistsAsset(LLUUID uuid) | 184 | override public bool ExistsAsset(UUID uuid) |
185 | { | 185 | { |
186 | if (FetchAsset(uuid) != null) | 186 | if (FetchAsset(uuid) != null) |
187 | { | 187 | { |
diff --git a/OpenSim/Data/MSSQL/MSSQLEstateData.cs b/OpenSim/Data/MSSQL/MSSQLEstateData.cs index 74eecd8..b42c67f 100644 --- a/OpenSim/Data/MSSQL/MSSQLEstateData.cs +++ b/OpenSim/Data/MSSQL/MSSQLEstateData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.Environment.Interfaces; | 36 | using OpenSim.Region.Environment.Interfaces; |
@@ -102,7 +102,7 @@ namespace OpenSim.Data.MSSQL | |||
102 | /// </summary> | 102 | /// </summary> |
103 | /// <param name="regionID">region ID.</param> | 103 | /// <param name="regionID">region ID.</param> |
104 | /// <returns></returns> | 104 | /// <returns></returns> |
105 | public EstateSettings LoadEstateSettings(LLUUID regionID) | 105 | public EstateSettings LoadEstateSettings(UUID regionID) |
106 | { | 106 | { |
107 | EstateSettings es = new EstateSettings(); | 107 | EstateSettings es = new EstateSettings(); |
108 | 108 | ||
@@ -128,10 +128,10 @@ namespace OpenSim.Data.MSSQL | |||
128 | else | 128 | else |
129 | _FieldMap[name].SetValue(es, false); | 129 | _FieldMap[name].SetValue(es, false); |
130 | } | 130 | } |
131 | else if (_FieldMap[name].GetValue(es) is LLUUID) | 131 | else if (_FieldMap[name].GetValue(es) is UUID) |
132 | { | 132 | { |
133 | LLUUID uuid; | 133 | UUID uuid; |
134 | LLUUID.TryParse(reader[name].ToString(), out uuid); | 134 | UUID.TryParse(reader[name].ToString(), out uuid); |
135 | 135 | ||
136 | _FieldMap[name].SetValue(es, uuid); | 136 | _FieldMap[name].SetValue(es, uuid); |
137 | } | 137 | } |
@@ -333,8 +333,8 @@ namespace OpenSim.Data.MSSQL | |||
333 | { | 333 | { |
334 | EstateBan eb = new EstateBan(); | 334 | EstateBan eb = new EstateBan(); |
335 | 335 | ||
336 | LLUUID uuid; | 336 | UUID uuid; |
337 | LLUUID.TryParse(reader["bannedUUID"].ToString(), out uuid); | 337 | UUID.TryParse(reader["bannedUUID"].ToString(), out uuid); |
338 | 338 | ||
339 | eb.bannedUUID = uuid; | 339 | eb.bannedUUID = uuid; |
340 | eb.bannedIP = "0.0.0.0"; | 340 | eb.bannedIP = "0.0.0.0"; |
@@ -345,9 +345,9 @@ namespace OpenSim.Data.MSSQL | |||
345 | } | 345 | } |
346 | } | 346 | } |
347 | 347 | ||
348 | private LLUUID[] LoadUUIDList(uint estateID, string table) | 348 | private UUID[] LoadUUIDList(uint estateID, string table) |
349 | { | 349 | { |
350 | List<LLUUID> uuids = new List<LLUUID>(); | 350 | List<UUID> uuids = new List<UUID>(); |
351 | 351 | ||
352 | string sql = string.Format("select uuid from {0} where EstateID = @EstateID", table); | 352 | string sql = string.Format("select uuid from {0} where EstateID = @EstateID", table); |
353 | 353 | ||
@@ -361,8 +361,8 @@ namespace OpenSim.Data.MSSQL | |||
361 | { | 361 | { |
362 | // EstateBan eb = new EstateBan(); | 362 | // EstateBan eb = new EstateBan(); |
363 | 363 | ||
364 | LLUUID uuid; | 364 | UUID uuid; |
365 | LLUUID.TryParse(reader["uuid"].ToString(), out uuid); | 365 | UUID.TryParse(reader["uuid"].ToString(), out uuid); |
366 | 366 | ||
367 | uuids.Add(uuid); | 367 | uuids.Add(uuid); |
368 | } | 368 | } |
@@ -399,7 +399,7 @@ namespace OpenSim.Data.MSSQL | |||
399 | } | 399 | } |
400 | } | 400 | } |
401 | 401 | ||
402 | private void SaveUUIDList(uint estateID, string table, LLUUID[] data) | 402 | private void SaveUUIDList(uint estateID, string table, UUID[] data) |
403 | { | 403 | { |
404 | //Delete first | 404 | //Delete first |
405 | string sql = string.Format("delete from {0} where EstateID = @EstateID", table); | 405 | string sql = string.Format("delete from {0} where EstateID = @EstateID", table); |
@@ -416,7 +416,7 @@ namespace OpenSim.Data.MSSQL | |||
416 | 416 | ||
417 | bool createParamOnce = true; | 417 | bool createParamOnce = true; |
418 | 418 | ||
419 | foreach (LLUUID uuid in data) | 419 | foreach (UUID uuid in data) |
420 | { | 420 | { |
421 | if (createParamOnce) | 421 | if (createParamOnce) |
422 | { | 422 | { |
diff --git a/OpenSim/Data/MSSQL/MSSQLGridData.cs b/OpenSim/Data/MSSQL/MSSQLGridData.cs index 423d4aa..47edc4b 100644 --- a/OpenSim/Data/MSSQL/MSSQLGridData.cs +++ b/OpenSim/Data/MSSQL/MSSQLGridData.cs | |||
@@ -31,7 +31,7 @@ using System.Data; | |||
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Security.Cryptography; | 32 | using System.Security.Cryptography; |
33 | using System.Text; | 33 | using System.Text; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | 37 | ||
@@ -176,7 +176,7 @@ namespace OpenSim.Data.MSSQL | |||
176 | /// </summary> | 176 | /// </summary> |
177 | /// <param name="uuid">The region UUID</param> | 177 | /// <param name="uuid">The region UUID</param> |
178 | /// <returns>The sim profile</returns> | 178 | /// <returns>The sim profile</returns> |
179 | override public RegionProfileData GetProfileByLLUUID(LLUUID uuid) | 179 | override public RegionProfileData GetProfileByUUID(UUID uuid) |
180 | { | 180 | { |
181 | Dictionary<string, string> param = new Dictionary<string, string>(); | 181 | Dictionary<string, string> param = new Dictionary<string, string>(); |
182 | param["uuid"] = uuid.ToString(); | 182 | param["uuid"] = uuid.ToString(); |
@@ -284,7 +284,7 @@ namespace OpenSim.Data.MSSQL | |||
284 | 284 | ||
285 | parameters["regionHandle"] = profile.regionHandle.ToString(); | 285 | parameters["regionHandle"] = profile.regionHandle.ToString(); |
286 | parameters["regionName"] = profile.regionName; | 286 | parameters["regionName"] = profile.regionName; |
287 | parameters["uuid"] = profile.UUID.ToString(); | 287 | parameters["uuid"] = profile.ToString(); |
288 | parameters["regionRecvKey"] = profile.regionRecvKey; | 288 | parameters["regionRecvKey"] = profile.regionRecvKey; |
289 | parameters["regionSecret"] = profile.regionSecret; | 289 | parameters["regionSecret"] = profile.regionSecret; |
290 | parameters["regionSendKey"] = profile.regionSendKey; | 290 | parameters["regionSendKey"] = profile.regionSendKey; |
@@ -352,7 +352,7 @@ namespace OpenSim.Data.MSSQL | |||
352 | 352 | ||
353 | parameters["regionHandle"] = profile.regionHandle.ToString(); | 353 | parameters["regionHandle"] = profile.regionHandle.ToString(); |
354 | parameters["regionName"] = profile.regionName; | 354 | parameters["regionName"] = profile.regionName; |
355 | parameters["uuid"] = profile.UUID.ToString(); | 355 | parameters["uuid"] = profile.ToString(); |
356 | parameters["regionRecvKey"] = profile.regionRecvKey; | 356 | parameters["regionRecvKey"] = profile.regionRecvKey; |
357 | parameters["regionSecret"] = profile.regionSecret; | 357 | parameters["regionSecret"] = profile.regionSecret; |
358 | parameters["regionSendKey"] = profile.regionSendKey; | 358 | parameters["regionSendKey"] = profile.regionSendKey; |
@@ -403,14 +403,14 @@ namespace OpenSim.Data.MSSQL | |||
403 | /// <param name="handle">The attempted regionHandle of the challenger</param> | 403 | /// <param name="handle">The attempted regionHandle of the challenger</param> |
404 | /// <param name="authkey">The secret</param> | 404 | /// <param name="authkey">The secret</param> |
405 | /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns> | 405 | /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns> |
406 | override public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey) | 406 | override public bool AuthenticateSim(UUID uuid, ulong handle, string authkey) |
407 | { | 407 | { |
408 | bool throwHissyFit = false; // Should be true by 1.0 | 408 | bool throwHissyFit = false; // Should be true by 1.0 |
409 | 409 | ||
410 | if (throwHissyFit) | 410 | if (throwHissyFit) |
411 | throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); | 411 | throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); |
412 | 412 | ||
413 | RegionProfileData data = GetProfileByLLUUID(uuid); | 413 | RegionProfileData data = GetProfileByUUID(uuid); |
414 | 414 | ||
415 | return (handle == data.regionHandle && authkey == data.regionSecret); | 415 | return (handle == data.regionHandle && authkey == data.regionSecret); |
416 | } | 416 | } |
@@ -424,7 +424,7 @@ namespace OpenSim.Data.MSSQL | |||
424 | /// <param name="authhash"></param> | 424 | /// <param name="authhash"></param> |
425 | /// <param name="challenge"></param> | 425 | /// <param name="challenge"></param> |
426 | /// <returns></returns> | 426 | /// <returns></returns> |
427 | public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge) | 427 | public bool AuthenticateSim(UUID uuid, ulong handle, string authhash, string challenge) |
428 | { | 428 | { |
429 | // SHA512Managed HashProvider = new SHA512Managed(); | 429 | // SHA512Managed HashProvider = new SHA512Managed(); |
430 | // Encoding TextProvider = new UTF8Encoding(); | 430 | // Encoding TextProvider = new UTF8Encoding(); |
diff --git a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs index 9e60b16..e7df7c1 100644 --- a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs +++ b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | 36 | ||
@@ -167,7 +167,7 @@ namespace OpenSim.Data.MSSQL | |||
167 | /// </summary> | 167 | /// </summary> |
168 | /// <param name="folderID">The folder to search</param> | 168 | /// <param name="folderID">The folder to search</param> |
169 | /// <returns>A list containing inventory items</returns> | 169 | /// <returns>A list containing inventory items</returns> |
170 | public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID) | 170 | public List<InventoryItemBase> getInventoryInFolder(UUID folderID) |
171 | { | 171 | { |
172 | try | 172 | try |
173 | { | 173 | { |
@@ -201,13 +201,13 @@ namespace OpenSim.Data.MSSQL | |||
201 | /// </summary> | 201 | /// </summary> |
202 | /// <param name="user">The user whos inventory is to be searched</param> | 202 | /// <param name="user">The user whos inventory is to be searched</param> |
203 | /// <returns>A list of folder objects</returns> | 203 | /// <returns>A list of folder objects</returns> |
204 | public List<InventoryFolderBase> getUserRootFolders(LLUUID user) | 204 | public List<InventoryFolderBase> getUserRootFolders(UUID user) |
205 | { | 205 | { |
206 | try | 206 | try |
207 | { | 207 | { |
208 | Dictionary<string, string> param = new Dictionary<string, string>(); | 208 | Dictionary<string, string> param = new Dictionary<string, string>(); |
209 | param["uuid"] = user.ToString(); | 209 | param["uuid"] = user.ToString(); |
210 | param["zero"] = LLUUID.Zero.ToString(); | 210 | param["zero"] = UUID.Zero.ToString(); |
211 | 211 | ||
212 | using (IDbCommand result = | 212 | using (IDbCommand result = |
213 | database.Query( | 213 | database.Query( |
@@ -235,13 +235,13 @@ namespace OpenSim.Data.MSSQL | |||
235 | /// </summary> | 235 | /// </summary> |
236 | /// <param name="user">the User UUID</param> | 236 | /// <param name="user">the User UUID</param> |
237 | /// <returns></returns> | 237 | /// <returns></returns> |
238 | public InventoryFolderBase getUserRootFolder(LLUUID user) | 238 | public InventoryFolderBase getUserRootFolder(UUID user) |
239 | { | 239 | { |
240 | try | 240 | try |
241 | { | 241 | { |
242 | Dictionary<string, string> param = new Dictionary<string, string>(); | 242 | Dictionary<string, string> param = new Dictionary<string, string>(); |
243 | param["uuid"] = user.ToString(); | 243 | param["uuid"] = user.ToString(); |
244 | param["zero"] = LLUUID.Zero.ToString(); | 244 | param["zero"] = UUID.Zero.ToString(); |
245 | 245 | ||
246 | using (IDbCommand result = | 246 | using (IDbCommand result = |
247 | database.Query( | 247 | database.Query( |
@@ -281,7 +281,7 @@ namespace OpenSim.Data.MSSQL | |||
281 | /// </summary> | 281 | /// </summary> |
282 | /// <param name="parentID">The folder to search</param> | 282 | /// <param name="parentID">The folder to search</param> |
283 | /// <returns>A list of inventory folders</returns> | 283 | /// <returns>A list of inventory folders</returns> |
284 | public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID) | 284 | public List<InventoryFolderBase> getInventoryFolders(UUID parentID) |
285 | { | 285 | { |
286 | try | 286 | try |
287 | { | 287 | { |
@@ -318,23 +318,23 @@ namespace OpenSim.Data.MSSQL | |||
318 | { | 318 | { |
319 | InventoryItemBase item = new InventoryItemBase(); | 319 | InventoryItemBase item = new InventoryItemBase(); |
320 | 320 | ||
321 | item.ID = new LLUUID((string) reader["inventoryID"]); | 321 | item.ID = new UUID((string) reader["inventoryID"]); |
322 | item.AssetID = new LLUUID((string) reader["assetID"]); | 322 | item.AssetID = new UUID((string) reader["assetID"]); |
323 | item.AssetType = (int) reader["assetType"]; | 323 | item.AssetType = (int) reader["assetType"]; |
324 | item.Folder = new LLUUID((string) reader["parentFolderID"]); | 324 | item.Folder = new UUID((string) reader["parentFolderID"]); |
325 | item.Owner = new LLUUID((string) reader["avatarID"]); | 325 | item.Owner = new UUID((string) reader["avatarID"]); |
326 | item.Name = (string) reader["inventoryName"]; | 326 | item.Name = (string) reader["inventoryName"]; |
327 | item.Description = (string) reader["inventoryDescription"]; | 327 | item.Description = (string) reader["inventoryDescription"]; |
328 | item.NextPermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryNextPermissions"]); | 328 | item.NextPermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryNextPermissions"]); |
329 | item.CurrentPermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryCurrentPermissions"]); | 329 | item.CurrentPermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryCurrentPermissions"]); |
330 | item.InvType = (int) reader["invType"]; | 330 | item.InvType = (int) reader["invType"]; |
331 | item.Creator = new LLUUID((string) reader["creatorID"]); | 331 | item.Creator = new UUID((string) reader["creatorID"]); |
332 | item.BasePermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryBasePermissions"]); | 332 | item.BasePermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryBasePermissions"]); |
333 | item.EveryOnePermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryEveryOnePermissions"]); | 333 | item.EveryOnePermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryEveryOnePermissions"]); |
334 | item.SalePrice = (int) reader["salePrice"]; | 334 | item.SalePrice = (int) reader["salePrice"]; |
335 | item.SaleType = Convert.ToByte(reader["saleType"]); | 335 | item.SaleType = Convert.ToByte(reader["saleType"]); |
336 | item.CreationDate = (int) reader["creationDate"]; | 336 | item.CreationDate = (int) reader["creationDate"]; |
337 | item.GroupID = new LLUUID(reader["groupID"].ToString()); | 337 | item.GroupID = new UUID(reader["groupID"].ToString()); |
338 | item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]); | 338 | item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]); |
339 | item.Flags = ConvertInt32BitFieldToUint32((int)reader["flags"]); | 339 | item.Flags = ConvertInt32BitFieldToUint32((int)reader["flags"]); |
340 | 340 | ||
@@ -353,7 +353,7 @@ namespace OpenSim.Data.MSSQL | |||
353 | /// </summary> | 353 | /// </summary> |
354 | /// <param name="item">The item to return</param> | 354 | /// <param name="item">The item to return</param> |
355 | /// <returns>An inventory item</returns> | 355 | /// <returns>An inventory item</returns> |
356 | public InventoryItemBase getInventoryItem(LLUUID itemID) | 356 | public InventoryItemBase getInventoryItem(UUID itemID) |
357 | { | 357 | { |
358 | try | 358 | try |
359 | { | 359 | { |
@@ -389,9 +389,9 @@ namespace OpenSim.Data.MSSQL | |||
389 | try | 389 | try |
390 | { | 390 | { |
391 | InventoryFolderBase folder = new InventoryFolderBase(); | 391 | InventoryFolderBase folder = new InventoryFolderBase(); |
392 | folder.Owner = new LLUUID((string) reader["agentID"]); | 392 | folder.Owner = new UUID((string) reader["agentID"]); |
393 | folder.ParentID = new LLUUID((string) reader["parentFolderID"]); | 393 | folder.ParentID = new UUID((string) reader["parentFolderID"]); |
394 | folder.ID = new LLUUID((string) reader["folderID"]); | 394 | folder.ID = new UUID((string) reader["folderID"]); |
395 | folder.Name = (string) reader["folderName"]; | 395 | folder.Name = (string) reader["folderName"]; |
396 | folder.Type = (short) reader["type"]; | 396 | folder.Type = (short) reader["type"]; |
397 | folder.Version = Convert.ToUInt16(reader["version"]); | 397 | folder.Version = Convert.ToUInt16(reader["version"]); |
@@ -410,7 +410,7 @@ namespace OpenSim.Data.MSSQL | |||
410 | /// </summary> | 410 | /// </summary> |
411 | /// <param name="folder">The folder to return</param> | 411 | /// <param name="folder">The folder to return</param> |
412 | /// <returns>A folder class</returns> | 412 | /// <returns>A folder class</returns> |
413 | public InventoryFolderBase getInventoryFolder(LLUUID folderID) | 413 | public InventoryFolderBase getInventoryFolder(UUID folderID) |
414 | { | 414 | { |
415 | try | 415 | try |
416 | { | 416 | { |
@@ -556,7 +556,7 @@ namespace OpenSim.Data.MSSQL | |||
556 | /// Delete an item in inventory database | 556 | /// Delete an item in inventory database |
557 | /// </summary> | 557 | /// </summary> |
558 | /// <param name="item">the item UUID</param> | 558 | /// <param name="item">the item UUID</param> |
559 | public void deleteInventoryItem(LLUUID itemID) | 559 | public void deleteInventoryItem(UUID itemID) |
560 | { | 560 | { |
561 | try | 561 | try |
562 | { | 562 | { |
@@ -679,7 +679,7 @@ namespace OpenSim.Data.MSSQL | |||
679 | /// </summary> | 679 | /// </summary> |
680 | /// <param name="folders">list where folders will be appended</param> | 680 | /// <param name="folders">list where folders will be appended</param> |
681 | /// <param name="parentID">ID of parent</param> | 681 | /// <param name="parentID">ID of parent</param> |
682 | protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID) | 682 | protected void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID) |
683 | { | 683 | { |
684 | List<InventoryFolderBase> subfolderList = getInventoryFolders(parentID); | 684 | List<InventoryFolderBase> subfolderList = getInventoryFolders(parentID); |
685 | 685 | ||
@@ -688,7 +688,7 @@ namespace OpenSim.Data.MSSQL | |||
688 | } | 688 | } |
689 | 689 | ||
690 | // See IInventoryDataPlugin | 690 | // See IInventoryDataPlugin |
691 | public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID) | 691 | public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) |
692 | { | 692 | { |
693 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | 693 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
694 | getInventoryFolders(ref folders, parentID); | 694 | getInventoryFolders(ref folders, parentID); |
@@ -703,7 +703,7 @@ namespace OpenSim.Data.MSSQL | |||
703 | /// Delete a folder in inventory databasae | 703 | /// Delete a folder in inventory databasae |
704 | /// </summary> | 704 | /// </summary> |
705 | /// <param name="folderID">the folder UUID</param> | 705 | /// <param name="folderID">the folder UUID</param> |
706 | protected void deleteOneFolder(LLUUID folderID) | 706 | protected void deleteOneFolder(UUID folderID) |
707 | { | 707 | { |
708 | try | 708 | try |
709 | { | 709 | { |
@@ -725,7 +725,7 @@ namespace OpenSim.Data.MSSQL | |||
725 | /// Delete an item in inventory database | 725 | /// Delete an item in inventory database |
726 | /// </summary> | 726 | /// </summary> |
727 | /// <param name="folderID">the item ID</param> | 727 | /// <param name="folderID">the item ID</param> |
728 | protected void deleteItemsInFolder(LLUUID folderID) | 728 | protected void deleteItemsInFolder(UUID folderID) |
729 | { | 729 | { |
730 | try | 730 | try |
731 | { | 731 | { |
@@ -749,7 +749,7 @@ namespace OpenSim.Data.MSSQL | |||
749 | /// Delete an inventory folder | 749 | /// Delete an inventory folder |
750 | /// </summary> | 750 | /// </summary> |
751 | /// <param name="folderId">Id of folder to delete</param> | 751 | /// <param name="folderId">Id of folder to delete</param> |
752 | public void deleteInventoryFolder(LLUUID folderID) | 752 | public void deleteInventoryFolder(UUID folderID) |
753 | { | 753 | { |
754 | // lock (database) | 754 | // lock (database) |
755 | { | 755 | { |
diff --git a/OpenSim/Data/MSSQL/MSSQLManager.cs b/OpenSim/Data/MSSQL/MSSQLManager.cs index 535cf33..abbcddf 100644 --- a/OpenSim/Data/MSSQL/MSSQLManager.cs +++ b/OpenSim/Data/MSSQL/MSSQLManager.cs | |||
@@ -31,7 +31,7 @@ using System.Data; | |||
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | 37 | ||
@@ -220,7 +220,7 @@ namespace OpenSim.Data.MSSQL | |||
220 | { | 220 | { |
221 | return SqlDbType.Bit; | 221 | return SqlDbType.Bit; |
222 | } | 222 | } |
223 | if (type == typeof(LLUUID)) | 223 | if (type == typeof(UUID)) |
224 | { | 224 | { |
225 | return SqlDbType.VarChar; | 225 | return SqlDbType.VarChar; |
226 | } | 226 | } |
@@ -244,7 +244,7 @@ namespace OpenSim.Data.MSSQL | |||
244 | { | 244 | { |
245 | Type valueType = value.GetType(); | 245 | Type valueType = value.GetType(); |
246 | 246 | ||
247 | if (valueType == typeof(LLUUID)) | 247 | if (valueType == typeof(UUID)) |
248 | { | 248 | { |
249 | return value.ToString(); | 249 | return value.ToString(); |
250 | } | 250 | } |
@@ -335,7 +335,7 @@ namespace OpenSim.Data.MSSQL | |||
335 | // Region Main | 335 | // Region Main |
336 | regionprofile.regionHandle = Convert.ToUInt64(reader["regionHandle"]); | 336 | regionprofile.regionHandle = Convert.ToUInt64(reader["regionHandle"]); |
337 | regionprofile.regionName = (string)reader["regionName"]; | 337 | regionprofile.regionName = (string)reader["regionName"]; |
338 | regionprofile.UUID = new LLUUID((string)reader["uuid"]); | 338 | regionprofile.UUID = new UUID((string)reader["uuid"]); |
339 | 339 | ||
340 | // Secrets | 340 | // Secrets |
341 | regionprofile.regionRecvKey = (string)reader["regionRecvKey"]; | 341 | regionprofile.regionRecvKey = (string)reader["regionRecvKey"]; |
@@ -372,16 +372,16 @@ namespace OpenSim.Data.MSSQL | |||
372 | regionprofile.regionUserURI = (string)reader["regionUserURI"]; | 372 | regionprofile.regionUserURI = (string)reader["regionUserURI"]; |
373 | regionprofile.regionUserRecvKey = (string)reader["regionUserRecvKey"]; | 373 | regionprofile.regionUserRecvKey = (string)reader["regionUserRecvKey"]; |
374 | regionprofile.regionUserSendKey = (string)reader["regionUserSendKey"]; | 374 | regionprofile.regionUserSendKey = (string)reader["regionUserSendKey"]; |
375 | regionprofile.owner_uuid = new LLUUID((string) reader["owner_uuid"]); | 375 | regionprofile.owner_uuid = new UUID((string) reader["owner_uuid"]); |
376 | // World Map Addition | 376 | // World Map Addition |
377 | string tempRegionMap = reader["regionMapTexture"].ToString(); | 377 | string tempRegionMap = reader["regionMapTexture"].ToString(); |
378 | if (tempRegionMap != String.Empty) | 378 | if (tempRegionMap != String.Empty) |
379 | { | 379 | { |
380 | regionprofile.regionMapTextureID = new LLUUID(tempRegionMap); | 380 | regionprofile.regionMapTextureID = new UUID(tempRegionMap); |
381 | } | 381 | } |
382 | else | 382 | else |
383 | { | 383 | { |
384 | regionprofile.regionMapTextureID = new LLUUID(); | 384 | regionprofile.regionMapTextureID = new UUID(); |
385 | } | 385 | } |
386 | } | 386 | } |
387 | else | 387 | else |
@@ -403,7 +403,7 @@ namespace OpenSim.Data.MSSQL | |||
403 | 403 | ||
404 | if (reader.Read()) | 404 | if (reader.Read()) |
405 | { | 405 | { |
406 | retval.ID = new LLUUID((string)reader["UUID"]); | 406 | retval.ID = new UUID((string)reader["UUID"]); |
407 | retval.FirstName = (string)reader["username"]; | 407 | retval.FirstName = (string)reader["username"]; |
408 | retval.SurName = (string)reader["lastname"]; | 408 | retval.SurName = (string)reader["lastname"]; |
409 | 409 | ||
@@ -411,11 +411,11 @@ namespace OpenSim.Data.MSSQL | |||
411 | retval.PasswordSalt = (string)reader["passwordSalt"]; | 411 | retval.PasswordSalt = (string)reader["passwordSalt"]; |
412 | 412 | ||
413 | retval.HomeRegion = Convert.ToUInt64(reader["homeRegion"].ToString()); | 413 | retval.HomeRegion = Convert.ToUInt64(reader["homeRegion"].ToString()); |
414 | retval.HomeLocation = new LLVector3( | 414 | retval.HomeLocation = new Vector3( |
415 | Convert.ToSingle(reader["homeLocationX"].ToString()), | 415 | Convert.ToSingle(reader["homeLocationX"].ToString()), |
416 | Convert.ToSingle(reader["homeLocationY"].ToString()), | 416 | Convert.ToSingle(reader["homeLocationY"].ToString()), |
417 | Convert.ToSingle(reader["homeLocationZ"].ToString())); | 417 | Convert.ToSingle(reader["homeLocationZ"].ToString())); |
418 | retval.HomeLookAt = new LLVector3( | 418 | retval.HomeLookAt = new Vector3( |
419 | Convert.ToSingle(reader["homeLookAtX"].ToString()), | 419 | Convert.ToSingle(reader["homeLookAtX"].ToString()), |
420 | Convert.ToSingle(reader["homeLookAtY"].ToString()), | 420 | Convert.ToSingle(reader["homeLookAtY"].ToString()), |
421 | Convert.ToSingle(reader["homeLookAtZ"].ToString())); | 421 | Convert.ToSingle(reader["homeLookAtZ"].ToString())); |
@@ -432,9 +432,9 @@ namespace OpenSim.Data.MSSQL | |||
432 | retval.AboutText = (string)reader["profileAboutText"]; | 432 | retval.AboutText = (string)reader["profileAboutText"]; |
433 | retval.FirstLifeAboutText = (string)reader["profileFirstText"]; | 433 | retval.FirstLifeAboutText = (string)reader["profileFirstText"]; |
434 | 434 | ||
435 | retval.Image = new LLUUID((string)reader["profileImage"]); | 435 | retval.Image = new UUID((string)reader["profileImage"]); |
436 | retval.FirstLifeImage = new LLUUID((string)reader["profileFirstImage"]); | 436 | retval.FirstLifeImage = new UUID((string)reader["profileFirstImage"]); |
437 | retval.WebLoginKey = new LLUUID((string)reader["webLoginKey"]); | 437 | retval.WebLoginKey = new UUID((string)reader["webLoginKey"]); |
438 | } | 438 | } |
439 | else | 439 | else |
440 | { | 440 | { |
@@ -455,9 +455,9 @@ namespace OpenSim.Data.MSSQL | |||
455 | if (reader.Read()) | 455 | if (reader.Read()) |
456 | { | 456 | { |
457 | // Agent IDs | 457 | // Agent IDs |
458 | retval.ProfileID = new LLUUID((string)reader["UUID"]); | 458 | retval.ProfileID = new UUID((string)reader["UUID"]); |
459 | retval.SessionID = new LLUUID((string)reader["sessionID"]); | 459 | retval.SessionID = new UUID((string)reader["sessionID"]); |
460 | retval.SecureSessionID = new LLUUID((string)reader["secureSessionID"]); | 460 | retval.SecureSessionID = new UUID((string)reader["secureSessionID"]); |
461 | 461 | ||
462 | // Agent Who? | 462 | // Agent Who? |
463 | retval.AgentIP = (string)reader["agentIP"]; | 463 | retval.AgentIP = (string)reader["agentIP"]; |
@@ -471,8 +471,8 @@ namespace OpenSim.Data.MSSQL | |||
471 | // Current position | 471 | // Current position |
472 | retval.Region = (string)reader["currentRegion"]; | 472 | retval.Region = (string)reader["currentRegion"]; |
473 | retval.Handle = Convert.ToUInt64(reader["currentHandle"].ToString()); | 473 | retval.Handle = Convert.ToUInt64(reader["currentHandle"].ToString()); |
474 | LLVector3 tmp_v; | 474 | Vector3 tmp_v; |
475 | LLVector3.TryParse((string)reader["currentPos"], out tmp_v); | 475 | Vector3.TryParse((string)reader["currentPos"], out tmp_v); |
476 | retval.Position = tmp_v; | 476 | retval.Position = tmp_v; |
477 | 477 | ||
478 | } | 478 | } |
@@ -497,7 +497,7 @@ namespace OpenSim.Data.MSSQL | |||
497 | asset = new AssetBase(); | 497 | asset = new AssetBase(); |
498 | asset.Data = (byte[])reader["data"]; | 498 | asset.Data = (byte[])reader["data"]; |
499 | asset.Description = (string)reader["description"]; | 499 | asset.Description = (string)reader["description"]; |
500 | asset.FullID = new LLUUID((string)reader["id"]); | 500 | asset.FullID = new UUID((string)reader["id"]); |
501 | asset.Local = Convert.ToBoolean(reader["local"]); // ((sbyte)reader["local"]) != 0 ? true : false; | 501 | asset.Local = Convert.ToBoolean(reader["local"]); // ((sbyte)reader["local"]) != 0 ? true : false; |
502 | asset.Name = (string)reader["name"]; | 502 | asset.Name = (string)reader["name"]; |
503 | asset.Type = Convert.ToSByte(reader["assetType"]); | 503 | asset.Type = Convert.ToSByte(reader["assetType"]); |
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index 46aa6c9..d267e41 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs | |||
@@ -31,7 +31,7 @@ using System.Data; | |||
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.Environment.Interfaces; | 37 | using OpenSim.Region.Environment.Interfaces; |
@@ -174,12 +174,12 @@ namespace OpenSim.Data.MSSQL | |||
174 | /// </summary> | 174 | /// </summary> |
175 | /// <param name="regionUUID">The region UUID.</param> | 175 | /// <param name="regionUUID">The region UUID.</param> |
176 | /// <returns></returns> | 176 | /// <returns></returns> |
177 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | 177 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) |
178 | { | 178 | { |
179 | Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | 179 | Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>(); |
180 | 180 | ||
181 | //Retrieve all values of current region | 181 | //Retrieve all values of current region |
182 | RetrievePrimsDataForRegion(regionUUID, LLUUID.Zero, ""); | 182 | RetrievePrimsDataForRegion(regionUUID, UUID.Zero, ""); |
183 | 183 | ||
184 | List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); | 184 | List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); |
185 | 185 | ||
@@ -235,7 +235,7 @@ namespace OpenSim.Data.MSSQL | |||
235 | "No shape found for prim in storage, so setting default box shape"); | 235 | "No shape found for prim in storage, so setting default box shape"); |
236 | prim.Shape = PrimitiveBaseShape.Default; | 236 | prim.Shape = PrimitiveBaseShape.Default; |
237 | } | 237 | } |
238 | createdObjects[new LLUUID(objID)].AddPart(prim); | 238 | createdObjects[new UUID(objID)].AddPart(prim); |
239 | } | 239 | } |
240 | 240 | ||
241 | LoadItems(prim); | 241 | LoadItems(prim); |
@@ -292,7 +292,7 @@ namespace OpenSim.Data.MSSQL | |||
292 | // } | 292 | // } |
293 | // else | 293 | // else |
294 | // { | 294 | // { |
295 | // createdObjects[new LLUUID(objID)].AddPart(prim); | 295 | // createdObjects[new UUID(objID)].AddPart(prim); |
296 | // } | 296 | // } |
297 | // } | 297 | // } |
298 | // } | 298 | // } |
@@ -307,7 +307,7 @@ namespace OpenSim.Data.MSSQL | |||
307 | // { | 307 | // { |
308 | // while (readerShapes.Read()) | 308 | // while (readerShapes.Read()) |
309 | // { | 309 | // { |
310 | // LLUUID UUID = new LLUUID((string) readerShapes["UUID"]); | 310 | // UUID UUID = new UUID((string) readerShapes["UUID"]); |
311 | // | 311 | // |
312 | // foreach (SceneObjectGroup objectGroup in createdObjects.Values) | 312 | // foreach (SceneObjectGroup objectGroup in createdObjects.Values) |
313 | // { | 313 | // { |
@@ -324,7 +324,7 @@ namespace OpenSim.Data.MSSQL | |||
324 | #endregion | 324 | #endregion |
325 | } | 325 | } |
326 | 326 | ||
327 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) | 327 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) |
328 | { | 328 | { |
329 | //Retrieve all values of current region, and current scene/or prims | 329 | //Retrieve all values of current region, and current scene/or prims |
330 | //Build primID's, we use IN so I can select all prims from objgroup | 330 | //Build primID's, we use IN so I can select all prims from objgroup |
@@ -341,9 +341,9 @@ namespace OpenSim.Data.MSSQL | |||
341 | 341 | ||
342 | foreach (SceneObjectPart prim in obj.Children.Values) | 342 | foreach (SceneObjectPart prim in obj.Children.Values) |
343 | { | 343 | { |
344 | if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0 | 344 | if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0 |
345 | && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0 | 345 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0 |
346 | && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0) | 346 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) |
347 | { | 347 | { |
348 | lock (_PrimsDataSet) | 348 | lock (_PrimsDataSet) |
349 | { | 349 | { |
@@ -391,7 +391,7 @@ namespace OpenSim.Data.MSSQL | |||
391 | /// </summary> | 391 | /// </summary> |
392 | /// <param name="objectID">id of scenegroup</param> | 392 | /// <param name="objectID">id of scenegroup</param> |
393 | /// <param name="regionUUID">regionUUID (is this used anyway</param> | 393 | /// <param name="regionUUID">regionUUID (is this used anyway</param> |
394 | public void RemoveObject(LLUUID objectID, LLUUID regionUUID) | 394 | public void RemoveObject(UUID objectID, UUID regionUUID) |
395 | { | 395 | { |
396 | _Log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", objectID, regionUUID); | 396 | _Log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", objectID, regionUUID); |
397 | 397 | ||
@@ -418,7 +418,7 @@ namespace OpenSim.Data.MSSQL | |||
418 | /// </summary> | 418 | /// </summary> |
419 | /// <param name="primID"></param> | 419 | /// <param name="primID"></param> |
420 | /// <param name="items"></param> | 420 | /// <param name="items"></param> |
421 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) | 421 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) |
422 | { | 422 | { |
423 | _Log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); | 423 | _Log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); |
424 | 424 | ||
@@ -456,7 +456,7 @@ namespace OpenSim.Data.MSSQL | |||
456 | /// </summary> | 456 | /// </summary> |
457 | /// <param name="regionID">regionID.</param> | 457 | /// <param name="regionID">regionID.</param> |
458 | /// <returns></returns> | 458 | /// <returns></returns> |
459 | public double[,] LoadTerrain(LLUUID regionID) | 459 | public double[,] LoadTerrain(UUID regionID) |
460 | { | 460 | { |
461 | double[,] terrain = new double[256, 256]; | 461 | double[,] terrain = new double[256, 256]; |
462 | terrain.Initialize(); | 462 | terrain.Initialize(); |
@@ -501,7 +501,7 @@ namespace OpenSim.Data.MSSQL | |||
501 | /// </summary> | 501 | /// </summary> |
502 | /// <param name="terrain">terrain map data.</param> | 502 | /// <param name="terrain">terrain map data.</param> |
503 | /// <param name="regionID">regionID.</param> | 503 | /// <param name="regionID">regionID.</param> |
504 | public void StoreTerrain(double[,] terrain, LLUUID regionID) | 504 | public void StoreTerrain(double[,] terrain, UUID regionID) |
505 | { | 505 | { |
506 | int revision = Util.UnixTimeSinceEpoch(); | 506 | int revision = Util.UnixTimeSinceEpoch(); |
507 | 507 | ||
@@ -532,7 +532,7 @@ namespace OpenSim.Data.MSSQL | |||
532 | /// </summary> | 532 | /// </summary> |
533 | /// <param name="regionUUID">The region UUID.</param> | 533 | /// <param name="regionUUID">The region UUID.</param> |
534 | /// <returns></returns> | 534 | /// <returns></returns> |
535 | public List<LandData> LoadLandObjects(LLUUID regionUUID) | 535 | public List<LandData> LoadLandObjects(UUID regionUUID) |
536 | { | 536 | { |
537 | List<LandData> landDataForRegion = new List<LandData>(); | 537 | List<LandData> landDataForRegion = new List<LandData>(); |
538 | 538 | ||
@@ -617,7 +617,7 @@ VALUES | |||
617 | /// Removes a land object from DB. | 617 | /// Removes a land object from DB. |
618 | /// </summary> | 618 | /// </summary> |
619 | /// <param name="globalID">UUID of landobject</param> | 619 | /// <param name="globalID">UUID of landobject</param> |
620 | public void RemoveLandObject(LLUUID globalID) | 620 | public void RemoveLandObject(UUID globalID) |
621 | { | 621 | { |
622 | using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID")) | 622 | using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID")) |
623 | { | 623 | { |
@@ -637,7 +637,7 @@ VALUES | |||
637 | /// </summary> | 637 | /// </summary> |
638 | /// <param name="regionUUID">The region UUID.</param> | 638 | /// <param name="regionUUID">The region UUID.</param> |
639 | /// <returns></returns> | 639 | /// <returns></returns> |
640 | public RegionSettings LoadRegionSettings(LLUUID regionUUID) | 640 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
641 | { | 641 | { |
642 | string sql = "select * from regionsettings where regionUUID = @regionUUID"; | 642 | string sql = "select * from regionsettings where regionUUID = @regionUUID"; |
643 | RegionSettings regionSettings; | 643 | RegionSettings regionSettings; |
@@ -801,7 +801,7 @@ VALUES | |||
801 | //TODO change this is some more generic code so we doesnt have to change it every time a new field is added? | 801 | //TODO change this is some more generic code so we doesnt have to change it every time a new field is added? |
802 | RegionSettings newSettings = new RegionSettings(); | 802 | RegionSettings newSettings = new RegionSettings(); |
803 | 803 | ||
804 | newSettings.RegionUUID = new LLUUID((string)row["regionUUID"]); | 804 | newSettings.RegionUUID = new UUID((string)row["regionUUID"]); |
805 | newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); | 805 | newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); |
806 | newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); | 806 | newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); |
807 | newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); | 807 | newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); |
@@ -815,10 +815,10 @@ VALUES | |||
815 | newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); | 815 | newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); |
816 | newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); | 816 | newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); |
817 | newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); | 817 | newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); |
818 | newSettings.TerrainTexture1 = new LLUUID((String)row["terrain_texture_1"]); | 818 | newSettings.TerrainTexture1 = new UUID((String)row["terrain_texture_1"]); |
819 | newSettings.TerrainTexture2 = new LLUUID((String)row["terrain_texture_2"]); | 819 | newSettings.TerrainTexture2 = new UUID((String)row["terrain_texture_2"]); |
820 | newSettings.TerrainTexture3 = new LLUUID((String)row["terrain_texture_3"]); | 820 | newSettings.TerrainTexture3 = new UUID((String)row["terrain_texture_3"]); |
821 | newSettings.TerrainTexture4 = new LLUUID((String)row["terrain_texture_4"]); | 821 | newSettings.TerrainTexture4 = new UUID((String)row["terrain_texture_4"]); |
822 | newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); | 822 | newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); |
823 | newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); | 823 | newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); |
824 | newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); | 824 | newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); |
@@ -834,7 +834,7 @@ VALUES | |||
834 | newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); | 834 | newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); |
835 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); | 835 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); |
836 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); | 836 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); |
837 | newSettings.Covenant = new LLUUID((String)row["covenant"]); | 837 | newSettings.Covenant = new UUID((String)row["covenant"]); |
838 | 838 | ||
839 | return newSettings; | 839 | return newSettings; |
840 | } | 840 | } |
@@ -848,7 +848,7 @@ VALUES | |||
848 | { | 848 | { |
849 | LandData newData = new LandData(); | 849 | LandData newData = new LandData(); |
850 | 850 | ||
851 | newData.GlobalID = new LLUUID((String)row["UUID"]); | 851 | newData.GlobalID = new UUID((String)row["UUID"]); |
852 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); | 852 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); |
853 | 853 | ||
854 | // Bitmap is a byte[512] | 854 | // Bitmap is a byte[512] |
@@ -864,41 +864,41 @@ VALUES | |||
864 | //Enum libsecondlife.Parcel.ParcelCategory | 864 | //Enum libsecondlife.Parcel.ParcelCategory |
865 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); | 865 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); |
866 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); | 866 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); |
867 | newData.GroupID = new LLUUID((String)row["GroupUUID"]); | 867 | newData.GroupID = new UUID((String)row["GroupUUID"]); |
868 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); | 868 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); |
869 | newData.Status = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]); | 869 | newData.Status = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]); |
870 | //Enum. libsecondlife.Parcel.ParcelStatus | 870 | //Enum. libsecondlife.Parcel.ParcelStatus |
871 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); | 871 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); |
872 | newData.LandingType = Convert.ToByte(row["LandingType"]); | 872 | newData.LandingType = Convert.ToByte(row["LandingType"]); |
873 | newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); | 873 | newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); |
874 | newData.MediaID = new LLUUID((String)row["MediaTextureUUID"]); | 874 | newData.MediaID = new UUID((String)row["MediaTextureUUID"]); |
875 | newData.MediaURL = (String)row["MediaURL"]; | 875 | newData.MediaURL = (String)row["MediaURL"]; |
876 | newData.MusicURL = (String)row["MusicURL"]; | 876 | newData.MusicURL = (String)row["MusicURL"]; |
877 | newData.PassHours = Convert.ToSingle(row["PassHours"]); | 877 | newData.PassHours = Convert.ToSingle(row["PassHours"]); |
878 | newData.PassPrice = Convert.ToInt32(row["PassPrice"]); | 878 | newData.PassPrice = Convert.ToInt32(row["PassPrice"]); |
879 | 879 | ||
880 | LLUUID authedbuyer; | 880 | UUID authedbuyer; |
881 | LLUUID snapshotID; | 881 | UUID snapshotID; |
882 | 882 | ||
883 | if (LLUUID.TryParse((string)row["AuthBuyerID"], out authedbuyer)) | 883 | if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer)) |
884 | newData.AuthBuyerID = authedbuyer; | 884 | newData.AuthBuyerID = authedbuyer; |
885 | 885 | ||
886 | if (LLUUID.TryParse((string)row["SnapshotUUID"], out snapshotID)) | 886 | if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID)) |
887 | newData.SnapshotID = snapshotID; | 887 | newData.SnapshotID = snapshotID; |
888 | 888 | ||
889 | try | 889 | try |
890 | { | 890 | { |
891 | newData.UserLocation = | 891 | newData.UserLocation = |
892 | new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), | 892 | new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), |
893 | Convert.ToSingle(row["UserLocationZ"])); | 893 | Convert.ToSingle(row["UserLocationZ"])); |
894 | newData.UserLookAt = | 894 | newData.UserLookAt = |
895 | new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), | 895 | new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), |
896 | Convert.ToSingle(row["UserLookAtZ"])); | 896 | Convert.ToSingle(row["UserLookAtZ"])); |
897 | } | 897 | } |
898 | catch (InvalidCastException) | 898 | catch (InvalidCastException) |
899 | { | 899 | { |
900 | newData.UserLocation = LLVector3.Zero; | 900 | newData.UserLocation = Vector3.Zero; |
901 | newData.UserLookAt = LLVector3.Zero; | 901 | newData.UserLookAt = Vector3.Zero; |
902 | _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); | 902 | _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); |
903 | } | 903 | } |
904 | 904 | ||
@@ -915,7 +915,7 @@ VALUES | |||
915 | private static ParcelManager.ParcelAccessEntry buildLandAccessData(IDataRecord row) | 915 | private static ParcelManager.ParcelAccessEntry buildLandAccessData(IDataRecord row) |
916 | { | 916 | { |
917 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | 917 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); |
918 | entry.AgentID = new LLUUID((string)row["AccessUUID"]); | 918 | entry.AgentID = new UUID((string)row["AccessUUID"]); |
919 | entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]); | 919 | entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]); |
920 | entry.Time = new DateTime(); | 920 | entry.Time = new DateTime(); |
921 | return entry; | 921 | return entry; |
@@ -930,7 +930,7 @@ VALUES | |||
930 | { | 930 | { |
931 | SceneObjectPart prim = new SceneObjectPart(); | 931 | SceneObjectPart prim = new SceneObjectPart(); |
932 | 932 | ||
933 | prim.UUID = new LLUUID((String)row["UUID"]); | 933 | prim.UUID = new UUID((String)row["UUID"]); |
934 | // explicit conversion of integers is required, which sort | 934 | // explicit conversion of integers is required, which sort |
935 | // of sucks. No idea if there is a shortcut here or not. | 935 | // of sucks. No idea if there is a shortcut here or not. |
936 | prim.ParentID = Convert.ToUInt32(row["ParentID"]); | 936 | prim.ParentID = Convert.ToUInt32(row["ParentID"]); |
@@ -943,54 +943,54 @@ VALUES | |||
943 | prim.TouchName = (String)row["TouchName"]; | 943 | prim.TouchName = (String)row["TouchName"]; |
944 | // permissions | 944 | // permissions |
945 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); | 945 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); |
946 | prim.CreatorID = new LLUUID((String)row["CreatorID"]); | 946 | prim.CreatorID = new UUID((String)row["CreatorID"]); |
947 | prim.OwnerID = new LLUUID((String)row["OwnerID"]); | 947 | prim.OwnerID = new UUID((String)row["OwnerID"]); |
948 | prim.GroupID = new LLUUID((String)row["GroupID"]); | 948 | prim.GroupID = new UUID((String)row["GroupID"]); |
949 | prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]); | 949 | prim.LastOwnerID = new UUID((String)row["LastOwnerID"]); |
950 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); | 950 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); |
951 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); | 951 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); |
952 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); | 952 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); |
953 | prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); | 953 | prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); |
954 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); | 954 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); |
955 | // vectors | 955 | // vectors |
956 | prim.OffsetPosition = new LLVector3( | 956 | prim.OffsetPosition = new Vector3( |
957 | Convert.ToSingle(row["PositionX"]), | 957 | Convert.ToSingle(row["PositionX"]), |
958 | Convert.ToSingle(row["PositionY"]), | 958 | Convert.ToSingle(row["PositionY"]), |
959 | Convert.ToSingle(row["PositionZ"]) | 959 | Convert.ToSingle(row["PositionZ"]) |
960 | ); | 960 | ); |
961 | prim.GroupPosition = new LLVector3( | 961 | prim.GroupPosition = new Vector3( |
962 | Convert.ToSingle(row["GroupPositionX"]), | 962 | Convert.ToSingle(row["GroupPositionX"]), |
963 | Convert.ToSingle(row["GroupPositionY"]), | 963 | Convert.ToSingle(row["GroupPositionY"]), |
964 | Convert.ToSingle(row["GroupPositionZ"]) | 964 | Convert.ToSingle(row["GroupPositionZ"]) |
965 | ); | 965 | ); |
966 | prim.Velocity = new LLVector3( | 966 | prim.Velocity = new Vector3( |
967 | Convert.ToSingle(row["VelocityX"]), | 967 | Convert.ToSingle(row["VelocityX"]), |
968 | Convert.ToSingle(row["VelocityY"]), | 968 | Convert.ToSingle(row["VelocityY"]), |
969 | Convert.ToSingle(row["VelocityZ"]) | 969 | Convert.ToSingle(row["VelocityZ"]) |
970 | ); | 970 | ); |
971 | prim.AngularVelocity = new LLVector3( | 971 | prim.AngularVelocity = new Vector3( |
972 | Convert.ToSingle(row["AngularVelocityX"]), | 972 | Convert.ToSingle(row["AngularVelocityX"]), |
973 | Convert.ToSingle(row["AngularVelocityY"]), | 973 | Convert.ToSingle(row["AngularVelocityY"]), |
974 | Convert.ToSingle(row["AngularVelocityZ"]) | 974 | Convert.ToSingle(row["AngularVelocityZ"]) |
975 | ); | 975 | ); |
976 | prim.Acceleration = new LLVector3( | 976 | prim.Acceleration = new Vector3( |
977 | Convert.ToSingle(row["AccelerationX"]), | 977 | Convert.ToSingle(row["AccelerationX"]), |
978 | Convert.ToSingle(row["AccelerationY"]), | 978 | Convert.ToSingle(row["AccelerationY"]), |
979 | Convert.ToSingle(row["AccelerationZ"]) | 979 | Convert.ToSingle(row["AccelerationZ"]) |
980 | ); | 980 | ); |
981 | // quaternions | 981 | // quaternions |
982 | prim.RotationOffset = new LLQuaternion( | 982 | prim.RotationOffset = new Quaternion( |
983 | Convert.ToSingle(row["RotationX"]), | 983 | Convert.ToSingle(row["RotationX"]), |
984 | Convert.ToSingle(row["RotationY"]), | 984 | Convert.ToSingle(row["RotationY"]), |
985 | Convert.ToSingle(row["RotationZ"]), | 985 | Convert.ToSingle(row["RotationZ"]), |
986 | Convert.ToSingle(row["RotationW"]) | 986 | Convert.ToSingle(row["RotationW"]) |
987 | ); | 987 | ); |
988 | prim.SitTargetPositionLL = new LLVector3( | 988 | prim.SitTargetPositionLL = new Vector3( |
989 | Convert.ToSingle(row["SitTargetOffsetX"]), | 989 | Convert.ToSingle(row["SitTargetOffsetX"]), |
990 | Convert.ToSingle(row["SitTargetOffsetY"]), | 990 | Convert.ToSingle(row["SitTargetOffsetY"]), |
991 | Convert.ToSingle(row["SitTargetOffsetZ"]) | 991 | Convert.ToSingle(row["SitTargetOffsetZ"]) |
992 | ); | 992 | ); |
993 | prim.SitTargetOrientationLL = new LLQuaternion( | 993 | prim.SitTargetOrientationLL = new Quaternion( |
994 | Convert.ToSingle(row["SitTargetOrientX"]), | 994 | Convert.ToSingle(row["SitTargetOrientX"]), |
995 | Convert.ToSingle(row["SitTargetOrientY"]), | 995 | Convert.ToSingle(row["SitTargetOrientY"]), |
996 | Convert.ToSingle(row["SitTargetOrientZ"]), | 996 | Convert.ToSingle(row["SitTargetOrientZ"]), |
@@ -1003,14 +1003,14 @@ VALUES | |||
1003 | prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]); | 1003 | prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]); |
1004 | prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]); | 1004 | prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]); |
1005 | 1005 | ||
1006 | prim.Sound = new LLUUID(row["LoopedSound"].ToString()); | 1006 | prim.Sound = new UUID(row["LoopedSound"].ToString()); |
1007 | prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); | 1007 | prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); |
1008 | prim.SoundFlags = 1; // If it's persisted at all, it's looped | 1008 | prim.SoundFlags = 1; // If it's persisted at all, it's looped |
1009 | 1009 | ||
1010 | if (row["TextureAnimation"] != null && row["TextureAnimation"] != DBNull.Value) | 1010 | if (row["TextureAnimation"] != null && row["TextureAnimation"] != DBNull.Value) |
1011 | prim.TextureAnimation = (Byte[])row["TextureAnimation"]; | 1011 | prim.TextureAnimation = (Byte[])row["TextureAnimation"]; |
1012 | 1012 | ||
1013 | prim.RotationalVelocity = new LLVector3( | 1013 | prim.RotationalVelocity = new Vector3( |
1014 | Convert.ToSingle(row["OmegaX"]), | 1014 | Convert.ToSingle(row["OmegaX"]), |
1015 | Convert.ToSingle(row["OmegaY"]), | 1015 | Convert.ToSingle(row["OmegaY"]), |
1016 | Convert.ToSingle(row["OmegaZ"]) | 1016 | Convert.ToSingle(row["OmegaZ"]) |
@@ -1019,13 +1019,13 @@ VALUES | |||
1019 | // TODO: Rotation | 1019 | // TODO: Rotation |
1020 | // OmegaX, OmegaY, OmegaZ | 1020 | // OmegaX, OmegaY, OmegaZ |
1021 | 1021 | ||
1022 | prim.SetCameraEyeOffset(new LLVector3( | 1022 | prim.SetCameraEyeOffset(new Vector3( |
1023 | Convert.ToSingle(row["CameraEyeOffsetX"]), | 1023 | Convert.ToSingle(row["CameraEyeOffsetX"]), |
1024 | Convert.ToSingle(row["CameraEyeOffsetY"]), | 1024 | Convert.ToSingle(row["CameraEyeOffsetY"]), |
1025 | Convert.ToSingle(row["CameraEyeOffsetZ"]) | 1025 | Convert.ToSingle(row["CameraEyeOffsetZ"]) |
1026 | )); | 1026 | )); |
1027 | 1027 | ||
1028 | prim.SetCameraAtOffset(new LLVector3( | 1028 | prim.SetCameraAtOffset(new Vector3( |
1029 | Convert.ToSingle(row["CameraAtOffsetX"]), | 1029 | Convert.ToSingle(row["CameraAtOffsetX"]), |
1030 | Convert.ToSingle(row["CameraAtOffsetY"]), | 1030 | Convert.ToSingle(row["CameraAtOffsetY"]), |
1031 | Convert.ToSingle(row["CameraAtOffsetZ"]) | 1031 | Convert.ToSingle(row["CameraAtOffsetZ"]) |
@@ -1056,7 +1056,7 @@ VALUES | |||
1056 | private static PrimitiveBaseShape buildShape(DataRow row) | 1056 | private static PrimitiveBaseShape buildShape(DataRow row) |
1057 | { | 1057 | { |
1058 | PrimitiveBaseShape s = new PrimitiveBaseShape(); | 1058 | PrimitiveBaseShape s = new PrimitiveBaseShape(); |
1059 | s.Scale = new LLVector3( | 1059 | s.Scale = new Vector3( |
1060 | Convert.ToSingle(row["ScaleX"]), | 1060 | Convert.ToSingle(row["ScaleX"]), |
1061 | Convert.ToSingle(row["ScaleY"]), | 1061 | Convert.ToSingle(row["ScaleY"]), |
1062 | Convert.ToSingle(row["ScaleZ"]) | 1062 | Convert.ToSingle(row["ScaleZ"]) |
@@ -1108,10 +1108,10 @@ VALUES | |||
1108 | { | 1108 | { |
1109 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1109 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
1110 | 1110 | ||
1111 | taskItem.ItemID = new LLUUID((String)row["itemID"]); | 1111 | taskItem.ItemID = new UUID((String)row["itemID"]); |
1112 | taskItem.ParentPartID = new LLUUID((String)row["primID"]); | 1112 | taskItem.ParentPartID = new UUID((String)row["primID"]); |
1113 | taskItem.AssetID = new LLUUID((String)row["assetID"]); | 1113 | taskItem.AssetID = new UUID((String)row["assetID"]); |
1114 | taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); | 1114 | taskItem.ParentID = new UUID((String)row["parentFolderID"]); |
1115 | 1115 | ||
1116 | taskItem.InvType = Convert.ToInt32(row["invType"]); | 1116 | taskItem.InvType = Convert.ToInt32(row["invType"]); |
1117 | taskItem.Type = Convert.ToInt32(row["assetType"]); | 1117 | taskItem.Type = Convert.ToInt32(row["assetType"]); |
@@ -1119,10 +1119,10 @@ VALUES | |||
1119 | taskItem.Name = (String)row["name"]; | 1119 | taskItem.Name = (String)row["name"]; |
1120 | taskItem.Description = (String)row["description"]; | 1120 | taskItem.Description = (String)row["description"]; |
1121 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); | 1121 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); |
1122 | taskItem.CreatorID = new LLUUID((String)row["creatorID"]); | 1122 | taskItem.CreatorID = new UUID((String)row["creatorID"]); |
1123 | taskItem.OwnerID = new LLUUID((String)row["ownerID"]); | 1123 | taskItem.OwnerID = new UUID((String)row["ownerID"]); |
1124 | taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); | 1124 | taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]); |
1125 | taskItem.GroupID = new LLUUID((String)row["groupID"]); | 1125 | taskItem.GroupID = new UUID((String)row["groupID"]); |
1126 | 1126 | ||
1127 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); | 1127 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); |
1128 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); | 1128 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); |
@@ -1225,7 +1225,7 @@ VALUES | |||
1225 | /// <param name="land">land parameters.</param> | 1225 | /// <param name="land">land parameters.</param> |
1226 | /// <param name="regionUUID">region UUID.</param> | 1226 | /// <param name="regionUUID">region UUID.</param> |
1227 | /// <returns></returns> | 1227 | /// <returns></returns> |
1228 | private SqlParameter[] CreateLandParameters(LandData land, LLUUID regionUUID) | 1228 | private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID) |
1229 | { | 1229 | { |
1230 | SqlParameter[] parameters = new SqlParameter[32]; | 1230 | SqlParameter[] parameters = new SqlParameter[32]; |
1231 | 1231 | ||
@@ -1274,7 +1274,7 @@ VALUES | |||
1274 | /// <param name="parcelAccessEntry">parcel access entry.</param> | 1274 | /// <param name="parcelAccessEntry">parcel access entry.</param> |
1275 | /// <param name="parcelID">parcel ID.</param> | 1275 | /// <param name="parcelID">parcel ID.</param> |
1276 | /// <returns></returns> | 1276 | /// <returns></returns> |
1277 | private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, LLUUID parcelID) | 1277 | private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID) |
1278 | { | 1278 | { |
1279 | SqlParameter[] parameters = new SqlParameter[3]; | 1279 | SqlParameter[] parameters = new SqlParameter[3]; |
1280 | 1280 | ||
@@ -1292,7 +1292,7 @@ VALUES | |||
1292 | /// <param name="prim">prim data.</param> | 1292 | /// <param name="prim">prim data.</param> |
1293 | /// <param name="sceneGroupID">scenegroup ID.</param> | 1293 | /// <param name="sceneGroupID">scenegroup ID.</param> |
1294 | /// <param name="regionUUID">regionUUID.</param> | 1294 | /// <param name="regionUUID">regionUUID.</param> |
1295 | private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) | 1295 | private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) |
1296 | { | 1296 | { |
1297 | row["UUID"] = prim.UUID.ToString(); | 1297 | row["UUID"] = prim.UUID.ToString(); |
1298 | row["RegionUUID"] = regionUUID.ToString(); | 1298 | row["RegionUUID"] = regionUUID.ToString(); |
@@ -1340,12 +1340,12 @@ VALUES | |||
1340 | row["RotationW"] = prim.RotationOffset.W; | 1340 | row["RotationW"] = prim.RotationOffset.W; |
1341 | 1341 | ||
1342 | // Sit target | 1342 | // Sit target |
1343 | LLVector3 sitTargetPos = prim.SitTargetPositionLL; | 1343 | Vector3 sitTargetPos = prim.SitTargetPositionLL; |
1344 | row["SitTargetOffsetX"] = sitTargetPos.X; | 1344 | row["SitTargetOffsetX"] = sitTargetPos.X; |
1345 | row["SitTargetOffsetY"] = sitTargetPos.Y; | 1345 | row["SitTargetOffsetY"] = sitTargetPos.Y; |
1346 | row["SitTargetOffsetZ"] = sitTargetPos.Z; | 1346 | row["SitTargetOffsetZ"] = sitTargetPos.Z; |
1347 | 1347 | ||
1348 | LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL; | 1348 | Quaternion sitTargetOrient = prim.SitTargetOrientationLL; |
1349 | row["SitTargetOrientW"] = sitTargetOrient.W; | 1349 | row["SitTargetOrientW"] = sitTargetOrient.W; |
1350 | row["SitTargetOrientX"] = sitTargetOrient.X; | 1350 | row["SitTargetOrientX"] = sitTargetOrient.X; |
1351 | row["SitTargetOrientY"] = sitTargetOrient.Y; | 1351 | row["SitTargetOrientY"] = sitTargetOrient.Y; |
@@ -1364,7 +1364,7 @@ VALUES | |||
1364 | } | 1364 | } |
1365 | else | 1365 | else |
1366 | { | 1366 | { |
1367 | row["LoopedSound"] = LLUUID.Zero; | 1367 | row["LoopedSound"] = UUID.Zero; |
1368 | row["LoopedSoundGain"] = 0.0f; | 1368 | row["LoopedSoundGain"] = 0.0f; |
1369 | } | 1369 | } |
1370 | 1370 | ||
@@ -1446,13 +1446,13 @@ VALUES | |||
1446 | 1446 | ||
1447 | #endregion | 1447 | #endregion |
1448 | 1448 | ||
1449 | private void RetrievePrimsDataForRegion(LLUUID regionUUID, LLUUID sceneGroupID, string primID) | 1449 | private void RetrievePrimsDataForRegion(UUID regionUUID, UUID sceneGroupID, string primID) |
1450 | { | 1450 | { |
1451 | using (SqlConnection connection = _Database.DatabaseConnection()) | 1451 | using (SqlConnection connection = _Database.DatabaseConnection()) |
1452 | { | 1452 | { |
1453 | _PrimDataAdapter.SelectCommand.Connection = connection; | 1453 | _PrimDataAdapter.SelectCommand.Connection = connection; |
1454 | _PrimDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); | 1454 | _PrimDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); |
1455 | if (sceneGroupID != LLUUID.Zero) | 1455 | if (sceneGroupID != UUID.Zero) |
1456 | _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); | 1456 | _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); |
1457 | else | 1457 | else |
1458 | _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; | 1458 | _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; |
@@ -1462,7 +1462,7 @@ VALUES | |||
1462 | 1462 | ||
1463 | _ShapeDataAdapter.SelectCommand.Connection = connection; | 1463 | _ShapeDataAdapter.SelectCommand.Connection = connection; |
1464 | _ShapeDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); | 1464 | _ShapeDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); |
1465 | if (sceneGroupID != LLUUID.Zero) | 1465 | if (sceneGroupID != UUID.Zero) |
1466 | _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); | 1466 | _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); |
1467 | else | 1467 | else |
1468 | _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; | 1468 | _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; |
@@ -1472,7 +1472,7 @@ VALUES | |||
1472 | 1472 | ||
1473 | _ItemsDataAdapter.SelectCommand.Connection = connection; | 1473 | _ItemsDataAdapter.SelectCommand.Connection = connection; |
1474 | _ItemsDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); | 1474 | _ItemsDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); |
1475 | if (sceneGroupID != LLUUID.Zero) | 1475 | if (sceneGroupID != UUID.Zero) |
1476 | _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); | 1476 | _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); |
1477 | else | 1477 | else |
1478 | _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; | 1478 | _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; |
diff --git a/OpenSim/Data/MSSQL/MSSQLUserData.cs b/OpenSim/Data/MSSQL/MSSQLUserData.cs index cfe5f50..9118012 100644 --- a/OpenSim/Data/MSSQL/MSSQLUserData.cs +++ b/OpenSim/Data/MSSQL/MSSQLUserData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | 36 | ||
@@ -183,13 +183,13 @@ namespace OpenSim.Data.MSSQL | |||
183 | /// <param name="friendlistowner">UUID of the friendlist owner</param> | 183 | /// <param name="friendlistowner">UUID of the friendlist owner</param> |
184 | /// <param name="friend">Friend's UUID</param> | 184 | /// <param name="friend">Friend's UUID</param> |
185 | /// <param name="perms">Permission flag</param> | 185 | /// <param name="perms">Permission flag</param> |
186 | override public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) | 186 | override public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) |
187 | { | 187 | { |
188 | int dtvalue = Util.UnixTimeSinceEpoch(); | 188 | int dtvalue = Util.UnixTimeSinceEpoch(); |
189 | 189 | ||
190 | Dictionary<string, string> param = new Dictionary<string, string>(); | 190 | Dictionary<string, string> param = new Dictionary<string, string>(); |
191 | param["@ownerID"] = friendlistowner.UUID.ToString(); | 191 | param["@ownerID"] = friendlistowner.ToString(); |
192 | param["@friendID"] = friend.UUID.ToString(); | 192 | param["@friendID"] = friend.ToString(); |
193 | param["@friendPerms"] = perms.ToString(); | 193 | param["@friendPerms"] = perms.ToString(); |
194 | param["@datetimestamp"] = dtvalue.ToString(); | 194 | param["@datetimestamp"] = dtvalue.ToString(); |
195 | 195 | ||
@@ -229,11 +229,11 @@ namespace OpenSim.Data.MSSQL | |||
229 | /// </summary> | 229 | /// </summary> |
230 | /// <param name="friendlistowner">UUID of the friendlist owner</param> | 230 | /// <param name="friendlistowner">UUID of the friendlist owner</param> |
231 | /// <param name="friend">UUID of the not-so-friendly user to remove from the list</param> | 231 | /// <param name="friend">UUID of the not-so-friendly user to remove from the list</param> |
232 | override public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) | 232 | override public void RemoveUserFriend(UUID friendlistowner, UUID friend) |
233 | { | 233 | { |
234 | Dictionary<string, string> param = new Dictionary<string, string>(); | 234 | Dictionary<string, string> param = new Dictionary<string, string>(); |
235 | param["@ownerID"] = friendlistowner.UUID.ToString(); | 235 | param["@ownerID"] = friendlistowner.ToString(); |
236 | param["@friendID"] = friend.UUID.ToString(); | 236 | param["@friendID"] = friend.ToString(); |
237 | 237 | ||
238 | 238 | ||
239 | try | 239 | try |
@@ -267,11 +267,11 @@ namespace OpenSim.Data.MSSQL | |||
267 | /// <param name="friendlistowner">UUID of the friendlist owner</param> | 267 | /// <param name="friendlistowner">UUID of the friendlist owner</param> |
268 | /// <param name="friend">UUID of the friend</param> | 268 | /// <param name="friend">UUID of the friend</param> |
269 | /// <param name="perms">new permission flag</param> | 269 | /// <param name="perms">new permission flag</param> |
270 | override public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) | 270 | override public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) |
271 | { | 271 | { |
272 | Dictionary<string, string> param = new Dictionary<string, string>(); | 272 | Dictionary<string, string> param = new Dictionary<string, string>(); |
273 | param["@ownerID"] = friendlistowner.UUID.ToString(); | 273 | param["@ownerID"] = friendlistowner.ToString(); |
274 | param["@friendID"] = friend.UUID.ToString(); | 274 | param["@friendID"] = friend.ToString(); |
275 | param["@friendPerms"] = perms.ToString(); | 275 | param["@friendPerms"] = perms.ToString(); |
276 | 276 | ||
277 | 277 | ||
@@ -298,12 +298,12 @@ namespace OpenSim.Data.MSSQL | |||
298 | /// </summary> | 298 | /// </summary> |
299 | /// <param name="friendlistowner">UUID of the friendlist owner</param> | 299 | /// <param name="friendlistowner">UUID of the friendlist owner</param> |
300 | /// <returns>Friendlist list</returns> | 300 | /// <returns>Friendlist list</returns> |
301 | override public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner) | 301 | override public List<FriendListItem> GetUserFriendList(UUID friendlistowner) |
302 | { | 302 | { |
303 | List<FriendListItem> Lfli = new List<FriendListItem>(); | 303 | List<FriendListItem> Lfli = new List<FriendListItem>(); |
304 | 304 | ||
305 | Dictionary<string, string> param = new Dictionary<string, string>(); | 305 | Dictionary<string, string> param = new Dictionary<string, string>(); |
306 | param["@ownerID"] = friendlistowner.UUID.ToString(); | 306 | param["@ownerID"] = friendlistowner.ToString(); |
307 | 307 | ||
308 | try | 308 | try |
309 | { | 309 | { |
@@ -318,8 +318,8 @@ namespace OpenSim.Data.MSSQL | |||
318 | while (reader.Read()) | 318 | while (reader.Read()) |
319 | { | 319 | { |
320 | FriendListItem fli = new FriendListItem(); | 320 | FriendListItem fli = new FriendListItem(); |
321 | fli.FriendListOwner = new LLUUID((string)reader["ownerID"]); | 321 | fli.FriendListOwner = new UUID((string)reader["ownerID"]); |
322 | fli.Friend = new LLUUID((string)reader["friendID"]); | 322 | fli.Friend = new UUID((string)reader["friendID"]); |
323 | fli.FriendPerms = (uint)Convert.ToInt32(reader["friendPerms"]); | 323 | fli.FriendPerms = (uint)Convert.ToInt32(reader["friendPerms"]); |
324 | 324 | ||
325 | // This is not a real column in the database table, it's a joined column from the opposite record | 325 | // This is not a real column in the database table, it's a joined column from the opposite record |
@@ -345,7 +345,7 @@ namespace OpenSim.Data.MSSQL | |||
345 | /// <param name="avatarid">avatar uuid</param> | 345 | /// <param name="avatarid">avatar uuid</param> |
346 | /// <param name="regionuuid">region uuid</param> | 346 | /// <param name="regionuuid">region uuid</param> |
347 | /// <param name="regionhandle">region handle</param> | 347 | /// <param name="regionhandle">region handle</param> |
348 | override public void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle) | 348 | override public void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle) |
349 | { | 349 | { |
350 | //m_log.Info("[USER]: Stub UpdateUserCUrrentRegion called"); | 350 | //m_log.Info("[USER]: Stub UpdateUserCUrrentRegion called"); |
351 | } | 351 | } |
@@ -356,7 +356,7 @@ namespace OpenSim.Data.MSSQL | |||
356 | /// <param name="queryID"></param> | 356 | /// <param name="queryID"></param> |
357 | /// <param name="query"></param> | 357 | /// <param name="query"></param> |
358 | /// <returns></returns> | 358 | /// <returns></returns> |
359 | override public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query) | 359 | override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query) |
360 | { | 360 | { |
361 | List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>(); | 361 | List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>(); |
362 | string[] querysplit; | 362 | string[] querysplit; |
@@ -375,7 +375,7 @@ namespace OpenSim.Data.MSSQL | |||
375 | while (reader.Read()) | 375 | while (reader.Read()) |
376 | { | 376 | { |
377 | AvatarPickerAvatar user = new AvatarPickerAvatar(); | 377 | AvatarPickerAvatar user = new AvatarPickerAvatar(); |
378 | user.AvatarID = new LLUUID((string)reader["UUID"]); | 378 | user.AvatarID = new UUID((string)reader["UUID"]); |
379 | user.firstName = (string)reader["username"]; | 379 | user.firstName = (string)reader["username"]; |
380 | user.lastName = (string)reader["lastname"]; | 380 | user.lastName = (string)reader["lastname"]; |
381 | returnlist.Add(user); | 381 | returnlist.Add(user); |
@@ -400,7 +400,7 @@ namespace OpenSim.Data.MSSQL | |||
400 | while (reader.Read()) | 400 | while (reader.Read()) |
401 | { | 401 | { |
402 | AvatarPickerAvatar user = new AvatarPickerAvatar(); | 402 | AvatarPickerAvatar user = new AvatarPickerAvatar(); |
403 | user.AvatarID = new LLUUID((string)reader["UUID"]); | 403 | user.AvatarID = new UUID((string)reader["UUID"]); |
404 | user.firstName = (string)reader["username"]; | 404 | user.firstName = (string)reader["username"]; |
405 | user.lastName = (string)reader["lastname"]; | 405 | user.lastName = (string)reader["lastname"]; |
406 | returnlist.Add(user); | 406 | returnlist.Add(user); |
@@ -420,7 +420,7 @@ namespace OpenSim.Data.MSSQL | |||
420 | /// </summary> | 420 | /// </summary> |
421 | /// <param name="uuid"></param> | 421 | /// <param name="uuid"></param> |
422 | /// <returns></returns> | 422 | /// <returns></returns> |
423 | override public UserProfileData GetUserByUUID(LLUUID uuid) | 423 | override public UserProfileData GetUserByUUID(UUID uuid) |
424 | { | 424 | { |
425 | try | 425 | try |
426 | { | 426 | { |
@@ -467,7 +467,7 @@ namespace OpenSim.Data.MSSQL | |||
467 | /// </summary> | 467 | /// </summary> |
468 | /// <param name="uuid">The accounts UUID</param> | 468 | /// <param name="uuid">The accounts UUID</param> |
469 | /// <returns>The users session</returns> | 469 | /// <returns>The users session</returns> |
470 | override public UserAgentData GetAgentByUUID(LLUUID uuid) | 470 | override public UserAgentData GetAgentByUUID(UUID uuid) |
471 | { | 471 | { |
472 | try | 472 | try |
473 | { | 473 | { |
@@ -493,7 +493,7 @@ namespace OpenSim.Data.MSSQL | |||
493 | /// <param name="AgentID">The agent UUID</param> | 493 | /// <param name="AgentID">The agent UUID</param> |
494 | /// <param name="WebLoginKey">the WebLogin Key</param> | 494 | /// <param name="WebLoginKey">the WebLogin Key</param> |
495 | /// <remarks>unused ?</remarks> | 495 | /// <remarks>unused ?</remarks> |
496 | override public void StoreWebLoginKey(LLUUID AgentID, LLUUID WebLoginKey) | 496 | override public void StoreWebLoginKey(UUID AgentID, UUID WebLoginKey) |
497 | { | 497 | { |
498 | UserProfileData user = GetUserByUUID(AgentID); | 498 | UserProfileData user = GetUserByUUID(AgentID); |
499 | user.WebLoginKey = WebLoginKey; | 499 | user.WebLoginKey = WebLoginKey; |
@@ -549,12 +549,12 @@ namespace OpenSim.Data.MSSQL | |||
549 | /// <param name="profileImage">UUID for profile image</param> | 549 | /// <param name="profileImage">UUID for profile image</param> |
550 | /// <param name="firstImage">UUID for firstlife image</param> | 550 | /// <param name="firstImage">UUID for firstlife image</param> |
551 | /// <returns>Success?</returns> | 551 | /// <returns>Success?</returns> |
552 | private bool InsertUserRow(LLUUID uuid, string username, string lastname, string passwordHash, | 552 | private bool InsertUserRow(UUID uuid, string username, string lastname, string passwordHash, |
553 | string passwordSalt, UInt64 homeRegion, float homeLocX, float homeLocY, float homeLocZ, | 553 | string passwordSalt, UInt64 homeRegion, float homeLocX, float homeLocY, float homeLocZ, |
554 | float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin, | 554 | float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin, |
555 | string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask, | 555 | string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask, |
556 | string aboutText, string firstText, | 556 | string aboutText, string firstText, |
557 | LLUUID profileImage, LLUUID firstImage, LLUUID webLoginKey) | 557 | UUID profileImage, UUID firstImage, UUID webLoginKey) |
558 | { | 558 | { |
559 | string sql = "INSERT INTO "+m_usersTableName; | 559 | string sql = "INSERT INTO "+m_usersTableName; |
560 | sql += " ([UUID], [username], [lastname], [passwordHash], [passwordSalt], [homeRegion], "; | 560 | sql += " ([UUID], [username], [lastname], [passwordHash], [passwordSalt], [homeRegion], "; |
@@ -594,7 +594,7 @@ namespace OpenSim.Data.MSSQL | |||
594 | parameters["profileFirstText"] = firstText; | 594 | parameters["profileFirstText"] = firstText; |
595 | parameters["profileImage"] = profileImage.ToString(); | 595 | parameters["profileImage"] = profileImage.ToString(); |
596 | parameters["profileFirstImage"] = firstImage.ToString(); | 596 | parameters["profileFirstImage"] = firstImage.ToString(); |
597 | parameters["webLoginKey"] = LLUUID.Random().ToString(); | 597 | parameters["webLoginKey"] = UUID.Random().ToString(); |
598 | 598 | ||
599 | 599 | ||
600 | try | 600 | try |
@@ -683,7 +683,7 @@ namespace OpenSim.Data.MSSQL | |||
683 | SqlParameter param21 = new SqlParameter("@profileImage", user.Image.ToString()); | 683 | SqlParameter param21 = new SqlParameter("@profileImage", user.Image.ToString()); |
684 | SqlParameter param22 = new SqlParameter("@profileFirstImage", user.FirstLifeImage.ToString()); | 684 | SqlParameter param22 = new SqlParameter("@profileFirstImage", user.FirstLifeImage.ToString()); |
685 | SqlParameter param23 = new SqlParameter("@keyUUUID", user.ID.ToString()); | 685 | SqlParameter param23 = new SqlParameter("@keyUUUID", user.ID.ToString()); |
686 | SqlParameter param24 = new SqlParameter("@webLoginKey", user.WebLoginKey.UUID.ToString()); | 686 | SqlParameter param24 = new SqlParameter("@webLoginKey", user.WebLoginKey.ToString()); |
687 | command.Parameters.Add(param1); | 687 | command.Parameters.Add(param1); |
688 | command.Parameters.Add(param2); | 688 | command.Parameters.Add(param2); |
689 | command.Parameters.Add(param3); | 689 | command.Parameters.Add(param3); |
@@ -728,7 +728,7 @@ namespace OpenSim.Data.MSSQL | |||
728 | /// <param name="to">The receivers account ID</param> | 728 | /// <param name="to">The receivers account ID</param> |
729 | /// <param name="amount">The amount to transfer</param> | 729 | /// <param name="amount">The amount to transfer</param> |
730 | /// <returns>false</returns> | 730 | /// <returns>false</returns> |
731 | override public bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) | 731 | override public bool MoneyTransferRequest(UUID from, UUID to, uint amount) |
732 | { | 732 | { |
733 | return false; | 733 | return false; |
734 | } | 734 | } |
@@ -741,14 +741,14 @@ namespace OpenSim.Data.MSSQL | |||
741 | /// <param name="to">The receivers account ID</param> | 741 | /// <param name="to">The receivers account ID</param> |
742 | /// <param name="item">The item to transfer</param> | 742 | /// <param name="item">The item to transfer</param> |
743 | /// <returns>false</returns> | 743 | /// <returns>false</returns> |
744 | override public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) | 744 | override public bool InventoryTransferRequest(UUID from, UUID to, UUID item) |
745 | { | 745 | { |
746 | return false; | 746 | return false; |
747 | } | 747 | } |
748 | 748 | ||
749 | /// Appearance | 749 | /// Appearance |
750 | /// TODO: stubs for now to get us to a compiling state gently | 750 | /// TODO: stubs for now to get us to a compiling state gently |
751 | override public AvatarAppearance GetUserAppearance(LLUUID user) | 751 | override public AvatarAppearance GetUserAppearance(UUID user) |
752 | { | 752 | { |
753 | // return new AvatarAppearance(); | 753 | // return new AvatarAppearance(); |
754 | try | 754 | try |
@@ -784,37 +784,37 @@ namespace OpenSim.Data.MSSQL | |||
784 | { | 784 | { |
785 | AvatarAppearance appearance = new AvatarAppearance(); | 785 | AvatarAppearance appearance = new AvatarAppearance(); |
786 | 786 | ||
787 | appearance.Owner = new LLUUID((string)reader["owner"]); | 787 | appearance.Owner = new UUID((string)reader["owner"]); |
788 | appearance.Serial = Convert.ToInt32(reader["serial"]); | 788 | appearance.Serial = Convert.ToInt32(reader["serial"]); |
789 | appearance.VisualParams = (byte[])reader["visual_params"]; | 789 | appearance.VisualParams = (byte[])reader["visual_params"]; |
790 | appearance.Texture = new LLObject.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length); | 790 | appearance.Texture = new Primitive.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length); |
791 | appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]); | 791 | appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]); |
792 | appearance.BodyItem = new LLUUID((string)reader["body_item"]); | 792 | appearance.BodyItem = new UUID((string)reader["body_item"]); |
793 | appearance.BodyAsset = new LLUUID((string)reader["body_asset"]); | 793 | appearance.BodyAsset = new UUID((string)reader["body_asset"]); |
794 | appearance.SkinItem = new LLUUID((string)reader["skin_item"]); | 794 | appearance.SkinItem = new UUID((string)reader["skin_item"]); |
795 | appearance.SkinAsset = new LLUUID((string)reader["skin_asset"]); | 795 | appearance.SkinAsset = new UUID((string)reader["skin_asset"]); |
796 | appearance.HairItem = new LLUUID((string)reader["hair_item"]); | 796 | appearance.HairItem = new UUID((string)reader["hair_item"]); |
797 | appearance.HairAsset = new LLUUID((string)reader["hair_asset"]); | 797 | appearance.HairAsset = new UUID((string)reader["hair_asset"]); |
798 | appearance.EyesItem = new LLUUID((string)reader["eyes_item"]); | 798 | appearance.EyesItem = new UUID((string)reader["eyes_item"]); |
799 | appearance.EyesAsset = new LLUUID((string)reader["eyes_asset"]); | 799 | appearance.EyesAsset = new UUID((string)reader["eyes_asset"]); |
800 | appearance.ShirtItem = new LLUUID((string)reader["shirt_item"]); | 800 | appearance.ShirtItem = new UUID((string)reader["shirt_item"]); |
801 | appearance.ShirtAsset = new LLUUID((string)reader["shirt_asset"]); | 801 | appearance.ShirtAsset = new UUID((string)reader["shirt_asset"]); |
802 | appearance.PantsItem = new LLUUID((string)reader["pants_item"]); | 802 | appearance.PantsItem = new UUID((string)reader["pants_item"]); |
803 | appearance.PantsAsset = new LLUUID((string)reader["pants_asset"]); | 803 | appearance.PantsAsset = new UUID((string)reader["pants_asset"]); |
804 | appearance.ShoesItem = new LLUUID((string)reader["shoes_item"]); | 804 | appearance.ShoesItem = new UUID((string)reader["shoes_item"]); |
805 | appearance.ShoesAsset = new LLUUID((string)reader["shoes_asset"]); | 805 | appearance.ShoesAsset = new UUID((string)reader["shoes_asset"]); |
806 | appearance.SocksItem = new LLUUID((string)reader["socks_item"]); | 806 | appearance.SocksItem = new UUID((string)reader["socks_item"]); |
807 | appearance.SocksAsset = new LLUUID((string)reader["socks_asset"]); | 807 | appearance.SocksAsset = new UUID((string)reader["socks_asset"]); |
808 | appearance.JacketItem = new LLUUID((string)reader["jacket_item"]); | 808 | appearance.JacketItem = new UUID((string)reader["jacket_item"]); |
809 | appearance.JacketAsset = new LLUUID((string)reader["jacket_asset"]); | 809 | appearance.JacketAsset = new UUID((string)reader["jacket_asset"]); |
810 | appearance.GlovesItem = new LLUUID((string)reader["gloves_item"]); | 810 | appearance.GlovesItem = new UUID((string)reader["gloves_item"]); |
811 | appearance.GlovesAsset = new LLUUID((string)reader["gloves_asset"]); | 811 | appearance.GlovesAsset = new UUID((string)reader["gloves_asset"]); |
812 | appearance.UnderShirtItem = new LLUUID((string)reader["undershirt_item"]); | 812 | appearance.UnderShirtItem = new UUID((string)reader["undershirt_item"]); |
813 | appearance.UnderShirtAsset = new LLUUID((string)reader["undershirt_asset"]); | 813 | appearance.UnderShirtAsset = new UUID((string)reader["undershirt_asset"]); |
814 | appearance.UnderPantsItem = new LLUUID((string)reader["underpants_item"]); | 814 | appearance.UnderPantsItem = new UUID((string)reader["underpants_item"]); |
815 | appearance.UnderPantsAsset = new LLUUID((string)reader["underpants_asset"]); | 815 | appearance.UnderPantsAsset = new UUID((string)reader["underpants_asset"]); |
816 | appearance.SkirtItem = new LLUUID((string)reader["skirt_item"]); | 816 | appearance.SkirtItem = new UUID((string)reader["skirt_item"]); |
817 | appearance.SkirtAsset = new LLUUID((string)reader["skirt_asset"]); | 817 | appearance.SkirtAsset = new UUID((string)reader["skirt_asset"]); |
818 | 818 | ||
819 | return appearance; | 819 | return appearance; |
820 | } | 820 | } |
@@ -831,7 +831,7 @@ namespace OpenSim.Data.MSSQL | |||
831 | /// </summary> | 831 | /// </summary> |
832 | /// <param name="user">the used UUID</param> | 832 | /// <param name="user">the used UUID</param> |
833 | /// <param name="appearance">the appearence</param> | 833 | /// <param name="appearance">the appearence</param> |
834 | override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) | 834 | override public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) |
835 | { | 835 | { |
836 | string sql = String.Empty; | 836 | string sql = String.Empty; |
837 | sql += "DELETE FROM avatarappearance WHERE owner=@owner "; | 837 | sql += "DELETE FROM avatarappearance WHERE owner=@owner "; |
@@ -918,7 +918,7 @@ namespace OpenSim.Data.MSSQL | |||
918 | { | 918 | { |
919 | } | 919 | } |
920 | 920 | ||
921 | override public void ResetAttachments(LLUUID userID) | 921 | override public void ResetAttachments(UUID userID) |
922 | { | 922 | { |
923 | } | 923 | } |
924 | } | 924 | } |
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs index 08a8c6e..5c58a4b 100644 --- a/OpenSim/Data/MySQL/MySQLAssetData.cs +++ b/OpenSim/Data/MySQL/MySQLAssetData.cs | |||
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using log4net; | 33 | using log4net; |
34 | using MySql.Data.MySqlClient; | 34 | using MySql.Data.MySqlClient; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -116,7 +116,7 @@ namespace OpenSim.Data.MySQL | |||
116 | /// <param name="assetID">Asset UUID to fetch</param> | 116 | /// <param name="assetID">Asset UUID to fetch</param> |
117 | /// <returns>Return the asset</returns> | 117 | /// <returns>Return the asset</returns> |
118 | /// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks> | 118 | /// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks> |
119 | override public AssetBase FetchAsset(LLUUID assetID) | 119 | override public AssetBase FetchAsset(UUID assetID) |
120 | { | 120 | { |
121 | AssetBase asset = null; | 121 | AssetBase asset = null; |
122 | lock (_dbConnection) | 122 | lock (_dbConnection) |
@@ -223,7 +223,7 @@ namespace OpenSim.Data.MySQL | |||
223 | /// </summary> | 223 | /// </summary> |
224 | /// <param name="uuid">The asset UUID</param> | 224 | /// <param name="uuid">The asset UUID</param> |
225 | /// <returns>true if exist.</returns> | 225 | /// <returns>true if exist.</returns> |
226 | override public bool ExistsAsset(LLUUID uuid) | 226 | override public bool ExistsAsset(UUID uuid) |
227 | { | 227 | { |
228 | bool assetExists = false; | 228 | bool assetExists = false; |
229 | 229 | ||
diff --git a/OpenSim/Data/MySQL/MySQLEstateData.cs b/OpenSim/Data/MySQL/MySQLEstateData.cs index 2ab7d40..8eddec6 100644 --- a/OpenSim/Data/MySQL/MySQLEstateData.cs +++ b/OpenSim/Data/MySQL/MySQLEstateData.cs | |||
@@ -31,7 +31,7 @@ using System.Data; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using MySql.Data.MySqlClient; | 36 | using MySql.Data.MySqlClient; |
37 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
@@ -157,7 +157,7 @@ namespace OpenSim.Data.MySQL | |||
157 | m_lastConnectionUse = timeNow; | 157 | m_lastConnectionUse = timeNow; |
158 | } | 158 | } |
159 | 159 | ||
160 | public EstateSettings LoadEstateSettings(LLUUID regionID) | 160 | public EstateSettings LoadEstateSettings(UUID regionID) |
161 | { | 161 | { |
162 | EstateSettings es = new EstateSettings(); | 162 | EstateSettings es = new EstateSettings(); |
163 | es.OnSave += StoreEstateSettings; | 163 | es.OnSave += StoreEstateSettings; |
@@ -185,11 +185,11 @@ namespace OpenSim.Data.MySQL | |||
185 | else | 185 | else |
186 | m_FieldMap[name].SetValue(es, false); | 186 | m_FieldMap[name].SetValue(es, false); |
187 | } | 187 | } |
188 | else if (m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID) | 188 | else if(m_FieldMap[name].GetValue(es) is OpenMetaverse.UUID) |
189 | { | 189 | { |
190 | LLUUID uuid = LLUUID.Zero; | 190 | UUID uuid = UUID.Zero; |
191 | 191 | ||
192 | LLUUID.TryParse(r[name].ToString(), out uuid); | 192 | UUID.TryParse(r[name].ToString(), out uuid); |
193 | m_FieldMap[name].SetValue(es, uuid); | 193 | m_FieldMap[name].SetValue(es, uuid); |
194 | } | 194 | } |
195 | else | 195 | else |
@@ -330,8 +330,8 @@ namespace OpenSim.Data.MySQL | |||
330 | { | 330 | { |
331 | EstateBan eb = new EstateBan(); | 331 | EstateBan eb = new EstateBan(); |
332 | 332 | ||
333 | LLUUID uuid = new LLUUID(); | 333 | UUID uuid = new UUID(); |
334 | LLUUID.TryParse(r["bannedUUID"].ToString(), out uuid); | 334 | UUID.TryParse(r["bannedUUID"].ToString(), out uuid); |
335 | 335 | ||
336 | eb.bannedUUID = uuid; | 336 | eb.bannedUUID = uuid; |
337 | eb.bannedIP = "0.0.0.0"; | 337 | eb.bannedIP = "0.0.0.0"; |
@@ -366,7 +366,7 @@ namespace OpenSim.Data.MySQL | |||
366 | } | 366 | } |
367 | } | 367 | } |
368 | 368 | ||
369 | void SaveUUIDList(uint EstateID, string table, LLUUID[] data) | 369 | void SaveUUIDList(uint EstateID, string table, UUID[] data) |
370 | { | 370 | { |
371 | CheckConnection(); | 371 | CheckConnection(); |
372 | 372 | ||
@@ -381,7 +381,7 @@ namespace OpenSim.Data.MySQL | |||
381 | 381 | ||
382 | cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( ?EstateID, ?uuid )"; | 382 | cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( ?EstateID, ?uuid )"; |
383 | 383 | ||
384 | foreach (LLUUID uuid in data) | 384 | foreach (UUID uuid in data) |
385 | { | 385 | { |
386 | cmd.Parameters.AddWithValue("?EstateID", EstateID.ToString()); | 386 | cmd.Parameters.AddWithValue("?EstateID", EstateID.ToString()); |
387 | cmd.Parameters.AddWithValue("?uuid", uuid.ToString()); | 387 | cmd.Parameters.AddWithValue("?uuid", uuid.ToString()); |
@@ -391,9 +391,9 @@ namespace OpenSim.Data.MySQL | |||
391 | } | 391 | } |
392 | } | 392 | } |
393 | 393 | ||
394 | LLUUID[] LoadUUIDList(uint EstateID, string table) | 394 | UUID[] LoadUUIDList(uint EstateID, string table) |
395 | { | 395 | { |
396 | List<LLUUID> uuids = new List<LLUUID>(); | 396 | List<UUID> uuids = new List<UUID>(); |
397 | 397 | ||
398 | CheckConnection(); | 398 | CheckConnection(); |
399 | 399 | ||
@@ -408,8 +408,8 @@ namespace OpenSim.Data.MySQL | |||
408 | { | 408 | { |
409 | // EstateBan eb = new EstateBan(); | 409 | // EstateBan eb = new EstateBan(); |
410 | 410 | ||
411 | LLUUID uuid = new LLUUID(); | 411 | UUID uuid = new UUID(); |
412 | LLUUID.TryParse(r["uuid"].ToString(), out uuid); | 412 | UUID.TryParse(r["uuid"].ToString(), out uuid); |
413 | 413 | ||
414 | uuids.Add(uuid); | 414 | uuids.Add(uuid); |
415 | } | 415 | } |
diff --git a/OpenSim/Data/MySQL/MySQLGridData.cs b/OpenSim/Data/MySQL/MySQLGridData.cs index 9dc3d18..fa5b33c 100644 --- a/OpenSim/Data/MySQL/MySQLGridData.cs +++ b/OpenSim/Data/MySQL/MySQLGridData.cs | |||
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | 35 | ||
@@ -121,7 +121,7 @@ namespace OpenSim.Data.MySQL | |||
121 | } | 121 | } |
122 | else | 122 | else |
123 | { | 123 | { |
124 | m_log.Warn("Using deprecated mysql_connection.ini. Please update database_connect in GridServer_Config.xml and we'll use that instead"); | 124 | m_log.Warn("Using deprecated mysql_connection.ini. Please update database_connect in GridServer_Config.Xml and we'll use that instead"); |
125 | IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); | 125 | IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); |
126 | string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname"); | 126 | string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname"); |
127 | string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database"); | 127 | string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database"); |
@@ -322,7 +322,7 @@ namespace OpenSim.Data.MySQL | |||
322 | /// </summary> | 322 | /// </summary> |
323 | /// <param name="uuid">The region UUID</param> | 323 | /// <param name="uuid">The region UUID</param> |
324 | /// <returns>The sim profile</returns> | 324 | /// <returns>The sim profile</returns> |
325 | override public RegionProfileData GetProfileByLLUUID(LLUUID uuid) | 325 | override public RegionProfileData GetProfileByUUID(UUID uuid) |
326 | { | 326 | { |
327 | MySQLSuperManager dbm = GetLockedConnection(); | 327 | MySQLSuperManager dbm = GetLockedConnection(); |
328 | 328 | ||
@@ -458,14 +458,14 @@ namespace OpenSim.Data.MySQL | |||
458 | /// <param name="handle">The attempted regionHandle of the challenger</param> | 458 | /// <param name="handle">The attempted regionHandle of the challenger</param> |
459 | /// <param name="authkey">The secret</param> | 459 | /// <param name="authkey">The secret</param> |
460 | /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns> | 460 | /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns> |
461 | override public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey) | 461 | override public bool AuthenticateSim(UUID uuid, ulong handle, string authkey) |
462 | { | 462 | { |
463 | bool throwHissyFit = false; // Should be true by 1.0 | 463 | bool throwHissyFit = false; // Should be true by 1.0 |
464 | 464 | ||
465 | if (throwHissyFit) | 465 | if (throwHissyFit) |
466 | throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); | 466 | throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); |
467 | 467 | ||
468 | RegionProfileData data = GetProfileByLLUUID(uuid); | 468 | RegionProfileData data = GetProfileByUUID(uuid); |
469 | 469 | ||
470 | return (handle == data.regionHandle && authkey == data.regionSecret); | 470 | return (handle == data.regionHandle && authkey == data.regionSecret); |
471 | } | 471 | } |
@@ -479,7 +479,7 @@ namespace OpenSim.Data.MySQL | |||
479 | /// <param name="authhash"></param> | 479 | /// <param name="authhash"></param> |
480 | /// <param name="challenge"></param> | 480 | /// <param name="challenge"></param> |
481 | /// <returns></returns> | 481 | /// <returns></returns> |
482 | public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge) | 482 | public bool AuthenticateSim(UUID uuid, ulong handle, string authhash, string challenge) |
483 | { | 483 | { |
484 | // SHA512Managed HashProvider = new SHA512Managed(); | 484 | // SHA512Managed HashProvider = new SHA512Managed(); |
485 | // Encoding TextProvider = new UTF8Encoding(); | 485 | // Encoding TextProvider = new UTF8Encoding(); |
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs index fe2d393..50d3cc7 100644 --- a/OpenSim/Data/MySQL/MySQLInventoryData.cs +++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using MySql.Data.MySqlClient; | 33 | using MySql.Data.MySqlClient; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -125,7 +125,7 @@ namespace OpenSim.Data.MySQL | |||
125 | /// </summary> | 125 | /// </summary> |
126 | /// <param name="folderID">The folder to search</param> | 126 | /// <param name="folderID">The folder to search</param> |
127 | /// <returns>A list containing inventory items</returns> | 127 | /// <returns>A list containing inventory items</returns> |
128 | public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID) | 128 | public List<InventoryItemBase> getInventoryInFolder(UUID folderID) |
129 | { | 129 | { |
130 | try | 130 | try |
131 | { | 131 | { |
@@ -163,7 +163,7 @@ namespace OpenSim.Data.MySQL | |||
163 | /// </summary> | 163 | /// </summary> |
164 | /// <param name="user">The user whos inventory is to be searched</param> | 164 | /// <param name="user">The user whos inventory is to be searched</param> |
165 | /// <returns>A list of folder objects</returns> | 165 | /// <returns>A list of folder objects</returns> |
166 | public List<InventoryFolderBase> getUserRootFolders(LLUUID user) | 166 | public List<InventoryFolderBase> getUserRootFolders(UUID user) |
167 | { | 167 | { |
168 | try | 168 | try |
169 | { | 169 | { |
@@ -176,7 +176,7 @@ namespace OpenSim.Data.MySQL | |||
176 | "SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", | 176 | "SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", |
177 | database.Connection); | 177 | database.Connection); |
178 | result.Parameters.AddWithValue("?uuid", user.ToString()); | 178 | result.Parameters.AddWithValue("?uuid", user.ToString()); |
179 | result.Parameters.AddWithValue("?zero", LLUUID.Zero.ToString()); | 179 | result.Parameters.AddWithValue("?zero", UUID.Zero.ToString()); |
180 | MySqlDataReader reader = result.ExecuteReader(); | 180 | MySqlDataReader reader = result.ExecuteReader(); |
181 | 181 | ||
182 | List<InventoryFolderBase> items = new List<InventoryFolderBase>(); | 182 | List<InventoryFolderBase> items = new List<InventoryFolderBase>(); |
@@ -204,7 +204,7 @@ namespace OpenSim.Data.MySQL | |||
204 | /// </summary> | 204 | /// </summary> |
205 | /// <param name="user">The user UUID</param> | 205 | /// <param name="user">The user UUID</param> |
206 | /// <returns></returns> | 206 | /// <returns></returns> |
207 | public InventoryFolderBase getUserRootFolder(LLUUID user) | 207 | public InventoryFolderBase getUserRootFolder(UUID user) |
208 | { | 208 | { |
209 | try | 209 | try |
210 | { | 210 | { |
@@ -217,7 +217,7 @@ namespace OpenSim.Data.MySQL | |||
217 | "SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", | 217 | "SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", |
218 | database.Connection); | 218 | database.Connection); |
219 | result.Parameters.AddWithValue("?uuid", user.ToString()); | 219 | result.Parameters.AddWithValue("?uuid", user.ToString()); |
220 | result.Parameters.AddWithValue("?zero", LLUUID.Zero.ToString()); | 220 | result.Parameters.AddWithValue("?zero", UUID.Zero.ToString()); |
221 | 221 | ||
222 | MySqlDataReader reader = result.ExecuteReader(); | 222 | MySqlDataReader reader = result.ExecuteReader(); |
223 | 223 | ||
@@ -258,7 +258,7 @@ namespace OpenSim.Data.MySQL | |||
258 | /// </summary> | 258 | /// </summary> |
259 | /// <param name="parentID">The folder to search</param> | 259 | /// <param name="parentID">The folder to search</param> |
260 | /// <returns>A list of inventory folders</returns> | 260 | /// <returns>A list of inventory folders</returns> |
261 | public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID) | 261 | public List<InventoryFolderBase> getInventoryFolders(UUID parentID) |
262 | { | 262 | { |
263 | try | 263 | try |
264 | { | 264 | { |
@@ -302,23 +302,23 @@ namespace OpenSim.Data.MySQL | |||
302 | { | 302 | { |
303 | InventoryItemBase item = new InventoryItemBase(); | 303 | InventoryItemBase item = new InventoryItemBase(); |
304 | 304 | ||
305 | item.ID = new LLUUID((string) reader["inventoryID"]); | 305 | item.ID = new UUID((string) reader["inventoryID"]); |
306 | item.AssetID = new LLUUID((string) reader["assetID"]); | 306 | item.AssetID = new UUID((string) reader["assetID"]); |
307 | item.AssetType = (int) reader["assetType"]; | 307 | item.AssetType = (int) reader["assetType"]; |
308 | item.Folder = new LLUUID((string) reader["parentFolderID"]); | 308 | item.Folder = new UUID((string) reader["parentFolderID"]); |
309 | item.Owner = new LLUUID((string) reader["avatarID"]); | 309 | item.Owner = new UUID((string) reader["avatarID"]); |
310 | item.Name = (string) reader["inventoryName"]; | 310 | item.Name = (string) reader["inventoryName"]; |
311 | item.Description = (string) reader["inventoryDescription"]; | 311 | item.Description = (string) reader["inventoryDescription"]; |
312 | item.NextPermissions = (uint) reader["inventoryNextPermissions"]; | 312 | item.NextPermissions = (uint) reader["inventoryNextPermissions"]; |
313 | item.CurrentPermissions = (uint) reader["inventoryCurrentPermissions"]; | 313 | item.CurrentPermissions = (uint) reader["inventoryCurrentPermissions"]; |
314 | item.InvType = (int) reader["invType"]; | 314 | item.InvType = (int) reader["invType"]; |
315 | item.Creator = new LLUUID((string) reader["creatorID"]); | 315 | item.Creator = new UUID((string) reader["creatorID"]); |
316 | item.BasePermissions = (uint) reader["inventoryBasePermissions"]; | 316 | item.BasePermissions = (uint) reader["inventoryBasePermissions"]; |
317 | item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"]; | 317 | item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"]; |
318 | item.SalePrice = (int) reader["salePrice"]; | 318 | item.SalePrice = (int) reader["salePrice"]; |
319 | item.SaleType = Convert.ToByte(reader["saleType"]); | 319 | item.SaleType = Convert.ToByte(reader["saleType"]); |
320 | item.CreationDate = (int) reader["creationDate"]; | 320 | item.CreationDate = (int) reader["creationDate"]; |
321 | item.GroupID = new LLUUID(reader["groupID"].ToString()); | 321 | item.GroupID = new UUID(reader["groupID"].ToString()); |
322 | item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]); | 322 | item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]); |
323 | item.Flags = (uint) reader["flags"]; | 323 | item.Flags = (uint) reader["flags"]; |
324 | 324 | ||
@@ -337,7 +337,7 @@ namespace OpenSim.Data.MySQL | |||
337 | /// </summary> | 337 | /// </summary> |
338 | /// <param name="item">The item to return</param> | 338 | /// <param name="item">The item to return</param> |
339 | /// <returns>An inventory item</returns> | 339 | /// <returns>An inventory item</returns> |
340 | public InventoryItemBase getInventoryItem(LLUUID itemID) | 340 | public InventoryItemBase getInventoryItem(UUID itemID) |
341 | { | 341 | { |
342 | try | 342 | try |
343 | { | 343 | { |
@@ -378,9 +378,9 @@ namespace OpenSim.Data.MySQL | |||
378 | try | 378 | try |
379 | { | 379 | { |
380 | InventoryFolderBase folder = new InventoryFolderBase(); | 380 | InventoryFolderBase folder = new InventoryFolderBase(); |
381 | folder.Owner = new LLUUID((string) reader["agentID"]); | 381 | folder.Owner = new UUID((string) reader["agentID"]); |
382 | folder.ParentID = new LLUUID((string) reader["parentFolderID"]); | 382 | folder.ParentID = new UUID((string) reader["parentFolderID"]); |
383 | folder.ID = new LLUUID((string) reader["folderID"]); | 383 | folder.ID = new UUID((string) reader["folderID"]); |
384 | folder.Name = (string) reader["folderName"]; | 384 | folder.Name = (string) reader["folderName"]; |
385 | folder.Type = (short) reader["type"]; | 385 | folder.Type = (short) reader["type"]; |
386 | folder.Version = (ushort) ((int) reader["version"]); | 386 | folder.Version = (ushort) ((int) reader["version"]); |
@@ -400,7 +400,7 @@ namespace OpenSim.Data.MySQL | |||
400 | /// </summary> | 400 | /// </summary> |
401 | /// <param name="folder">The folder to return</param> | 401 | /// <param name="folder">The folder to return</param> |
402 | /// <returns>A folder class</returns> | 402 | /// <returns>A folder class</returns> |
403 | public InventoryFolderBase getInventoryFolder(LLUUID folderID) | 403 | public InventoryFolderBase getInventoryFolder(UUID folderID) |
404 | { | 404 | { |
405 | try | 405 | try |
406 | { | 406 | { |
@@ -498,7 +498,7 @@ namespace OpenSim.Data.MySQL | |||
498 | /// Detele the specified inventory item | 498 | /// Detele the specified inventory item |
499 | /// </summary> | 499 | /// </summary> |
500 | /// <param name="item">The inventory item UUID to delete</param> | 500 | /// <param name="item">The inventory item UUID to delete</param> |
501 | public void deleteInventoryItem(LLUUID itemID) | 501 | public void deleteInventoryItem(UUID itemID) |
502 | { | 502 | { |
503 | try | 503 | try |
504 | { | 504 | { |
@@ -596,7 +596,7 @@ namespace OpenSim.Data.MySQL | |||
596 | /// </summary> | 596 | /// </summary> |
597 | /// <param name="folders">list where folders will be appended</param> | 597 | /// <param name="folders">list where folders will be appended</param> |
598 | /// <param name="parentID">ID of parent</param> | 598 | /// <param name="parentID">ID of parent</param> |
599 | protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID) | 599 | protected void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID) |
600 | { | 600 | { |
601 | List<InventoryFolderBase> subfolderList = getInventoryFolders(parentID); | 601 | List<InventoryFolderBase> subfolderList = getInventoryFolders(parentID); |
602 | 602 | ||
@@ -610,7 +610,7 @@ namespace OpenSim.Data.MySQL | |||
610 | /// </summary> | 610 | /// </summary> |
611 | /// <param name="parentID"></param> | 611 | /// <param name="parentID"></param> |
612 | /// <returns></returns> | 612 | /// <returns></returns> |
613 | public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID) | 613 | public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) |
614 | { | 614 | { |
615 | /* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one | 615 | /* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one |
616 | * - We will only need to hit the database twice instead of n times. | 616 | * - We will only need to hit the database twice instead of n times. |
@@ -631,8 +631,8 @@ namespace OpenSim.Data.MySQL | |||
631 | try | 631 | try |
632 | { | 632 | { |
633 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | 633 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
634 | Dictionary<LLUUID, List<InventoryFolderBase>> hashtable | 634 | Dictionary<UUID, List<InventoryFolderBase>> hashtable |
635 | = new Dictionary<LLUUID, List<InventoryFolderBase>>(); ; | 635 | = new Dictionary<UUID, List<InventoryFolderBase>>(); ; |
636 | List<InventoryFolderBase> parentFolder = new List<InventoryFolderBase>(); | 636 | List<InventoryFolderBase> parentFolder = new List<InventoryFolderBase>(); |
637 | lock (database) | 637 | lock (database) |
638 | { | 638 | { |
@@ -655,7 +655,7 @@ namespace OpenSim.Data.MySQL | |||
655 | 655 | ||
656 | if (parentFolder.Count >= 1) // No result means parent folder does not exist | 656 | if (parentFolder.Count >= 1) // No result means parent folder does not exist |
657 | { | 657 | { |
658 | if (parentFolder[0].ParentID == LLUUID.Zero) // We are querying the root folder | 658 | if (parentFolder[0].ParentID == UUID.Zero) // We are querying the root folder |
659 | { | 659 | { |
660 | /* Get all of the agent's folders from the database, put them in a list and return it */ | 660 | /* Get all of the agent's folders from the database, put them in a list and return it */ |
661 | result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE agentID = ?uuid", | 661 | result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE agentID = ?uuid", |
@@ -728,7 +728,7 @@ namespace OpenSim.Data.MySQL | |||
728 | /// Delete a folder from database | 728 | /// Delete a folder from database |
729 | /// </summary> | 729 | /// </summary> |
730 | /// <param name="folderID">the folder UUID</param> | 730 | /// <param name="folderID">the folder UUID</param> |
731 | protected void deleteOneFolder(LLUUID folderID) | 731 | protected void deleteOneFolder(UUID folderID) |
732 | { | 732 | { |
733 | try | 733 | try |
734 | { | 734 | { |
@@ -754,7 +754,7 @@ namespace OpenSim.Data.MySQL | |||
754 | /// Delete all item in a folder | 754 | /// Delete all item in a folder |
755 | /// </summary> | 755 | /// </summary> |
756 | /// <param name="folderID">the folder UUID</param> | 756 | /// <param name="folderID">the folder UUID</param> |
757 | protected void deleteItemsInFolder(LLUUID folderID) | 757 | protected void deleteItemsInFolder(UUID folderID) |
758 | { | 758 | { |
759 | try | 759 | try |
760 | { | 760 | { |
@@ -780,7 +780,7 @@ namespace OpenSim.Data.MySQL | |||
780 | /// Deletes an inventory folder | 780 | /// Deletes an inventory folder |
781 | /// </summary> | 781 | /// </summary> |
782 | /// <param name="folderId">Id of folder to delete</param> | 782 | /// <param name="folderId">Id of folder to delete</param> |
783 | public void deleteInventoryFolder(LLUUID folderID) | 783 | public void deleteInventoryFolder(UUID folderID) |
784 | { | 784 | { |
785 | List<InventoryFolderBase> subFolders = getFolderHierarchy(folderID); | 785 | List<InventoryFolderBase> subFolders = getFolderHierarchy(folderID); |
786 | 786 | ||
diff --git a/OpenSim/Data/MySQL/MySQLLogData.cs b/OpenSim/Data/MySQL/MySQLLogData.cs index c02016c..07ef916 100644 --- a/OpenSim/Data/MySQL/MySQLLogData.cs +++ b/OpenSim/Data/MySQL/MySQLLogData.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Data.MySQL | |||
63 | } | 63 | } |
64 | else | 64 | else |
65 | { | 65 | { |
66 | m_log.Warn("Using deprecated mysql_connection.ini. Please update database_connect in GridServer_Config.xml and we'll use that instead"); | 66 | m_log.Warn("Using deprecated mysql_connection.ini. Please update database_connect in GridServer_Config.Xml and we'll use that instead"); |
67 | 67 | ||
68 | IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); | 68 | IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); |
69 | string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname"); | 69 | string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname"); |
diff --git a/OpenSim/Data/MySQL/MySQLManager.cs b/OpenSim/Data/MySQL/MySQLManager.cs index e863216..6048f93 100644 --- a/OpenSim/Data/MySQL/MySQLManager.cs +++ b/OpenSim/Data/MySQL/MySQLManager.cs | |||
@@ -31,7 +31,7 @@ using System.Collections; | |||
31 | using System.Data; | 31 | using System.Data; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using MySql.Data.MySqlClient; | 36 | using MySql.Data.MySqlClient; |
37 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
@@ -384,8 +384,8 @@ namespace OpenSim.Data.MySQL | |||
384 | { | 384 | { |
385 | retval.regionHandle = tmp64; | 385 | retval.regionHandle = tmp64; |
386 | } | 386 | } |
387 | LLUUID tmp_uuid; | 387 | UUID tmp_uuid; |
388 | if (!LLUUID.TryParse((string)reader["uuid"], out tmp_uuid)) | 388 | if (!UUID.TryParse((string)reader["uuid"], out tmp_uuid)) |
389 | { | 389 | { |
390 | return null; | 390 | return null; |
391 | } | 391 | } |
@@ -396,7 +396,7 @@ namespace OpenSim.Data.MySQL | |||
396 | 396 | ||
397 | // non-critical parts | 397 | // non-critical parts |
398 | retval.regionName = (string)reader["regionName"]; | 398 | retval.regionName = (string)reader["regionName"]; |
399 | retval.originUUID = new LLUUID((string) reader["originUUID"]); | 399 | retval.originUUID = new UUID((string) reader["originUUID"]); |
400 | 400 | ||
401 | // Secrets | 401 | // Secrets |
402 | retval.regionRecvKey = (string) reader["regionRecvKey"]; | 402 | retval.regionRecvKey = (string) reader["regionRecvKey"]; |
@@ -434,8 +434,8 @@ namespace OpenSim.Data.MySQL | |||
434 | retval.regionUserSendKey = (string) reader["regionUserSendKey"]; | 434 | retval.regionUserSendKey = (string) reader["regionUserSendKey"]; |
435 | 435 | ||
436 | // World Map Addition | 436 | // World Map Addition |
437 | LLUUID.TryParse((string)reader["regionMapTexture"], out retval.regionMapTextureID); | 437 | UUID.TryParse((string)reader["regionMapTexture"], out retval.regionMapTextureID); |
438 | LLUUID.TryParse((string)reader["owner_uuid"], out retval.owner_uuid); | 438 | UUID.TryParse((string)reader["owner_uuid"], out retval.owner_uuid); |
439 | } | 439 | } |
440 | else | 440 | else |
441 | { | 441 | { |
@@ -463,8 +463,8 @@ namespace OpenSim.Data.MySQL | |||
463 | retval.reservationMinY = Convert.ToInt32(reader["resYMin"].ToString()); | 463 | retval.reservationMinY = Convert.ToInt32(reader["resYMin"].ToString()); |
464 | retval.reservationName = (string) reader["resName"]; | 464 | retval.reservationName = (string) reader["resName"]; |
465 | retval.status = Convert.ToInt32(reader["status"].ToString()) == 1; | 465 | retval.status = Convert.ToInt32(reader["status"].ToString()) == 1; |
466 | LLUUID tmp; | 466 | UUID tmp; |
467 | LLUUID.TryParse((string) reader["userUUID"], out tmp); | 467 | UUID.TryParse((string) reader["userUUID"], out tmp); |
468 | retval.userUUID = tmp; | 468 | retval.userUUID = tmp; |
469 | } | 469 | } |
470 | else | 470 | else |
@@ -486,15 +486,15 @@ namespace OpenSim.Data.MySQL | |||
486 | if (reader.Read()) | 486 | if (reader.Read()) |
487 | { | 487 | { |
488 | // Agent IDs | 488 | // Agent IDs |
489 | LLUUID tmp; | 489 | UUID tmp; |
490 | if (!LLUUID.TryParse((string)reader["UUID"], out tmp)) | 490 | if (!UUID.TryParse((string)reader["UUID"], out tmp)) |
491 | return null; | 491 | return null; |
492 | retval.ProfileID = tmp; | 492 | retval.ProfileID = tmp; |
493 | 493 | ||
494 | LLUUID.TryParse((string) reader["sessionID"], out tmp); | 494 | UUID.TryParse((string) reader["sessionID"], out tmp); |
495 | retval.SessionID = tmp; | 495 | retval.SessionID = tmp; |
496 | 496 | ||
497 | LLUUID.TryParse((string)reader["secureSessionID"], out tmp); | 497 | UUID.TryParse((string)reader["secureSessionID"], out tmp); |
498 | retval.SecureSessionID = tmp; | 498 | retval.SecureSessionID = tmp; |
499 | 499 | ||
500 | // Agent Who? | 500 | // Agent Who? |
@@ -507,10 +507,10 @@ namespace OpenSim.Data.MySQL | |||
507 | retval.LogoutTime = Convert.ToInt32(reader["logoutTime"].ToString()); | 507 | retval.LogoutTime = Convert.ToInt32(reader["logoutTime"].ToString()); |
508 | 508 | ||
509 | // Current position | 509 | // Current position |
510 | retval.Region = new LLUUID((string)reader["currentRegion"]); | 510 | retval.Region = new UUID((string)reader["currentRegion"]); |
511 | retval.Handle = Convert.ToUInt64(reader["currentHandle"].ToString()); | 511 | retval.Handle = Convert.ToUInt64(reader["currentHandle"].ToString()); |
512 | LLVector3 tmp_v; | 512 | Vector3 tmp_v; |
513 | LLVector3.TryParse((string) reader["currentPos"], out tmp_v); | 513 | Vector3.TryParse((string) reader["currentPos"], out tmp_v); |
514 | retval.Position = tmp_v; | 514 | retval.Position = tmp_v; |
515 | } | 515 | } |
516 | else | 516 | else |
@@ -531,8 +531,8 @@ namespace OpenSim.Data.MySQL | |||
531 | 531 | ||
532 | if (reader.Read()) | 532 | if (reader.Read()) |
533 | { | 533 | { |
534 | LLUUID id; | 534 | UUID id; |
535 | if (!LLUUID.TryParse((string)reader["UUID"], out id)) | 535 | if (!UUID.TryParse((string)reader["UUID"], out id)) |
536 | return null; | 536 | return null; |
537 | 537 | ||
538 | retval.ID = id; | 538 | retval.ID = id; |
@@ -543,17 +543,17 @@ namespace OpenSim.Data.MySQL | |||
543 | retval.PasswordSalt = (string) reader["passwordSalt"]; | 543 | retval.PasswordSalt = (string) reader["passwordSalt"]; |
544 | 544 | ||
545 | retval.HomeRegion = Convert.ToUInt64(reader["homeRegion"].ToString()); | 545 | retval.HomeRegion = Convert.ToUInt64(reader["homeRegion"].ToString()); |
546 | retval.HomeLocation = new LLVector3( | 546 | retval.HomeLocation = new Vector3( |
547 | Convert.ToSingle(reader["homeLocationX"].ToString()), | 547 | Convert.ToSingle(reader["homeLocationX"].ToString()), |
548 | Convert.ToSingle(reader["homeLocationY"].ToString()), | 548 | Convert.ToSingle(reader["homeLocationY"].ToString()), |
549 | Convert.ToSingle(reader["homeLocationZ"].ToString())); | 549 | Convert.ToSingle(reader["homeLocationZ"].ToString())); |
550 | retval.HomeLookAt = new LLVector3( | 550 | retval.HomeLookAt = new Vector3( |
551 | Convert.ToSingle(reader["homeLookAtX"].ToString()), | 551 | Convert.ToSingle(reader["homeLookAtX"].ToString()), |
552 | Convert.ToSingle(reader["homeLookAtY"].ToString()), | 552 | Convert.ToSingle(reader["homeLookAtY"].ToString()), |
553 | Convert.ToSingle(reader["homeLookAtZ"].ToString())); | 553 | Convert.ToSingle(reader["homeLookAtZ"].ToString())); |
554 | 554 | ||
555 | LLUUID regionID = LLUUID.Zero; | 555 | UUID regionID = UUID.Zero; |
556 | LLUUID.TryParse(reader["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use LLUUID.Zero | 556 | UUID.TryParse(reader["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use UUID.Zero |
557 | retval.HomeRegionID = regionID; | 557 | retval.HomeRegionID = regionID; |
558 | 558 | ||
559 | retval.Created = Convert.ToInt32(reader["created"].ToString()); | 559 | retval.Created = Convert.ToInt32(reader["created"].ToString()); |
@@ -576,29 +576,29 @@ namespace OpenSim.Data.MySQL | |||
576 | retval.FirstLifeAboutText = (string)reader["profileFirstText"]; | 576 | retval.FirstLifeAboutText = (string)reader["profileFirstText"]; |
577 | 577 | ||
578 | if (reader.IsDBNull(reader.GetOrdinal("profileImage"))) | 578 | if (reader.IsDBNull(reader.GetOrdinal("profileImage"))) |
579 | retval.Image = LLUUID.Zero; | 579 | retval.Image = UUID.Zero; |
580 | else { | 580 | else { |
581 | LLUUID tmp; | 581 | UUID tmp; |
582 | LLUUID.TryParse((string)reader["profileImage"], out tmp); | 582 | UUID.TryParse((string)reader["profileImage"], out tmp); |
583 | retval.Image = tmp; | 583 | retval.Image = tmp; |
584 | } | 584 | } |
585 | 585 | ||
586 | if (reader.IsDBNull(reader.GetOrdinal("profileFirstImage"))) | 586 | if (reader.IsDBNull(reader.GetOrdinal("profileFirstImage"))) |
587 | retval.FirstLifeImage = LLUUID.Zero; | 587 | retval.FirstLifeImage = UUID.Zero; |
588 | else { | 588 | else { |
589 | LLUUID tmp; | 589 | UUID tmp; |
590 | LLUUID.TryParse((string)reader["profileFirstImage"], out tmp); | 590 | UUID.TryParse((string)reader["profileFirstImage"], out tmp); |
591 | retval.FirstLifeImage = tmp; | 591 | retval.FirstLifeImage = tmp; |
592 | } | 592 | } |
593 | 593 | ||
594 | if (reader.IsDBNull(reader.GetOrdinal("webLoginKey"))) | 594 | if (reader.IsDBNull(reader.GetOrdinal("webLoginKey"))) |
595 | { | 595 | { |
596 | retval.WebLoginKey = LLUUID.Zero; | 596 | retval.WebLoginKey = UUID.Zero; |
597 | } | 597 | } |
598 | else | 598 | else |
599 | { | 599 | { |
600 | LLUUID tmp; | 600 | UUID tmp; |
601 | LLUUID.TryParse((string)reader["webLoginKey"], out tmp); | 601 | UUID.TryParse((string)reader["webLoginKey"], out tmp); |
602 | retval.WebLoginKey = tmp; | 602 | retval.WebLoginKey = tmp; |
603 | } | 603 | } |
604 | 604 | ||
@@ -611,12 +611,12 @@ namespace OpenSim.Data.MySQL | |||
611 | 611 | ||
612 | if (reader.IsDBNull(reader.GetOrdinal("partner"))) | 612 | if (reader.IsDBNull(reader.GetOrdinal("partner"))) |
613 | { | 613 | { |
614 | retval.Partner = LLUUID.Zero; | 614 | retval.Partner = UUID.Zero; |
615 | } | 615 | } |
616 | else | 616 | else |
617 | { | 617 | { |
618 | LLUUID tmp; | 618 | UUID tmp; |
619 | LLUUID.TryParse((string)reader["partner"], out tmp); | 619 | UUID.TryParse((string)reader["partner"], out tmp); |
620 | retval.Partner = tmp; | 620 | retval.Partner = tmp; |
621 | } | 621 | } |
622 | } | 622 | } |
@@ -638,37 +638,37 @@ namespace OpenSim.Data.MySQL | |||
638 | if (reader.Read()) | 638 | if (reader.Read()) |
639 | { | 639 | { |
640 | appearance = new AvatarAppearance(); | 640 | appearance = new AvatarAppearance(); |
641 | appearance.Owner = new LLUUID((string)reader["owner"]); | 641 | appearance.Owner = new UUID((string)reader["owner"]); |
642 | appearance.Serial = Convert.ToInt32(reader["serial"]); | 642 | appearance.Serial = Convert.ToInt32(reader["serial"]); |
643 | appearance.VisualParams = (byte[])reader["visual_params"]; | 643 | appearance.VisualParams = (byte[])reader["visual_params"]; |
644 | appearance.Texture = new LLObject.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length); | 644 | appearance.Texture = new Primitive.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length); |
645 | appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]); | 645 | appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]); |
646 | appearance.BodyItem = new LLUUID((string)reader["body_item"]); | 646 | appearance.BodyItem = new UUID((string)reader["body_item"]); |
647 | appearance.BodyAsset = new LLUUID((string)reader["body_asset"]); | 647 | appearance.BodyAsset = new UUID((string)reader["body_asset"]); |
648 | appearance.SkinItem = new LLUUID((string)reader["skin_item"]); | 648 | appearance.SkinItem = new UUID((string)reader["skin_item"]); |
649 | appearance.SkinAsset = new LLUUID((string)reader["skin_asset"]); | 649 | appearance.SkinAsset = new UUID((string)reader["skin_asset"]); |
650 | appearance.HairItem = new LLUUID((string)reader["hair_item"]); | 650 | appearance.HairItem = new UUID((string)reader["hair_item"]); |
651 | appearance.HairAsset = new LLUUID((string)reader["hair_asset"]); | 651 | appearance.HairAsset = new UUID((string)reader["hair_asset"]); |
652 | appearance.EyesItem = new LLUUID((string)reader["eyes_item"]); | 652 | appearance.EyesItem = new UUID((string)reader["eyes_item"]); |
653 | appearance.EyesAsset = new LLUUID((string)reader["eyes_asset"]); | 653 | appearance.EyesAsset = new UUID((string)reader["eyes_asset"]); |
654 | appearance.ShirtItem = new LLUUID((string)reader["shirt_item"]); | 654 | appearance.ShirtItem = new UUID((string)reader["shirt_item"]); |
655 | appearance.ShirtAsset = new LLUUID((string)reader["shirt_asset"]); | 655 | appearance.ShirtAsset = new UUID((string)reader["shirt_asset"]); |
656 | appearance.PantsItem = new LLUUID((string)reader["pants_item"]); | 656 | appearance.PantsItem = new UUID((string)reader["pants_item"]); |
657 | appearance.PantsAsset = new LLUUID((string)reader["pants_asset"]); | 657 | appearance.PantsAsset = new UUID((string)reader["pants_asset"]); |
658 | appearance.ShoesItem = new LLUUID((string)reader["shoes_item"]); | 658 | appearance.ShoesItem = new UUID((string)reader["shoes_item"]); |
659 | appearance.ShoesAsset = new LLUUID((string)reader["shoes_asset"]); | 659 | appearance.ShoesAsset = new UUID((string)reader["shoes_asset"]); |
660 | appearance.SocksItem = new LLUUID((string)reader["socks_item"]); | 660 | appearance.SocksItem = new UUID((string)reader["socks_item"]); |
661 | appearance.SocksAsset = new LLUUID((string)reader["socks_asset"]); | 661 | appearance.SocksAsset = new UUID((string)reader["socks_asset"]); |
662 | appearance.JacketItem = new LLUUID((string)reader["jacket_item"]); | 662 | appearance.JacketItem = new UUID((string)reader["jacket_item"]); |
663 | appearance.JacketAsset = new LLUUID((string)reader["jacket_asset"]); | 663 | appearance.JacketAsset = new UUID((string)reader["jacket_asset"]); |
664 | appearance.GlovesItem = new LLUUID((string)reader["gloves_item"]); | 664 | appearance.GlovesItem = new UUID((string)reader["gloves_item"]); |
665 | appearance.GlovesAsset = new LLUUID((string)reader["gloves_asset"]); | 665 | appearance.GlovesAsset = new UUID((string)reader["gloves_asset"]); |
666 | appearance.UnderShirtItem = new LLUUID((string)reader["undershirt_item"]); | 666 | appearance.UnderShirtItem = new UUID((string)reader["undershirt_item"]); |
667 | appearance.UnderShirtAsset = new LLUUID((string)reader["undershirt_asset"]); | 667 | appearance.UnderShirtAsset = new UUID((string)reader["undershirt_asset"]); |
668 | appearance.UnderPantsItem = new LLUUID((string)reader["underpants_item"]); | 668 | appearance.UnderPantsItem = new UUID((string)reader["underpants_item"]); |
669 | appearance.UnderPantsAsset = new LLUUID((string)reader["underpants_asset"]); | 669 | appearance.UnderPantsAsset = new UUID((string)reader["underpants_asset"]); |
670 | appearance.SkirtItem = new LLUUID((string)reader["skirt_item"]); | 670 | appearance.SkirtItem = new UUID((string)reader["skirt_item"]); |
671 | appearance.SkirtAsset = new LLUUID((string)reader["skirt_asset"]); | 671 | appearance.SkirtAsset = new UUID((string)reader["skirt_asset"]); |
672 | } | 672 | } |
673 | return appearance; | 673 | return appearance; |
674 | } | 674 | } |
@@ -766,12 +766,12 @@ namespace OpenSim.Data.MySQL | |||
766 | /// <param name="firstImage">UUID for firstlife image</param> | 766 | /// <param name="firstImage">UUID for firstlife image</param> |
767 | /// <param name="webLoginKey">Ignored</param> | 767 | /// <param name="webLoginKey">Ignored</param> |
768 | /// <returns>Success?</returns> | 768 | /// <returns>Success?</returns> |
769 | public bool insertUserRow(LLUUID uuid, string username, string lastname, string passwordHash, | 769 | public bool insertUserRow(UUID uuid, string username, string lastname, string passwordHash, |
770 | string passwordSalt, UInt64 homeRegion, float homeLocX, float homeLocY, float homeLocZ, | 770 | string passwordSalt, UInt64 homeRegion, float homeLocX, float homeLocY, float homeLocZ, |
771 | float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin, | 771 | float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin, |
772 | string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask, | 772 | string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask, |
773 | string aboutText, string firstText, | 773 | string aboutText, string firstText, |
774 | LLUUID profileImage, LLUUID firstImage, LLUUID webLoginKey) | 774 | UUID profileImage, UUID firstImage, UUID webLoginKey) |
775 | { | 775 | { |
776 | m_log.Debug("[MySQLManager]: Fetching profile for " + uuid.ToString()); | 776 | m_log.Debug("[MySQLManager]: Fetching profile for " + uuid.ToString()); |
777 | string sql = | 777 | string sql = |
@@ -867,12 +867,12 @@ namespace OpenSim.Data.MySQL | |||
867 | /// <param name="firstImage">UUID for firstlife image</param> | 867 | /// <param name="firstImage">UUID for firstlife image</param> |
868 | /// <param name="webLoginKey">UUID for weblogin Key</param> | 868 | /// <param name="webLoginKey">UUID for weblogin Key</param> |
869 | /// <returns>Success?</returns> | 869 | /// <returns>Success?</returns> |
870 | public bool updateUserRow(LLUUID uuid, string username, string lastname, string passwordHash, | 870 | public bool updateUserRow(UUID uuid, string username, string lastname, string passwordHash, |
871 | string passwordSalt, UInt64 homeRegion, LLUUID homeRegionID, float homeLocX, float homeLocY, float homeLocZ, | 871 | string passwordSalt, UInt64 homeRegion, UUID homeRegionID, float homeLocX, float homeLocY, float homeLocZ, |
872 | float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin, | 872 | float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin, |
873 | string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask, | 873 | string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask, |
874 | string aboutText, string firstText, | 874 | string aboutText, string firstText, |
875 | LLUUID profileImage, LLUUID firstImage, LLUUID webLoginKey, int userFlags, int godLevel, string customType, LLUUID partner) | 875 | UUID profileImage, UUID firstImage, UUID webLoginKey, int userFlags, int godLevel, string customType, UUID partner) |
876 | { | 876 | { |
877 | string sql = "UPDATE users SET `username` = ?username , `lastname` = ?lastname "; | 877 | string sql = "UPDATE users SET `username` = ?username , `lastname` = ?lastname "; |
878 | sql += ", `passwordHash` = ?passwordHash , `passwordSalt` = ?passwordSalt , "; | 878 | sql += ", `passwordHash` = ?passwordHash , `passwordSalt` = ?passwordSalt , "; |
@@ -1211,7 +1211,7 @@ namespace OpenSim.Data.MySQL | |||
1211 | 1211 | ||
1212 | } | 1212 | } |
1213 | 1213 | ||
1214 | public void writeAttachments(LLUUID agentID, Hashtable data) | 1214 | public void writeAttachments(UUID agentID, Hashtable data) |
1215 | { | 1215 | { |
1216 | string sql = "delete from avatarattachments where UUID = ?uuid"; | 1216 | string sql = "delete from avatarattachments where UUID = ?uuid"; |
1217 | 1217 | ||
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index 903f022..9552ba1 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs | |||
@@ -31,7 +31,7 @@ using System.Data; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using MySql.Data.MySqlClient; | 36 | using MySql.Data.MySqlClient; |
37 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
@@ -296,15 +296,15 @@ namespace OpenSim.Data.MySQL | |||
296 | /// </summary> | 296 | /// </summary> |
297 | /// <param name="obj">The object</param> | 297 | /// <param name="obj">The object</param> |
298 | /// <param name="regionUUID">The region UUID</param> | 298 | /// <param name="regionUUID">The region UUID</param> |
299 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) | 299 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) |
300 | { | 300 | { |
301 | lock (m_dataSet) | 301 | lock (m_dataSet) |
302 | { | 302 | { |
303 | foreach (SceneObjectPart prim in obj.Children.Values) | 303 | foreach (SceneObjectPart prim in obj.Children.Values) |
304 | { | 304 | { |
305 | if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0 | 305 | if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0 |
306 | && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0 | 306 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0 |
307 | && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0) | 307 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) |
308 | { | 308 | { |
309 | //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); | 309 | //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); |
310 | addPrim(prim, obj.UUID, regionUUID); | 310 | addPrim(prim, obj.UUID, regionUUID); |
@@ -323,9 +323,9 @@ namespace OpenSim.Data.MySQL | |||
323 | /// </summary> | 323 | /// </summary> |
324 | /// <param name="obj">The object</param> | 324 | /// <param name="obj">The object</param> |
325 | /// <param name="regionUUID">The Region UUID</param> | 325 | /// <param name="regionUUID">The Region UUID</param> |
326 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 326 | public void RemoveObject(UUID obj, UUID regionUUID) |
327 | { | 327 | { |
328 | m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); | 328 | m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj, regionUUID); |
329 | 329 | ||
330 | DataTable prims = m_primTable; | 330 | DataTable prims = m_primTable; |
331 | DataTable shapes = m_shapeTable; | 331 | DataTable shapes = m_shapeTable; |
@@ -337,7 +337,7 @@ namespace OpenSim.Data.MySQL | |||
337 | foreach (DataRow row in primRows) | 337 | foreach (DataRow row in primRows) |
338 | { | 338 | { |
339 | // Remove shapes row | 339 | // Remove shapes row |
340 | LLUUID uuid = new LLUUID((string) row["UUID"]); | 340 | UUID uuid = new UUID((string) row["UUID"]); |
341 | DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid)); | 341 | DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid)); |
342 | if (shapeRow != null) | 342 | if (shapeRow != null) |
343 | { | 343 | { |
@@ -358,7 +358,7 @@ namespace OpenSim.Data.MySQL | |||
358 | /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. | 358 | /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. |
359 | /// </summary> | 359 | /// </summary> |
360 | /// <param name="uuid">the Item UUID</param> | 360 | /// <param name="uuid">the Item UUID</param> |
361 | private void RemoveItems(LLUUID uuid) | 361 | private void RemoveItems(UUID uuid) |
362 | { | 362 | { |
363 | String sql = String.Format("primID = '{0}'", uuid); | 363 | String sql = String.Format("primID = '{0}'", uuid); |
364 | DataRow[] itemRows = m_itemsTable.Select(sql); | 364 | DataRow[] itemRows = m_itemsTable.Select(sql); |
@@ -374,9 +374,9 @@ namespace OpenSim.Data.MySQL | |||
374 | /// </summary> | 374 | /// </summary> |
375 | /// <param name="regionUUID">the Region UUID</param> | 375 | /// <param name="regionUUID">the Region UUID</param> |
376 | /// <returns>List of loaded groups</returns> | 376 | /// <returns>List of loaded groups</returns> |
377 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | 377 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) |
378 | { | 378 | { |
379 | Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | 379 | Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>(); |
380 | 380 | ||
381 | List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); | 381 | List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); |
382 | 382 | ||
@@ -436,7 +436,7 @@ namespace OpenSim.Data.MySQL | |||
436 | "No shape found for prim in storage, so setting default box shape"); | 436 | "No shape found for prim in storage, so setting default box shape"); |
437 | prim.Shape = PrimitiveBaseShape.Default; | 437 | prim.Shape = PrimitiveBaseShape.Default; |
438 | } | 438 | } |
439 | createdObjects[new LLUUID(objID)].AddPart(prim); | 439 | createdObjects[new UUID(objID)].AddPart(prim); |
440 | } | 440 | } |
441 | 441 | ||
442 | LoadItems(prim); | 442 | LoadItems(prim); |
@@ -497,7 +497,7 @@ namespace OpenSim.Data.MySQL | |||
497 | /// </summary> | 497 | /// </summary> |
498 | /// <param name="ter">HeightField data</param> | 498 | /// <param name="ter">HeightField data</param> |
499 | /// <param name="regionID">region UUID</param> | 499 | /// <param name="regionID">region UUID</param> |
500 | public void StoreTerrain(double[,] ter, LLUUID regionID) | 500 | public void StoreTerrain(double[,] ter, UUID regionID) |
501 | { | 501 | { |
502 | int revision = 1; | 502 | int revision = 1; |
503 | m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString()); | 503 | m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString()); |
@@ -527,7 +527,7 @@ namespace OpenSim.Data.MySQL | |||
527 | /// </summary> | 527 | /// </summary> |
528 | /// <param name="regionID">the region UUID</param> | 528 | /// <param name="regionID">the region UUID</param> |
529 | /// <returns>Heightfield data</returns> | 529 | /// <returns>Heightfield data</returns> |
530 | public double[,] LoadTerrain(LLUUID regionID) | 530 | public double[,] LoadTerrain(UUID regionID) |
531 | { | 531 | { |
532 | double[,] terret = new double[256,256]; | 532 | double[,] terret = new double[256,256]; |
533 | terret.Initialize(); | 533 | terret.Initialize(); |
@@ -583,7 +583,7 @@ namespace OpenSim.Data.MySQL | |||
583 | /// </list> | 583 | /// </list> |
584 | /// </summary> | 584 | /// </summary> |
585 | /// <param name="globalID"></param> | 585 | /// <param name="globalID"></param> |
586 | public void RemoveLandObject(LLUUID globalID) | 586 | public void RemoveLandObject(UUID globalID) |
587 | { | 587 | { |
588 | lock (m_dataSet) | 588 | lock (m_dataSet) |
589 | { | 589 | { |
@@ -646,7 +646,7 @@ namespace OpenSim.Data.MySQL | |||
646 | } | 646 | } |
647 | } | 647 | } |
648 | 648 | ||
649 | public RegionSettings LoadRegionSettings(LLUUID regionUUID) | 649 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
650 | { | 650 | { |
651 | lock (m_dataSet) | 651 | lock (m_dataSet) |
652 | { | 652 | { |
@@ -701,7 +701,7 @@ namespace OpenSim.Data.MySQL | |||
701 | /// </summary> | 701 | /// </summary> |
702 | /// <param name="regionUUID"></param> | 702 | /// <param name="regionUUID"></param> |
703 | /// <returns></returns> | 703 | /// <returns></returns> |
704 | public List<LandData> LoadLandObjects(LLUUID regionUUID) | 704 | public List<LandData> LoadLandObjects(UUID regionUUID) |
705 | { | 705 | { |
706 | List<LandData> landDataForRegion = new List<LandData>(); | 706 | List<LandData> landDataForRegion = new List<LandData>(); |
707 | lock (m_dataSet) | 707 | lock (m_dataSet) |
@@ -1101,7 +1101,7 @@ namespace OpenSim.Data.MySQL | |||
1101 | private SceneObjectPart buildPrim(DataRow row) | 1101 | private SceneObjectPart buildPrim(DataRow row) |
1102 | { | 1102 | { |
1103 | SceneObjectPart prim = new SceneObjectPart(); | 1103 | SceneObjectPart prim = new SceneObjectPart(); |
1104 | prim.UUID = new LLUUID((String) row["UUID"]); | 1104 | prim.UUID = new UUID((String) row["UUID"]); |
1105 | // explicit conversion of integers is required, which sort | 1105 | // explicit conversion of integers is required, which sort |
1106 | // of sucks. No idea if there is a shortcut here or not. | 1106 | // of sucks. No idea if there is a shortcut here or not. |
1107 | prim.ParentID = Convert.ToUInt32(row["ParentID"]); | 1107 | prim.ParentID = Convert.ToUInt32(row["ParentID"]); |
@@ -1114,54 +1114,54 @@ namespace OpenSim.Data.MySQL | |||
1114 | prim.TouchName = (String) row["TouchName"]; | 1114 | prim.TouchName = (String) row["TouchName"]; |
1115 | // permissions | 1115 | // permissions |
1116 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); | 1116 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); |
1117 | prim.CreatorID = new LLUUID((String) row["CreatorID"]); | 1117 | prim.CreatorID = new UUID((String) row["CreatorID"]); |
1118 | prim.OwnerID = new LLUUID((String) row["OwnerID"]); | 1118 | prim.OwnerID = new UUID((String) row["OwnerID"]); |
1119 | prim.GroupID = new LLUUID((String) row["GroupID"]); | 1119 | prim.GroupID = new UUID((String) row["GroupID"]); |
1120 | prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]); | 1120 | prim.LastOwnerID = new UUID((String) row["LastOwnerID"]); |
1121 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); | 1121 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); |
1122 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); | 1122 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); |
1123 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); | 1123 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); |
1124 | prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); | 1124 | prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); |
1125 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); | 1125 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); |
1126 | // vectors | 1126 | // vectors |
1127 | prim.OffsetPosition = new LLVector3( | 1127 | prim.OffsetPosition = new Vector3( |
1128 | Convert.ToSingle(row["PositionX"]), | 1128 | Convert.ToSingle(row["PositionX"]), |
1129 | Convert.ToSingle(row["PositionY"]), | 1129 | Convert.ToSingle(row["PositionY"]), |
1130 | Convert.ToSingle(row["PositionZ"]) | 1130 | Convert.ToSingle(row["PositionZ"]) |
1131 | ); | 1131 | ); |
1132 | prim.GroupPosition = new LLVector3( | 1132 | prim.GroupPosition = new Vector3( |
1133 | Convert.ToSingle(row["GroupPositionX"]), | 1133 | Convert.ToSingle(row["GroupPositionX"]), |
1134 | Convert.ToSingle(row["GroupPositionY"]), | 1134 | Convert.ToSingle(row["GroupPositionY"]), |
1135 | Convert.ToSingle(row["GroupPositionZ"]) | 1135 | Convert.ToSingle(row["GroupPositionZ"]) |
1136 | ); | 1136 | ); |
1137 | prim.Velocity = new LLVector3( | 1137 | prim.Velocity = new Vector3( |
1138 | Convert.ToSingle(row["VelocityX"]), | 1138 | Convert.ToSingle(row["VelocityX"]), |
1139 | Convert.ToSingle(row["VelocityY"]), | 1139 | Convert.ToSingle(row["VelocityY"]), |
1140 | Convert.ToSingle(row["VelocityZ"]) | 1140 | Convert.ToSingle(row["VelocityZ"]) |
1141 | ); | 1141 | ); |
1142 | prim.AngularVelocity = new LLVector3( | 1142 | prim.AngularVelocity = new Vector3( |
1143 | Convert.ToSingle(row["AngularVelocityX"]), | 1143 | Convert.ToSingle(row["AngularVelocityX"]), |
1144 | Convert.ToSingle(row["AngularVelocityY"]), | 1144 | Convert.ToSingle(row["AngularVelocityY"]), |
1145 | Convert.ToSingle(row["AngularVelocityZ"]) | 1145 | Convert.ToSingle(row["AngularVelocityZ"]) |
1146 | ); | 1146 | ); |
1147 | prim.Acceleration = new LLVector3( | 1147 | prim.Acceleration = new Vector3( |
1148 | Convert.ToSingle(row["AccelerationX"]), | 1148 | Convert.ToSingle(row["AccelerationX"]), |
1149 | Convert.ToSingle(row["AccelerationY"]), | 1149 | Convert.ToSingle(row["AccelerationY"]), |
1150 | Convert.ToSingle(row["AccelerationZ"]) | 1150 | Convert.ToSingle(row["AccelerationZ"]) |
1151 | ); | 1151 | ); |
1152 | // quaternions | 1152 | // quaternions |
1153 | prim.RotationOffset = new LLQuaternion( | 1153 | prim.RotationOffset = new Quaternion( |
1154 | Convert.ToSingle(row["RotationX"]), | 1154 | Convert.ToSingle(row["RotationX"]), |
1155 | Convert.ToSingle(row["RotationY"]), | 1155 | Convert.ToSingle(row["RotationY"]), |
1156 | Convert.ToSingle(row["RotationZ"]), | 1156 | Convert.ToSingle(row["RotationZ"]), |
1157 | Convert.ToSingle(row["RotationW"]) | 1157 | Convert.ToSingle(row["RotationW"]) |
1158 | ); | 1158 | ); |
1159 | prim.SitTargetPositionLL = new LLVector3( | 1159 | prim.SitTargetPositionLL = new Vector3( |
1160 | Convert.ToSingle(row["SitTargetOffsetX"]), | 1160 | Convert.ToSingle(row["SitTargetOffsetX"]), |
1161 | Convert.ToSingle(row["SitTargetOffsetY"]), | 1161 | Convert.ToSingle(row["SitTargetOffsetY"]), |
1162 | Convert.ToSingle(row["SitTargetOffsetZ"]) | 1162 | Convert.ToSingle(row["SitTargetOffsetZ"]) |
1163 | ); | 1163 | ); |
1164 | prim.SitTargetOrientationLL = new LLQuaternion( | 1164 | prim.SitTargetOrientationLL = new Quaternion( |
1165 | Convert.ToSingle(row["SitTargetOrientX"]), | 1165 | Convert.ToSingle(row["SitTargetOrientX"]), |
1166 | Convert.ToSingle(row["SitTargetOrientY"]), | 1166 | Convert.ToSingle(row["SitTargetOrientY"]), |
1167 | Convert.ToSingle(row["SitTargetOrientZ"]), | 1167 | Convert.ToSingle(row["SitTargetOrientZ"]), |
@@ -1174,14 +1174,14 @@ namespace OpenSim.Data.MySQL | |||
1174 | prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]); | 1174 | prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]); |
1175 | prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]); | 1175 | prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]); |
1176 | 1176 | ||
1177 | prim.Sound = new LLUUID(row["LoopedSound"].ToString()); | 1177 | prim.Sound = new UUID(row["LoopedSound"].ToString()); |
1178 | prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); | 1178 | prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); |
1179 | prim.SoundFlags = 1; // If it's persisted at all, it's looped | 1179 | prim.SoundFlags = 1; // If it's persisted at all, it's looped |
1180 | 1180 | ||
1181 | if (!row.IsNull("TextureAnimation")) | 1181 | if (!row.IsNull("TextureAnimation")) |
1182 | prim.TextureAnimation = (Byte[])row["TextureAnimation"]; | 1182 | prim.TextureAnimation = (Byte[])row["TextureAnimation"]; |
1183 | 1183 | ||
1184 | prim.RotationalVelocity = new LLVector3( | 1184 | prim.RotationalVelocity = new Vector3( |
1185 | Convert.ToSingle(row["OmegaX"]), | 1185 | Convert.ToSingle(row["OmegaX"]), |
1186 | Convert.ToSingle(row["OmegaY"]), | 1186 | Convert.ToSingle(row["OmegaY"]), |
1187 | Convert.ToSingle(row["OmegaZ"]) | 1187 | Convert.ToSingle(row["OmegaZ"]) |
@@ -1190,13 +1190,13 @@ namespace OpenSim.Data.MySQL | |||
1190 | // TODO: Rotation | 1190 | // TODO: Rotation |
1191 | // OmegaX, OmegaY, OmegaZ | 1191 | // OmegaX, OmegaY, OmegaZ |
1192 | 1192 | ||
1193 | prim.SetCameraEyeOffset(new LLVector3( | 1193 | prim.SetCameraEyeOffset(new Vector3( |
1194 | Convert.ToSingle(row["CameraEyeOffsetX"]), | 1194 | Convert.ToSingle(row["CameraEyeOffsetX"]), |
1195 | Convert.ToSingle(row["CameraEyeOffsetY"]), | 1195 | Convert.ToSingle(row["CameraEyeOffsetY"]), |
1196 | Convert.ToSingle(row["CameraEyeOffsetZ"]) | 1196 | Convert.ToSingle(row["CameraEyeOffsetZ"]) |
1197 | )); | 1197 | )); |
1198 | 1198 | ||
1199 | prim.SetCameraAtOffset(new LLVector3( | 1199 | prim.SetCameraAtOffset(new Vector3( |
1200 | Convert.ToSingle(row["CameraAtOffsetX"]), | 1200 | Convert.ToSingle(row["CameraAtOffsetX"]), |
1201 | Convert.ToSingle(row["CameraAtOffsetY"]), | 1201 | Convert.ToSingle(row["CameraAtOffsetY"]), |
1202 | Convert.ToSingle(row["CameraAtOffsetZ"]) | 1202 | Convert.ToSingle(row["CameraAtOffsetZ"]) |
@@ -1229,10 +1229,10 @@ namespace OpenSim.Data.MySQL | |||
1229 | { | 1229 | { |
1230 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1230 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
1231 | 1231 | ||
1232 | taskItem.ItemID = new LLUUID((String)row["itemID"]); | 1232 | taskItem.ItemID = new UUID((String)row["itemID"]); |
1233 | taskItem.ParentPartID = new LLUUID((String)row["primID"]); | 1233 | taskItem.ParentPartID = new UUID((String)row["primID"]); |
1234 | taskItem.AssetID = new LLUUID((String)row["assetID"]); | 1234 | taskItem.AssetID = new UUID((String)row["assetID"]); |
1235 | taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); | 1235 | taskItem.ParentID = new UUID((String)row["parentFolderID"]); |
1236 | 1236 | ||
1237 | taskItem.InvType = Convert.ToInt32(row["invType"]); | 1237 | taskItem.InvType = Convert.ToInt32(row["invType"]); |
1238 | taskItem.Type = Convert.ToInt32(row["assetType"]); | 1238 | taskItem.Type = Convert.ToInt32(row["assetType"]); |
@@ -1240,10 +1240,10 @@ namespace OpenSim.Data.MySQL | |||
1240 | taskItem.Name = (String)row["name"]; | 1240 | taskItem.Name = (String)row["name"]; |
1241 | taskItem.Description = (String)row["description"]; | 1241 | taskItem.Description = (String)row["description"]; |
1242 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); | 1242 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); |
1243 | taskItem.CreatorID = new LLUUID((String)row["creatorID"]); | 1243 | taskItem.CreatorID = new UUID((String)row["creatorID"]); |
1244 | taskItem.OwnerID = new LLUUID((String)row["ownerID"]); | 1244 | taskItem.OwnerID = new UUID((String)row["ownerID"]); |
1245 | taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); | 1245 | taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]); |
1246 | taskItem.GroupID = new LLUUID((String)row["groupID"]); | 1246 | taskItem.GroupID = new UUID((String)row["groupID"]); |
1247 | 1247 | ||
1248 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); | 1248 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); |
1249 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); | 1249 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); |
@@ -1259,7 +1259,7 @@ namespace OpenSim.Data.MySQL | |||
1259 | { | 1259 | { |
1260 | RegionSettings newSettings = new RegionSettings(); | 1260 | RegionSettings newSettings = new RegionSettings(); |
1261 | 1261 | ||
1262 | newSettings.RegionUUID = new LLUUID((string) row["regionUUID"]); | 1262 | newSettings.RegionUUID = new UUID((string) row["regionUUID"]); |
1263 | newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); | 1263 | newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); |
1264 | newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); | 1264 | newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); |
1265 | newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); | 1265 | newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); |
@@ -1273,10 +1273,10 @@ namespace OpenSim.Data.MySQL | |||
1273 | newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); | 1273 | newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); |
1274 | newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); | 1274 | newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); |
1275 | newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); | 1275 | newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); |
1276 | newSettings.TerrainTexture1 = new LLUUID((String) row["terrain_texture_1"]); | 1276 | newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]); |
1277 | newSettings.TerrainTexture2 = new LLUUID((String) row["terrain_texture_2"]); | 1277 | newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]); |
1278 | newSettings.TerrainTexture3 = new LLUUID((String) row["terrain_texture_3"]); | 1278 | newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]); |
1279 | newSettings.TerrainTexture4 = new LLUUID((String) row["terrain_texture_4"]); | 1279 | newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]); |
1280 | newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); | 1280 | newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); |
1281 | newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); | 1281 | newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); |
1282 | newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); | 1282 | newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); |
@@ -1292,7 +1292,7 @@ namespace OpenSim.Data.MySQL | |||
1292 | newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); | 1292 | newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); |
1293 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); | 1293 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); |
1294 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); | 1294 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); |
1295 | newSettings.Covenant = new LLUUID((String) row["covenant"]); | 1295 | newSettings.Covenant = new UUID((String) row["covenant"]); |
1296 | 1296 | ||
1297 | return newSettings; | 1297 | return newSettings; |
1298 | } | 1298 | } |
@@ -1306,7 +1306,7 @@ namespace OpenSim.Data.MySQL | |||
1306 | { | 1306 | { |
1307 | LandData newData = new LandData(); | 1307 | LandData newData = new LandData(); |
1308 | 1308 | ||
1309 | newData.GlobalID = new LLUUID((String) row["UUID"]); | 1309 | newData.GlobalID = new UUID((String) row["UUID"]); |
1310 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); | 1310 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); |
1311 | 1311 | ||
1312 | // Bitmap is a byte[512] | 1312 | // Bitmap is a byte[512] |
@@ -1322,39 +1322,39 @@ namespace OpenSim.Data.MySQL | |||
1322 | //Enum libsecondlife.Parcel.ParcelCategory | 1322 | //Enum libsecondlife.Parcel.ParcelCategory |
1323 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); | 1323 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); |
1324 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); | 1324 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); |
1325 | newData.GroupID = new LLUUID((String) row["GroupUUID"]); | 1325 | newData.GroupID = new UUID((String) row["GroupUUID"]); |
1326 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); | 1326 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); |
1327 | newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]); | 1327 | newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]); |
1328 | //Enum. libsecondlife.Parcel.ParcelStatus | 1328 | //Enum. libsecondlife.Parcel.ParcelStatus |
1329 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); | 1329 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); |
1330 | newData.LandingType = Convert.ToByte(row["LandingType"]); | 1330 | newData.LandingType = Convert.ToByte(row["LandingType"]); |
1331 | newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); | 1331 | newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); |
1332 | newData.MediaID = new LLUUID((String) row["MediaTextureUUID"]); | 1332 | newData.MediaID = new UUID((String) row["MediaTextureUUID"]); |
1333 | newData.MediaURL = (String) row["MediaURL"]; | 1333 | newData.MediaURL = (String) row["MediaURL"]; |
1334 | newData.MusicURL = (String) row["MusicURL"]; | 1334 | newData.MusicURL = (String) row["MusicURL"]; |
1335 | newData.PassHours = Convert.ToSingle(row["PassHours"]); | 1335 | newData.PassHours = Convert.ToSingle(row["PassHours"]); |
1336 | newData.PassPrice = Convert.ToInt32(row["PassPrice"]); | 1336 | newData.PassPrice = Convert.ToInt32(row["PassPrice"]); |
1337 | LLUUID authedbuyer = LLUUID.Zero; | 1337 | UUID authedbuyer = UUID.Zero; |
1338 | LLUUID snapshotID = LLUUID.Zero; | 1338 | UUID snapshotID = UUID.Zero; |
1339 | 1339 | ||
1340 | Helpers.TryParse((string)row["AuthBuyerID"], out authedbuyer); | 1340 | UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer); |
1341 | Helpers.TryParse((string)row["SnapshotUUID"], out snapshotID); | 1341 | UUID.TryParse((string)row["SnapshotUUID"], out snapshotID); |
1342 | 1342 | ||
1343 | newData.AuthBuyerID = authedbuyer; | 1343 | newData.AuthBuyerID = authedbuyer; |
1344 | newData.SnapshotID = snapshotID; | 1344 | newData.SnapshotID = snapshotID; |
1345 | try | 1345 | try |
1346 | { | 1346 | { |
1347 | newData.UserLocation = | 1347 | newData.UserLocation = |
1348 | new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), | 1348 | new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), |
1349 | Convert.ToSingle(row["UserLocationZ"])); | 1349 | Convert.ToSingle(row["UserLocationZ"])); |
1350 | newData.UserLookAt = | 1350 | newData.UserLookAt = |
1351 | new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), | 1351 | new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), |
1352 | Convert.ToSingle(row["UserLookAtZ"])); | 1352 | Convert.ToSingle(row["UserLookAtZ"])); |
1353 | } | 1353 | } |
1354 | catch (InvalidCastException) | 1354 | catch (InvalidCastException) |
1355 | { | 1355 | { |
1356 | newData.UserLocation = LLVector3.Zero; | 1356 | newData.UserLocation = Vector3.Zero; |
1357 | newData.UserLookAt = LLVector3.Zero; | 1357 | newData.UserLookAt = Vector3.Zero; |
1358 | m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); | 1358 | m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); |
1359 | } | 1359 | } |
1360 | 1360 | ||
@@ -1371,7 +1371,7 @@ namespace OpenSim.Data.MySQL | |||
1371 | private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) | 1371 | private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) |
1372 | { | 1372 | { |
1373 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | 1373 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); |
1374 | entry.AgentID = new LLUUID((string) row["AccessUUID"]); | 1374 | entry.AgentID = new UUID((string) row["AccessUUID"]); |
1375 | entry.Flags = (ParcelManager.AccessList) Convert.ToInt32(row["Flags"]); | 1375 | entry.Flags = (ParcelManager.AccessList) Convert.ToInt32(row["Flags"]); |
1376 | entry.Time = new DateTime(); | 1376 | entry.Time = new DateTime(); |
1377 | return entry; | 1377 | return entry; |
@@ -1408,7 +1408,7 @@ namespace OpenSim.Data.MySQL | |||
1408 | /// <param name="prim"></param> | 1408 | /// <param name="prim"></param> |
1409 | /// <param name="sceneGroupID"></param> | 1409 | /// <param name="sceneGroupID"></param> |
1410 | /// <param name="regionUUID"></param> | 1410 | /// <param name="regionUUID"></param> |
1411 | private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) | 1411 | private void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) |
1412 | { | 1412 | { |
1413 | row["UUID"] = Util.ToRawUuidString(prim.UUID); | 1413 | row["UUID"] = Util.ToRawUuidString(prim.UUID); |
1414 | row["RegionUUID"] = Util.ToRawUuidString(regionUUID); | 1414 | row["RegionUUID"] = Util.ToRawUuidString(regionUUID); |
@@ -1456,12 +1456,12 @@ namespace OpenSim.Data.MySQL | |||
1456 | row["RotationW"] = prim.RotationOffset.W; | 1456 | row["RotationW"] = prim.RotationOffset.W; |
1457 | 1457 | ||
1458 | // Sit target | 1458 | // Sit target |
1459 | LLVector3 sitTargetPos = prim.SitTargetPositionLL; | 1459 | Vector3 sitTargetPos = prim.SitTargetPositionLL; |
1460 | row["SitTargetOffsetX"] = sitTargetPos.X; | 1460 | row["SitTargetOffsetX"] = sitTargetPos.X; |
1461 | row["SitTargetOffsetY"] = sitTargetPos.Y; | 1461 | row["SitTargetOffsetY"] = sitTargetPos.Y; |
1462 | row["SitTargetOffsetZ"] = sitTargetPos.Z; | 1462 | row["SitTargetOffsetZ"] = sitTargetPos.Z; |
1463 | 1463 | ||
1464 | LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL; | 1464 | Quaternion sitTargetOrient = prim.SitTargetOrientationLL; |
1465 | row["SitTargetOrientW"] = sitTargetOrient.W; | 1465 | row["SitTargetOrientW"] = sitTargetOrient.W; |
1466 | row["SitTargetOrientX"] = sitTargetOrient.X; | 1466 | row["SitTargetOrientX"] = sitTargetOrient.X; |
1467 | row["SitTargetOrientY"] = sitTargetOrient.Y; | 1467 | row["SitTargetOrientY"] = sitTargetOrient.Y; |
@@ -1480,7 +1480,7 @@ namespace OpenSim.Data.MySQL | |||
1480 | } | 1480 | } |
1481 | else | 1481 | else |
1482 | { | 1482 | { |
1483 | row["LoopedSound"] = LLUUID.Zero; | 1483 | row["LoopedSound"] = UUID.Zero; |
1484 | row["LoopedSoundGain"] = 0.0f; | 1484 | row["LoopedSoundGain"] = 0.0f; |
1485 | } | 1485 | } |
1486 | 1486 | ||
@@ -1597,7 +1597,7 @@ namespace OpenSim.Data.MySQL | |||
1597 | /// <param name="row"></param> | 1597 | /// <param name="row"></param> |
1598 | /// <param name="land"></param> | 1598 | /// <param name="land"></param> |
1599 | /// <param name="regionUUID"></param> | 1599 | /// <param name="regionUUID"></param> |
1600 | private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) | 1600 | private static void fillLandRow(DataRow row, LandData land, UUID regionUUID) |
1601 | { | 1601 | { |
1602 | row["UUID"] = Util.ToRawUuidString(land.GlobalID); | 1602 | row["UUID"] = Util.ToRawUuidString(land.GlobalID); |
1603 | row["RegionUUID"] = Util.ToRawUuidString(regionUUID); | 1603 | row["RegionUUID"] = Util.ToRawUuidString(regionUUID); |
@@ -1642,7 +1642,7 @@ namespace OpenSim.Data.MySQL | |||
1642 | /// <param name="row"></param> | 1642 | /// <param name="row"></param> |
1643 | /// <param name="entry"></param> | 1643 | /// <param name="entry"></param> |
1644 | /// <param name="parcelID"></param> | 1644 | /// <param name="parcelID"></param> |
1645 | private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) | 1645 | private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID) |
1646 | { | 1646 | { |
1647 | row["LandUUID"] = Util.ToRawUuidString(parcelID); | 1647 | row["LandUUID"] = Util.ToRawUuidString(parcelID); |
1648 | row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID); | 1648 | row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID); |
@@ -1657,7 +1657,7 @@ namespace OpenSim.Data.MySQL | |||
1657 | private PrimitiveBaseShape buildShape(DataRow row) | 1657 | private PrimitiveBaseShape buildShape(DataRow row) |
1658 | { | 1658 | { |
1659 | PrimitiveBaseShape s = new PrimitiveBaseShape(); | 1659 | PrimitiveBaseShape s = new PrimitiveBaseShape(); |
1660 | s.Scale = new LLVector3( | 1660 | s.Scale = new Vector3( |
1661 | Convert.ToSingle(row["ScaleX"]), | 1661 | Convert.ToSingle(row["ScaleX"]), |
1662 | Convert.ToSingle(row["ScaleY"]), | 1662 | Convert.ToSingle(row["ScaleY"]), |
1663 | Convert.ToSingle(row["ScaleZ"]) | 1663 | Convert.ToSingle(row["ScaleZ"]) |
@@ -1778,7 +1778,7 @@ namespace OpenSim.Data.MySQL | |||
1778 | /// <param name="prim"></param> | 1778 | /// <param name="prim"></param> |
1779 | /// <param name="sceneGroupID"></param> | 1779 | /// <param name="sceneGroupID"></param> |
1780 | /// <param name="regionUUID"></param> | 1780 | /// <param name="regionUUID"></param> |
1781 | private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) | 1781 | private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) |
1782 | { | 1782 | { |
1783 | lock (m_dataSet) | 1783 | lock (m_dataSet) |
1784 | { | 1784 | { |
@@ -1816,7 +1816,7 @@ namespace OpenSim.Data.MySQL | |||
1816 | /// </summary> | 1816 | /// </summary> |
1817 | /// <param name="primID"></param> | 1817 | /// <param name="primID"></param> |
1818 | /// <param name="items"></param> | 1818 | /// <param name="items"></param> |
1819 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) | 1819 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) |
1820 | { | 1820 | { |
1821 | m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); | 1821 | m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); |
1822 | 1822 | ||
diff --git a/OpenSim/Data/MySQL/MySQLUserData.cs b/OpenSim/Data/MySQL/MySQLUserData.cs index 8d0b177..42983b1 100644 --- a/OpenSim/Data/MySQL/MySQLUserData.cs +++ b/OpenSim/Data/MySQL/MySQLUserData.cs | |||
@@ -31,7 +31,7 @@ using System.Collections.Generic; | |||
31 | using System.Data; | 31 | using System.Data; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Text.RegularExpressions; | 33 | using System.Text.RegularExpressions; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using MySql.Data.MySqlClient; | 37 | using MySql.Data.MySqlClient; |
@@ -221,15 +221,15 @@ namespace OpenSim.Data.MySQL | |||
221 | 221 | ||
222 | #region User Friends List Data | 222 | #region User Friends List Data |
223 | 223 | ||
224 | public override void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) | 224 | public override void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) |
225 | { | 225 | { |
226 | MySQLSuperManager dbm = GetLockedConnection(); | 226 | MySQLSuperManager dbm = GetLockedConnection(); |
227 | 227 | ||
228 | int dtvalue = Util.UnixTimeSinceEpoch(); | 228 | int dtvalue = Util.UnixTimeSinceEpoch(); |
229 | 229 | ||
230 | Dictionary<string, string> param = new Dictionary<string, string>(); | 230 | Dictionary<string, string> param = new Dictionary<string, string>(); |
231 | param["?ownerID"] = friendlistowner.UUID.ToString(); | 231 | param["?ownerID"] = friendlistowner.ToString(); |
232 | param["?friendID"] = friend.UUID.ToString(); | 232 | param["?friendID"] = friend.ToString(); |
233 | param["?friendPerms"] = perms.ToString(); | 233 | param["?friendPerms"] = perms.ToString(); |
234 | param["?datetimestamp"] = dtvalue.ToString(); | 234 | param["?datetimestamp"] = dtvalue.ToString(); |
235 | 235 | ||
@@ -265,13 +265,13 @@ namespace OpenSim.Data.MySQL | |||
265 | } | 265 | } |
266 | } | 266 | } |
267 | 267 | ||
268 | public override void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) | 268 | public override void RemoveUserFriend(UUID friendlistowner, UUID friend) |
269 | { | 269 | { |
270 | MySQLSuperManager dbm = GetLockedConnection(); | 270 | MySQLSuperManager dbm = GetLockedConnection(); |
271 | 271 | ||
272 | Dictionary<string, string> param = new Dictionary<string, string>(); | 272 | Dictionary<string, string> param = new Dictionary<string, string>(); |
273 | param["?ownerID"] = friendlistowner.UUID.ToString(); | 273 | param["?ownerID"] = friendlistowner.ToString(); |
274 | param["?friendID"] = friend.UUID.ToString(); | 274 | param["?friendID"] = friend.ToString(); |
275 | 275 | ||
276 | try | 276 | try |
277 | { | 277 | { |
@@ -299,13 +299,13 @@ namespace OpenSim.Data.MySQL | |||
299 | } | 299 | } |
300 | } | 300 | } |
301 | 301 | ||
302 | public override void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) | 302 | public override void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) |
303 | { | 303 | { |
304 | MySQLSuperManager dbm = GetLockedConnection(); | 304 | MySQLSuperManager dbm = GetLockedConnection(); |
305 | 305 | ||
306 | Dictionary<string, string> param = new Dictionary<string, string>(); | 306 | Dictionary<string, string> param = new Dictionary<string, string>(); |
307 | param["?ownerID"] = friendlistowner.UUID.ToString(); | 307 | param["?ownerID"] = friendlistowner.ToString(); |
308 | param["?friendID"] = friend.UUID.ToString(); | 308 | param["?friendID"] = friend.ToString(); |
309 | param["?friendPerms"] = perms.ToString(); | 309 | param["?friendPerms"] = perms.ToString(); |
310 | 310 | ||
311 | try | 311 | try |
@@ -330,13 +330,13 @@ namespace OpenSim.Data.MySQL | |||
330 | } | 330 | } |
331 | } | 331 | } |
332 | 332 | ||
333 | public override List<FriendListItem> GetUserFriendList(LLUUID friendlistowner) | 333 | public override List<FriendListItem> GetUserFriendList(UUID friendlistowner) |
334 | { | 334 | { |
335 | MySQLSuperManager dbm = GetLockedConnection(); | 335 | MySQLSuperManager dbm = GetLockedConnection(); |
336 | List<FriendListItem> Lfli = new List<FriendListItem>(); | 336 | List<FriendListItem> Lfli = new List<FriendListItem>(); |
337 | 337 | ||
338 | Dictionary<string, string> param = new Dictionary<string, string>(); | 338 | Dictionary<string, string> param = new Dictionary<string, string>(); |
339 | param["?ownerID"] = friendlistowner.UUID.ToString(); | 339 | param["?ownerID"] = friendlistowner.ToString(); |
340 | 340 | ||
341 | try | 341 | try |
342 | { | 342 | { |
@@ -352,8 +352,8 @@ namespace OpenSim.Data.MySQL | |||
352 | while (reader.Read()) | 352 | while (reader.Read()) |
353 | { | 353 | { |
354 | FriendListItem fli = new FriendListItem(); | 354 | FriendListItem fli = new FriendListItem(); |
355 | fli.FriendListOwner = new LLUUID((string) reader["ownerID"]); | 355 | fli.FriendListOwner = new UUID((string) reader["ownerID"]); |
356 | fli.Friend = new LLUUID((string) reader["friendID"]); | 356 | fli.Friend = new UUID((string) reader["friendID"]); |
357 | fli.FriendPerms = (uint) Convert.ToInt32(reader["friendPerms"]); | 357 | fli.FriendPerms = (uint) Convert.ToInt32(reader["friendPerms"]); |
358 | 358 | ||
359 | // This is not a real column in the database table, it's a joined column from the opposite record | 359 | // This is not a real column in the database table, it's a joined column from the opposite record |
@@ -381,12 +381,12 @@ namespace OpenSim.Data.MySQL | |||
381 | 381 | ||
382 | #endregion | 382 | #endregion |
383 | 383 | ||
384 | public override void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle) | 384 | public override void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle) |
385 | { | 385 | { |
386 | //m_log.Info("[USER DB]: Stub UpdateUserCUrrentRegion called"); | 386 | //m_log.Info("[USER DB]: Stub UpdateUserCUrrentRegion called"); |
387 | } | 387 | } |
388 | 388 | ||
389 | public override List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query) | 389 | public override List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query) |
390 | { | 390 | { |
391 | MySQLSuperManager dbm = GetLockedConnection(); | 391 | MySQLSuperManager dbm = GetLockedConnection(); |
392 | 392 | ||
@@ -413,7 +413,7 @@ namespace OpenSim.Data.MySQL | |||
413 | while (reader.Read()) | 413 | while (reader.Read()) |
414 | { | 414 | { |
415 | AvatarPickerAvatar user = new AvatarPickerAvatar(); | 415 | AvatarPickerAvatar user = new AvatarPickerAvatar(); |
416 | user.AvatarID = new LLUUID((string) reader["UUID"]); | 416 | user.AvatarID = new UUID((string) reader["UUID"]); |
417 | user.firstName = (string) reader["username"]; | 417 | user.firstName = (string) reader["username"]; |
418 | user.lastName = (string) reader["lastname"]; | 418 | user.lastName = (string) reader["lastname"]; |
419 | returnlist.Add(user); | 419 | returnlist.Add(user); |
@@ -449,7 +449,7 @@ namespace OpenSim.Data.MySQL | |||
449 | while (reader.Read()) | 449 | while (reader.Read()) |
450 | { | 450 | { |
451 | AvatarPickerAvatar user = new AvatarPickerAvatar(); | 451 | AvatarPickerAvatar user = new AvatarPickerAvatar(); |
452 | user.AvatarID = new LLUUID((string) reader["UUID"]); | 452 | user.AvatarID = new UUID((string) reader["UUID"]); |
453 | user.firstName = (string) reader["username"]; | 453 | user.firstName = (string) reader["username"]; |
454 | user.lastName = (string) reader["lastname"]; | 454 | user.lastName = (string) reader["lastname"]; |
455 | returnlist.Add(user); | 455 | returnlist.Add(user); |
@@ -476,7 +476,7 @@ namespace OpenSim.Data.MySQL | |||
476 | /// </summary> | 476 | /// </summary> |
477 | /// <param name="uuid">User UUID</param> | 477 | /// <param name="uuid">User UUID</param> |
478 | /// <returns>User profile data</returns> | 478 | /// <returns>User profile data</returns> |
479 | public override UserProfileData GetUserByUUID(LLUUID uuid) | 479 | public override UserProfileData GetUserByUUID(UUID uuid) |
480 | { | 480 | { |
481 | MySQLSuperManager dbm = GetLockedConnection(); | 481 | MySQLSuperManager dbm = GetLockedConnection(); |
482 | try | 482 | try |
@@ -533,13 +533,13 @@ namespace OpenSim.Data.MySQL | |||
533 | /// <param name="AgentID"></param> | 533 | /// <param name="AgentID"></param> |
534 | /// <param name="WebLoginKey"></param> | 534 | /// <param name="WebLoginKey"></param> |
535 | /// <remarks>is it still used ?</remarks> | 535 | /// <remarks>is it still used ?</remarks> |
536 | public override void StoreWebLoginKey(LLUUID AgentID, LLUUID WebLoginKey) | 536 | public override void StoreWebLoginKey(UUID AgentID, UUID WebLoginKey) |
537 | { | 537 | { |
538 | MySQLSuperManager dbm = GetLockedConnection(); | 538 | MySQLSuperManager dbm = GetLockedConnection(); |
539 | 539 | ||
540 | Dictionary<string, string> param = new Dictionary<string, string>(); | 540 | Dictionary<string, string> param = new Dictionary<string, string>(); |
541 | param["?UUID"] = AgentID.UUID.ToString(); | 541 | param["?UUID"] = AgentID.ToString(); |
542 | param["?webLoginKey"] = WebLoginKey.UUID.ToString(); | 542 | param["?webLoginKey"] = WebLoginKey.ToString(); |
543 | 543 | ||
544 | try | 544 | try |
545 | { | 545 | { |
@@ -565,7 +565,7 @@ namespace OpenSim.Data.MySQL | |||
565 | /// </summary> | 565 | /// </summary> |
566 | /// <param name="uuid">The accounts UUID</param> | 566 | /// <param name="uuid">The accounts UUID</param> |
567 | /// <returns>The users session</returns> | 567 | /// <returns>The users session</returns> |
568 | public override UserAgentData GetAgentByUUID(LLUUID uuid) | 568 | public override UserAgentData GetAgentByUUID(UUID uuid) |
569 | { | 569 | { |
570 | MySQLSuperManager dbm = GetLockedConnection(); | 570 | MySQLSuperManager dbm = GetLockedConnection(); |
571 | 571 | ||
@@ -682,7 +682,7 @@ namespace OpenSim.Data.MySQL | |||
682 | /// <param name="to">The receivers account ID</param> | 682 | /// <param name="to">The receivers account ID</param> |
683 | /// <param name="amount">The amount to transfer</param> | 683 | /// <param name="amount">The amount to transfer</param> |
684 | /// <returns>Success?</returns> | 684 | /// <returns>Success?</returns> |
685 | public override bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) | 685 | public override bool MoneyTransferRequest(UUID from, UUID to, uint amount) |
686 | { | 686 | { |
687 | return false; | 687 | return false; |
688 | } | 688 | } |
@@ -695,7 +695,7 @@ namespace OpenSim.Data.MySQL | |||
695 | /// <param name="to">The receivers account ID</param> | 695 | /// <param name="to">The receivers account ID</param> |
696 | /// <param name="item">The item to transfer</param> | 696 | /// <param name="item">The item to transfer</param> |
697 | /// <returns>Success?</returns> | 697 | /// <returns>Success?</returns> |
698 | public override bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) | 698 | public override bool InventoryTransferRequest(UUID from, UUID to, UUID item) |
699 | { | 699 | { |
700 | return false; | 700 | return false; |
701 | } | 701 | } |
@@ -705,7 +705,7 @@ namespace OpenSim.Data.MySQL | |||
705 | /// TODO: stubs for now to get us to a compiling state gently | 705 | /// TODO: stubs for now to get us to a compiling state gently |
706 | /// override | 706 | /// override |
707 | /// </summary> | 707 | /// </summary> |
708 | public override AvatarAppearance GetUserAppearance(LLUUID user) | 708 | public override AvatarAppearance GetUserAppearance(UUID user) |
709 | { | 709 | { |
710 | MySQLSuperManager dbm = GetLockedConnection(); | 710 | MySQLSuperManager dbm = GetLockedConnection(); |
711 | try | 711 | try |
@@ -744,7 +744,7 @@ namespace OpenSim.Data.MySQL | |||
744 | /// <param name="user">The user UUID</param> | 744 | /// <param name="user">The user UUID</param> |
745 | /// <param name="appearance">The avatar appearance</param> | 745 | /// <param name="appearance">The avatar appearance</param> |
746 | // override | 746 | // override |
747 | public override void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) | 747 | public override void UpdateUserAppearance(UUID user, AvatarAppearance appearance) |
748 | { | 748 | { |
749 | MySQLSuperManager dbm = GetLockedConnection(); | 749 | MySQLSuperManager dbm = GetLockedConnection(); |
750 | try | 750 | try |
@@ -783,7 +783,7 @@ namespace OpenSim.Data.MySQL | |||
783 | get { return "0.1"; } | 783 | get { return "0.1"; } |
784 | } | 784 | } |
785 | 785 | ||
786 | public Hashtable GetUserAttachments(LLUUID agentID) | 786 | public Hashtable GetUserAttachments(UUID agentID) |
787 | { | 787 | { |
788 | MySQLSuperManager dbm = GetLockedConnection(); | 788 | MySQLSuperManager dbm = GetLockedConnection(); |
789 | 789 | ||
@@ -814,7 +814,7 @@ namespace OpenSim.Data.MySQL | |||
814 | } | 814 | } |
815 | } | 815 | } |
816 | 816 | ||
817 | public void UpdateUserAttachments(LLUUID agentID, Hashtable data) | 817 | public void UpdateUserAttachments(UUID agentID, Hashtable data) |
818 | { | 818 | { |
819 | MySQLSuperManager dbm = GetLockedConnection(); | 819 | MySQLSuperManager dbm = GetLockedConnection(); |
820 | try | 820 | try |
@@ -827,7 +827,7 @@ namespace OpenSim.Data.MySQL | |||
827 | } | 827 | } |
828 | } | 828 | } |
829 | 829 | ||
830 | public override void ResetAttachments(LLUUID userID) | 830 | public override void ResetAttachments(UUID userID) |
831 | { | 831 | { |
832 | MySQLSuperManager dbm = GetLockedConnection(); | 832 | MySQLSuperManager dbm = GetLockedConnection(); |
833 | 833 | ||
@@ -847,4 +847,4 @@ namespace OpenSim.Data.MySQL | |||
847 | } | 847 | } |
848 | } | 848 | } |
849 | } | 849 | } |
850 | } \ No newline at end of file | 850 | } |
diff --git a/OpenSim/Data/NHibernate/LLQuaternionUserType.cs b/OpenSim/Data/NHibernate/LLQuaternionUserType.cs index 80fb9ff..7431433 100644 --- a/OpenSim/Data/NHibernate/LLQuaternionUserType.cs +++ b/OpenSim/Data/NHibernate/LLQuaternionUserType.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Data; | 29 | using System.Data; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using NHibernate; | 31 | using NHibernate; |
32 | using NHibernate.SqlTypes; | 32 | using NHibernate.SqlTypes; |
33 | using NHibernate.UserTypes; | 33 | using NHibernate.UserTypes; |
@@ -35,7 +35,7 @@ using NHibernate.UserTypes; | |||
35 | namespace OpenSim.Data.NHibernate | 35 | namespace OpenSim.Data.NHibernate |
36 | { | 36 | { |
37 | [Serializable] | 37 | [Serializable] |
38 | public class LLQuaternionUserType: IUserType | 38 | public class QuaternionUserType: IUserType |
39 | { | 39 | { |
40 | public object Assemble(object cached, object owner) | 40 | public object Assemble(object cached, object owner) |
41 | { | 41 | { |
@@ -49,9 +49,8 @@ namespace OpenSim.Data.NHibernate | |||
49 | 49 | ||
50 | public object DeepCopy(object quat) | 50 | public object DeepCopy(object quat) |
51 | { | 51 | { |
52 | // silly libsecondlife having no copy constructor | 52 | Quaternion q = (Quaternion)quat; |
53 | LLQuaternion q = (LLQuaternion) quat; | 53 | return new Quaternion(q); |
54 | return new LLQuaternion(q.X, q.Y, q.Z, q.W); | ||
55 | } | 54 | } |
56 | 55 | ||
57 | public object Disassemble(object quat) | 56 | public object Disassemble(object quat) |
@@ -79,14 +78,14 @@ namespace OpenSim.Data.NHibernate | |||
79 | int w = rs.GetOrdinal(names[3]); | 78 | int w = rs.GetOrdinal(names[3]); |
80 | if (!rs.IsDBNull(x)) | 79 | if (!rs.IsDBNull(x)) |
81 | { | 80 | { |
82 | quat = new LLQuaternion((Single)rs[x], (Single)rs[y], (Single)rs[z], (Single)rs[w]); | 81 | quat = new Quaternion((Single)rs[x], (Single)rs[y], (Single)rs[z], (Single)rs[w]); |
83 | } | 82 | } |
84 | return quat; | 83 | return quat; |
85 | } | 84 | } |
86 | 85 | ||
87 | public void NullSafeSet(IDbCommand cmd, object obj, int index) | 86 | public void NullSafeSet(IDbCommand cmd, object obj, int index) |
88 | { | 87 | { |
89 | LLQuaternion quat = (LLQuaternion)obj; | 88 | Quaternion quat = (Quaternion)obj; |
90 | ((IDataParameter)cmd.Parameters[index]).Value = quat.X; | 89 | ((IDataParameter)cmd.Parameters[index]).Value = quat.X; |
91 | ((IDataParameter)cmd.Parameters[index + 1]).Value = quat.Y; | 90 | ((IDataParameter)cmd.Parameters[index + 1]).Value = quat.Y; |
92 | ((IDataParameter)cmd.Parameters[index + 2]).Value = quat.Z; | 91 | ((IDataParameter)cmd.Parameters[index + 2]).Value = quat.Z; |
@@ -100,7 +99,7 @@ namespace OpenSim.Data.NHibernate | |||
100 | 99 | ||
101 | public Type ReturnedType | 100 | public Type ReturnedType |
102 | { | 101 | { |
103 | get { return typeof(LLQuaternion); } | 102 | get { return typeof(Quaternion); } |
104 | } | 103 | } |
105 | 104 | ||
106 | public SqlType[] SqlTypes | 105 | public SqlType[] SqlTypes |
diff --git a/OpenSim/Data/NHibernate/LLUUIDUserType.cs b/OpenSim/Data/NHibernate/LLUUIDUserType.cs index 0f10344..a7781a3 100644 --- a/OpenSim/Data/NHibernate/LLUUIDUserType.cs +++ b/OpenSim/Data/NHibernate/LLUUIDUserType.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Data; | 29 | using System.Data; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using NHibernate; | 31 | using NHibernate; |
32 | using NHibernate.SqlTypes; | 32 | using NHibernate.SqlTypes; |
33 | using NHibernate.UserTypes; | 33 | using NHibernate.UserTypes; |
@@ -35,7 +35,7 @@ using NHibernate.UserTypes; | |||
35 | namespace OpenSim.Data.NHibernate | 35 | namespace OpenSim.Data.NHibernate |
36 | { | 36 | { |
37 | [Serializable] | 37 | [Serializable] |
38 | public class LLUUIDUserType: IUserType | 38 | public class UUIDUserType: IUserType |
39 | { | 39 | { |
40 | public object Assemble(object cached, object owner) | 40 | public object Assemble(object cached, object owner) |
41 | { | 41 | { |
@@ -75,7 +75,7 @@ namespace OpenSim.Data.NHibernate | |||
75 | if (!rs.IsDBNull(ord)) | 75 | if (!rs.IsDBNull(ord)) |
76 | { | 76 | { |
77 | string first = (string)rs.GetString(ord); | 77 | string first = (string)rs.GetString(ord); |
78 | uuid = new LLUUID(first); | 78 | uuid = new UUID(first); |
79 | } | 79 | } |
80 | 80 | ||
81 | return uuid; | 81 | return uuid; |
@@ -83,7 +83,7 @@ namespace OpenSim.Data.NHibernate | |||
83 | 83 | ||
84 | public void NullSafeSet(IDbCommand cmd, object obj, int index) | 84 | public void NullSafeSet(IDbCommand cmd, object obj, int index) |
85 | { | 85 | { |
86 | LLUUID uuid = (LLUUID)obj; | 86 | UUID uuid = (UUID)obj; |
87 | ((IDataParameter)cmd.Parameters[index]).Value = uuid.ToString(); | 87 | ((IDataParameter)cmd.Parameters[index]).Value = uuid.ToString(); |
88 | } | 88 | } |
89 | 89 | ||
@@ -94,7 +94,7 @@ namespace OpenSim.Data.NHibernate | |||
94 | 94 | ||
95 | public Type ReturnedType | 95 | public Type ReturnedType |
96 | { | 96 | { |
97 | get { return typeof(LLUUID); } | 97 | get { return typeof(UUID); } |
98 | } | 98 | } |
99 | 99 | ||
100 | public SqlType[] SqlTypes | 100 | public SqlType[] SqlTypes |
diff --git a/OpenSim/Data/NHibernate/LLVector3UserType.cs b/OpenSim/Data/NHibernate/LLVector3UserType.cs index d2df2c4..cdd15ec 100644 --- a/OpenSim/Data/NHibernate/LLVector3UserType.cs +++ b/OpenSim/Data/NHibernate/LLVector3UserType.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Data; | 29 | using System.Data; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using NHibernate; | 31 | using NHibernate; |
32 | using NHibernate.SqlTypes; | 32 | using NHibernate.SqlTypes; |
33 | using NHibernate.UserTypes; | 33 | using NHibernate.UserTypes; |
@@ -35,7 +35,7 @@ using NHibernate.UserTypes; | |||
35 | namespace OpenSim.Data.NHibernate | 35 | namespace OpenSim.Data.NHibernate |
36 | { | 36 | { |
37 | [Serializable] | 37 | [Serializable] |
38 | public class LLVector3UserType: IUserType | 38 | public class Vector3UserType: IUserType |
39 | { | 39 | { |
40 | public object Assemble(object cached, object owner) | 40 | public object Assemble(object cached, object owner) |
41 | { | 41 | { |
@@ -49,7 +49,7 @@ namespace OpenSim.Data.NHibernate | |||
49 | 49 | ||
50 | public object DeepCopy(object vector) | 50 | public object DeepCopy(object vector) |
51 | { | 51 | { |
52 | return new LLVector3((LLVector3) vector); | 52 | return new Vector3((Vector3) vector); |
53 | } | 53 | } |
54 | 54 | ||
55 | public object Disassemble(object vector) | 55 | public object Disassemble(object vector) |
@@ -76,14 +76,14 @@ namespace OpenSim.Data.NHibernate | |||
76 | int z = rs.GetOrdinal(names[2]); | 76 | int z = rs.GetOrdinal(names[2]); |
77 | if (!rs.IsDBNull(x)) | 77 | if (!rs.IsDBNull(x)) |
78 | { | 78 | { |
79 | vector = new LLVector3((Single)rs[x], (Single)rs[y], (Single)rs[z]); | 79 | vector = new Vector3((Single)rs[x], (Single)rs[y], (Single)rs[z]); |
80 | } | 80 | } |
81 | return vector; | 81 | return vector; |
82 | } | 82 | } |
83 | 83 | ||
84 | public void NullSafeSet(IDbCommand cmd, object obj, int index) | 84 | public void NullSafeSet(IDbCommand cmd, object obj, int index) |
85 | { | 85 | { |
86 | LLVector3 vector = (LLVector3)obj; | 86 | Vector3 vector = (Vector3)obj; |
87 | ((IDataParameter)cmd.Parameters[index]).Value = vector.X; | 87 | ((IDataParameter)cmd.Parameters[index]).Value = vector.X; |
88 | ((IDataParameter)cmd.Parameters[index + 1]).Value = vector.Y; | 88 | ((IDataParameter)cmd.Parameters[index + 1]).Value = vector.Y; |
89 | ((IDataParameter)cmd.Parameters[index + 2]).Value = vector.Z; | 89 | ((IDataParameter)cmd.Parameters[index + 2]).Value = vector.Z; |
@@ -96,7 +96,7 @@ namespace OpenSim.Data.NHibernate | |||
96 | 96 | ||
97 | public Type ReturnedType | 97 | public Type ReturnedType |
98 | { | 98 | { |
99 | get { return typeof(LLVector3); } | 99 | get { return typeof(Vector3); } |
100 | } | 100 | } |
101 | 101 | ||
102 | public SqlType[] SqlTypes | 102 | public SqlType[] SqlTypes |
diff --git a/OpenSim/Data/NHibernate/NHibernateAssetData.cs b/OpenSim/Data/NHibernate/NHibernateAssetData.cs index 400451f..6ee527e 100644 --- a/OpenSim/Data/NHibernate/NHibernateAssetData.cs +++ b/OpenSim/Data/NHibernate/NHibernateAssetData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Text.RegularExpressions; | 32 | using System.Text.RegularExpressions; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using NHibernate; | 35 | using NHibernate; |
36 | using NHibernate.Cfg; | 36 | using NHibernate.Cfg; |
@@ -101,7 +101,7 @@ namespace OpenSim.Data.NHibernate | |||
101 | 101 | ||
102 | } | 102 | } |
103 | 103 | ||
104 | override public AssetBase FetchAsset(LLUUID uuid) | 104 | override public AssetBase FetchAsset(UUID uuid) |
105 | { | 105 | { |
106 | try | 106 | try |
107 | { | 107 | { |
@@ -163,13 +163,13 @@ namespace OpenSim.Data.NHibernate | |||
163 | // asset.InvType, temporary, local, assetLength)); | 163 | // asset.InvType, temporary, local, assetLength)); |
164 | // } | 164 | // } |
165 | 165 | ||
166 | override public bool ExistsAsset(LLUUID uuid) | 166 | override public bool ExistsAsset(UUID uuid) |
167 | { | 167 | { |
168 | m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid); | 168 | m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid); |
169 | return (FetchAsset(uuid) != null); | 169 | return (FetchAsset(uuid) != null); |
170 | } | 170 | } |
171 | 171 | ||
172 | public void DeleteAsset(LLUUID uuid) | 172 | public void DeleteAsset(UUID uuid) |
173 | { | 173 | { |
174 | 174 | ||
175 | } | 175 | } |
diff --git a/OpenSim/Data/NHibernate/NHibernateInventoryData.cs b/OpenSim/Data/NHibernate/NHibernateInventoryData.cs index 657a7b2..20dad1a 100644 --- a/OpenSim/Data/NHibernate/NHibernateInventoryData.cs +++ b/OpenSim/Data/NHibernate/NHibernateInventoryData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Text.RegularExpressions; | 32 | using System.Text.RegularExpressions; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using NHibernate; | 35 | using NHibernate; |
36 | using NHibernate.Cfg; | 36 | using NHibernate.Cfg; |
@@ -105,7 +105,7 @@ namespace OpenSim.Data.NHibernate | |||
105 | /// </summary> | 105 | /// </summary> |
106 | /// <param name="item">The UUID of the item to be returned</param> | 106 | /// <param name="item">The UUID of the item to be returned</param> |
107 | /// <returns>A class containing item information</returns> | 107 | /// <returns>A class containing item information</returns> |
108 | public InventoryItemBase getInventoryItem(LLUUID item) | 108 | public InventoryItemBase getInventoryItem(UUID item) |
109 | { | 109 | { |
110 | try | 110 | try |
111 | { | 111 | { |
@@ -163,7 +163,7 @@ namespace OpenSim.Data.NHibernate | |||
163 | /// | 163 | /// |
164 | /// </summary> | 164 | /// </summary> |
165 | /// <param name="item"></param> | 165 | /// <param name="item"></param> |
166 | public void deleteInventoryItem(LLUUID itemID) | 166 | public void deleteInventoryItem(UUID itemID) |
167 | { | 167 | { |
168 | using (ITransaction transaction = session.BeginTransaction()) | 168 | using (ITransaction transaction = session.BeginTransaction()) |
169 | { | 169 | { |
@@ -177,7 +177,7 @@ namespace OpenSim.Data.NHibernate | |||
177 | /// </summary> | 177 | /// </summary> |
178 | /// <param name="folder">The UUID of the folder to be returned</param> | 178 | /// <param name="folder">The UUID of the folder to be returned</param> |
179 | /// <returns>A class containing folder information</returns> | 179 | /// <returns>A class containing folder information</returns> |
180 | public InventoryFolderBase getInventoryFolder(LLUUID folder) | 180 | public InventoryFolderBase getInventoryFolder(UUID folder) |
181 | { | 181 | { |
182 | try | 182 | try |
183 | { | 183 | { |
@@ -235,7 +235,7 @@ namespace OpenSim.Data.NHibernate | |||
235 | /// | 235 | /// |
236 | /// </summary> | 236 | /// </summary> |
237 | /// <param name="folder"></param> | 237 | /// <param name="folder"></param> |
238 | public void deleteInventoryFolder(LLUUID folderID) | 238 | public void deleteInventoryFolder(UUID folderID) |
239 | { | 239 | { |
240 | using (ITransaction transaction = session.BeginTransaction()) | 240 | using (ITransaction transaction = session.BeginTransaction()) |
241 | { | 241 | { |
@@ -245,12 +245,12 @@ namespace OpenSim.Data.NHibernate | |||
245 | } | 245 | } |
246 | 246 | ||
247 | // useful private methods | 247 | // useful private methods |
248 | private bool ExistsItem(LLUUID uuid) | 248 | private bool ExistsItem(UUID uuid) |
249 | { | 249 | { |
250 | return (getInventoryItem(uuid) != null) ? true : false; | 250 | return (getInventoryItem(uuid) != null) ? true : false; |
251 | } | 251 | } |
252 | 252 | ||
253 | private bool ExistsFolder(LLUUID uuid) | 253 | private bool ExistsFolder(UUID uuid) |
254 | { | 254 | { |
255 | return (getInventoryFolder(uuid) != null) ? true : false; | 255 | return (getInventoryFolder(uuid) != null) ? true : false; |
256 | } | 256 | } |
@@ -314,7 +314,7 @@ namespace OpenSim.Data.NHibernate | |||
314 | /// </summary> | 314 | /// </summary> |
315 | /// <param name="folderID">The UUID of the target folder</param> | 315 | /// <param name="folderID">The UUID of the target folder</param> |
316 | /// <returns>A List of InventoryItemBase items</returns> | 316 | /// <returns>A List of InventoryItemBase items</returns> |
317 | public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID) | 317 | public List<InventoryItemBase> getInventoryInFolder(UUID folderID) |
318 | { | 318 | { |
319 | // try { | 319 | // try { |
320 | ICriteria criteria = session.CreateCriteria(typeof(InventoryItemBase)); | 320 | ICriteria criteria = session.CreateCriteria(typeof(InventoryItemBase)); |
@@ -332,16 +332,16 @@ namespace OpenSim.Data.NHibernate | |||
332 | // } | 332 | // } |
333 | } | 333 | } |
334 | 334 | ||
335 | public List<InventoryFolderBase> getUserRootFolders(LLUUID user) | 335 | public List<InventoryFolderBase> getUserRootFolders(UUID user) |
336 | { | 336 | { |
337 | return new List<InventoryFolderBase>(); | 337 | return new List<InventoryFolderBase>(); |
338 | } | 338 | } |
339 | 339 | ||
340 | // see InventoryItemBase.getUserRootFolder | 340 | // see InventoryItemBase.getUserRootFolder |
341 | public InventoryFolderBase getUserRootFolder(LLUUID user) | 341 | public InventoryFolderBase getUserRootFolder(UUID user) |
342 | { | 342 | { |
343 | ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase)); | 343 | ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase)); |
344 | criteria.Add(Expression.Eq("ParentID", LLUUID.Zero)); | 344 | criteria.Add(Expression.Eq("ParentID", UUID.Zero)); |
345 | criteria.Add(Expression.Eq("Owner", user)); | 345 | criteria.Add(Expression.Eq("Owner", user)); |
346 | foreach (InventoryFolderBase folder in criteria.List()) | 346 | foreach (InventoryFolderBase folder in criteria.List()) |
347 | { | 347 | { |
@@ -356,7 +356,7 @@ namespace OpenSim.Data.NHibernate | |||
356 | /// </summary> | 356 | /// </summary> |
357 | /// <param name="folders">list where folders will be appended</param> | 357 | /// <param name="folders">list where folders will be appended</param> |
358 | /// <param name="parentID">ID of parent</param> | 358 | /// <param name="parentID">ID of parent</param> |
359 | private void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID) | 359 | private void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID) |
360 | { | 360 | { |
361 | ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase)); | 361 | ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase)); |
362 | criteria.Add(Expression.Eq("ParentID", parentID)); | 362 | criteria.Add(Expression.Eq("ParentID", parentID)); |
@@ -371,7 +371,7 @@ namespace OpenSim.Data.NHibernate | |||
371 | /// </summary> | 371 | /// </summary> |
372 | /// <param name="parentID">The folder to get subfolders for</param> | 372 | /// <param name="parentID">The folder to get subfolders for</param> |
373 | /// <returns>A list of inventory folders</returns> | 373 | /// <returns>A list of inventory folders</returns> |
374 | public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID) | 374 | public List<InventoryFolderBase> getInventoryFolders(UUID parentID) |
375 | { | 375 | { |
376 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | 376 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
377 | getInventoryFolders(ref folders, parentID); | 377 | getInventoryFolders(ref folders, parentID); |
@@ -379,7 +379,7 @@ namespace OpenSim.Data.NHibernate | |||
379 | } | 379 | } |
380 | 380 | ||
381 | // See IInventoryDataPlugin | 381 | // See IInventoryDataPlugin |
382 | public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID) | 382 | public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) |
383 | { | 383 | { |
384 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | 384 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
385 | getInventoryFolders(ref folders, parentID); | 385 | getInventoryFolders(ref folders, parentID); |
diff --git a/OpenSim/Data/NHibernate/NHibernateRegionData.cs b/OpenSim/Data/NHibernate/NHibernateRegionData.cs index 9682d87..07bf05c 100644 --- a/OpenSim/Data/NHibernate/NHibernateRegionData.cs +++ b/OpenSim/Data/NHibernate/NHibernateRegionData.cs | |||
@@ -31,7 +31,7 @@ using System.Collections.Generic; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Text.RegularExpressions; | 33 | using System.Text.RegularExpressions; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using NHibernate; | 36 | using NHibernate; |
37 | using NHibernate.Cfg; | 37 | using NHibernate.Cfg; |
@@ -109,7 +109,7 @@ namespace OpenSim.Data.NHibernate | |||
109 | { | 109 | { |
110 | } | 110 | } |
111 | 111 | ||
112 | public RegionSettings LoadRegionSettings(LLUUID regionUUID) | 112 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
113 | { | 113 | { |
114 | return null; | 114 | return null; |
115 | } | 115 | } |
@@ -162,7 +162,7 @@ namespace OpenSim.Data.NHibernate | |||
162 | /// </summary> | 162 | /// </summary> |
163 | /// <param name="obj">the object</param> | 163 | /// <param name="obj">the object</param> |
164 | /// <param name="regionUUID">the region UUID</param> | 164 | /// <param name="regionUUID">the region UUID</param> |
165 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) | 165 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) |
166 | { | 166 | { |
167 | try | 167 | try |
168 | { | 168 | { |
@@ -179,7 +179,7 @@ namespace OpenSim.Data.NHibernate | |||
179 | } | 179 | } |
180 | } | 180 | } |
181 | 181 | ||
182 | private SceneObjectGroup LoadObject(LLUUID uuid, LLUUID region) | 182 | private SceneObjectGroup LoadObject(UUID uuid, UUID region) |
183 | { | 183 | { |
184 | SceneObjectGroup group = new SceneObjectGroup(); | 184 | SceneObjectGroup group = new SceneObjectGroup(); |
185 | 185 | ||
@@ -210,7 +210,7 @@ namespace OpenSim.Data.NHibernate | |||
210 | /// </summary> | 210 | /// </summary> |
211 | /// <param name="obj">the object</param> | 211 | /// <param name="obj">the object</param> |
212 | /// <param name="regionUUID">the region UUID</param> | 212 | /// <param name="regionUUID">the region UUID</param> |
213 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 213 | public void RemoveObject(UUID obj, UUID regionUUID) |
214 | { | 214 | { |
215 | SceneObjectGroup g = LoadObject(obj, regionUUID); | 215 | SceneObjectGroup g = LoadObject(obj, regionUUID); |
216 | foreach (SceneObjectPart p in g.Children.Values) | 216 | foreach (SceneObjectPart p in g.Children.Values) |
@@ -219,7 +219,7 @@ namespace OpenSim.Data.NHibernate | |||
219 | } | 219 | } |
220 | session.Flush(); | 220 | session.Flush(); |
221 | 221 | ||
222 | m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); | 222 | m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID); |
223 | 223 | ||
224 | } | 224 | } |
225 | 225 | ||
@@ -228,9 +228,9 @@ namespace OpenSim.Data.NHibernate | |||
228 | /// </summary> | 228 | /// </summary> |
229 | /// <param name="regionUUID">The region UUID</param> | 229 | /// <param name="regionUUID">The region UUID</param> |
230 | /// <returns>List of loaded groups</returns> | 230 | /// <returns>List of loaded groups</returns> |
231 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | 231 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) |
232 | { | 232 | { |
233 | Dictionary<LLUUID, SceneObjectGroup> SOG = new Dictionary<LLUUID, SceneObjectGroup>(); | 233 | Dictionary<UUID, SceneObjectGroup> SOG = new Dictionary<UUID, SceneObjectGroup>(); |
234 | List<SceneObjectGroup> ret = new List<SceneObjectGroup>(); | 234 | List<SceneObjectGroup> ret = new List<SceneObjectGroup>(); |
235 | 235 | ||
236 | ICriteria criteria = session.CreateCriteria(typeof(SceneObjectPart)); | 236 | ICriteria criteria = session.CreateCriteria(typeof(SceneObjectPart)); |
@@ -276,7 +276,7 @@ namespace OpenSim.Data.NHibernate | |||
276 | /// </summary> | 276 | /// </summary> |
277 | /// <param name="ter">terrain heightfield</param> | 277 | /// <param name="ter">terrain heightfield</param> |
278 | /// <param name="regionID">region UUID</param> | 278 | /// <param name="regionID">region UUID</param> |
279 | public void StoreTerrain(double[,] ter, LLUUID regionID) | 279 | public void StoreTerrain(double[,] ter, UUID regionID) |
280 | { | 280 | { |
281 | lock (this) { | 281 | lock (this) { |
282 | Terrain t = new Terrain(regionID, ter); | 282 | Terrain t = new Terrain(regionID, ter); |
@@ -289,7 +289,7 @@ namespace OpenSim.Data.NHibernate | |||
289 | /// </summary> | 289 | /// </summary> |
290 | /// <param name="regionID">the region UUID</param> | 290 | /// <param name="regionID">the region UUID</param> |
291 | /// <returns>Heightfield data</returns> | 291 | /// <returns>Heightfield data</returns> |
292 | public double[,] LoadTerrain(LLUUID regionID) | 292 | public double[,] LoadTerrain(UUID regionID) |
293 | { | 293 | { |
294 | try | 294 | try |
295 | { | 295 | { |
@@ -307,7 +307,7 @@ namespace OpenSim.Data.NHibernate | |||
307 | /// | 307 | /// |
308 | /// </summary> | 308 | /// </summary> |
309 | /// <param name="globalID"></param> | 309 | /// <param name="globalID"></param> |
310 | public void RemoveLandObject(LLUUID globalID) | 310 | public void RemoveLandObject(UUID globalID) |
311 | { | 311 | { |
312 | 312 | ||
313 | } | 313 | } |
@@ -326,7 +326,7 @@ namespace OpenSim.Data.NHibernate | |||
326 | /// </summary> | 326 | /// </summary> |
327 | /// <param name="regionUUID"></param> | 327 | /// <param name="regionUUID"></param> |
328 | /// <returns></returns> | 328 | /// <returns></returns> |
329 | public List<LandData> LoadLandObjects(LLUUID regionUUID) | 329 | public List<LandData> LoadLandObjects(UUID regionUUID) |
330 | { | 330 | { |
331 | List<LandData> landDataForRegion = new List<LandData>(); | 331 | List<LandData> landDataForRegion = new List<LandData>(); |
332 | 332 | ||
@@ -347,7 +347,7 @@ namespace OpenSim.Data.NHibernate | |||
347 | /// </summary> | 347 | /// </summary> |
348 | /// <param name="regionUUID">the region UUID</param> | 348 | /// <param name="regionUUID">the region UUID</param> |
349 | /// <returns>The banlist</returns> | 349 | /// <returns>The banlist</returns> |
350 | public List<EstateBan> LoadRegionBanList(LLUUID regionUUID) | 350 | public List<EstateBan> LoadRegionBanList(UUID regionUUID) |
351 | { | 351 | { |
352 | List<EstateBan> regionbanlist = new List<EstateBan>(); | 352 | List<EstateBan> regionbanlist = new List<EstateBan>(); |
353 | 353 | ||
@@ -395,7 +395,7 @@ namespace OpenSim.Data.NHibernate | |||
395 | /// </summary> | 395 | /// </summary> |
396 | /// <param name="primID"></param> | 396 | /// <param name="primID"></param> |
397 | /// <param name="items"></param> | 397 | /// <param name="items"></param> |
398 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) | 398 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) |
399 | { | 399 | { |
400 | ICriteria criteria = session.CreateCriteria(typeof(TaskInventoryItem)); | 400 | ICriteria criteria = session.CreateCriteria(typeof(TaskInventoryItem)); |
401 | criteria.Add(Expression.Eq("ParentPartID", primID)); | 401 | criteria.Add(Expression.Eq("ParentPartID", primID)); |
diff --git a/OpenSim/Data/NHibernate/NHibernateUserData.cs b/OpenSim/Data/NHibernate/NHibernateUserData.cs index 8435762..459b8e7 100644 --- a/OpenSim/Data/NHibernate/NHibernateUserData.cs +++ b/OpenSim/Data/NHibernate/NHibernateUserData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Text.RegularExpressions; | 32 | using System.Text.RegularExpressions; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using NHibernate; | 35 | using NHibernate; |
36 | using NHibernate.Cfg; | 36 | using NHibernate.Cfg; |
@@ -90,7 +90,7 @@ namespace OpenSim.Data.NHibernate | |||
90 | m.Update(); | 90 | m.Update(); |
91 | } | 91 | } |
92 | 92 | ||
93 | private bool ExistsUser(LLUUID uuid) | 93 | private bool ExistsUser(UUID uuid) |
94 | { | 94 | { |
95 | UserProfileData user = null; | 95 | UserProfileData user = null; |
96 | try | 96 | try |
@@ -105,7 +105,7 @@ namespace OpenSim.Data.NHibernate | |||
105 | return (user != null); | 105 | return (user != null); |
106 | } | 106 | } |
107 | 107 | ||
108 | override public UserProfileData GetUserByUUID(LLUUID uuid) | 108 | override public UserProfileData GetUserByUUID(UUID uuid) |
109 | { | 109 | { |
110 | UserProfileData user; | 110 | UserProfileData user; |
111 | // TODO: I'm sure I'll have to do something silly here | 111 | // TODO: I'm sure I'll have to do something silly here |
@@ -136,7 +136,7 @@ namespace OpenSim.Data.NHibernate | |||
136 | } | 136 | } |
137 | } | 137 | } |
138 | 138 | ||
139 | private void SetAgentData(LLUUID uuid, UserAgentData agent) | 139 | private void SetAgentData(UUID uuid, UserAgentData agent) |
140 | { | 140 | { |
141 | if (agent == null) | 141 | if (agent == null) |
142 | { | 142 | { |
@@ -190,7 +190,7 @@ namespace OpenSim.Data.NHibernate | |||
190 | session.Update(agent); | 190 | session.Update(agent); |
191 | } | 191 | } |
192 | 192 | ||
193 | override public UserAgentData GetAgentByUUID(LLUUID uuid) | 193 | override public UserAgentData GetAgentByUUID(UUID uuid) |
194 | { | 194 | { |
195 | try | 195 | try |
196 | { | 196 | { |
@@ -225,7 +225,7 @@ namespace OpenSim.Data.NHibernate | |||
225 | return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]); | 225 | return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]); |
226 | } | 226 | } |
227 | 227 | ||
228 | override public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query) | 228 | override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query) |
229 | { | 229 | { |
230 | List<AvatarPickerAvatar> results = new List<AvatarPickerAvatar>(); | 230 | List<AvatarPickerAvatar> results = new List<AvatarPickerAvatar>(); |
231 | string[] querysplit; | 231 | string[] querysplit; |
@@ -249,18 +249,18 @@ namespace OpenSim.Data.NHibernate | |||
249 | } | 249 | } |
250 | 250 | ||
251 | // TODO: actually implement these | 251 | // TODO: actually implement these |
252 | public override void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle) { return; } | 252 | public override void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle) { return; } |
253 | public override void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey) { return; } | 253 | public override void StoreWebLoginKey(UUID agentID, UUID webLoginKey) { return; } |
254 | public override void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) { return; } | 254 | public override void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) { return; } |
255 | public override void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) { return; } | 255 | public override void RemoveUserFriend(UUID friendlistowner, UUID friend) { return; } |
256 | public override void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) { return; } | 256 | public override void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) { return; } |
257 | public override List<FriendListItem> GetUserFriendList(LLUUID friendlistowner) { return new List<FriendListItem>(); } | 257 | public override List<FriendListItem> GetUserFriendList(UUID friendlistowner) { return new List<FriendListItem>(); } |
258 | public override bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) { return true; } | 258 | public override bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return true; } |
259 | public override bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory) { return true; } | 259 | public override bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return true; } |
260 | 260 | ||
261 | /// Appearance | 261 | /// Appearance |
262 | /// TODO: stubs for now to get us to a compiling state gently | 262 | /// TODO: stubs for now to get us to a compiling state gently |
263 | public override AvatarAppearance GetUserAppearance(LLUUID user) | 263 | public override AvatarAppearance GetUserAppearance(UUID user) |
264 | { | 264 | { |
265 | AvatarAppearance appearance; | 265 | AvatarAppearance appearance; |
266 | // TODO: I'm sure I'll have to do something silly here | 266 | // TODO: I'm sure I'll have to do something silly here |
@@ -272,7 +272,7 @@ namespace OpenSim.Data.NHibernate | |||
272 | return appearance; | 272 | return appearance; |
273 | } | 273 | } |
274 | 274 | ||
275 | private bool ExistsAppearance(LLUUID uuid) | 275 | private bool ExistsAppearance(UUID uuid) |
276 | { | 276 | { |
277 | AvatarAppearance appearance; | 277 | AvatarAppearance appearance; |
278 | try { | 278 | try { |
@@ -285,7 +285,7 @@ namespace OpenSim.Data.NHibernate | |||
285 | } | 285 | } |
286 | 286 | ||
287 | 287 | ||
288 | public override void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) | 288 | public override void UpdateUserAppearance(UUID user, AvatarAppearance appearance) |
289 | { | 289 | { |
290 | if (appearance == null) | 290 | if (appearance == null) |
291 | return; | 291 | return; |
@@ -303,7 +303,7 @@ namespace OpenSim.Data.NHibernate | |||
303 | } | 303 | } |
304 | } | 304 | } |
305 | 305 | ||
306 | public override void ResetAttachments(LLUUID userID) | 306 | public override void ResetAttachments(UUID userID) |
307 | { | 307 | { |
308 | } | 308 | } |
309 | 309 | ||
diff --git a/OpenSim/Data/NHibernate/Resources/AssetBase.hbm.xml b/OpenSim/Data/NHibernate/Resources/AssetBase.hbm.xml index f6b648a..7c3d8cf 100644 --- a/OpenSim/Data/NHibernate/Resources/AssetBase.hbm.xml +++ b/OpenSim/Data/NHibernate/Resources/AssetBase.hbm.xml | |||
@@ -1,7 +1,7 @@ | |||
1 | <?xml version="1.0" encoding="utf-8" ?> | 1 | <?xml version="1.0" encoding="utf-8" ?> |
2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> | 2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> |
3 | <class name="OpenSim.Framework.AssetBase, OpenSim.Framework" table="Assets" lazy="false"> | 3 | <class name="OpenSim.Framework.AssetBase, OpenSim.Framework" table="Assets" lazy="false"> |
4 | <id name="FullID" column="ID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"> | 4 | <id name="FullID" column="ID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> |
5 | <generator class="assigned" /> | 5 | <generator class="assigned" /> |
6 | </id> | 6 | </id> |
7 | <property name="Type" type="System.SByte" /> | 7 | <property name="Type" type="System.SByte" /> |
@@ -11,4 +11,4 @@ | |||
11 | <property name="Temporary" type="boolean" /> | 11 | <property name="Temporary" type="boolean" /> |
12 | <property name="Data" type="binary" /> | 12 | <property name="Data" type="binary" /> |
13 | </class> | 13 | </class> |
14 | </hibernate-mapping> \ No newline at end of file | 14 | </hibernate-mapping> |
diff --git a/OpenSim/Data/NHibernate/Resources/InventoryFolderBase.hbm.xml b/OpenSim/Data/NHibernate/Resources/InventoryFolderBase.hbm.xml index 6d918fe..6afe9fa 100644 --- a/OpenSim/Data/NHibernate/Resources/InventoryFolderBase.hbm.xml +++ b/OpenSim/Data/NHibernate/Resources/InventoryFolderBase.hbm.xml | |||
@@ -1,13 +1,13 @@ | |||
1 | <?xml version="1.0" encoding="utf-8" ?> | 1 | <?xml version="1.0" encoding="utf-8" ?> |
2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> | 2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> |
3 | <class name="OpenSim.Framework.InventoryFolderBase, OpenSim.Framework" table="InventoryFolders" lazy="false"> | 3 | <class name="OpenSim.Framework.InventoryFolderBase, OpenSim.Framework" table="InventoryFolders" lazy="false"> |
4 | <id name="ID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"> | 4 | <id name="ID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> |
5 | <generator class="assigned" /> | 5 | <generator class="assigned" /> |
6 | </id> | 6 | </id> |
7 | <property name="Type" type="Int16" /> | 7 | <property name="Type" type="Int16" /> |
8 | <property name="Version" type="System.UInt16" /> | 8 | <property name="Version" type="System.UInt16" /> |
9 | <property name="ParentID" index="folder_parent_id" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 9 | <property name="ParentID" index="folder_parent_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
10 | <property name="Owner" index="folder_owner_id" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 10 | <property name="Owner" index="folder_owner_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
11 | <property name="Name" type="String" length="64" /> | 11 | <property name="Name" type="String" length="64" /> |
12 | </class> | 12 | </class> |
13 | </hibernate-mapping> \ No newline at end of file | 13 | </hibernate-mapping> |
diff --git a/OpenSim/Data/NHibernate/Resources/InventoryItemBase.hbm.xml b/OpenSim/Data/NHibernate/Resources/InventoryItemBase.hbm.xml index f1b4007..9a4d7ca 100644 --- a/OpenSim/Data/NHibernate/Resources/InventoryItemBase.hbm.xml +++ b/OpenSim/Data/NHibernate/Resources/InventoryItemBase.hbm.xml | |||
@@ -1,26 +1,26 @@ | |||
1 | <?xml version="1.0" encoding="utf-8" ?> | 1 | <?xml version="1.0" encoding="utf-8" ?> |
2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> | 2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> |
3 | <class name="OpenSim.Framework.InventoryItemBase, OpenSim.Framework" table="InventoryItems" lazy="false"> | 3 | <class name="OpenSim.Framework.InventoryItemBase, OpenSim.Framework" table="InventoryItems" lazy="false"> |
4 | <id name="ID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"> | 4 | <id name="ID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> |
5 | <generator class="assigned" /> | 5 | <generator class="assigned" /> |
6 | </id> | 6 | </id> |
7 | <property name="InvType" type="System.Int32" /> | 7 | <property name="InvType" type="System.Int32" /> |
8 | <property name="AssetType" type="System.Int32" /> | 8 | <property name="AssetType" type="System.Int32" /> |
9 | <property name="AssetID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 9 | <property name="AssetID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
10 | <property name="Folder" index="item_folder_id" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 10 | <property name="Folder" index="item_folder_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
11 | <property name="Owner" index="item_owner_id" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 11 | <property name="Owner" index="item_owner_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
12 | <property name="Creator" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 12 | <property name="Creator" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
13 | <property name="Name" type="String" length="64" /> | 13 | <property name="Name" type="String" length="64" /> |
14 | <property name="Description" type="String" length="64" /> | 14 | <property name="Description" type="String" length="64" /> |
15 | <property name="NextPermissions" type="System.UInt32" /> | 15 | <property name="NextPermissions" type="System.UInt32" /> |
16 | <property name="CurrentPermissions" type="System.UInt32" /> | 16 | <property name="CurrentPermissions" type="System.UInt32" /> |
17 | <property name="BasePermissions" type="System.UInt32" /> | 17 | <property name="BasePermissions" type="System.UInt32" /> |
18 | <property name="EveryOnePermissions" type="System.UInt32" /> | 18 | <property name="EveryOnePermissions" type="System.UInt32" /> |
19 | <property name="GroupID" index="item_group_id" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 19 | <property name="GroupID" index="item_group_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
20 | <property name="GroupOwned" type="boolean" /> | 20 | <property name="GroupOwned" type="boolean" /> |
21 | <property name="SalePrice" type="System.Int32" /> | 21 | <property name="SalePrice" type="System.Int32" /> |
22 | <property name="SaleType" type="System.Byte" /> | 22 | <property name="SaleType" type="System.Byte" /> |
23 | <property name="Flags" type="System.UInt32" /> | 23 | <property name="Flags" type="System.UInt32" /> |
24 | <property name="CreationDate" type="System.Int32" /> | 24 | <property name="CreationDate" type="System.Int32" /> |
25 | </class> | 25 | </class> |
26 | </hibernate-mapping> \ No newline at end of file | 26 | </hibernate-mapping> |
diff --git a/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml b/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml index ef3ab9b..fe055bb 100644 --- a/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml +++ b/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml | |||
@@ -1,12 +1,12 @@ | |||
1 | <?xml version="1.0" encoding="utf-8" ?> | 1 | <?xml version="1.0" encoding="utf-8" ?> |
2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> | 2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> |
3 | <class name="OpenSim.Region.Environment.Scenes.SceneObjectPart, OpenSim.Region.Environment" table="Prims" lazy="false"> | 3 | <class name="OpenSim.Region.Environment.Scenes.SceneObjectPart, OpenSim.Region.Environment" table="Prims" lazy="false"> |
4 | <id name="UUID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"> | 4 | <id name="UUID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> |
5 | <generator class="assigned" /> | 5 | <generator class="assigned" /> |
6 | </id> | 6 | </id> |
7 | <property name="ParentID" type="System.UInt32"/> | 7 | <property name="ParentID" type="System.UInt32"/> |
8 | <property name="ParentUUID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 8 | <property name="ParentUUID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
9 | <property name="RegionID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 9 | <property name="RegionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
10 | <property name="CreationDate" type="System.Int32" /> | 10 | <property name="CreationDate" type="System.Int32" /> |
11 | <property name="Name" type="String" length="255" /> | 11 | <property name="Name" type="String" length="255" /> |
12 | <property name="Text" type="String" length="255" /> | 12 | <property name="Text" type="String" length="255" /> |
@@ -15,10 +15,10 @@ | |||
15 | <property name="TouchName" type="String" length="255" /> | 15 | <property name="TouchName" type="String" length="255" /> |
16 | 16 | ||
17 | <property name="ObjectFlags" type="System.UInt32" /> | 17 | <property name="ObjectFlags" type="System.UInt32" /> |
18 | <property name="CreatorID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 18 | <property name="CreatorID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
19 | <property name="OwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 19 | <property name="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
20 | <property name="GroupID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 20 | <property name="GroupID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
21 | <property name="LastOwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 21 | <property name="LastOwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
22 | 22 | ||
23 | <property name="OwnerMask" type="System.UInt32" /> | 23 | <property name="OwnerMask" type="System.UInt32" /> |
24 | <property name="NextOwnerMask" type="System.UInt32" /> | 24 | <property name="NextOwnerMask" type="System.UInt32" /> |
@@ -26,50 +26,50 @@ | |||
26 | <property name="EveryoneMask" type="System.UInt32" /> | 26 | <property name="EveryoneMask" type="System.UInt32" /> |
27 | <property name="BaseMask" type="System.UInt32" /> | 27 | <property name="BaseMask" type="System.UInt32" /> |
28 | 28 | ||
29 | <property name="OffsetPosition" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" > | 29 | <property name="OffsetPosition" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" > |
30 | <column name="PositionX" /> | 30 | <column name="PositionX" /> |
31 | <column name="PositionY" /> | 31 | <column name="PositionY" /> |
32 | <column name="PositionZ" /> | 32 | <column name="PositionZ" /> |
33 | </property> | 33 | </property> |
34 | 34 | ||
35 | <property name="GroupPosition" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" > | 35 | <property name="GroupPosition" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" > |
36 | <column name="GroupPositionX" /> | 36 | <column name="GroupPositionX" /> |
37 | <column name="GroupPositionY" /> | 37 | <column name="GroupPositionY" /> |
38 | <column name="GroupPositionZ" /> | 38 | <column name="GroupPositionZ" /> |
39 | </property> | 39 | </property> |
40 | 40 | ||
41 | <property name="Velocity" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" > | 41 | <property name="Velocity" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" > |
42 | <column name="VelocityX" /> | 42 | <column name="VelocityX" /> |
43 | <column name="VelocityY" /> | 43 | <column name="VelocityY" /> |
44 | <column name="VelocityZ" /> | 44 | <column name="VelocityZ" /> |
45 | </property> | 45 | </property> |
46 | 46 | ||
47 | <property name="AngularVelocity" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" > | 47 | <property name="AngularVelocity" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" > |
48 | <column name="AngularVelocityX" /> | 48 | <column name="AngularVelocityX" /> |
49 | <column name="AngularVelocityY" /> | 49 | <column name="AngularVelocityY" /> |
50 | <column name="AngularVelocityZ" /> | 50 | <column name="AngularVelocityZ" /> |
51 | </property> | 51 | </property> |
52 | 52 | ||
53 | <property name="Acceleration" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" > | 53 | <property name="Acceleration" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" > |
54 | <column name="AccelerationX" /> | 54 | <column name="AccelerationX" /> |
55 | <column name="AccelerationY" /> | 55 | <column name="AccelerationY" /> |
56 | <column name="AccelerationZ" /> | 56 | <column name="AccelerationZ" /> |
57 | </property> | 57 | </property> |
58 | 58 | ||
59 | <property name="SitTargetPositionLL" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" > | 59 | <property name="SitTargetPositionLL" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" > |
60 | <column name="SitTargetOffsetX" /> | 60 | <column name="SitTargetOffsetX" /> |
61 | <column name="SitTargetOffsetY" /> | 61 | <column name="SitTargetOffsetY" /> |
62 | <column name="SitTargetOffsetZ" /> | 62 | <column name="SitTargetOffsetZ" /> |
63 | </property> | 63 | </property> |
64 | 64 | ||
65 | <property name="RotationOffset" type="OpenSim.Data.NHibernate.LLQuaternionUserType, OpenSim.Data.NHibernate" > | 65 | <property name="RotationOffset" type="OpenSim.Data.NHibernate.QuaternionUserType, OpenSim.Data.NHibernate" > |
66 | <column name="RotationX" /> | 66 | <column name="RotationX" /> |
67 | <column name="RotationY" /> | 67 | <column name="RotationY" /> |
68 | <column name="RotationZ" /> | 68 | <column name="RotationZ" /> |
69 | <column name="RotationW" /> | 69 | <column name="RotationW" /> |
70 | </property> | 70 | </property> |
71 | 71 | ||
72 | <property name="SitTargetOrientationLL" type="OpenSim.Data.NHibernate.LLQuaternionUserType, OpenSim.Data.NHibernate" > | 72 | <property name="SitTargetOrientationLL" type="OpenSim.Data.NHibernate.QuaternionUserType, OpenSim.Data.NHibernate" > |
73 | <column name="SitTargetOrientX" /> | 73 | <column name="SitTargetOrientX" /> |
74 | <column name="SitTargetOrientY" /> | 74 | <column name="SitTargetOrientY" /> |
75 | <column name="SitTargetOrientZ" /> | 75 | <column name="SitTargetOrientZ" /> |
@@ -77,7 +77,7 @@ | |||
77 | </property> | 77 | </property> |
78 | 78 | ||
79 | <component name="Shape"> | 79 | <component name="Shape"> |
80 | <property name="Scale" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" > | 80 | <property name="Scale" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" > |
81 | <column name="ScaleX" /> | 81 | <column name="ScaleX" /> |
82 | <column name="ScaleY" /> | 82 | <column name="ScaleY" /> |
83 | <column name="ScaleZ" /> | 83 | <column name="ScaleZ" /> |
@@ -105,22 +105,22 @@ | |||
105 | </component> | 105 | </component> |
106 | </class> | 106 | </class> |
107 | <class name="OpenSim.Data.NHibernate.Terrain, OpenSim.Data.NHibernate" table="Terrain" lazy="false"> | 107 | <class name="OpenSim.Data.NHibernate.Terrain, OpenSim.Data.NHibernate" table="Terrain" lazy="false"> |
108 | <id name="RegionID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"> | 108 | <id name="RegionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> |
109 | <generator class="assigned" /> | 109 | <generator class="assigned" /> |
110 | </id> | 110 | </id> |
111 | <property name="Map" type="System.Byte[]" /> | 111 | <property name="Map" type="System.Byte[]" /> |
112 | </class> | 112 | </class> |
113 | <class name="OpenSim.Framework.TaskInventoryItem, OpenSim.Framework" table="PrimItems" lazy="false"> | 113 | <class name="OpenSim.Framework.TaskInventoryItem, OpenSim.Framework" table="PrimItems" lazy="false"> |
114 | <id name="ItemID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"> | 114 | <id name="ItemID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> |
115 | <generator class="assigned" /> | 115 | <generator class="assigned" /> |
116 | </id> | 116 | </id> |
117 | <property name="ParentPartID" column="PrimID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/> | 117 | <property name="ParentPartID" column="PrimID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/> |
118 | <property name="AssetID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/> | 118 | <property name="AssetID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/> |
119 | <property name="ParentID" column="ParentFolderID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/> | 119 | <property name="ParentID" column="ParentFolderID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/> |
120 | <property name="CreatorID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/> | 120 | <property name="CreatorID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/> |
121 | <property name="OwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/> | 121 | <property name="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/> |
122 | <property name="GroupID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/> | 122 | <property name="GroupID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/> |
123 | <property name="LastOwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/> | 123 | <property name="LastOwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/> |
124 | <property name="CurrentPermissions" type="System.UInt32" /> | 124 | <property name="CurrentPermissions" type="System.UInt32" /> |
125 | <property name="BasePermissions" type="System.UInt32" /> | 125 | <property name="BasePermissions" type="System.UInt32" /> |
126 | <property name="EveryonePermissions" type="System.UInt32" /> | 126 | <property name="EveryonePermissions" type="System.UInt32" /> |
@@ -132,4 +132,4 @@ | |||
132 | <property name="Flags" type="System.UInt32" /> | 132 | <property name="Flags" type="System.UInt32" /> |
133 | <property name="InvType" type="System.Int32" /> | 133 | <property name="InvType" type="System.Int32" /> |
134 | </class> | 134 | </class> |
135 | </hibernate-mapping> \ No newline at end of file | 135 | </hibernate-mapping> |
diff --git a/OpenSim/Data/NHibernate/Resources/UserAgentData.hbm.xml b/OpenSim/Data/NHibernate/Resources/UserAgentData.hbm.xml index 718cb98..0beddaf 100644 --- a/OpenSim/Data/NHibernate/Resources/UserAgentData.hbm.xml +++ b/OpenSim/Data/NHibernate/Resources/UserAgentData.hbm.xml | |||
@@ -1,16 +1,16 @@ | |||
1 | <?xml version="1.0" encoding="utf-8" ?> | 1 | <?xml version="1.0" encoding="utf-8" ?> |
2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> | 2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> |
3 | <class name="OpenSim.Framework.UserAgentData, OpenSim.Framework" table="UserAgents" lazy="false"> | 3 | <class name="OpenSim.Framework.UserAgentData, OpenSim.Framework" table="UserAgents" lazy="false"> |
4 | <id name="ProfileID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"> | 4 | <id name="ProfileID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> |
5 | <generator class="assigned" /> | 5 | <generator class="assigned" /> |
6 | </id> | 6 | </id> |
7 | <property name="AgentIP" type="String" length="24" /> | 7 | <property name="AgentIP" type="String" length="24" /> |
8 | <property name="AgentPort" type="Int32" /> | 8 | <property name="AgentPort" type="Int32" /> |
9 | <property name="AgentOnline" type="boolean" /> | 9 | <property name="AgentOnline" type="boolean" /> |
10 | <property name="SessionID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 10 | <property name="SessionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
11 | <property name="SecureSessionID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 11 | <property name="SecureSessionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
12 | <property name="InitialRegion" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 12 | <property name="InitialRegion" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
13 | <property name="Region" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 13 | <property name="Region" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
14 | <property name="LoginTime" type="Int32" /> | 14 | <property name="LoginTime" type="Int32" /> |
15 | <property name="LogoutTime" type="Int32" /> | 15 | <property name="LogoutTime" type="Int32" /> |
16 | <property name="Handle" type="Int64" /> | 16 | <property name="Handle" type="Int64" /> |
@@ -18,4 +18,4 @@ | |||
18 | <property name="PositionY" type="Single" /> | 18 | <property name="PositionY" type="Single" /> |
19 | <property name="PositionZ" type="Single" /> | 19 | <property name="PositionZ" type="Single" /> |
20 | </class> | 20 | </class> |
21 | </hibernate-mapping> \ No newline at end of file | 21 | </hibernate-mapping> |
diff --git a/OpenSim/Data/NHibernate/Resources/UserAppearance.hbm.xml b/OpenSim/Data/NHibernate/Resources/UserAppearance.hbm.xml index 06e9c1a..b633c34 100644 --- a/OpenSim/Data/NHibernate/Resources/UserAppearance.hbm.xml +++ b/OpenSim/Data/NHibernate/Resources/UserAppearance.hbm.xml | |||
@@ -1,37 +1,37 @@ | |||
1 | <?xml version="1.0" encoding="utf-8" ?> | 1 | <?xml version="1.0" encoding="utf-8" ?> |
2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> | 2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> |
3 | <class name="OpenSim.Framework.AvatarAppearance, OpenSim.Framework" table="UserAppearances" lazy="false"> | 3 | <class name="OpenSim.Framework.AvatarAppearance, OpenSim.Framework" table="UserAppearances" lazy="false"> |
4 | <id name="Owner" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"> | 4 | <id name="Owner" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> |
5 | <generator class="assigned" /> | 5 | <generator class="assigned" /> |
6 | </id> | 6 | </id> |
7 | <property name="BodyItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 7 | <property name="BodyItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
8 | <property name="BodyAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 8 | <property name="BodyAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
9 | <property name="SkinItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 9 | <property name="SkinItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
10 | <property name="SkinAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 10 | <property name="SkinAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
11 | <property name="HairItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 11 | <property name="HairItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
12 | <property name="HairAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 12 | <property name="HairAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
13 | <property name="EyesItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 13 | <property name="EyesItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
14 | <property name="EyesAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 14 | <property name="EyesAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
15 | <property name="ShirtItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 15 | <property name="ShirtItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
16 | <property name="ShirtAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 16 | <property name="ShirtAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
17 | <property name="PantsItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 17 | <property name="PantsItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
18 | <property name="PantsAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 18 | <property name="PantsAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
19 | <property name="ShoesItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 19 | <property name="ShoesItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
20 | <property name="ShoesAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 20 | <property name="ShoesAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
21 | <property name="SocksItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 21 | <property name="SocksItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
22 | <property name="SocksAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 22 | <property name="SocksAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
23 | <property name="JacketItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 23 | <property name="JacketItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
24 | <property name="JacketAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 24 | <property name="JacketAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
25 | <property name="GlovesItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 25 | <property name="GlovesItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
26 | <property name="GlovesAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 26 | <property name="GlovesAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
27 | <property name="UnderShirtItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 27 | <property name="UnderShirtItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
28 | <property name="UnderShirtAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 28 | <property name="UnderShirtAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
29 | <property name="UnderPantsItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 29 | <property name="UnderPantsItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
30 | <property name="UnderPantsAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 30 | <property name="UnderPantsAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
31 | <property name="SkirtItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 31 | <property name="SkirtItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
32 | <property name="SkirtAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 32 | <property name="SkirtAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
33 | <property name="Texture" type="OpenSim.Data.NHibernate.TextureUserType, OpenSim.Data.NHibernate" /> | 33 | <property name="Texture" type="OpenSim.Data.NHibernate.TextureUserType, OpenSim.Data.NHibernate" /> |
34 | <property name="VisualParams" type="binary" /> | 34 | <property name="VisualParams" type="binary" /> |
35 | <property name="Serial" type="Int32" /> | 35 | <property name="Serial" type="Int32" /> |
36 | </class> | 36 | </class> |
37 | </hibernate-mapping> \ No newline at end of file | 37 | </hibernate-mapping> |
diff --git a/OpenSim/Data/NHibernate/Resources/UserProfileData.hbm.xml b/OpenSim/Data/NHibernate/Resources/UserProfileData.hbm.xml index 4003628..873930b 100644 --- a/OpenSim/Data/NHibernate/Resources/UserProfileData.hbm.xml +++ b/OpenSim/Data/NHibernate/Resources/UserProfileData.hbm.xml | |||
@@ -1,14 +1,14 @@ | |||
1 | <?xml version="1.0" encoding="utf-8" ?> | 1 | <?xml version="1.0" encoding="utf-8" ?> |
2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> | 2 | <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> |
3 | <class name="OpenSim.Framework.UserProfileData, OpenSim.Framework" table="UserProfiles" lazy="false"> | 3 | <class name="OpenSim.Framework.UserProfileData, OpenSim.Framework" table="UserProfiles" lazy="false"> |
4 | <id name="ID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"> | 4 | <id name="ID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> |
5 | <generator class="assigned" /> | 5 | <generator class="assigned" /> |
6 | </id> | 6 | </id> |
7 | <property name="FirstName" index="user_firstname" type="String" length="32" /> | 7 | <property name="FirstName" index="user_firstname" type="String" length="32" /> |
8 | <property name="SurName" index="user_surname" type="String" length="32" /> | 8 | <property name="SurName" index="user_surname" type="String" length="32" /> |
9 | <property name="PasswordHash" type="String" length="32" /> | 9 | <property name="PasswordHash" type="String" length="32" /> |
10 | <property name="PasswordSalt" type="String" length="32" /> | 10 | <property name="PasswordSalt" type="String" length="32" /> |
11 | <property name="WebLoginKey" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 11 | <property name="WebLoginKey" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
12 | <property name="HomeRegionX" type="System.UInt32" /> | 12 | <property name="HomeRegionX" type="System.UInt32" /> |
13 | <property name="HomeRegionY" type="System.UInt32" /> | 13 | <property name="HomeRegionY" type="System.UInt32" /> |
14 | <property name="HomeLocationX" type="Single" /> | 14 | <property name="HomeLocationX" type="Single" /> |
@@ -19,12 +19,12 @@ | |||
19 | <property name="HomeLookAtZ" type="Single" /> | 19 | <property name="HomeLookAtZ" type="Single" /> |
20 | <property name="Created" type="Int32" /> | 20 | <property name="Created" type="Int32" /> |
21 | <property name="LastLogin" type="Int32" /> | 21 | <property name="LastLogin" type="Int32" /> |
22 | <property name="RootInventoryFolderID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 22 | <property name="RootInventoryFolderID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
23 | <property name="UserInventoryURI" type="String" length="255"/> | 23 | <property name="UserInventoryURI" type="String" length="255"/> |
24 | <property name="UserAssetURI" type="String" length="255"/> | 24 | <property name="UserAssetURI" type="String" length="255"/> |
25 | <property name="Image" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 25 | <property name="Image" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
26 | <property name="FirstLifeImage" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" /> | 26 | <property name="FirstLifeImage" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> |
27 | <property name="AboutText" type="String" length="255" /> | 27 | <property name="AboutText" type="String" length="255" /> |
28 | <property name="FirstLifeAboutText" type="String" length="255" /> | 28 | <property name="FirstLifeAboutText" type="String" length="255" /> |
29 | </class> | 29 | </class> |
30 | </hibernate-mapping> \ No newline at end of file | 30 | </hibernate-mapping> |
diff --git a/OpenSim/Data/NHibernate/Terrain.cs b/OpenSim/Data/NHibernate/Terrain.cs index 608f03e..dd0da44 100644 --- a/OpenSim/Data/NHibernate/Terrain.cs +++ b/OpenSim/Data/NHibernate/Terrain.cs | |||
@@ -30,7 +30,7 @@ using System.IO; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using log4net; | 32 | using log4net; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | 34 | ||
35 | namespace OpenSim.Data.NHibernate | 35 | namespace OpenSim.Data.NHibernate |
36 | { | 36 | { |
@@ -39,9 +39,9 @@ namespace OpenSim.Data.NHibernate | |||
39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
40 | 40 | ||
41 | private double[,] map; | 41 | private double[,] map; |
42 | private LLUUID regionID; | 42 | private UUID regionID; |
43 | 43 | ||
44 | public Terrain(LLUUID Region, double[,] array) | 44 | public Terrain(UUID Region, double[,] array) |
45 | { | 45 | { |
46 | map = array; | 46 | map = array; |
47 | regionID = Region; | 47 | regionID = Region; |
@@ -51,10 +51,10 @@ namespace OpenSim.Data.NHibernate | |||
51 | { | 51 | { |
52 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 52 | map = new double[Constants.RegionSize, Constants.RegionSize]; |
53 | map.Initialize(); | 53 | map.Initialize(); |
54 | regionID = LLUUID.Zero; | 54 | regionID = UUID.Zero; |
55 | } | 55 | } |
56 | 56 | ||
57 | public LLUUID RegionID | 57 | public UUID RegionID |
58 | { | 58 | { |
59 | get { return regionID; } | 59 | get { return regionID; } |
60 | set { regionID = value; } | 60 | set { regionID = value; } |
diff --git a/OpenSim/Data/NHibernate/TextureUserType.cs b/OpenSim/Data/NHibernate/TextureUserType.cs index f8aa704..ff949d4 100644 --- a/OpenSim/Data/NHibernate/TextureUserType.cs +++ b/OpenSim/Data/NHibernate/TextureUserType.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Data; | 29 | using System.Data; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using NHibernate; | 32 | using NHibernate; |
33 | using NHibernate.SqlTypes; | 33 | using NHibernate.SqlTypes; |
@@ -53,12 +53,12 @@ namespace OpenSim.Data.NHibernate | |||
53 | if (texture == null) | 53 | if (texture == null) |
54 | { | 54 | { |
55 | // TODO: should parametrize this texture out | 55 | // TODO: should parametrize this texture out |
56 | return new LLObject.TextureEntry(new LLUUID(Constants.DefaultTexture)); | 56 | return new Primitive.TextureEntry(new UUID(Constants.DefaultTexture)); |
57 | } | 57 | } |
58 | else | 58 | else |
59 | { | 59 | { |
60 | byte[] bytes = ((LLObject.TextureEntry)texture).ToBytes(); | 60 | byte[] bytes = ((Primitive.TextureEntry)texture).ToBytes(); |
61 | return new LLObject.TextureEntry(bytes, 0, bytes.Length); | 61 | return new Primitive.TextureEntry(bytes, 0, bytes.Length); |
62 | } | 62 | } |
63 | } | 63 | } |
64 | 64 | ||
@@ -85,7 +85,7 @@ namespace OpenSim.Data.NHibernate | |||
85 | if (!rs.IsDBNull(ord)) | 85 | if (!rs.IsDBNull(ord)) |
86 | { | 86 | { |
87 | byte[] bytes = (byte[])rs[ord]; | 87 | byte[] bytes = (byte[])rs[ord]; |
88 | texture = new LLObject.TextureEntry(bytes, 0, bytes.Length); | 88 | texture = new Primitive.TextureEntry(bytes, 0, bytes.Length); |
89 | } | 89 | } |
90 | 90 | ||
91 | return texture; | 91 | return texture; |
@@ -93,7 +93,7 @@ namespace OpenSim.Data.NHibernate | |||
93 | 93 | ||
94 | public void NullSafeSet(IDbCommand cmd, object obj, int index) | 94 | public void NullSafeSet(IDbCommand cmd, object obj, int index) |
95 | { | 95 | { |
96 | LLObject.TextureEntry texture = (LLObject.TextureEntry)obj; | 96 | Primitive.TextureEntry texture = (Primitive.TextureEntry)obj; |
97 | ((IDataParameter)cmd.Parameters[index]).Value = texture.ToBytes(); | 97 | ((IDataParameter)cmd.Parameters[index]).Value = texture.ToBytes(); |
98 | } | 98 | } |
99 | 99 | ||
@@ -104,7 +104,7 @@ namespace OpenSim.Data.NHibernate | |||
104 | 104 | ||
105 | public Type ReturnedType | 105 | public Type ReturnedType |
106 | { | 106 | { |
107 | get { return typeof(LLObject.TextureEntry); } | 107 | get { return typeof(Primitive.TextureEntry); } |
108 | } | 108 | } |
109 | 109 | ||
110 | public SqlType[] SqlTypes | 110 | public SqlType[] SqlTypes |
diff --git a/OpenSim/Data/Null/NullDataStore.cs b/OpenSim/Data/Null/NullDataStore.cs index 76369bd..aea03d6 100644 --- a/OpenSim/Data/Null/NullDataStore.cs +++ b/OpenSim/Data/Null/NullDataStore.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Environment.Interfaces; | 31 | using OpenSim.Region.Environment.Interfaces; |
32 | using OpenSim.Region.Environment.Scenes; | 32 | using OpenSim.Region.Environment.Scenes; |
@@ -47,39 +47,39 @@ namespace OpenSim.Data.Null | |||
47 | { | 47 | { |
48 | } | 48 | } |
49 | 49 | ||
50 | public RegionSettings LoadRegionSettings(LLUUID regionUUID) | 50 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
51 | { | 51 | { |
52 | return null; | 52 | return null; |
53 | } | 53 | } |
54 | 54 | ||
55 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) | 55 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) |
56 | { | 56 | { |
57 | } | 57 | } |
58 | 58 | ||
59 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 59 | public void RemoveObject(UUID obj, UUID regionUUID) |
60 | { | 60 | { |
61 | } | 61 | } |
62 | 62 | ||
63 | // see IRegionDatastore | 63 | // see IRegionDatastore |
64 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) | 64 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) |
65 | { | 65 | { |
66 | } | 66 | } |
67 | 67 | ||
68 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | 68 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) |
69 | { | 69 | { |
70 | return new List<SceneObjectGroup>(); | 70 | return new List<SceneObjectGroup>(); |
71 | } | 71 | } |
72 | 72 | ||
73 | public void StoreTerrain(double[,] ter, LLUUID regionID) | 73 | public void StoreTerrain(double[,] ter, UUID regionID) |
74 | { | 74 | { |
75 | } | 75 | } |
76 | 76 | ||
77 | public double[,] LoadTerrain(LLUUID regionID) | 77 | public double[,] LoadTerrain(UUID regionID) |
78 | { | 78 | { |
79 | return null; | 79 | return null; |
80 | } | 80 | } |
81 | 81 | ||
82 | public void RemoveLandObject(LLUUID globalID) | 82 | public void RemoveLandObject(UUID globalID) |
83 | { | 83 | { |
84 | } | 84 | } |
85 | 85 | ||
@@ -87,7 +87,7 @@ namespace OpenSim.Data.Null | |||
87 | { | 87 | { |
88 | } | 88 | } |
89 | 89 | ||
90 | public List<LandData> LoadLandObjects(LLUUID regionUUID) | 90 | public List<LandData> LoadLandObjects(UUID regionUUID) |
91 | { | 91 | { |
92 | return new List<LandData>(); | 92 | return new List<LandData>(); |
93 | } | 93 | } |
diff --git a/OpenSim/Data/OpenSimDataReader.cs b/OpenSim/Data/OpenSimDataReader.cs index cb613c1..f584855 100644 --- a/OpenSim/Data/OpenSimDataReader.cs +++ b/OpenSim/Data/OpenSimDataReader.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Data; | 28 | using System.Data; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Data.Base; | 30 | using OpenSim.Data.Base; |
31 | 31 | ||
32 | namespace OpenSim.Data | 32 | namespace OpenSim.Data |
@@ -37,25 +37,25 @@ namespace OpenSim.Data | |||
37 | { | 37 | { |
38 | } | 38 | } |
39 | 39 | ||
40 | public LLVector3 GetVector(string s) | 40 | public Vector3 GetVector(string s) |
41 | { | 41 | { |
42 | float x = GetFloat(s + "X"); | 42 | float x = GetFloat(s + "X"); |
43 | float y = GetFloat(s + "Y"); | 43 | float y = GetFloat(s + "Y"); |
44 | float z = GetFloat(s + "Z"); | 44 | float z = GetFloat(s + "Z"); |
45 | 45 | ||
46 | LLVector3 vector = new LLVector3(x, y, z); | 46 | Vector3 vector = new Vector3(x, y, z); |
47 | 47 | ||
48 | return vector; | 48 | return vector; |
49 | } | 49 | } |
50 | 50 | ||
51 | public LLQuaternion GetQuaternion(string s) | 51 | public Quaternion GetQuaternion(string s) |
52 | { | 52 | { |
53 | float x = GetFloat(s + "X"); | 53 | float x = GetFloat(s + "X"); |
54 | float y = GetFloat(s + "Y"); | 54 | float y = GetFloat(s + "Y"); |
55 | float z = GetFloat(s + "Z"); | 55 | float z = GetFloat(s + "Z"); |
56 | float w = GetFloat(s + "W"); | 56 | float w = GetFloat(s + "W"); |
57 | 57 | ||
58 | LLQuaternion quaternion = new LLQuaternion(x, y, z, w); | 58 | Quaternion quaternion = new Quaternion(x, y, z, w); |
59 | 59 | ||
60 | return quaternion; | 60 | return quaternion; |
61 | } | 61 | } |
diff --git a/OpenSim/Data/OpenSimDatabaseConnector.cs b/OpenSim/Data/OpenSimDatabaseConnector.cs index ee54f4f..68a4ee4 100644 --- a/OpenSim/Data/OpenSimDatabaseConnector.cs +++ b/OpenSim/Data/OpenSimDatabaseConnector.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Data; | 28 | using System.Data; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Data.Base; | 30 | using OpenSim.Data.Base; |
31 | 31 | ||
32 | namespace OpenSim.Data | 32 | namespace OpenSim.Data |
@@ -39,9 +39,9 @@ namespace OpenSim.Data | |||
39 | 39 | ||
40 | public override object ConvertToDbType(object value) | 40 | public override object ConvertToDbType(object value) |
41 | { | 41 | { |
42 | if (value is LLUUID) | 42 | if (value is UUID) |
43 | { | 43 | { |
44 | return ((LLUUID) value).UUID.ToString(); | 44 | return ((UUID)value).ToString(); |
45 | } | 45 | } |
46 | 46 | ||
47 | return base.ConvertToDbType(value); | 47 | return base.ConvertToDbType(value); |
diff --git a/OpenSim/Data/OpenSimObjectFieldMapper.cs b/OpenSim/Data/OpenSimObjectFieldMapper.cs index ff375fb..a342494 100644 --- a/OpenSim/Data/OpenSimObjectFieldMapper.cs +++ b/OpenSim/Data/OpenSimObjectFieldMapper.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Data.Common; | 30 | using System.Data.Common; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using OpenSim.Data.Base; | 32 | using OpenSim.Data.Base; |
33 | 33 | ||
34 | namespace OpenSim.Data | 34 | namespace OpenSim.Data |
@@ -47,17 +47,17 @@ namespace OpenSim.Data | |||
47 | string fieldName = FieldName; | 47 | string fieldName = FieldName; |
48 | object value = GetParamValue(obj); | 48 | object value = GetParamValue(obj); |
49 | 49 | ||
50 | if (ValueType == typeof(LLVector3)) | 50 | if (ValueType == typeof(Vector3)) |
51 | { | 51 | { |
52 | LLVector3 vector = (LLVector3)value; | 52 | Vector3 vector = (Vector3)value; |
53 | 53 | ||
54 | RawAddParam(command, fieldNames, fieldName + "X", vector.X); | 54 | RawAddParam(command, fieldNames, fieldName + "X", vector.X); |
55 | RawAddParam(command, fieldNames, fieldName + "Y", vector.Y); | 55 | RawAddParam(command, fieldNames, fieldName + "Y", vector.Y); |
56 | RawAddParam(command, fieldNames, fieldName + "Z", vector.Z); | 56 | RawAddParam(command, fieldNames, fieldName + "Z", vector.Z); |
57 | } | 57 | } |
58 | else if (ValueType == typeof(LLQuaternion)) | 58 | else if (ValueType == typeof(Quaternion)) |
59 | { | 59 | { |
60 | LLQuaternion quaternion = (LLQuaternion)value; | 60 | Quaternion quaternion = (Quaternion)value; |
61 | 61 | ||
62 | RawAddParam(command, fieldNames, fieldName + "X", quaternion.X); | 62 | RawAddParam(command, fieldNames, fieldName + "X", quaternion.X); |
63 | RawAddParam(command, fieldNames, fieldName + "Y", quaternion.Y); | 63 | RawAddParam(command, fieldNames, fieldName + "Y", quaternion.Y); |
@@ -76,18 +76,18 @@ namespace OpenSim.Data | |||
76 | 76 | ||
77 | OpenSimDataReader osreader = (OpenSimDataReader) reader; | 77 | OpenSimDataReader osreader = (OpenSimDataReader) reader; |
78 | 78 | ||
79 | if (ValueType == typeof(LLVector3)) | 79 | if (ValueType == typeof(Vector3)) |
80 | { | 80 | { |
81 | value = osreader.GetVector(FieldName); | 81 | value = osreader.GetVector(FieldName); |
82 | } | 82 | } |
83 | else if (ValueType == typeof(LLQuaternion)) | 83 | else if (ValueType == typeof(Quaternion)) |
84 | { | 84 | { |
85 | value = osreader.GetQuaternion(FieldName); | 85 | value = osreader.GetQuaternion(FieldName); |
86 | } | 86 | } |
87 | else if (ValueType == typeof(LLUUID)) | 87 | else if (ValueType == typeof(UUID)) |
88 | { | 88 | { |
89 | Guid guid = reader.GetGuid(FieldName); | 89 | Guid guid = reader.GetGuid(FieldName); |
90 | value = new LLUUID(guid); | 90 | value = new UUID(guid); |
91 | } | 91 | } |
92 | else | 92 | else |
93 | { | 93 | { |
diff --git a/OpenSim/Data/PrimitiveBaseShapeTableMapper.cs b/OpenSim/Data/PrimitiveBaseShapeTableMapper.cs index a4e39a1..5a6b3db 100644 --- a/OpenSim/Data/PrimitiveBaseShapeTableMapper.cs +++ b/OpenSim/Data/PrimitiveBaseShapeTableMapper.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Data.Base; | 30 | using OpenSim.Data.Base; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | 32 | ||
@@ -89,9 +89,9 @@ namespace OpenSim.Data | |||
89 | delegate(PrimitiveBaseShapeRowMapper shape) { return shape.Object.ProfileEnd; }, | 89 | delegate(PrimitiveBaseShapeRowMapper shape) { return shape.Object.ProfileEnd; }, |
90 | delegate(PrimitiveBaseShapeRowMapper shape, ushort value) { shape.Object.ProfileEnd = value; }); | 90 | delegate(PrimitiveBaseShapeRowMapper shape, ushort value) { shape.Object.ProfileEnd = value; }); |
91 | 91 | ||
92 | rowMapperSchema.AddMapping<LLVector3>("Scale", | 92 | rowMapperSchema.AddMapping<Vector3>("Scale", |
93 | delegate(PrimitiveBaseShapeRowMapper shape) { return shape.Object.Scale; }, | 93 | delegate(PrimitiveBaseShapeRowMapper shape) { return shape.Object.Scale; }, |
94 | delegate(PrimitiveBaseShapeRowMapper shape, LLVector3 value) { shape.Object.Scale = value; }); | 94 | delegate(PrimitiveBaseShapeRowMapper shape, Vector3 value) { shape.Object.Scale = value; }); |
95 | 95 | ||
96 | rowMapperSchema.AddMapping<sbyte>("PathTaperX", | 96 | rowMapperSchema.AddMapping<sbyte>("PathTaperX", |
97 | delegate(PrimitiveBaseShapeRowMapper shape) { return shape.Object.PathTaperX; }, | 97 | delegate(PrimitiveBaseShapeRowMapper shape) { return shape.Object.PathTaperX; }, |
@@ -143,7 +143,7 @@ namespace OpenSim.Data | |||
143 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); | 143 | PrimitiveBaseShape shape = new PrimitiveBaseShape(); |
144 | 144 | ||
145 | PrimitiveBaseShapeRowMapper mapper = new PrimitiveBaseShapeRowMapper(m_schema, shape); | 145 | PrimitiveBaseShapeRowMapper mapper = new PrimitiveBaseShapeRowMapper(m_schema, shape); |
146 | mapper.FillObject(reader); | 146 | mapper.FiPrimitive(reader); |
147 | 147 | ||
148 | return mapper; | 148 | return mapper; |
149 | } | 149 | } |
diff --git a/OpenSim/Data/RegionProfileData.cs b/OpenSim/Data/RegionProfileData.cs index 9549b80..b4c7b3c 100644 --- a/OpenSim/Data/RegionProfileData.cs +++ b/OpenSim/Data/RegionProfileData.cs | |||
@@ -27,9 +27,10 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using Nwc.XmlRpc; | 31 | using Nwc.XmlRpc; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenMetaverse; | ||
33 | 34 | ||
34 | namespace OpenSim.Data | 35 | namespace OpenSim.Data |
35 | { | 36 | { |
@@ -51,7 +52,7 @@ namespace OpenSim.Data | |||
51 | /// <summary> | 52 | /// <summary> |
52 | /// OGS/OpenSim Specific ID for a region | 53 | /// OGS/OpenSim Specific ID for a region |
53 | /// </summary> | 54 | /// </summary> |
54 | public LLUUID UUID; | 55 | public UUID UUID; |
55 | 56 | ||
56 | /// <summary> | 57 | /// <summary> |
57 | /// Coordinates of the region | 58 | /// Coordinates of the region |
@@ -117,18 +118,18 @@ namespace OpenSim.Data | |||
117 | /// <summary> | 118 | /// <summary> |
118 | /// Region Map Texture Asset | 119 | /// Region Map Texture Asset |
119 | /// </summary> | 120 | /// </summary> |
120 | public LLUUID regionMapTextureID = new LLUUID("00000000-0000-1111-9999-000000000006"); | 121 | public UUID regionMapTextureID = new UUID("00000000-0000-1111-9999-000000000006"); |
121 | 122 | ||
122 | /// <summary> | 123 | /// <summary> |
123 | /// this particular mod to the file provides support within the spec for RegionProfileData for the | 124 | /// this particular mod to the file provides support within the spec for RegionProfileData for the |
124 | /// owner_uuid for the region | 125 | /// owner_uuid for the region |
125 | /// </summary> | 126 | /// </summary> |
126 | public LLUUID owner_uuid = LLUUID.Zero; | 127 | public UUID owner_uuid = UUID.Zero; |
127 | 128 | ||
128 | /// <summary> | 129 | /// <summary> |
129 | /// OGS/OpenSim Specific original ID for a region after move/split | 130 | /// OGS/OpenSim Specific original ID for a region after move/split |
130 | /// </summary> | 131 | /// </summary> |
131 | public LLUUID originUUID; | 132 | public UUID originUUID; |
132 | 133 | ||
133 | /// <summary> | 134 | /// <summary> |
134 | /// Request sim data based on arbitrary key/value | 135 | /// Request sim data based on arbitrary key/value |
@@ -161,7 +162,7 @@ namespace OpenSim.Data | |||
161 | simData.remotingPort = Convert.ToUInt32((string) responseData["remoting_port"]); | 162 | simData.remotingPort = Convert.ToUInt32((string) responseData["remoting_port"]); |
162 | simData.serverURI = (string) responseData["server_uri"]; | 163 | simData.serverURI = (string) responseData["server_uri"]; |
163 | simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/"; | 164 | simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/"; |
164 | simData.UUID = new LLUUID((string) responseData["region_UUID"]); | 165 | simData.UUID = new UUID((string) responseData["region_UUID"]); |
165 | simData.regionName = (string) responseData["region_name"]; | 166 | simData.regionName = (string) responseData["region_name"]; |
166 | } | 167 | } |
167 | 168 | ||
@@ -177,10 +178,10 @@ namespace OpenSim.Data | |||
177 | /// <param name="gridserver_recvkey"></param> | 178 | /// <param name="gridserver_recvkey"></param> |
178 | /// <returns>The sim profile. Null if there was a request failure</returns> | 179 | /// <returns>The sim profile. Null if there was a request failure</returns> |
179 | /// <remarks>This method should be statics</remarks> | 180 | /// <remarks>This method should be statics</remarks> |
180 | public static RegionProfileData RequestSimProfileData(LLUUID region_uuid, Uri gridserver_url, | 181 | public static RegionProfileData RequestSimProfileData(UUID region_uuid, Uri gridserver_url, |
181 | string gridserver_sendkey, string gridserver_recvkey) | 182 | string gridserver_sendkey, string gridserver_recvkey) |
182 | { | 183 | { |
183 | return RequestSimData(gridserver_url, gridserver_sendkey, "region_UUID", region_uuid.UUID.ToString()); | 184 | return RequestSimData(gridserver_url, gridserver_sendkey, "region_UUID", region_uuid.Guid.ToString()); |
184 | } | 185 | } |
185 | 186 | ||
186 | /// <summary> | 187 | /// <summary> |
diff --git a/OpenSim/Data/ReservationData.cs b/OpenSim/Data/ReservationData.cs index 43fb299..dac1b7b 100644 --- a/OpenSim/Data/ReservationData.cs +++ b/OpenSim/Data/ReservationData.cs | |||
@@ -26,13 +26,13 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | 30 | ||
31 | namespace OpenSim.Data | 31 | namespace OpenSim.Data |
32 | { | 32 | { |
33 | public class ReservationData | 33 | public class ReservationData |
34 | { | 34 | { |
35 | public LLUUID userUUID = LLUUID.Zero; | 35 | public UUID userUUID = UUID.Zero; |
36 | public int reservationMinX = 0; | 36 | public int reservationMinX = 0; |
37 | public int reservationMinY = 0; | 37 | public int reservationMinY = 0; |
38 | public int reservationMaxX = 65536; | 38 | public int reservationMaxX = 65536; |
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index 220cebf..8b14f09 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Data; | 29 | using System.Data; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using Mono.Data.SqliteClient; | 33 | using Mono.Data.SqliteClient; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -87,7 +87,7 @@ namespace OpenSim.Data.SQLite | |||
87 | /// </summary> | 87 | /// </summary> |
88 | /// <param name="uuid">UUID of ... ?</param> | 88 | /// <param name="uuid">UUID of ... ?</param> |
89 | /// <returns>Asset base</returns> | 89 | /// <returns>Asset base</returns> |
90 | override public AssetBase FetchAsset(LLUUID uuid) | 90 | override public AssetBase FetchAsset(UUID uuid) |
91 | { | 91 | { |
92 | lock (this) | 92 | lock (this) |
93 | { | 93 | { |
@@ -190,7 +190,7 @@ namespace OpenSim.Data.SQLite | |||
190 | /// </summary> | 190 | /// </summary> |
191 | /// <param name="uuid">The asset UUID</param> | 191 | /// <param name="uuid">The asset UUID</param> |
192 | /// <returns>True if exist, or false.</returns> | 192 | /// <returns>True if exist, or false.</returns> |
193 | override public bool ExistsAsset(LLUUID uuid) | 193 | override public bool ExistsAsset(UUID uuid) |
194 | { | 194 | { |
195 | lock (this) { | 195 | lock (this) { |
196 | using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) | 196 | using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) |
@@ -217,7 +217,7 @@ namespace OpenSim.Data.SQLite | |||
217 | /// Delete an asset from database | 217 | /// Delete an asset from database |
218 | /// </summary> | 218 | /// </summary> |
219 | /// <param name="uuid"></param> | 219 | /// <param name="uuid"></param> |
220 | public void DeleteAsset(LLUUID uuid) | 220 | public void DeleteAsset(UUID uuid) |
221 | { | 221 | { |
222 | using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn)) | 222 | using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn)) |
223 | { | 223 | { |
@@ -239,7 +239,7 @@ namespace OpenSim.Data.SQLite | |||
239 | // back out. Not enough time to figure it out yet. | 239 | // back out. Not enough time to figure it out yet. |
240 | AssetBase asset = new AssetBase(); | 240 | AssetBase asset = new AssetBase(); |
241 | 241 | ||
242 | asset.FullID = new LLUUID((String) row["UUID"]); | 242 | asset.FullID = new UUID((String) row["UUID"]); |
243 | asset.Name = (String) row["Name"]; | 243 | asset.Name = (String) row["Name"]; |
244 | asset.Description = (String) row["Description"]; | 244 | asset.Description = (String) row["Description"]; |
245 | asset.Type = Convert.ToSByte(row["Type"]); | 245 | asset.Type = Convert.ToSByte(row["Type"]); |
diff --git a/OpenSim/Data/SQLite/SQLiteEstateData.cs b/OpenSim/Data/SQLite/SQLiteEstateData.cs index ffe7644..1245caa 100644 --- a/OpenSim/Data/SQLite/SQLiteEstateData.cs +++ b/OpenSim/Data/SQLite/SQLiteEstateData.cs | |||
@@ -31,7 +31,7 @@ using System.Data; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using Mono.Data.SqliteClient; | 35 | using Mono.Data.SqliteClient; |
36 | using log4net; | 36 | using log4net; |
37 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
@@ -83,7 +83,7 @@ namespace OpenSim.Data.SQLite | |||
83 | get { return new List<string>(m_FieldMap.Keys).ToArray(); } | 83 | get { return new List<string>(m_FieldMap.Keys).ToArray(); } |
84 | } | 84 | } |
85 | 85 | ||
86 | public EstateSettings LoadEstateSettings(LLUUID regionID) | 86 | public EstateSettings LoadEstateSettings(UUID regionID) |
87 | { | 87 | { |
88 | EstateSettings es = new EstateSettings(); | 88 | EstateSettings es = new EstateSettings(); |
89 | es.OnSave += StoreEstateSettings; | 89 | es.OnSave += StoreEstateSettings; |
@@ -109,11 +109,11 @@ namespace OpenSim.Data.SQLite | |||
109 | else | 109 | else |
110 | m_FieldMap[name].SetValue(es, false); | 110 | m_FieldMap[name].SetValue(es, false); |
111 | } | 111 | } |
112 | else if (m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID) | 112 | else if(m_FieldMap[name].GetValue(es) is OpenMetaverse.UUID) |
113 | { | 113 | { |
114 | LLUUID uuid = LLUUID.Zero; | 114 | UUID uuid = UUID.Zero; |
115 | 115 | ||
116 | LLUUID.TryParse(r[name].ToString(), out uuid); | 116 | UUID.TryParse(r[name].ToString(), out uuid); |
117 | m_FieldMap[name].SetValue(es, uuid); | 117 | m_FieldMap[name].SetValue(es, uuid); |
118 | } | 118 | } |
119 | else | 119 | else |
@@ -258,8 +258,8 @@ namespace OpenSim.Data.SQLite | |||
258 | { | 258 | { |
259 | EstateBan eb = new EstateBan(); | 259 | EstateBan eb = new EstateBan(); |
260 | 260 | ||
261 | LLUUID uuid = new LLUUID(); | 261 | UUID uuid = new UUID(); |
262 | LLUUID.TryParse(r["bannedUUID"].ToString(), out uuid); | 262 | UUID.TryParse(r["bannedUUID"].ToString(), out uuid); |
263 | 263 | ||
264 | eb.bannedUUID = uuid; | 264 | eb.bannedUUID = uuid; |
265 | eb.bannedIP = "0.0.0.0"; | 265 | eb.bannedIP = "0.0.0.0"; |
@@ -292,7 +292,7 @@ namespace OpenSim.Data.SQLite | |||
292 | } | 292 | } |
293 | } | 293 | } |
294 | 294 | ||
295 | void SaveUUIDList(uint EstateID, string table, LLUUID[] data) | 295 | void SaveUUIDList(uint EstateID, string table, UUID[] data) |
296 | { | 296 | { |
297 | SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); | 297 | SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); |
298 | 298 | ||
@@ -305,7 +305,7 @@ namespace OpenSim.Data.SQLite | |||
305 | 305 | ||
306 | cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )"; | 306 | cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )"; |
307 | 307 | ||
308 | foreach (LLUUID uuid in data) | 308 | foreach (UUID uuid in data) |
309 | { | 309 | { |
310 | cmd.Parameters.Add(":EstateID", EstateID.ToString()); | 310 | cmd.Parameters.Add(":EstateID", EstateID.ToString()); |
311 | cmd.Parameters.Add(":uuid", uuid.ToString()); | 311 | cmd.Parameters.Add(":uuid", uuid.ToString()); |
@@ -315,9 +315,9 @@ namespace OpenSim.Data.SQLite | |||
315 | } | 315 | } |
316 | } | 316 | } |
317 | 317 | ||
318 | LLUUID[] LoadUUIDList(uint EstateID, string table) | 318 | UUID[] LoadUUIDList(uint EstateID, string table) |
319 | { | 319 | { |
320 | List<LLUUID> uuids = new List<LLUUID>(); | 320 | List<UUID> uuids = new List<UUID>(); |
321 | 321 | ||
322 | SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); | 322 | SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); |
323 | 323 | ||
@@ -330,8 +330,8 @@ namespace OpenSim.Data.SQLite | |||
330 | { | 330 | { |
331 | // EstateBan eb = new EstateBan(); | 331 | // EstateBan eb = new EstateBan(); |
332 | 332 | ||
333 | LLUUID uuid = new LLUUID(); | 333 | UUID uuid = new UUID(); |
334 | LLUUID.TryParse(r["uuid"].ToString(), out uuid); | 334 | UUID.TryParse(r["uuid"].ToString(), out uuid); |
335 | 335 | ||
336 | uuids.Add(uuid); | 336 | uuids.Add(uuid); |
337 | } | 337 | } |
diff --git a/OpenSim/Data/SQLite/SQLiteGridData.cs b/OpenSim/Data/SQLite/SQLiteGridData.cs index 8c4574e..f715c0e 100644 --- a/OpenSim/Data/SQLite/SQLiteGridData.cs +++ b/OpenSim/Data/SQLite/SQLiteGridData.cs | |||
@@ -31,7 +31,7 @@ using System.Data; | |||
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Security.Cryptography; | 32 | using System.Security.Cryptography; |
33 | using System.Text; | 33 | using System.Text; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | 37 | ||
@@ -162,7 +162,7 @@ namespace OpenSim.Data.SQLite | |||
162 | /// </summary> | 162 | /// </summary> |
163 | /// <param name="uuid">The region UUID</param> | 163 | /// <param name="uuid">The region UUID</param> |
164 | /// <returns>The sim profile</returns> | 164 | /// <returns>The sim profile</returns> |
165 | override public RegionProfileData GetProfileByLLUUID(LLUUID uuid) | 165 | override public RegionProfileData GetProfileByUUID(UUID uuid) |
166 | { | 166 | { |
167 | Dictionary<string, string> param = new Dictionary<string, string>(); | 167 | Dictionary<string, string> param = new Dictionary<string, string>(); |
168 | param["uuid"] = uuid.ToString(); | 168 | param["uuid"] = uuid.ToString(); |
@@ -181,7 +181,7 @@ namespace OpenSim.Data.SQLite | |||
181 | /// Returns a list of avatar and UUIDs that match the query | 181 | /// Returns a list of avatar and UUIDs that match the query |
182 | /// </summary> | 182 | /// </summary> |
183 | /// <remarks>do nothing yet</remarks> | 183 | /// <remarks>do nothing yet</remarks> |
184 | public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query) | 184 | public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query) |
185 | { | 185 | { |
186 | //Do nothing yet | 186 | //Do nothing yet |
187 | List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>(); | 187 | List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>(); |
@@ -217,14 +217,14 @@ namespace OpenSim.Data.SQLite | |||
217 | /// <param name="handle">The attempted regionHandle of the challenger</param> | 217 | /// <param name="handle">The attempted regionHandle of the challenger</param> |
218 | /// <param name="authkey">The secret</param> | 218 | /// <param name="authkey">The secret</param> |
219 | /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns> | 219 | /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns> |
220 | override public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey) | 220 | override public bool AuthenticateSim(UUID uuid, ulong handle, string authkey) |
221 | { | 221 | { |
222 | bool throwHissyFit = false; // Should be true by 1.0 | 222 | bool throwHissyFit = false; // Should be true by 1.0 |
223 | 223 | ||
224 | if (throwHissyFit) | 224 | if (throwHissyFit) |
225 | throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); | 225 | throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); |
226 | 226 | ||
227 | RegionProfileData data = GetProfileByLLUUID(uuid); | 227 | RegionProfileData data = GetProfileByUUID(uuid); |
228 | 228 | ||
229 | return (handle == data.regionHandle && authkey == data.regionSecret); | 229 | return (handle == data.regionHandle && authkey == data.regionSecret); |
230 | } | 230 | } |
@@ -238,7 +238,7 @@ namespace OpenSim.Data.SQLite | |||
238 | /// <param name="authhash"></param> | 238 | /// <param name="authhash"></param> |
239 | /// <param name="challenge"></param> | 239 | /// <param name="challenge"></param> |
240 | /// <returns></returns> | 240 | /// <returns></returns> |
241 | public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge) | 241 | public bool AuthenticateSim(UUID uuid, ulong handle, string authhash, string challenge) |
242 | { | 242 | { |
243 | // SHA512Managed HashProvider = new SHA512Managed(); | 243 | // SHA512Managed HashProvider = new SHA512Managed(); |
244 | // Encoding TextProvider = new UTF8Encoding(); | 244 | // Encoding TextProvider = new UTF8Encoding(); |
diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs index 4c35ac2..ca7e612 100644 --- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs | |||
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using log4net; | 33 | using log4net; |
34 | using Mono.Data.SqliteClient; | 34 | using Mono.Data.SqliteClient; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -109,13 +109,13 @@ namespace OpenSim.Data.SQLite | |||
109 | public InventoryItemBase buildItem(DataRow row) | 109 | public InventoryItemBase buildItem(DataRow row) |
110 | { | 110 | { |
111 | InventoryItemBase item = new InventoryItemBase(); | 111 | InventoryItemBase item = new InventoryItemBase(); |
112 | item.ID = new LLUUID((string) row["UUID"]); | 112 | item.ID = new UUID((string) row["UUID"]); |
113 | item.AssetID = new LLUUID((string) row["assetID"]); | 113 | item.AssetID = new UUID((string) row["assetID"]); |
114 | item.AssetType = Convert.ToInt32(row["assetType"]); | 114 | item.AssetType = Convert.ToInt32(row["assetType"]); |
115 | item.InvType = Convert.ToInt32(row["invType"]); | 115 | item.InvType = Convert.ToInt32(row["invType"]); |
116 | item.Folder = new LLUUID((string) row["parentFolderID"]); | 116 | item.Folder = new UUID((string) row["parentFolderID"]); |
117 | item.Owner = new LLUUID((string) row["avatarID"]); | 117 | item.Owner = new UUID((string) row["avatarID"]); |
118 | item.Creator = new LLUUID((string) row["creatorsID"]); | 118 | item.Creator = new UUID((string) row["creatorsID"]); |
119 | item.Name = (string) row["inventoryName"]; | 119 | item.Name = (string) row["inventoryName"]; |
120 | item.Description = (string) row["inventoryDescription"]; | 120 | item.Description = (string) row["inventoryDescription"]; |
121 | 121 | ||
@@ -135,7 +135,7 @@ namespace OpenSim.Data.SQLite | |||
135 | item.CreationDate = Convert.ToInt32(row["creationDate"]); | 135 | item.CreationDate = Convert.ToInt32(row["creationDate"]); |
136 | 136 | ||
137 | if (!Convert.IsDBNull(row["groupID"])) | 137 | if (!Convert.IsDBNull(row["groupID"])) |
138 | item.GroupID = new LLUUID((string)row["groupID"]); | 138 | item.GroupID = new UUID((string)row["groupID"]); |
139 | 139 | ||
140 | if (!Convert.IsDBNull(row["groupOwned"])) | 140 | if (!Convert.IsDBNull(row["groupOwned"])) |
141 | item.GroupOwned = Convert.ToBoolean(row["groupOwned"]); | 141 | item.GroupOwned = Convert.ToBoolean(row["groupOwned"]); |
@@ -317,7 +317,7 @@ namespace OpenSim.Data.SQLite | |||
317 | /// </summary> | 317 | /// </summary> |
318 | /// <param name="folderID">The UUID of the target folder</param> | 318 | /// <param name="folderID">The UUID of the target folder</param> |
319 | /// <returns>A List of InventoryItemBase items</returns> | 319 | /// <returns>A List of InventoryItemBase items</returns> |
320 | public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID) | 320 | public List<InventoryItemBase> getInventoryInFolder(UUID folderID) |
321 | { | 321 | { |
322 | lock (ds) | 322 | lock (ds) |
323 | { | 323 | { |
@@ -339,20 +339,20 @@ namespace OpenSim.Data.SQLite | |||
339 | /// </summary> | 339 | /// </summary> |
340 | /// <param name="user">The user whos inventory is to be searched</param> | 340 | /// <param name="user">The user whos inventory is to be searched</param> |
341 | /// <returns>A list of folder objects</returns> | 341 | /// <returns>A list of folder objects</returns> |
342 | public List<InventoryFolderBase> getUserRootFolders(LLUUID user) | 342 | public List<InventoryFolderBase> getUserRootFolders(UUID user) |
343 | { | 343 | { |
344 | return new List<InventoryFolderBase>(); | 344 | return new List<InventoryFolderBase>(); |
345 | } | 345 | } |
346 | 346 | ||
347 | // see InventoryItemBase.getUserRootFolder | 347 | // see InventoryItemBase.getUserRootFolder |
348 | public InventoryFolderBase getUserRootFolder(LLUUID user) | 348 | public InventoryFolderBase getUserRootFolder(UUID user) |
349 | { | 349 | { |
350 | lock (ds) | 350 | lock (ds) |
351 | { | 351 | { |
352 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | 352 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
353 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; | 353 | DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; |
354 | string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" + | 354 | string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" + |
355 | Util.ToRawUuidString(LLUUID.Zero) + "'"; | 355 | Util.ToRawUuidString(UUID.Zero) + "'"; |
356 | DataRow[] rows = inventoryFolderTable.Select(selectExp); | 356 | DataRow[] rows = inventoryFolderTable.Select(selectExp); |
357 | foreach (DataRow row in rows) | 357 | foreach (DataRow row in rows) |
358 | { | 358 | { |
@@ -378,7 +378,7 @@ namespace OpenSim.Data.SQLite | |||
378 | /// </summary> | 378 | /// </summary> |
379 | /// <param name="folders">list where folders will be appended</param> | 379 | /// <param name="folders">list where folders will be appended</param> |
380 | /// <param name="parentID">ID of parent</param> | 380 | /// <param name="parentID">ID of parent</param> |
381 | protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID) | 381 | protected void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID) |
382 | { | 382 | { |
383 | lock (ds) | 383 | lock (ds) |
384 | { | 384 | { |
@@ -398,7 +398,7 @@ namespace OpenSim.Data.SQLite | |||
398 | /// </summary> | 398 | /// </summary> |
399 | /// <param name="parentID">The folder to get subfolders for</param> | 399 | /// <param name="parentID">The folder to get subfolders for</param> |
400 | /// <returns>A list of inventory folders</returns> | 400 | /// <returns>A list of inventory folders</returns> |
401 | public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID) | 401 | public List<InventoryFolderBase> getInventoryFolders(UUID parentID) |
402 | { | 402 | { |
403 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | 403 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
404 | getInventoryFolders(ref folders, Util.ToRawUuidString(parentID)); | 404 | getInventoryFolders(ref folders, Util.ToRawUuidString(parentID)); |
@@ -410,7 +410,7 @@ namespace OpenSim.Data.SQLite | |||
410 | /// </summary> | 410 | /// </summary> |
411 | /// <param name="parentID"></param> | 411 | /// <param name="parentID"></param> |
412 | /// <returns></returns> | 412 | /// <returns></returns> |
413 | public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID) | 413 | public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) |
414 | { | 414 | { |
415 | /* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one | 415 | /* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one |
416 | * - We will only need to hit the database twice instead of n times. | 416 | * - We will only need to hit the database twice instead of n times. |
@@ -441,7 +441,7 @@ namespace OpenSim.Data.SQLite | |||
441 | if (parentRow.GetLength(0) >= 1) // No result means parent folder does not exist | 441 | if (parentRow.GetLength(0) >= 1) // No result means parent folder does not exist |
442 | { | 442 | { |
443 | parentFolder = buildFolder(parentRow[0]); | 443 | parentFolder = buildFolder(parentRow[0]); |
444 | LLUUID agentID = parentFolder.Owner; | 444 | UUID agentID = parentFolder.Owner; |
445 | selectExp = "agentID = '" + Util.ToRawUuidString(agentID) + "'"; | 445 | selectExp = "agentID = '" + Util.ToRawUuidString(agentID) + "'"; |
446 | folderRows = inventoryFolderTable.Select(selectExp); | 446 | folderRows = inventoryFolderTable.Select(selectExp); |
447 | } | 447 | } |
@@ -451,7 +451,7 @@ namespace OpenSim.Data.SQLite | |||
451 | /* if we're querying the root folder, just return an unordered list of all folders in the user's | 451 | /* if we're querying the root folder, just return an unordered list of all folders in the user's |
452 | * inventory | 452 | * inventory |
453 | */ | 453 | */ |
454 | if (parentFolder.ParentID == LLUUID.Zero) | 454 | if (parentFolder.ParentID == UUID.Zero) |
455 | { | 455 | { |
456 | foreach (DataRow row in folderRows) | 456 | foreach (DataRow row in folderRows) |
457 | { | 457 | { |
@@ -470,13 +470,13 @@ namespace OpenSim.Data.SQLite | |||
470 | { // Querying a non-root folder | 470 | { // Querying a non-root folder |
471 | 471 | ||
472 | // Build a hash table of all user's inventory folders, indexed by each folder's parent ID | 472 | // Build a hash table of all user's inventory folders, indexed by each folder's parent ID |
473 | Dictionary<LLUUID, List<InventoryFolderBase>> hashtable = | 473 | Dictionary<UUID, List<InventoryFolderBase>> hashtable = |
474 | new Dictionary<LLUUID, List<InventoryFolderBase>>(folderRows.GetLength(0)); | 474 | new Dictionary<UUID, List<InventoryFolderBase>>(folderRows.GetLength(0)); |
475 | 475 | ||
476 | foreach (DataRow row in folderRows) | 476 | foreach (DataRow row in folderRows) |
477 | { | 477 | { |
478 | InventoryFolderBase curFolder = buildFolder(row); | 478 | InventoryFolderBase curFolder = buildFolder(row); |
479 | if (curFolder.ParentID != LLUUID.Zero) // Discard root of tree - not needed | 479 | if (curFolder.ParentID != UUID.Zero) // Discard root of tree - not needed |
480 | { | 480 | { |
481 | if (hashtable.ContainsKey(curFolder.ParentID)) | 481 | if (hashtable.ContainsKey(curFolder.ParentID)) |
482 | { | 482 | { |
@@ -514,7 +514,7 @@ namespace OpenSim.Data.SQLite | |||
514 | /// </summary> | 514 | /// </summary> |
515 | /// <param name="item">The UUID of the item to be returned</param> | 515 | /// <param name="item">The UUID of the item to be returned</param> |
516 | /// <returns>A class containing item information</returns> | 516 | /// <returns>A class containing item information</returns> |
517 | public InventoryItemBase getInventoryItem(LLUUID item) | 517 | public InventoryItemBase getInventoryItem(UUID item) |
518 | { | 518 | { |
519 | lock (ds) | 519 | lock (ds) |
520 | { | 520 | { |
@@ -535,7 +535,7 @@ namespace OpenSim.Data.SQLite | |||
535 | /// </summary> | 535 | /// </summary> |
536 | /// <param name="folder">The UUID of the folder to be returned</param> | 536 | /// <param name="folder">The UUID of the folder to be returned</param> |
537 | /// <returns>A class containing folder information</returns> | 537 | /// <returns>A class containing folder information</returns> |
538 | public InventoryFolderBase getInventoryFolder(LLUUID folder) | 538 | public InventoryFolderBase getInventoryFolder(UUID folder) |
539 | { | 539 | { |
540 | // TODO: Deep voodoo here. If you enable this code then | 540 | // TODO: Deep voodoo here. If you enable this code then |
541 | // multi region breaks. No idea why, but I figured it was | 541 | // multi region breaks. No idea why, but I figured it was |
@@ -578,7 +578,7 @@ namespace OpenSim.Data.SQLite | |||
578 | /// Delete an inventory item | 578 | /// Delete an inventory item |
579 | /// </summary> | 579 | /// </summary> |
580 | /// <param name="item">The item UUID</param> | 580 | /// <param name="item">The item UUID</param> |
581 | public void deleteInventoryItem(LLUUID itemID) | 581 | public void deleteInventoryItem(UUID itemID) |
582 | { | 582 | { |
583 | lock (ds) | 583 | lock (ds) |
584 | { | 584 | { |
@@ -599,7 +599,7 @@ namespace OpenSim.Data.SQLite | |||
599 | /// </summary> | 599 | /// </summary> |
600 | /// <param name="folderId">id of the folder, whose item content should be deleted</param> | 600 | /// <param name="folderId">id of the folder, whose item content should be deleted</param> |
601 | /// <todo>this is horribly inefficient, but I don't want to ruin the overall structure of this implementation</todo> | 601 | /// <todo>this is horribly inefficient, but I don't want to ruin the overall structure of this implementation</todo> |
602 | private void deleteItemsInFolder(LLUUID folderId) | 602 | private void deleteItemsInFolder(UUID folderId) |
603 | { | 603 | { |
604 | List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId)); | 604 | List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId)); |
605 | 605 | ||
@@ -641,7 +641,7 @@ namespace OpenSim.Data.SQLite | |||
641 | /// This will clean-up any child folders and child items as well | 641 | /// This will clean-up any child folders and child items as well |
642 | /// </remarks> | 642 | /// </remarks> |
643 | /// <param name="folderID">the folder UUID</param> | 643 | /// <param name="folderID">the folder UUID</param> |
644 | public void deleteInventoryFolder(LLUUID folderID) | 644 | public void deleteInventoryFolder(UUID folderID) |
645 | { | 645 | { |
646 | lock (ds) | 646 | lock (ds) |
647 | { | 647 | { |
@@ -791,10 +791,10 @@ namespace OpenSim.Data.SQLite | |||
791 | private static InventoryFolderBase buildFolder(DataRow row) | 791 | private static InventoryFolderBase buildFolder(DataRow row) |
792 | { | 792 | { |
793 | InventoryFolderBase folder = new InventoryFolderBase(); | 793 | InventoryFolderBase folder = new InventoryFolderBase(); |
794 | folder.ID = new LLUUID((string) row["UUID"]); | 794 | folder.ID = new UUID((string) row["UUID"]); |
795 | folder.Name = (string) row["name"]; | 795 | folder.Name = (string) row["name"]; |
796 | folder.Owner = new LLUUID((string) row["agentID"]); | 796 | folder.Owner = new UUID((string) row["agentID"]); |
797 | folder.ParentID = new LLUUID((string) row["parentID"]); | 797 | folder.ParentID = new UUID((string) row["parentID"]); |
798 | folder.Type = Convert.ToInt16(row["type"]); | 798 | folder.Type = Convert.ToInt16(row["type"]); |
799 | folder.Version = Convert.ToUInt16(row["version"]); | 799 | folder.Version = Convert.ToUInt16(row["version"]); |
800 | return folder; | 800 | return folder; |
diff --git a/OpenSim/Data/SQLite/SQLiteManager.cs b/OpenSim/Data/SQLite/SQLiteManager.cs index 46c40e5..4a7e910 100644 --- a/OpenSim/Data/SQLite/SQLiteManager.cs +++ b/OpenSim/Data/SQLite/SQLiteManager.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Data.SQLite; | 31 | using System.Data.SQLite; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | 35 | ||
36 | namespace OpenSim.Data.SQLite | 36 | namespace OpenSim.Data.SQLite |
@@ -118,7 +118,7 @@ namespace OpenSim.Data.SQLite | |||
118 | // Region Main | 118 | // Region Main |
119 | retval.regionHandle = (ulong) reader["regionHandle"]; | 119 | retval.regionHandle = (ulong) reader["regionHandle"]; |
120 | retval.regionName = (string) reader["regionName"]; | 120 | retval.regionName = (string) reader["regionName"]; |
121 | retval.UUID = new LLUUID((string) reader["uuid"]); | 121 | retval.UUID = new UUID((string) reader["uuid"]); |
122 | 122 | ||
123 | // Secrets | 123 | // Secrets |
124 | retval.regionRecvKey = (string) reader["regionRecvKey"]; | 124 | retval.regionRecvKey = (string) reader["regionRecvKey"]; |
@@ -182,7 +182,7 @@ namespace OpenSim.Data.SQLite | |||
182 | 182 | ||
183 | parameters["regionHandle"] = profile.regionHandle.ToString(); | 183 | parameters["regionHandle"] = profile.regionHandle.ToString(); |
184 | parameters["regionName"] = profile.regionName; | 184 | parameters["regionName"] = profile.regionName; |
185 | parameters["uuid"] = profile.UUID.ToString(); | 185 | parameters["uuid"] = profile.ToString(); |
186 | parameters["regionRecvKey"] = profile.regionRecvKey; | 186 | parameters["regionRecvKey"] = profile.regionRecvKey; |
187 | parameters["regionSendKey"] = profile.regionSendKey; | 187 | parameters["regionSendKey"] = profile.regionSendKey; |
188 | parameters["regionDataURI"] = profile.regionDataURI; | 188 | parameters["regionDataURI"] = profile.regionDataURI; |
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index dd88751..bb441f6 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs | |||
@@ -31,7 +31,7 @@ using System.Data; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using Mono.Data.SqliteClient; | 36 | using Mono.Data.SqliteClient; |
37 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
@@ -190,7 +190,7 @@ namespace OpenSim.Data.SQLite | |||
190 | { | 190 | { |
191 | } | 191 | } |
192 | 192 | ||
193 | public RegionSettings LoadRegionSettings(LLUUID regionUUID) | 193 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
194 | { | 194 | { |
195 | return null; | 195 | return null; |
196 | } | 196 | } |
@@ -200,15 +200,15 @@ namespace OpenSim.Data.SQLite | |||
200 | /// </summary> | 200 | /// </summary> |
201 | /// <param name="obj">the object</param> | 201 | /// <param name="obj">the object</param> |
202 | /// <param name="regionUUID">the region UUID</param> | 202 | /// <param name="regionUUID">the region UUID</param> |
203 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) | 203 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) |
204 | { | 204 | { |
205 | lock (ds) | 205 | lock (ds) |
206 | { | 206 | { |
207 | foreach (SceneObjectPart prim in obj.Children.Values) | 207 | foreach (SceneObjectPart prim in obj.Children.Values) |
208 | { | 208 | { |
209 | if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0 | 209 | if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0 |
210 | && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0 | 210 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0 |
211 | && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0) | 211 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) |
212 | { | 212 | { |
213 | //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); | 213 | //m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); |
214 | addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID)); | 214 | addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID)); |
@@ -235,9 +235,9 @@ namespace OpenSim.Data.SQLite | |||
235 | /// </summary> | 235 | /// </summary> |
236 | /// <param name="obj">the object</param> | 236 | /// <param name="obj">the object</param> |
237 | /// <param name="regionUUID">the region UUID</param> | 237 | /// <param name="regionUUID">the region UUID</param> |
238 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | 238 | public void RemoveObject(UUID obj, UUID regionUUID) |
239 | { | 239 | { |
240 | m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); | 240 | m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID); |
241 | 241 | ||
242 | DataTable prims = ds.Tables["prims"]; | 242 | DataTable prims = ds.Tables["prims"]; |
243 | DataTable shapes = ds.Tables["primshapes"]; | 243 | DataTable shapes = ds.Tables["primshapes"]; |
@@ -249,7 +249,7 @@ namespace OpenSim.Data.SQLite | |||
249 | foreach (DataRow row in primRows) | 249 | foreach (DataRow row in primRows) |
250 | { | 250 | { |
251 | // Remove shape rows | 251 | // Remove shape rows |
252 | LLUUID uuid = new LLUUID((string) row["UUID"]); | 252 | UUID uuid = new UUID((string) row["UUID"]); |
253 | DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid)); | 253 | DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid)); |
254 | if (shapeRow != null) | 254 | if (shapeRow != null) |
255 | { | 255 | { |
@@ -271,7 +271,7 @@ namespace OpenSim.Data.SQLite | |||
271 | /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. | 271 | /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. |
272 | /// </summary> | 272 | /// </summary> |
273 | /// <param name="uuid">The item UUID</param> | 273 | /// <param name="uuid">The item UUID</param> |
274 | private void RemoveItems(LLUUID uuid) | 274 | private void RemoveItems(UUID uuid) |
275 | { | 275 | { |
276 | DataTable items = ds.Tables["primitems"]; | 276 | DataTable items = ds.Tables["primitems"]; |
277 | 277 | ||
@@ -289,9 +289,9 @@ namespace OpenSim.Data.SQLite | |||
289 | /// </summary> | 289 | /// </summary> |
290 | /// <param name="regionUUID">The region UUID</param> | 290 | /// <param name="regionUUID">The region UUID</param> |
291 | /// <returns>List of loaded groups</returns> | 291 | /// <returns>List of loaded groups</returns> |
292 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | 292 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) |
293 | { | 293 | { |
294 | Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | 294 | Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>(); |
295 | 295 | ||
296 | List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); | 296 | List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); |
297 | 297 | ||
@@ -350,7 +350,7 @@ namespace OpenSim.Data.SQLite | |||
350 | "[REGION DB]: No shape found for prim in storage, so setting default box shape"); | 350 | "[REGION DB]: No shape found for prim in storage, so setting default box shape"); |
351 | prim.Shape = PrimitiveBaseShape.Default; | 351 | prim.Shape = PrimitiveBaseShape.Default; |
352 | } | 352 | } |
353 | createdObjects[new LLUUID(objID)].AddPart(prim); | 353 | createdObjects[new UUID(objID)].AddPart(prim); |
354 | } | 354 | } |
355 | 355 | ||
356 | LoadItems(prim); | 356 | LoadItems(prim); |
@@ -379,7 +379,7 @@ namespace OpenSim.Data.SQLite | |||
379 | 379 | ||
380 | DataTable dbItems = ds.Tables["primitems"]; | 380 | DataTable dbItems = ds.Tables["primitems"]; |
381 | 381 | ||
382 | String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); | 382 | String sql = String.Format("primID = '{0}'", prim.ToString()); |
383 | DataRow[] dbItemRows = dbItems.Select(sql); | 383 | DataRow[] dbItemRows = dbItems.Select(sql); |
384 | 384 | ||
385 | IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); | 385 | IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); |
@@ -407,7 +407,7 @@ namespace OpenSim.Data.SQLite | |||
407 | /// </summary> | 407 | /// </summary> |
408 | /// <param name="ter">terrain heightfield</param> | 408 | /// <param name="ter">terrain heightfield</param> |
409 | /// <param name="regionID">region UUID</param> | 409 | /// <param name="regionID">region UUID</param> |
410 | public void StoreTerrain(double[,] ter, LLUUID regionID) | 410 | public void StoreTerrain(double[,] ter, UUID regionID) |
411 | { | 411 | { |
412 | lock (ds) | 412 | lock (ds) |
413 | { | 413 | { |
@@ -451,7 +451,7 @@ namespace OpenSim.Data.SQLite | |||
451 | /// </summary> | 451 | /// </summary> |
452 | /// <param name="regionID">the region UUID</param> | 452 | /// <param name="regionID">the region UUID</param> |
453 | /// <returns>Heightfield data</returns> | 453 | /// <returns>Heightfield data</returns> |
454 | public double[,] LoadTerrain(LLUUID regionID) | 454 | public double[,] LoadTerrain(UUID regionID) |
455 | { | 455 | { |
456 | lock (ds) | 456 | lock (ds) |
457 | { | 457 | { |
@@ -499,7 +499,7 @@ namespace OpenSim.Data.SQLite | |||
499 | /// | 499 | /// |
500 | /// </summary> | 500 | /// </summary> |
501 | /// <param name="globalID"></param> | 501 | /// <param name="globalID"></param> |
502 | public void RemoveLandObject(LLUUID globalID) | 502 | public void RemoveLandObject(UUID globalID) |
503 | { | 503 | { |
504 | lock (ds) | 504 | lock (ds) |
505 | { | 505 | { |
@@ -563,7 +563,7 @@ namespace OpenSim.Data.SQLite | |||
563 | /// </summary> | 563 | /// </summary> |
564 | /// <param name="regionUUID"></param> | 564 | /// <param name="regionUUID"></param> |
565 | /// <returns></returns> | 565 | /// <returns></returns> |
566 | public List<LandData> LoadLandObjects(LLUUID regionUUID) | 566 | public List<LandData> LoadLandObjects(UUID regionUUID) |
567 | { | 567 | { |
568 | List<LandData> landDataForRegion = new List<LandData>(); | 568 | List<LandData> landDataForRegion = new List<LandData>(); |
569 | lock (ds) | 569 | lock (ds) |
@@ -821,12 +821,12 @@ namespace OpenSim.Data.SQLite | |||
821 | createCol(land, "IsGroupOwned", typeof (Boolean)); | 821 | createCol(land, "IsGroupOwned", typeof (Boolean)); |
822 | createCol(land, "Area", typeof (Int32)); | 822 | createCol(land, "Area", typeof (Int32)); |
823 | createCol(land, "AuctionID", typeof (Int32)); //Unemplemented | 823 | createCol(land, "AuctionID", typeof (Int32)); //Unemplemented |
824 | createCol(land, "Category", typeof (Int32)); //Enum libsecondlife.Parcel.ParcelCategory | 824 | createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory |
825 | createCol(land, "ClaimDate", typeof (Int32)); | 825 | createCol(land, "ClaimDate", typeof (Int32)); |
826 | createCol(land, "ClaimPrice", typeof (Int32)); | 826 | createCol(land, "ClaimPrice", typeof (Int32)); |
827 | createCol(land, "GroupUUID", typeof (string)); | 827 | createCol(land, "GroupUUID", typeof (string)); |
828 | createCol(land, "SalePrice", typeof (Int32)); | 828 | createCol(land, "SalePrice", typeof (Int32)); |
829 | createCol(land, "LandStatus", typeof (Int32)); //Enum. libsecondlife.Parcel.ParcelStatus | 829 | createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus |
830 | createCol(land, "LandFlags", typeof (UInt32)); | 830 | createCol(land, "LandFlags", typeof (UInt32)); |
831 | createCol(land, "LandingType", typeof (Byte)); | 831 | createCol(land, "LandingType", typeof (Byte)); |
832 | createCol(land, "MediaAutoScale", typeof (Byte)); | 832 | createCol(land, "MediaAutoScale", typeof (Byte)); |
@@ -882,7 +882,7 @@ namespace OpenSim.Data.SQLite | |||
882 | // interesting has to be done to actually get these values | 882 | // interesting has to be done to actually get these values |
883 | // back out. Not enough time to figure it out yet. | 883 | // back out. Not enough time to figure it out yet. |
884 | SceneObjectPart prim = new SceneObjectPart(); | 884 | SceneObjectPart prim = new SceneObjectPart(); |
885 | prim.UUID = new LLUUID((String) row["UUID"]); | 885 | prim.UUID = new UUID((String) row["UUID"]); |
886 | // explicit conversion of integers is required, which sort | 886 | // explicit conversion of integers is required, which sort |
887 | // of sucks. No idea if there is a shortcut here or not. | 887 | // of sucks. No idea if there is a shortcut here or not. |
888 | prim.ParentID = Convert.ToUInt32(row["ParentID"]); | 888 | prim.ParentID = Convert.ToUInt32(row["ParentID"]); |
@@ -895,43 +895,43 @@ namespace OpenSim.Data.SQLite | |||
895 | prim.TouchName = (String) row["TouchName"]; | 895 | prim.TouchName = (String) row["TouchName"]; |
896 | // permissions | 896 | // permissions |
897 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); | 897 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); |
898 | prim.CreatorID = new LLUUID((String) row["CreatorID"]); | 898 | prim.CreatorID = new UUID((String) row["CreatorID"]); |
899 | prim.OwnerID = new LLUUID((String) row["OwnerID"]); | 899 | prim.OwnerID = new UUID((String) row["OwnerID"]); |
900 | prim.GroupID = new LLUUID((String) row["GroupID"]); | 900 | prim.GroupID = new UUID((String) row["GroupID"]); |
901 | prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]); | 901 | prim.LastOwnerID = new UUID((String) row["LastOwnerID"]); |
902 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); | 902 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); |
903 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); | 903 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); |
904 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); | 904 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); |
905 | prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); | 905 | prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); |
906 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); | 906 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); |
907 | // vectors | 907 | // vectors |
908 | prim.OffsetPosition = new LLVector3( | 908 | prim.OffsetPosition = new Vector3( |
909 | Convert.ToSingle(row["PositionX"]), | 909 | Convert.ToSingle(row["PositionX"]), |
910 | Convert.ToSingle(row["PositionY"]), | 910 | Convert.ToSingle(row["PositionY"]), |
911 | Convert.ToSingle(row["PositionZ"]) | 911 | Convert.ToSingle(row["PositionZ"]) |
912 | ); | 912 | ); |
913 | prim.GroupPosition = new LLVector3( | 913 | prim.GroupPosition = new Vector3( |
914 | Convert.ToSingle(row["GroupPositionX"]), | 914 | Convert.ToSingle(row["GroupPositionX"]), |
915 | Convert.ToSingle(row["GroupPositionY"]), | 915 | Convert.ToSingle(row["GroupPositionY"]), |
916 | Convert.ToSingle(row["GroupPositionZ"]) | 916 | Convert.ToSingle(row["GroupPositionZ"]) |
917 | ); | 917 | ); |
918 | prim.Velocity = new LLVector3( | 918 | prim.Velocity = new Vector3( |
919 | Convert.ToSingle(row["VelocityX"]), | 919 | Convert.ToSingle(row["VelocityX"]), |
920 | Convert.ToSingle(row["VelocityY"]), | 920 | Convert.ToSingle(row["VelocityY"]), |
921 | Convert.ToSingle(row["VelocityZ"]) | 921 | Convert.ToSingle(row["VelocityZ"]) |
922 | ); | 922 | ); |
923 | prim.AngularVelocity = new LLVector3( | 923 | prim.AngularVelocity = new Vector3( |
924 | Convert.ToSingle(row["AngularVelocityX"]), | 924 | Convert.ToSingle(row["AngularVelocityX"]), |
925 | Convert.ToSingle(row["AngularVelocityY"]), | 925 | Convert.ToSingle(row["AngularVelocityY"]), |
926 | Convert.ToSingle(row["AngularVelocityZ"]) | 926 | Convert.ToSingle(row["AngularVelocityZ"]) |
927 | ); | 927 | ); |
928 | prim.Acceleration = new LLVector3( | 928 | prim.Acceleration = new Vector3( |
929 | Convert.ToSingle(row["AccelerationX"]), | 929 | Convert.ToSingle(row["AccelerationX"]), |
930 | Convert.ToSingle(row["AccelerationY"]), | 930 | Convert.ToSingle(row["AccelerationY"]), |
931 | Convert.ToSingle(row["AccelerationZ"]) | 931 | Convert.ToSingle(row["AccelerationZ"]) |
932 | ); | 932 | ); |
933 | // quaternions | 933 | // quaternions |
934 | prim.RotationOffset = new LLQuaternion( | 934 | prim.RotationOffset = new Quaternion( |
935 | Convert.ToSingle(row["RotationX"]), | 935 | Convert.ToSingle(row["RotationX"]), |
936 | Convert.ToSingle(row["RotationY"]), | 936 | Convert.ToSingle(row["RotationY"]), |
937 | Convert.ToSingle(row["RotationZ"]), | 937 | Convert.ToSingle(row["RotationZ"]), |
@@ -940,11 +940,11 @@ namespace OpenSim.Data.SQLite | |||
940 | 940 | ||
941 | try | 941 | try |
942 | { | 942 | { |
943 | prim.SitTargetPositionLL = new LLVector3( | 943 | prim.SitTargetPositionLL = new Vector3( |
944 | Convert.ToSingle(row["SitTargetOffsetX"]), | 944 | Convert.ToSingle(row["SitTargetOffsetX"]), |
945 | Convert.ToSingle(row["SitTargetOffsetY"]), | 945 | Convert.ToSingle(row["SitTargetOffsetY"]), |
946 | Convert.ToSingle(row["SitTargetOffsetZ"])); | 946 | Convert.ToSingle(row["SitTargetOffsetZ"])); |
947 | prim.SitTargetOrientationLL = new LLQuaternion( | 947 | prim.SitTargetOrientationLL = new Quaternion( |
948 | Convert.ToSingle( | 948 | Convert.ToSingle( |
949 | row["SitTargetOrientX"]), | 949 | row["SitTargetOrientX"]), |
950 | Convert.ToSingle( | 950 | Convert.ToSingle( |
@@ -993,10 +993,10 @@ namespace OpenSim.Data.SQLite | |||
993 | { | 993 | { |
994 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 994 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
995 | 995 | ||
996 | taskItem.ItemID = new LLUUID((String)row["itemID"]); | 996 | taskItem.ItemID = new UUID((String)row["itemID"]); |
997 | taskItem.ParentPartID = new LLUUID((String)row["primID"]); | 997 | taskItem.ParentPartID = new UUID((String)row["primID"]); |
998 | taskItem.AssetID = new LLUUID((String)row["assetID"]); | 998 | taskItem.AssetID = new UUID((String)row["assetID"]); |
999 | taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); | 999 | taskItem.ParentID = new UUID((String)row["parentFolderID"]); |
1000 | 1000 | ||
1001 | taskItem.InvType = Convert.ToInt32(row["invType"]); | 1001 | taskItem.InvType = Convert.ToInt32(row["invType"]); |
1002 | taskItem.Type = Convert.ToInt32(row["assetType"]); | 1002 | taskItem.Type = Convert.ToInt32(row["assetType"]); |
@@ -1004,10 +1004,10 @@ namespace OpenSim.Data.SQLite | |||
1004 | taskItem.Name = (String)row["name"]; | 1004 | taskItem.Name = (String)row["name"]; |
1005 | taskItem.Description = (String)row["description"]; | 1005 | taskItem.Description = (String)row["description"]; |
1006 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); | 1006 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); |
1007 | taskItem.CreatorID = new LLUUID((String)row["creatorID"]); | 1007 | taskItem.CreatorID = new UUID((String)row["creatorID"]); |
1008 | taskItem.OwnerID = new LLUUID((String)row["ownerID"]); | 1008 | taskItem.OwnerID = new UUID((String)row["ownerID"]); |
1009 | taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); | 1009 | taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]); |
1010 | taskItem.GroupID = new LLUUID((String)row["groupID"]); | 1010 | taskItem.GroupID = new UUID((String)row["groupID"]); |
1011 | 1011 | ||
1012 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); | 1012 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); |
1013 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); | 1013 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); |
@@ -1028,7 +1028,7 @@ namespace OpenSim.Data.SQLite | |||
1028 | { | 1028 | { |
1029 | LandData newData = new LandData(); | 1029 | LandData newData = new LandData(); |
1030 | 1030 | ||
1031 | newData.GlobalID = new LLUUID((String) row["UUID"]); | 1031 | newData.GlobalID = new UUID((String) row["UUID"]); |
1032 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); | 1032 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); |
1033 | 1033 | ||
1034 | // Bitmap is a byte[512] | 1034 | // Bitmap is a byte[512] |
@@ -1041,17 +1041,17 @@ namespace OpenSim.Data.SQLite | |||
1041 | newData.Area = Convert.ToInt32(row["Area"]); | 1041 | newData.Area = Convert.ToInt32(row["Area"]); |
1042 | newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented | 1042 | newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented |
1043 | newData.Category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]); | 1043 | newData.Category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]); |
1044 | //Enum libsecondlife.Parcel.ParcelCategory | 1044 | //Enum OpenMetaverse.Parcel.ParcelCategory |
1045 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); | 1045 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); |
1046 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); | 1046 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); |
1047 | newData.GroupID = new LLUUID((String) row["GroupUUID"]); | 1047 | newData.GroupID = new UUID((String) row["GroupUUID"]); |
1048 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); | 1048 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); |
1049 | newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]); | 1049 | newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]); |
1050 | //Enum. libsecondlife.Parcel.ParcelStatus | 1050 | //Enum. OpenMetaverse.Parcel.ParcelStatus |
1051 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); | 1051 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); |
1052 | newData.LandingType = (Byte) row["LandingType"]; | 1052 | newData.LandingType = (Byte) row["LandingType"]; |
1053 | newData.MediaAutoScale = (Byte) row["MediaAutoScale"]; | 1053 | newData.MediaAutoScale = (Byte) row["MediaAutoScale"]; |
1054 | newData.MediaID = new LLUUID((String) row["MediaTextureUUID"]); | 1054 | newData.MediaID = new UUID((String) row["MediaTextureUUID"]); |
1055 | newData.MediaURL = (String) row["MediaURL"]; | 1055 | newData.MediaURL = (String) row["MediaURL"]; |
1056 | newData.MusicURL = (String) row["MusicURL"]; | 1056 | newData.MusicURL = (String) row["MusicURL"]; |
1057 | newData.PassHours = Convert.ToSingle(row["PassHours"]); | 1057 | newData.PassHours = Convert.ToSingle(row["PassHours"]); |
@@ -1061,25 +1061,25 @@ namespace OpenSim.Data.SQLite | |||
1061 | { | 1061 | { |
1062 | 1062 | ||
1063 | newData.UserLocation = | 1063 | newData.UserLocation = |
1064 | new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), | 1064 | new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), |
1065 | Convert.ToSingle(row["UserLocationZ"])); | 1065 | Convert.ToSingle(row["UserLocationZ"])); |
1066 | newData.UserLookAt = | 1066 | newData.UserLookAt = |
1067 | new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), | 1067 | new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), |
1068 | Convert.ToSingle(row["UserLookAtZ"])); | 1068 | Convert.ToSingle(row["UserLookAtZ"])); |
1069 | 1069 | ||
1070 | } | 1070 | } |
1071 | catch (InvalidCastException) | 1071 | catch (InvalidCastException) |
1072 | { | 1072 | { |
1073 | m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); | 1073 | m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); |
1074 | newData.UserLocation = LLVector3.Zero; | 1074 | newData.UserLocation = Vector3.Zero; |
1075 | newData.UserLookAt = LLVector3.Zero; | 1075 | newData.UserLookAt = Vector3.Zero; |
1076 | } | 1076 | } |
1077 | newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>(); | 1077 | newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>(); |
1078 | LLUUID authBuyerID = LLUUID.Zero; | 1078 | UUID authBuyerID = UUID.Zero; |
1079 | 1079 | ||
1080 | try | 1080 | try |
1081 | { | 1081 | { |
1082 | Helpers.TryParse((string)row["AuthbuyerID"], out authBuyerID); | 1082 | UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID); |
1083 | } | 1083 | } |
1084 | catch (InvalidCastException) | 1084 | catch (InvalidCastException) |
1085 | { | 1085 | { |
@@ -1120,7 +1120,7 @@ namespace OpenSim.Data.SQLite | |||
1120 | private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) | 1120 | private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) |
1121 | { | 1121 | { |
1122 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | 1122 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); |
1123 | entry.AgentID = new LLUUID((string) row["AccessUUID"]); | 1123 | entry.AgentID = new UUID((string) row["AccessUUID"]); |
1124 | entry.Flags = (ParcelManager.AccessList) row["Flags"]; | 1124 | entry.Flags = (ParcelManager.AccessList) row["Flags"]; |
1125 | entry.Time = new DateTime(); | 1125 | entry.Time = new DateTime(); |
1126 | return entry; | 1126 | return entry; |
@@ -1144,7 +1144,7 @@ namespace OpenSim.Data.SQLite | |||
1144 | return str.ToArray(); | 1144 | return str.ToArray(); |
1145 | } | 1145 | } |
1146 | 1146 | ||
1147 | // private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val) | 1147 | // private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val) |
1148 | // { | 1148 | // { |
1149 | // row["RegionUUID"] = regionUUID; | 1149 | // row["RegionUUID"] = regionUUID; |
1150 | // row["Revision"] = rev; | 1150 | // row["Revision"] = rev; |
@@ -1167,7 +1167,7 @@ namespace OpenSim.Data.SQLite | |||
1167 | /// <param name="prim"></param> | 1167 | /// <param name="prim"></param> |
1168 | /// <param name="sceneGroupID"></param> | 1168 | /// <param name="sceneGroupID"></param> |
1169 | /// <param name="regionUUID"></param> | 1169 | /// <param name="regionUUID"></param> |
1170 | private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) | 1170 | private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) |
1171 | { | 1171 | { |
1172 | row["UUID"] = Util.ToRawUuidString(prim.UUID); | 1172 | row["UUID"] = Util.ToRawUuidString(prim.UUID); |
1173 | row["RegionUUID"] = Util.ToRawUuidString(regionUUID); | 1173 | row["RegionUUID"] = Util.ToRawUuidString(regionUUID); |
@@ -1215,12 +1215,12 @@ namespace OpenSim.Data.SQLite | |||
1215 | row["RotationW"] = prim.RotationOffset.W; | 1215 | row["RotationW"] = prim.RotationOffset.W; |
1216 | 1216 | ||
1217 | // Sit target | 1217 | // Sit target |
1218 | LLVector3 sitTargetPos = prim.SitTargetPositionLL; | 1218 | Vector3 sitTargetPos = prim.SitTargetPositionLL; |
1219 | row["SitTargetOffsetX"] = sitTargetPos.X; | 1219 | row["SitTargetOffsetX"] = sitTargetPos.X; |
1220 | row["SitTargetOffsetY"] = sitTargetPos.Y; | 1220 | row["SitTargetOffsetY"] = sitTargetPos.Y; |
1221 | row["SitTargetOffsetZ"] = sitTargetPos.Z; | 1221 | row["SitTargetOffsetZ"] = sitTargetPos.Z; |
1222 | 1222 | ||
1223 | LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL; | 1223 | Quaternion sitTargetOrient = prim.SitTargetOrientationLL; |
1224 | row["SitTargetOrientW"] = sitTargetOrient.W; | 1224 | row["SitTargetOrientW"] = sitTargetOrient.W; |
1225 | row["SitTargetOrientX"] = sitTargetOrient.X; | 1225 | row["SitTargetOrientX"] = sitTargetOrient.X; |
1226 | row["SitTargetOrientY"] = sitTargetOrient.Y; | 1226 | row["SitTargetOrientY"] = sitTargetOrient.Y; |
@@ -1263,7 +1263,7 @@ namespace OpenSim.Data.SQLite | |||
1263 | /// <param name="row"></param> | 1263 | /// <param name="row"></param> |
1264 | /// <param name="land"></param> | 1264 | /// <param name="land"></param> |
1265 | /// <param name="regionUUID"></param> | 1265 | /// <param name="regionUUID"></param> |
1266 | private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) | 1266 | private static void fillLandRow(DataRow row, LandData land, UUID regionUUID) |
1267 | { | 1267 | { |
1268 | row["UUID"] = Util.ToRawUuidString(land.GlobalID); | 1268 | row["UUID"] = Util.ToRawUuidString(land.GlobalID); |
1269 | row["RegionUUID"] = Util.ToRawUuidString(regionUUID); | 1269 | row["RegionUUID"] = Util.ToRawUuidString(regionUUID); |
@@ -1278,12 +1278,12 @@ namespace OpenSim.Data.SQLite | |||
1278 | row["IsGroupOwned"] = land.IsGroupOwned; | 1278 | row["IsGroupOwned"] = land.IsGroupOwned; |
1279 | row["Area"] = land.Area; | 1279 | row["Area"] = land.Area; |
1280 | row["AuctionID"] = land.AuctionID; //Unemplemented | 1280 | row["AuctionID"] = land.AuctionID; //Unemplemented |
1281 | row["Category"] = land.Category; //Enum libsecondlife.Parcel.ParcelCategory | 1281 | row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory |
1282 | row["ClaimDate"] = land.ClaimDate; | 1282 | row["ClaimDate"] = land.ClaimDate; |
1283 | row["ClaimPrice"] = land.ClaimPrice; | 1283 | row["ClaimPrice"] = land.ClaimPrice; |
1284 | row["GroupUUID"] = Util.ToRawUuidString(land.GroupID); | 1284 | row["GroupUUID"] = Util.ToRawUuidString(land.GroupID); |
1285 | row["SalePrice"] = land.SalePrice; | 1285 | row["SalePrice"] = land.SalePrice; |
1286 | row["LandStatus"] = land.Status; //Enum. libsecondlife.Parcel.ParcelStatus | 1286 | row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus |
1287 | row["LandFlags"] = land.Flags; | 1287 | row["LandFlags"] = land.Flags; |
1288 | row["LandingType"] = land.LandingType; | 1288 | row["LandingType"] = land.LandingType; |
1289 | row["MediaAutoScale"] = land.MediaAutoScale; | 1289 | row["MediaAutoScale"] = land.MediaAutoScale; |
@@ -1308,7 +1308,7 @@ namespace OpenSim.Data.SQLite | |||
1308 | /// <param name="row"></param> | 1308 | /// <param name="row"></param> |
1309 | /// <param name="entry"></param> | 1309 | /// <param name="entry"></param> |
1310 | /// <param name="parcelID"></param> | 1310 | /// <param name="parcelID"></param> |
1311 | private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) | 1311 | private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID) |
1312 | { | 1312 | { |
1313 | row["LandUUID"] = Util.ToRawUuidString(parcelID); | 1313 | row["LandUUID"] = Util.ToRawUuidString(parcelID); |
1314 | row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID); | 1314 | row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID); |
@@ -1323,7 +1323,7 @@ namespace OpenSim.Data.SQLite | |||
1323 | private PrimitiveBaseShape buildShape(DataRow row) | 1323 | private PrimitiveBaseShape buildShape(DataRow row) |
1324 | { | 1324 | { |
1325 | PrimitiveBaseShape s = new PrimitiveBaseShape(); | 1325 | PrimitiveBaseShape s = new PrimitiveBaseShape(); |
1326 | s.Scale = new LLVector3( | 1326 | s.Scale = new Vector3( |
1327 | Convert.ToSingle(row["ScaleX"]), | 1327 | Convert.ToSingle(row["ScaleX"]), |
1328 | Convert.ToSingle(row["ScaleY"]), | 1328 | Convert.ToSingle(row["ScaleY"]), |
1329 | Convert.ToSingle(row["ScaleZ"]) | 1329 | Convert.ToSingle(row["ScaleZ"]) |
@@ -1418,7 +1418,7 @@ namespace OpenSim.Data.SQLite | |||
1418 | /// <param name="prim"></param> | 1418 | /// <param name="prim"></param> |
1419 | /// <param name="sceneGroupID"></param> | 1419 | /// <param name="sceneGroupID"></param> |
1420 | /// <param name="regionUUID"></param> | 1420 | /// <param name="regionUUID"></param> |
1421 | private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) | 1421 | private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) |
1422 | { | 1422 | { |
1423 | DataTable prims = ds.Tables["prims"]; | 1423 | DataTable prims = ds.Tables["prims"]; |
1424 | DataTable shapes = ds.Tables["primshapes"]; | 1424 | DataTable shapes = ds.Tables["primshapes"]; |
@@ -1453,7 +1453,7 @@ namespace OpenSim.Data.SQLite | |||
1453 | /// </summary> | 1453 | /// </summary> |
1454 | /// <param name="primID"></param> | 1454 | /// <param name="primID"></param> |
1455 | /// <param name="items"></param> | 1455 | /// <param name="items"></param> |
1456 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) | 1456 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) |
1457 | { | 1457 | { |
1458 | m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID); | 1458 | m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID); |
1459 | 1459 | ||
diff --git a/OpenSim/Data/SQLite/SQLiteUserData.cs b/OpenSim/Data/SQLite/SQLiteUserData.cs index ae3cb72..7f1fd62 100644 --- a/OpenSim/Data/SQLite/SQLiteUserData.cs +++ b/OpenSim/Data/SQLite/SQLiteUserData.cs | |||
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using log4net; | 33 | using log4net; |
34 | using Mono.Data.SqliteClient; | 34 | using Mono.Data.SqliteClient; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -59,7 +59,7 @@ namespace OpenSim.Data.SQLite | |||
59 | private const string AvatarPickerAndSQL = "select * from users where username like :username and surname like :surname"; | 59 | private const string AvatarPickerAndSQL = "select * from users where username like :username and surname like :surname"; |
60 | private const string AvatarPickerOrSQL = "select * from users where username like :username or surname like :surname"; | 60 | private const string AvatarPickerOrSQL = "select * from users where username like :username or surname like :surname"; |
61 | 61 | ||
62 | private Dictionary<LLUUID, AvatarAppearance> aplist = new Dictionary<LLUUID, AvatarAppearance>(); | 62 | private Dictionary<UUID, AvatarAppearance> aplist = new Dictionary<UUID, AvatarAppearance>(); |
63 | private DataSet ds; | 63 | private DataSet ds; |
64 | private SqliteDataAdapter da; | 64 | private SqliteDataAdapter da; |
65 | private SqliteDataAdapter daf; | 65 | private SqliteDataAdapter daf; |
@@ -124,7 +124,7 @@ namespace OpenSim.Data.SQLite | |||
124 | /// </summary> | 124 | /// </summary> |
125 | /// <param name="uuid">User UUID</param> | 125 | /// <param name="uuid">User UUID</param> |
126 | /// <returns>user profile data</returns> | 126 | /// <returns>user profile data</returns> |
127 | override public UserProfileData GetUserByUUID(LLUUID uuid) | 127 | override public UserProfileData GetUserByUUID(UUID uuid) |
128 | { | 128 | { |
129 | lock (ds) | 129 | lock (ds) |
130 | { | 130 | { |
@@ -184,21 +184,21 @@ namespace OpenSim.Data.SQLite | |||
184 | /// <param name="friendlistowner">UUID of the friendlist owner</param> | 184 | /// <param name="friendlistowner">UUID of the friendlist owner</param> |
185 | /// <param name="friend">UUID of the friend to add</param> | 185 | /// <param name="friend">UUID of the friend to add</param> |
186 | /// <param name="perms">permission flag</param> | 186 | /// <param name="perms">permission flag</param> |
187 | override public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) | 187 | override public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) |
188 | { | 188 | { |
189 | string InsertFriends = "insert into userfriends(ownerID, friendID, friendPerms) values(:ownerID, :friendID, :perms)"; | 189 | string InsertFriends = "insert into userfriends(ownerID, friendID, friendPerms) values(:ownerID, :friendID, :perms)"; |
190 | 190 | ||
191 | using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn)) | 191 | using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn)) |
192 | { | 192 | { |
193 | cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString())); | 193 | cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString())); |
194 | cmd.Parameters.Add(new SqliteParameter(":friendID", friend.UUID.ToString())); | 194 | cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString())); |
195 | cmd.Parameters.Add(new SqliteParameter(":perms", perms)); | 195 | cmd.Parameters.Add(new SqliteParameter(":perms", perms)); |
196 | cmd.ExecuteNonQuery(); | 196 | cmd.ExecuteNonQuery(); |
197 | } | 197 | } |
198 | using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn)) | 198 | using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn)) |
199 | { | 199 | { |
200 | cmd.Parameters.Add(new SqliteParameter(":ownerID", friend.UUID.ToString())); | 200 | cmd.Parameters.Add(new SqliteParameter(":ownerID", friend.ToString())); |
201 | cmd.Parameters.Add(new SqliteParameter(":friendID", friendlistowner.UUID.ToString())); | 201 | cmd.Parameters.Add(new SqliteParameter(":friendID", friendlistowner.ToString())); |
202 | cmd.Parameters.Add(new SqliteParameter(":perms", perms)); | 202 | cmd.Parameters.Add(new SqliteParameter(":perms", perms)); |
203 | cmd.ExecuteNonQuery(); | 203 | cmd.ExecuteNonQuery(); |
204 | } | 204 | } |
@@ -209,13 +209,13 @@ namespace OpenSim.Data.SQLite | |||
209 | /// </summary> | 209 | /// </summary> |
210 | /// <param name="friendlistowner">UUID of the friendlist owner</param> | 210 | /// <param name="friendlistowner">UUID of the friendlist owner</param> |
211 | /// <param name="friend">UUID of the friend to remove</param> | 211 | /// <param name="friend">UUID of the friend to remove</param> |
212 | override public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) | 212 | override public void RemoveUserFriend(UUID friendlistowner, UUID friend) |
213 | { | 213 | { |
214 | string DeletePerms = "delete from friendlist where (ownerID=:ownerID and friendID=:friendID) or (ownerID=:friendID and friendID=:ownerID)"; | 214 | string DeletePerms = "delete from friendlist where (ownerID=:ownerID and friendID=:friendID) or (ownerID=:friendID and friendID=:ownerID)"; |
215 | using (SqliteCommand cmd = new SqliteCommand(DeletePerms, g_conn)) | 215 | using (SqliteCommand cmd = new SqliteCommand(DeletePerms, g_conn)) |
216 | { | 216 | { |
217 | cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString())); | 217 | cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString())); |
218 | cmd.Parameters.Add(new SqliteParameter(":friendID", friend.UUID.ToString())); | 218 | cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString())); |
219 | cmd.ExecuteNonQuery(); | 219 | cmd.ExecuteNonQuery(); |
220 | } | 220 | } |
221 | } | 221 | } |
@@ -226,14 +226,14 @@ namespace OpenSim.Data.SQLite | |||
226 | /// <param name="friendlistowner">UUID of the friendlist owner</param> | 226 | /// <param name="friendlistowner">UUID of the friendlist owner</param> |
227 | /// <param name="friend">UUID of the friend to modify</param> | 227 | /// <param name="friend">UUID of the friend to modify</param> |
228 | /// <param name="perms">updated permission flag</param> | 228 | /// <param name="perms">updated permission flag</param> |
229 | override public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) | 229 | override public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) |
230 | { | 230 | { |
231 | string UpdatePerms = "update friendlist set perms=:perms where ownerID=:ownerID and friendID=:friendID"; | 231 | string UpdatePerms = "update friendlist set perms=:perms where ownerID=:ownerID and friendID=:friendID"; |
232 | using (SqliteCommand cmd = new SqliteCommand(UpdatePerms, g_conn)) | 232 | using (SqliteCommand cmd = new SqliteCommand(UpdatePerms, g_conn)) |
233 | { | 233 | { |
234 | cmd.Parameters.Add(new SqliteParameter(":perms", perms)); | 234 | cmd.Parameters.Add(new SqliteParameter(":perms", perms)); |
235 | cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString())); | 235 | cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString())); |
236 | cmd.Parameters.Add(new SqliteParameter(":friendID", friend.UUID.ToString())); | 236 | cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString())); |
237 | cmd.ExecuteNonQuery(); | 237 | cmd.ExecuteNonQuery(); |
238 | } | 238 | } |
239 | } | 239 | } |
@@ -243,13 +243,13 @@ namespace OpenSim.Data.SQLite | |||
243 | /// </summary> | 243 | /// </summary> |
244 | /// <param name="friendlistowner">UUID of the friendlist owner</param> | 244 | /// <param name="friendlistowner">UUID of the friendlist owner</param> |
245 | /// <returns>The friendlist list</returns> | 245 | /// <returns>The friendlist list</returns> |
246 | override public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner) | 246 | override public List<FriendListItem> GetUserFriendList(UUID friendlistowner) |
247 | { | 247 | { |
248 | List<FriendListItem> returnlist = new List<FriendListItem>(); | 248 | List<FriendListItem> returnlist = new List<FriendListItem>(); |
249 | 249 | ||
250 | using (SqliteCommand cmd = new SqliteCommand(SelectFriendsByUUID, g_conn)) | 250 | using (SqliteCommand cmd = new SqliteCommand(SelectFriendsByUUID, g_conn)) |
251 | { | 251 | { |
252 | cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString())); | 252 | cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString())); |
253 | 253 | ||
254 | try | 254 | try |
255 | { | 255 | { |
@@ -259,7 +259,7 @@ namespace OpenSim.Data.SQLite | |||
259 | { | 259 | { |
260 | FriendListItem user = new FriendListItem(); | 260 | FriendListItem user = new FriendListItem(); |
261 | user.FriendListOwner = friendlistowner; | 261 | user.FriendListOwner = friendlistowner; |
262 | user.Friend = new LLUUID((string)reader[0]); | 262 | user.Friend = new UUID((string)reader[0]); |
263 | user.FriendPerms = Convert.ToUInt32(reader[1]); | 263 | user.FriendPerms = Convert.ToUInt32(reader[1]); |
264 | user.FriendListOwnerPerms = Convert.ToUInt32(reader[2]); | 264 | user.FriendListOwnerPerms = Convert.ToUInt32(reader[2]); |
265 | returnlist.Add(user); | 265 | returnlist.Add(user); |
@@ -288,7 +288,7 @@ namespace OpenSim.Data.SQLite | |||
288 | /// <param name="regionuuid">UUID of the region</param> | 288 | /// <param name="regionuuid">UUID of the region</param> |
289 | /// <param name="regionhandle">region handle</param> | 289 | /// <param name="regionhandle">region handle</param> |
290 | /// <remarks>DO NOTHING</remarks> | 290 | /// <remarks>DO NOTHING</remarks> |
291 | override public void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle) | 291 | override public void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle) |
292 | { | 292 | { |
293 | //m_log.Info("[USER DB]: Stub UpdateUserCUrrentRegion called"); | 293 | //m_log.Info("[USER DB]: Stub UpdateUserCUrrentRegion called"); |
294 | } | 294 | } |
@@ -299,7 +299,7 @@ namespace OpenSim.Data.SQLite | |||
299 | /// <param name="queryID"></param> | 299 | /// <param name="queryID"></param> |
300 | /// <param name="query"></param> | 300 | /// <param name="query"></param> |
301 | /// <returns></returns> | 301 | /// <returns></returns> |
302 | override public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query) | 302 | override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query) |
303 | { | 303 | { |
304 | List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>(); | 304 | List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>(); |
305 | string[] querysplit; | 305 | string[] querysplit; |
@@ -316,7 +316,7 @@ namespace OpenSim.Data.SQLite | |||
316 | while (reader.Read()) | 316 | while (reader.Read()) |
317 | { | 317 | { |
318 | AvatarPickerAvatar user = new AvatarPickerAvatar(); | 318 | AvatarPickerAvatar user = new AvatarPickerAvatar(); |
319 | user.AvatarID = new LLUUID((string) reader["UUID"]); | 319 | user.AvatarID = new UUID((string) reader["UUID"]); |
320 | user.firstName = (string) reader["username"]; | 320 | user.firstName = (string) reader["username"]; |
321 | user.lastName = (string) reader["surname"]; | 321 | user.lastName = (string) reader["surname"]; |
322 | returnlist.Add(user); | 322 | returnlist.Add(user); |
@@ -337,7 +337,7 @@ namespace OpenSim.Data.SQLite | |||
337 | while (reader.Read()) | 337 | while (reader.Read()) |
338 | { | 338 | { |
339 | AvatarPickerAvatar user = new AvatarPickerAvatar(); | 339 | AvatarPickerAvatar user = new AvatarPickerAvatar(); |
340 | user.AvatarID = new LLUUID((string) reader["UUID"]); | 340 | user.AvatarID = new UUID((string) reader["UUID"]); |
341 | user.firstName = (string) reader["username"]; | 341 | user.firstName = (string) reader["username"]; |
342 | user.lastName = (string) reader["surname"]; | 342 | user.lastName = (string) reader["surname"]; |
343 | returnlist.Add(user); | 343 | returnlist.Add(user); |
@@ -354,7 +354,7 @@ namespace OpenSim.Data.SQLite | |||
354 | /// </summary> | 354 | /// </summary> |
355 | /// <param name="uuid">The user's account ID</param> | 355 | /// <param name="uuid">The user's account ID</param> |
356 | /// <returns>A matching user profile</returns> | 356 | /// <returns>A matching user profile</returns> |
357 | override public UserAgentData GetAgentByUUID(LLUUID uuid) | 357 | override public UserAgentData GetAgentByUUID(UUID uuid) |
358 | { | 358 | { |
359 | try | 359 | try |
360 | { | 360 | { |
@@ -399,7 +399,7 @@ namespace OpenSim.Data.SQLite | |||
399 | /// </summary> | 399 | /// </summary> |
400 | /// <param name="AgentID">UUID of the user</param> | 400 | /// <param name="AgentID">UUID of the user</param> |
401 | /// <param name="WebLoginKey">UUID of the weblogin</param> | 401 | /// <param name="WebLoginKey">UUID of the weblogin</param> |
402 | override public void StoreWebLoginKey(LLUUID AgentID, LLUUID WebLoginKey) | 402 | override public void StoreWebLoginKey(UUID AgentID, UUID WebLoginKey) |
403 | { | 403 | { |
404 | DataTable users = ds.Tables["users"]; | 404 | DataTable users = ds.Tables["users"]; |
405 | lock (ds) | 405 | lock (ds) |
@@ -520,7 +520,7 @@ namespace OpenSim.Data.SQLite | |||
520 | /// <param name="to">End account</param> | 520 | /// <param name="to">End account</param> |
521 | /// <param name="amount">The amount to move</param> | 521 | /// <param name="amount">The amount to move</param> |
522 | /// <returns>Success?</returns> | 522 | /// <returns>Success?</returns> |
523 | override public bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) | 523 | override public bool MoneyTransferRequest(UUID from, UUID to, uint amount) |
524 | { | 524 | { |
525 | return true; | 525 | return true; |
526 | } | 526 | } |
@@ -533,7 +533,7 @@ namespace OpenSim.Data.SQLite | |||
533 | /// <param name="to">Receivers account</param> | 533 | /// <param name="to">Receivers account</param> |
534 | /// <param name="item">Inventory item</param> | 534 | /// <param name="item">Inventory item</param> |
535 | /// <returns>Success?</returns> | 535 | /// <returns>Success?</returns> |
536 | override public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) | 536 | override public bool InventoryTransferRequest(UUID from, UUID to, UUID item) |
537 | { | 537 | { |
538 | return true; | 538 | return true; |
539 | } | 539 | } |
@@ -545,7 +545,7 @@ namespace OpenSim.Data.SQLite | |||
545 | /// </summary> | 545 | /// </summary> |
546 | /// <param name="user">The user UUID</param> | 546 | /// <param name="user">The user UUID</param> |
547 | /// <returns>Avatar Appearence</returns> | 547 | /// <returns>Avatar Appearence</returns> |
548 | override public AvatarAppearance GetUserAppearance(LLUUID user) | 548 | override public AvatarAppearance GetUserAppearance(UUID user) |
549 | { | 549 | { |
550 | AvatarAppearance aa = null; | 550 | AvatarAppearance aa = null; |
551 | try { | 551 | try { |
@@ -562,7 +562,7 @@ namespace OpenSim.Data.SQLite | |||
562 | /// </summary> | 562 | /// </summary> |
563 | /// <param name="user">the user UUID</param> | 563 | /// <param name="user">the user UUID</param> |
564 | /// <param name="appearance">appearence</param> | 564 | /// <param name="appearance">appearence</param> |
565 | override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) | 565 | override public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) |
566 | { | 566 | { |
567 | appearance.Owner = user; | 567 | appearance.Owner = user; |
568 | aplist[user] = appearance; | 568 | aplist[user] = appearance; |
@@ -707,8 +707,8 @@ namespace OpenSim.Data.SQLite | |||
707 | private static UserProfileData buildUserProfile(DataRow row) | 707 | private static UserProfileData buildUserProfile(DataRow row) |
708 | { | 708 | { |
709 | UserProfileData user = new UserProfileData(); | 709 | UserProfileData user = new UserProfileData(); |
710 | LLUUID tmp; | 710 | UUID tmp; |
711 | LLUUID.TryParse((String)row["UUID"], out tmp); | 711 | UUID.TryParse((String)row["UUID"], out tmp); |
712 | user.ID = tmp; | 712 | user.ID = tmp; |
713 | user.FirstName = (String) row["username"]; | 713 | user.FirstName = (String) row["username"]; |
714 | user.SurName = (String) row["surname"]; | 714 | user.SurName = (String) row["surname"]; |
@@ -717,39 +717,39 @@ namespace OpenSim.Data.SQLite | |||
717 | 717 | ||
718 | user.HomeRegionX = Convert.ToUInt32(row["homeRegionX"]); | 718 | user.HomeRegionX = Convert.ToUInt32(row["homeRegionX"]); |
719 | user.HomeRegionY = Convert.ToUInt32(row["homeRegionY"]); | 719 | user.HomeRegionY = Convert.ToUInt32(row["homeRegionY"]); |
720 | user.HomeLocation = new LLVector3( | 720 | user.HomeLocation = new Vector3( |
721 | Convert.ToSingle(row["homeLocationX"]), | 721 | Convert.ToSingle(row["homeLocationX"]), |
722 | Convert.ToSingle(row["homeLocationY"]), | 722 | Convert.ToSingle(row["homeLocationY"]), |
723 | Convert.ToSingle(row["homeLocationZ"]) | 723 | Convert.ToSingle(row["homeLocationZ"]) |
724 | ); | 724 | ); |
725 | user.HomeLookAt = new LLVector3( | 725 | user.HomeLookAt = new Vector3( |
726 | Convert.ToSingle(row["homeLookAtX"]), | 726 | Convert.ToSingle(row["homeLookAtX"]), |
727 | Convert.ToSingle(row["homeLookAtY"]), | 727 | Convert.ToSingle(row["homeLookAtY"]), |
728 | Convert.ToSingle(row["homeLookAtZ"]) | 728 | Convert.ToSingle(row["homeLookAtZ"]) |
729 | ); | 729 | ); |
730 | 730 | ||
731 | LLUUID regionID = LLUUID.Zero; | 731 | UUID regionID = UUID.Zero; |
732 | LLUUID.TryParse(row["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use LLUUID.Zero | 732 | UUID.TryParse(row["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use UUID.Zero |
733 | user.HomeRegionID = regionID; | 733 | user.HomeRegionID = regionID; |
734 | 734 | ||
735 | user.Created = Convert.ToInt32(row["created"]); | 735 | user.Created = Convert.ToInt32(row["created"]); |
736 | user.LastLogin = Convert.ToInt32(row["lastLogin"]); | 736 | user.LastLogin = Convert.ToInt32(row["lastLogin"]); |
737 | user.RootInventoryFolderID = new LLUUID((String) row["rootInventoryFolderID"]); | 737 | user.RootInventoryFolderID = new UUID((String) row["rootInventoryFolderID"]); |
738 | user.UserInventoryURI = (String) row["userInventoryURI"]; | 738 | user.UserInventoryURI = (String) row["userInventoryURI"]; |
739 | user.UserAssetURI = (String) row["userAssetURI"]; | 739 | user.UserAssetURI = (String) row["userAssetURI"]; |
740 | user.CanDoMask = Convert.ToUInt32(row["profileCanDoMask"]); | 740 | user.CanDoMask = Convert.ToUInt32(row["profileCanDoMask"]); |
741 | user.WantDoMask = Convert.ToUInt32(row["profileWantDoMask"]); | 741 | user.WantDoMask = Convert.ToUInt32(row["profileWantDoMask"]); |
742 | user.AboutText = (String) row["profileAboutText"]; | 742 | user.AboutText = (String) row["profileAboutText"]; |
743 | user.FirstLifeAboutText = (String) row["profileFirstText"]; | 743 | user.FirstLifeAboutText = (String) row["profileFirstText"]; |
744 | LLUUID.TryParse((String)row["profileImage"], out tmp); | 744 | UUID.TryParse((String)row["profileImage"], out tmp); |
745 | user.Image = tmp; | 745 | user.Image = tmp; |
746 | LLUUID.TryParse((String)row["profileFirstImage"], out tmp); | 746 | UUID.TryParse((String)row["profileFirstImage"], out tmp); |
747 | user.FirstLifeImage = tmp; | 747 | user.FirstLifeImage = tmp; |
748 | user.WebLoginKey = new LLUUID((String) row["webLoginKey"]); | 748 | user.WebLoginKey = new UUID((String) row["webLoginKey"]); |
749 | user.UserFlags = Convert.ToInt32(row["userFlags"]); | 749 | user.UserFlags = Convert.ToInt32(row["userFlags"]); |
750 | user.GodLevel = Convert.ToInt32(row["godLevel"]); | 750 | user.GodLevel = Convert.ToInt32(row["godLevel"]); |
751 | user.CustomType = row["customType"].ToString(); | 751 | user.CustomType = row["customType"].ToString(); |
752 | user.Partner = new LLUUID((String) row["partner"]); | 752 | user.Partner = new UUID((String) row["partner"]); |
753 | 753 | ||
754 | return user; | 754 | return user; |
755 | } | 755 | } |
@@ -814,18 +814,18 @@ namespace OpenSim.Data.SQLite | |||
814 | { | 814 | { |
815 | UserAgentData ua = new UserAgentData(); | 815 | UserAgentData ua = new UserAgentData(); |
816 | 816 | ||
817 | ua.ProfileID = new LLUUID((String) row["UUID"]); | 817 | ua.ProfileID = new UUID((String) row["UUID"]); |
818 | ua.AgentIP = (String) row["agentIP"]; | 818 | ua.AgentIP = (String) row["agentIP"]; |
819 | ua.AgentPort = Convert.ToUInt32(row["agentPort"]); | 819 | ua.AgentPort = Convert.ToUInt32(row["agentPort"]); |
820 | ua.AgentOnline = Convert.ToBoolean(row["agentOnline"]); | 820 | ua.AgentOnline = Convert.ToBoolean(row["agentOnline"]); |
821 | ua.SessionID = new LLUUID((String) row["sessionID"]); | 821 | ua.SessionID = new UUID((String) row["sessionID"]); |
822 | ua.SecureSessionID = new LLUUID((String) row["secureSessionID"]); | 822 | ua.SecureSessionID = new UUID((String) row["secureSessionID"]); |
823 | ua.InitialRegion = new LLUUID((String) row["regionID"]); | 823 | ua.InitialRegion = new UUID((String) row["regionID"]); |
824 | ua.LoginTime = Convert.ToInt32(row["loginTime"]); | 824 | ua.LoginTime = Convert.ToInt32(row["loginTime"]); |
825 | ua.LogoutTime = Convert.ToInt32(row["logoutTime"]); | 825 | ua.LogoutTime = Convert.ToInt32(row["logoutTime"]); |
826 | ua.Region = new LLUUID((String) row["currentRegion"]); | 826 | ua.Region = new UUID((String) row["currentRegion"]); |
827 | ua.Handle = Convert.ToUInt64(row["currentHandle"]); | 827 | ua.Handle = Convert.ToUInt64(row["currentHandle"]); |
828 | ua.Position = new LLVector3( | 828 | ua.Position = new Vector3( |
829 | Convert.ToSingle(row["currentPosX"]), | 829 | Convert.ToSingle(row["currentPosX"]), |
830 | Convert.ToSingle(row["currentPosY"]), | 830 | Convert.ToSingle(row["currentPosY"]), |
831 | Convert.ToSingle(row["currentPosZ"]) | 831 | Convert.ToSingle(row["currentPosZ"]) |
@@ -906,7 +906,7 @@ namespace OpenSim.Data.SQLite | |||
906 | 906 | ||
907 | } | 907 | } |
908 | 908 | ||
909 | override public void ResetAttachments(LLUUID userID) | 909 | override public void ResetAttachments(UUID userID) |
910 | { | 910 | { |
911 | } | 911 | } |
912 | } | 912 | } |
diff --git a/OpenSim/Data/UserDataBase.cs b/OpenSim/Data/UserDataBase.cs index e57c8f8..33b8a94 100644 --- a/OpenSim/Data/UserDataBase.cs +++ b/OpenSim/Data/UserDataBase.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System.Reflection; | 28 | using System.Reflection; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using log4net; | 31 | using log4net; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | 33 | ||
@@ -37,28 +37,28 @@ namespace OpenSim.Data | |||
37 | { | 37 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
39 | 39 | ||
40 | // private Dictionary<LLUUID, AvatarAppearance> aplist = new Dictionary<LLUUID, AvatarAppearance>(); | 40 | // private Dictionary<UUID, AvatarAppearance> aplist = new Dictionary<UUID, AvatarAppearance>(); |
41 | 41 | ||
42 | public abstract UserProfileData GetUserByUUID(LLUUID user); | 42 | public abstract UserProfileData GetUserByUUID(UUID user); |
43 | public abstract UserProfileData GetUserByName(string fname, string lname); | 43 | public abstract UserProfileData GetUserByName(string fname, string lname); |
44 | public abstract UserAgentData GetAgentByUUID(LLUUID user); | 44 | public abstract UserAgentData GetAgentByUUID(UUID user); |
45 | public abstract UserAgentData GetAgentByName(string name); | 45 | public abstract UserAgentData GetAgentByName(string name); |
46 | public abstract UserAgentData GetAgentByName(string fname, string lname); | 46 | public abstract UserAgentData GetAgentByName(string fname, string lname); |
47 | public abstract void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey); | 47 | public abstract void StoreWebLoginKey(UUID agentID, UUID webLoginKey); |
48 | public abstract void AddNewUserProfile(UserProfileData user); | 48 | public abstract void AddNewUserProfile(UserProfileData user); |
49 | public abstract bool UpdateUserProfile(UserProfileData user); | 49 | public abstract bool UpdateUserProfile(UserProfileData user); |
50 | public abstract void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle); | 50 | public abstract void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle); |
51 | public abstract void AddNewUserAgent(UserAgentData agent); | 51 | public abstract void AddNewUserAgent(UserAgentData agent); |
52 | public abstract void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms); | 52 | public abstract void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms); |
53 | public abstract void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend); | 53 | public abstract void RemoveUserFriend(UUID friendlistowner, UUID friend); |
54 | public abstract void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms); | 54 | public abstract void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms); |
55 | public abstract List<FriendListItem> GetUserFriendList(LLUUID friendlistowner); | 55 | public abstract List<FriendListItem> GetUserFriendList(UUID friendlistowner); |
56 | public abstract bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount); | 56 | public abstract bool MoneyTransferRequest(UUID from, UUID to, uint amount); |
57 | public abstract bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory); | 57 | public abstract bool InventoryTransferRequest(UUID from, UUID to, UUID inventory); |
58 | public abstract List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query); | 58 | public abstract List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query); |
59 | public abstract AvatarAppearance GetUserAppearance(LLUUID user); | 59 | public abstract AvatarAppearance GetUserAppearance(UUID user); |
60 | public abstract void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance); | 60 | public abstract void UpdateUserAppearance(UUID user, AvatarAppearance appearance); |
61 | // public virtual AvatarAppearance GetUserAppearance(LLUUID user) { | 61 | // public virtual AvatarAppearance GetUserAppearance(UUID user) { |
62 | // AvatarAppearance aa = null; | 62 | // AvatarAppearance aa = null; |
63 | // try { | 63 | // try { |
64 | // aa = aplist[user]; | 64 | // aa = aplist[user]; |
@@ -68,11 +68,11 @@ namespace OpenSim.Data | |||
68 | // } | 68 | // } |
69 | // return aa; | 69 | // return aa; |
70 | // } | 70 | // } |
71 | // public virtual void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) { | 71 | // public virtual void UpdateUserAppearance(UUID user, AvatarAppearance appearance) { |
72 | // aplist[user] = appearance; | 72 | // aplist[user] = appearance; |
73 | // m_log.Info("[APPEARANCE] Setting appearance for " + user.ToString() + appearance.ToString()); | 73 | // m_log.Info("[APPEARANCE] Setting appearance for " + user.ToString() + appearance.ToString()); |
74 | // } | 74 | // } |
75 | public abstract void ResetAttachments(LLUUID userID); | 75 | public abstract void ResetAttachments(UUID userID); |
76 | 76 | ||
77 | public abstract string Version {get;} | 77 | public abstract string Version {get;} |
78 | public abstract string Name {get;} | 78 | public abstract string Name {get;} |